Jump to content

TheMoncrief

Members
  • Posts

    204
  • Joined

  • Last visited

Everything posted by TheMoncrief

  1. Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul.
  2. If it were a long term thing, where your mark goes away when you die, I'd love to put a Mark in the Hive or the Abyss just so I could fast travel to those zones. They are not incarnate trial maps, so they should be available.
  3. I play on Excelsior. For most GM's, if you fail, you just ask in LFG for more people to come help you. I've seen it happen quite often. Most commonly the Goliath War Walker, people try to defeat it without enough DPS and it just out-regens them, especially if/when it clips through terrain geometry. I've seen a team have major issues with Eochai because they just did not understand moving out of the Pumpkin Patch and pulling Eochai after them. Almost nothing in CoH has a meaningful timer, especially not when confronted by more than a full team. I mean, Adamastor has a 20 minute timer, and routinely gets dropped in less than 20 seconds. So if you fail, that's just a sign you need more folks. Have you tried monster hunting on Indomitable or some other lower population server? Any outdoor content is likely to be much easier when you can get 20+ people beating on an enemy designed for 8.
  4. My big problem is that Mids power layout is not the same as the game's power layout in the respec screen. Mids shows powers in the order you take them, the game shows the powers with the primary on the left, secondary in the middle, and inherents and pool powers on the right, in the order they are listed in the sets/pools. It makes it far easier for me to make a mistake when looking from one to another, as I don't see the same patterns. Honestly, if I'd botched the respec 3 times on 3 different characters, or even with 3 different builds of the same character, I'd be less frustrated. And I'd probably have caught the problem on time if I had purchased all the enhancements I needed before even started, as you can't actually finish the respec and lock everything in until you finish slotting, and until then you can back out. It's just frustrating to have transcription errors on my part 3 times for the exact same build. Also, my PC is having a fit alt-tabbing repeatedly between CoH and Mids, which just makes me want to get things over with faster. Not sure what's going on, but knowing that the next time you alt-tab may be the time CoH crashes to desktop does discourage close attention to detail.
  5. I don't think that there is any way to put a build in Mids directly into the game, but just in case I'm wrong, is there? And how? More likely to bear fruit, how do people handle taking a Mids build and implementing it on your character in game? I am extremely frustrated as I have now botched a respec three times, transposing a single slot to the wrong power in a way that significantly hinders my build goals. The display of powers in Mids is very different in layout from the display of powers during a respec, and I keep making mistakes as I'm allocating my slots. No matter how many times I check, I always miss that one misplaced slot. Do you have any mental tricks you use to keep track of what you're doing? I'm expecting lots of mockery and abuse, because people online are people online, but any actual helpful advice would be much appreciated.
  6. You obviously have never experienced Mastermind pet AI. Trust me - they're all clowns already.
  7. It is worth noting that you can, IIRC, use an Enhancement Booster on leveled sets to go past their official max level. Usually nobody does that except for stuff at level 50, but if you really want the set bonus from Kinetic Combat or Basilisk's Gaze, but desperately need more enhancement value, you can squeeze out a few extra points at the cost of a few Enhancement Boosters. It seems weird to me to spend 1 million Inf up to five times to boos an enhancement that only cost 2 million Inf to obtain, but... if that's what your min/maxing soul wants, it does get you a little extra power out of your sets without abandoning their highly desirable set bonuses.
  8. I'm currently considering Voltaic Sentinel for one of them on my Electrical Blast Sentinel. The proc won't do anything, which is technically a downgrade from what it does in other powers, but only technically. You can't put any useful procs in Voltaic Sentinel anyway, so no loss there. I think this is pretty ideal for Electrical Blast, as long as you're willing to take and slot Voltaic Sentinel, which I know many people just skip. But I like it.
  9. So this topic is long enough that I can't look through the whole thing for what I'm after, I'll just ask: How would a Shield/Mace Tanker differ from Invictan, the Shield/Axe Tanker listed at the start of the thread? I know there would be something, as I cannot imagine slotting Shatter as lightly as that build slots Axe Cyclone. Nor can I convince myself there are good options on where to strip slots from to add slots to Shatter, with the "best" option appearing to be Whirling Mace, the weakest of Mace's three AoE attacks, but the one that hits in all directions. So, what should I change beyond just going in and switching Secondary from Axe to Mace? Edit: never mind, as soon as I started looking from first to last instead of from last (for most recent builds) to first, I found it. Now I feel dumb. Oh well, such is life.
  10. These changes appear to bring Crusher War Mace attacks into line with player War Mace attacks. I'm not super clear on how damage scales translate to in game numbers, but the animation times and arc change for Shatter are also present on my War Mace Scrapper. Even Clobber is probably intended - it used to be an stun which did almost no damage, and has become the most powerful single target attack War Mace gets. Shatter also hits very hard. The actual damage numbers might not match up, not too clear on how much damage a 2.92 damage scale attack compares to what I actually get and about to leave for work, so no time to check City of Data, but comparatively, yes, Clobber and Shatter should be hard hitting attacks if they're intended to mirror their player versions.
  11. Long ago I made a SS/Invuln Brute, had some fun, but eventually decided I wasn't too fond of Rage, or rather, the Rage crash. So I shelved it. Recently I picked it up again and started doing late game/end game content, and learned to enjoy Rage. Plus, the feel of Super Strength attacks is just good for me. So I've been planning out a new build for a respec. I'm not super good with Mids, so before I commit to spending the Inf on a bunch of expensive stuff, please point out any glaring errors in my build. I don't expect it to be the best build ever, but I'm concerned about Endurance, which is a persistent problem with my current, improvised/leveling build. Thanks! |MBD;24283;1436;1916;BASE64;| |G9peERWUHgAtDnhzLuTE6GBQDfw7vY47HZWis/NV03dag5e2Xeqy17ERtPRsE9GRB4r| |y74tzKl+9nUAGmwzJmGOydPW1DgtIVzcYm5c0ju59Y43WfZaARgOY3TcvtbRJbdSoUH| |Kte2lKd4CHdrP0Zmj/E0vsCoBEYwchQ7XrkDv2f6ZwMAZFyHSUPsGxSP9QIb7tCXAcg| |NL6fL+OiaxH0PnTgPNud9l9AD+kGkBS/JmA90PH06E4Z3e312cYvJAypPfyDJC5y+Df| |cwVzFREiKZ0ApKoWwf9s9E4vgIthrznC8vdNgNnoXb1exRF5lHqKfaoNCXKLdhdrhd8| |4q9FScpCbo1aB/Kgm8jsAjDHyqPvGHCDLlqETbIixOWEFu50vqMe9cdcKJuSbNQdBDm| |tb7KY8icKU/5D45kOxo9G3HT7fVId4YhlPeU93kOxVJmXy1ixvV8zv8Z8S9KUV3KoUg| |ut1NBltZ1hsC+DuZiL3fdvHBO5XJr1+jajpaGaezurXSb+av3AwrDDWoMLnSWWeG0QB| |8y+mBU8YrQN8LhcLVC1nlx1Ngt83RVc+CAC89moAnoD9CB5Tx9dnAs8+2HkB5EZHcK0| |DNX7wBXTYcbCrM8nXGC8SEKrwIjbChQjVwoVxihQuglMewq1k9bC0iFxDYb5g6zhtlj| |jJ5klEPtsWm++h1HOxy+hVCa3Nb0fi0uxF5YFbaVERNso+r3xHX9R+1llSK1/9nOauj| |3uZOLSbVuQUyD2y/NBdP7aTPdArX6FYNwd4sVliHMgqygXx5KVjyC1YS5tOzRvG/T/R| |osM3KE6NsdlG+JyejotUlg3ilVWS7hylu13RU5gTk1qBlALNcgrMOTM2iv2kJZ36lhZ| |XfAfFo7tx3sfJ6yz/KyXqfhrM+uuIq3F06aBJSF/FX9bR2BrUGqmsYtduEpyZe7T/sU| |o6BqO8zPc48LMzjBw9Oei1CmL2Qfe4yWCDhO8RnuDCuCciu2CZ9v+7eY0hjZqbCxlD9| |hkCm3bRq60gLgGdNwdSvaVFpCXYMCEYhBVotnrMDxf3muksFm6MhWKVdfTfoNTUjSZZ| |3bUb5C4MsS4+A4wjouYqMFklx66KrKy1KFKpHDH6g3G4wGFhPMg6y6Csi6yL928P49g| |2nd/HgZx4z304oV7nifAMaWbqjbErELGCWd8Bvd5cAAdMpGU4y/VpOhKlmfCSF19wNl| |ReFGmO6W49XLajO0LE+8pDFkhYUjyL/Y0Fb/n2tAuWbSYM6C9bw9S7XW7ezE/pQCLeU| |9gUelFrIq3x3japbDZrRO2yNcpAwi091boDQe56Ye/hVxkcnNSVEaHl/aQ6WGVBGTkF| |y1wBakzFF8Sst58YH8IeUWvDIKtmkp2BgrD5KHPHrkGkGobYSHVIfcdK2TodZ16MjIW| |sQtZB4GGVXePNt6zQwC6bhcHvjMs+14gEP3iANUxmnhN4Xy5AAfxgFfFMZnxYt4In7S| |Ps24ocCqBf3GV2SYeB3py08F5yjCn7TMEhfnJlu1yUFkgHIr3lAIPi1UGXV95gHDzIH| |YetZDO/MN1ij7VQ2Sbm5fO2cmQIxsuGdYvxx710k6aglUt6KE5zeRF5CS6MEwXyCt7p| |xjdQYGRncWI3T8rmV2r8EfSICu4Ktv8YbzjTQKUcBmmt6j4cU++Gqlgv+uGa8OWwgZd| |Qbh/50Y7pXtnOBGGLn7IU1GOts/H5/jDnfGUswqq8BH+iz7dDf2fninNmdQ+slWfzPx| |m2sg/K7UoddQW3KX876tqo5pAUZl99aaltUNdQGcX7P6xau7lOofCbDk56q7auXOiWl| |GpnhzfLWvEimGXlSoc/TEcLuEIvr3LmcAxyZZ+fNjdoLYZ2zg0jXdwFtWoFdwyFENFe| |D4jAhGwYIcM1OcdNassk1Ljf2sDWVDsYhQRxKWk=|
  12. Sentinel epics used to be a bit *TOO* epic. For a long time the running joke was that the highest damage Sentinel primary was Psi Mastery. I wouldn't mind seeing a bit more epicness in them now, but the real issue is that Sentinels have pretty much everything they really need in their power sets and normal pools.
  13. Message received, I'll stay away.
  14. Apparently reading comprehension may not be my strong suit.
  15. The way nobody seems to be talking about, but is quite viable for some people, is to be rich and buy them off the AH. They're not seeded, so supply will be limited, and buying a bunch of them will run up the price and deplete the supply. But it's a way to get more Prismatic Aethers that is quick and easy if you have put in the effort and time to become rich.
  16. The topic was not misleading. Topic: Don't Understand a Dominator. Contents: expression of opinions indicating a lack of understanding of a Dominator. 10/10, very clearly labeled, exactly as advertised.
  17. Of all the AT's, Corruptors offer the best balance (for me) of team utility and satisfying damage. I have a Defender, and enjoy it, but definitely not for its damage potential. When I play my Defender, I'm almost entirely focused on my primary, and occasionally use my secondary when there's literally nothing else useful I can be doing. On my Blaster, I bring almost nothing useful to the team *EXCEPT* my damage. On my Corruptor, it's a much more dynamic decision of whether I should be buffing teammates, debuffing foes, or unaliving my enemies - and whichever I choose, I still feel like I'm doing the job usefully well.
  18. My experience with the Hellion Arson event is that occurs approximately every 15 minutes until I actually feel like participating in it, then never.
  19. Agreed. Lockdown is OK if you can spare the slot, but the important thing is hold duration. That allows Choking Cloud/Entangling Aura to stack magnitude and hold Lieutenants and the occasional boss if you're really lucky. And to keep minions locked down pretty much forever, instead of just whenever a hold tick happens to land. Being able to essentially erase Minions and Lieutenants from the spawns while you do what needs to be done to the harder targets makes things much easier. At least, it did for my Beasts/Nature Mastermind.
  20. I did some screwing around in MIDs and figured out what I was missing to see the actual totals for various stats, and it made clear, among other things, the glaring End issues the build would have. Mostly I'm solving them by following the advice already given. I'm considering dropping the Leadership pool entirely, as Power Boosted Farsight does the same thing only better and for far less Endurance, albeit only if I can catch the entire team in it. Regardless, thanks everybody for the feedback.
  21. More frustrating that there isn't a decent way to export your badges to an external doc so you can put it in a database or whatever. I've tried various settitle scripts. They have never worked - either they just don't work any more (delay between using a settitle command and the title actually being set and showing up in chatlog) or I'm doing something wrong that is not obviously diagnosable. I don't have an issue looking things up on a wiki. I can't cross reference between my in-game status and the information on the wiki. It is unnecessarily cumbersome. Letting us export our badge list would be cool. Establishing good robust search and sort features in the badge menu would be cool. Those both require time and effort that the dev team really don't appear to have to spare. They are significant code changes. populating the badge list with all Day Jobs would be much *MUCH* easier for them, unless there is something truly outre in the coding under the hood for the badge menu - which is certainly possible, but even for CoH's legendary level of spaghetti code seems unlikely.
  22. All Radiation Blast attacks have the defense debuff secondary effect and thus take Defense Debuff and Accurate Defense Debuff sets. Those include a good number of procs, including the Achilles Heel Resistance Debuff proc. Additionally, Radiation Blas has both Ranged AoE and PB AoE attacks, and can thus take two additional Resistance Debuff procs (in different powers). The upshot is that there are more options for procs in Radiation Blast than in sets with less useful secondary effects, as well as the fairly unusual abillity to slot three different Resistance Debuff procs, which can significantly boost your damage output. Radiation blast is far from unique in this ability, but is still better than average in its proc choices.
  23. I was thinking this just the other day. Mostly because once you have more than a handful, it's actually hard to figure out which ones you're missing. There are all sorts of badge UI improvements the game could use (like searching the list) but just populating the Day Jobs tab would be pretty simple and helpful.
  24. So I just got my Time/Rad Defender to 50 and have been planning a respec. My current "build" is a mish-mash of slotting choices and sets that I had available or seemed like a good idea at the time, so I'm planning a respec into something actually planned. Before I commit to anything that's going to cost me resources, I'd like feedback on whether the build will actually be any good. I based it (very loosely) on a Bopper build, so it *SHOULD* be OK, but who knows how badly the changes I made have gutted it? Also, I haven't been able to figure out how to turn off Power Boost in Mids, so I'm having issues figuring out what my real numbers are - or if it's naturally off already, how to turn it on. Any advice on that would be helpful too. Anyway, here's the data chunk. Hope I'm doing this right. 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 Thank you!
  25. An interesting thought from Biostem is that one common thing all the patrons have in common is that they all lead distinctive followers - in the cases of the patrons, specialized troops within Arachnos - they can send to assist the player who takes that patron pool, which is why the patron pools in many cases include pets, while AFAIK, none of the ancillary pools include pets. With that in mind, it might be worth considering which groups of distinctive heroic NPC groups might be involved and find heroic patrons to represent them. For example, the Midnight Squad, the Paragon Police Department, Freedom Corps, Wyvern, the Legacy Chain, or Longbow. We could work backward from the organizations to find which, if any, potential heroic patron might represent each of the selected organizations. Manticore would obviously represent Wyvern, Numina could represent the Midnight Squad, Blue Steel the Paragon Police Department. I'm not sure who could lead other groups, some of them seem very bland and uninteresting, mostly existing to serve as enemy fodder for villains, but those are some concepts. To be really out there, there could even be neutral patrons. Maybe some rogue element among the heroes could be messing with the war effort against the Rikti, and Vanguard needs to recruit a Vigilante or Rogue to deal with this gross violation of its neutrality. You could get one of the bigger names among Vanguard as your sponsor. Just a thought.
×
×
  • Create New...