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TheMoncrief

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Everything posted by TheMoncrief

  1. Yeah, something even with a cooldown to overcome pet pathing problems when traveling distances would be a huge benefit. And would relieve us of the "need" to take Group Fly. No, it's not technically a need, but it's really the only way to keep your pets with you in large outdoor maps when you're searching for the last few enemy groups or that final mission objective glowie. I also feel like the fix to make MM pets all even level in Incarnate content should really be applied to either all MMs or all content once the Alpha slot is unlocked. It plainly doesn't make the AT overpowered, or you'd see iTrial groups actively seeking out all the Mastaerminds they could find. Instead, MMs are still the red headed stepchildren even with the negative level shift removed.
  2. Clearing mitos allows me to feel comfortable bringing a character with lower damage potential to the raid. It's no longer a DPS race, and can fall back on clearing 2 blooms if required. If I raided Hamidon on a Defender or Controller, I would feel super uncomfortable joining a Hamikaze raid. That said, I usually bring a Blaster anyway, because I'm most comfortable on Team Cannon. Although my Hamidon raiding Blaster is specialized for Hamidon raiding by having a full melee attack chain and 4 single target holds in addition to my ranged attack chain, so I'm free to help deal with any kind of mito. But unlike a hamikaze, I don't feel like I have to bring a damage dealing monster.
  3. Given the number of my characters who have been active in Ouroboros at level 50 and without a SG without receiving an invite, I think that it's clear that he's not spamming SG invites. He also doesn't just blindly throw out invites - he introduces himself and his coalition in a tell to the person involved, and when I replied with a polite decline, he thanked me. This is an unsubtle difference from the folks who just randomly invite everybody in the /search list who doesn't already have a SG. To be clear: I have quite a few characters. Only two have received invitations. I accepted on one of them and declined on the other. I have found the coalition to be pretty friendly and helpful, for what it's worth.
  4. I believe that Blaster mez protection is supposed to be the same as Blaster everything else protection - defeat your enemies, especially the most dangerous ones, very quickly, before they can do anything to you. That said, I am in the "slot Defiant Barrage in your T1/T2 that you can use while mezzed" camp. The proc rate isn't that bad, especially since you can't do anything else while mezzed so you'll be spamming that sucker. Assuming you use that as filler regularly in your rotation anyway, you are likely to have some mez protection up most of the time, and when something gets past it, you can at least do something to A) defeat the jerk who mezzed you, and B) potentially obtain some mez protection. Also carry some Break Frees and/or take Rune of Protection if you're particularly paranoid. Or even consider slotting Clarion if you're doing content where Clarion is relevant. I have rarely died from mez in Homecoming on my Blasters. Compared to live, when mez was so harsh and prevalent that I refused to even play Blasters at all, it is a night and day difference.
  5. My favorite Scrapper that is currently possible is my Claws/Energy Aura. Claws is just smooth, and Energy Aura has pretty much all the tools you might need to keep you alive. I'd enjoy having my Katana/SR Scrapper from live, but last time I played that character, perma-Elude was a thing. Which is why I loved it so much. And is insanely broken. Yeah, that's never coming back. You're supposed to need incarnates to get that strong.
  6. If it were easy enough to implement, I wouldn't object to this change. But I don't see a sufficiently compelling reason for the devs to put in substantial effort implementing it. There is already a solution available - rename one of the 50's on your account to the name, or just level your account namesake.
  7. Allowing duration enhancement would also make for *MUCH* better uptime of some long recharge buffs. Just consider if you could buff Hasten's duration - you can already cut its recharge in half (well, close) with 2 enhancement slots, being able to double its duration would make it close to permanent without any global recharge in your build at all. And a variety of other powers would be similarly effective. Heck, we might see the days of perma-Elude return. I mean, I loved my perma-Elude Scrapper back in issue 2, but the game is better off without it. This is not the buff to armor sets t9 ultimate powers that we need. They're still working on these things - it wasn't all *THAT* long ago that they took away recharge enhancements working in Rune of Protection. If the game had been balanced from the beginning around the concept of enhancing buff durations, it could have been made to work. But in its current state, it would kick off a massive wave of rebalancing just to compensate for this improved uptime. Just a lot of work for the devs for the payout of eventually having things return to more or less where they are now after who knows how much dev time and effort spent unbreaking all the things that got broken.
  8. I took the build WuTang posted and (tried to) adapt it for Spines, which in spite of its structural similarities to Claws plays very differently. In the process, I'm sure I utterly butchered it, but here it is. I doubt it's a match for an actual competently made build, but it's something. The most major change is taking Soul Mastery for Gloom, because Spines *DESPERATELY* needs the single target damage. The endurance situation is... tolerable. Cockroachman - Brute (Spines - Bio Armor).mbd
  9. I've been leveling a Spines/Bio Brute, and I'm wondering if I've made a horrible mistake. The AoE is OK, well mostly the double damage auras, but the single target seems particularly bad. Maybe I'm just spoiled having come recently from leveling a Claws/EA Scrapper, what with Claws being surprisingly strong, much faster animating, and having roughly similar AoE layout other than the lack of a damage aura. It's not unplayably bad by any stretch, just very underwhelming. Any advice on how to leverage Spines advantages to make a decent character?
  10. I mean, there is a reason Brutes have access to Regeneration. Makes it easier to target the nerfs.
  11. Willpower starts to run into performance issues in the late game, because of its near-complete lack of debuff resistance. Debuffs are everywhere in the late game, and Willpower can get totally shut down very quickly. EA will dramatically outperform it in challenging content like hard modes and even ordinary incarnate content. Willpower will have a much easier ride on the way, though. Another consideration is that War Mace benefits quite a lot from high global recharge, as you want to be using its best attacks like Clobber and Crowd Control as often as possible. Willpower benefits almost not at all from high recharge. EA, on the other hand, benefits quite a lot. So even where their performance is equivalent, EA should have better synergy with your primary.
  12. If you have enough recharge to rely exclusively on Crowd Control and Shield Charge for your AoE moves - and it looks like you do - then go for it. I question your endurance situation, but you didn't ask about that, so not really my business. Whirling mace *IS* kind of lackluster, its saving grace is that it's really easy to use, being a PBAoE rather than a cone. With your recharge, I'd suggest taking something else in stead of Bash - possibly move some powers around to get Moonbeam form Soul Mastery. Bash is quite lackluster as well. Maybe even taking something other than attack, given your recharge and that you already have Pulverize, Jawbreaker, and Clobber as purely single target attacks, and Shatter as melee cone/single target hybrid attack.
  13. I don't think this is a popular assertion, but I like Super Strength better on a Brute than a Tanker. Why? 1. Foot Stomp is not buffed by Gauntlet, so Brutes have the same AoE size and target cap as Tankers. 2. The lower Brute damage scale and high damage buff from Fury makes Rage less mandatory on Brutes, and I don't like dealing with the Rage crash. 3. Brutes deal superior single target damage with all the other attacks than Tankers, because that's what Brutes do. So higher damage across the board, and a lesser sacrifice to get the less-annoying play style from the set. To me, that's a win for Brutes. It might be a contest if Foot Stomp were not excluded from the Gauntlet buff, though.
  14. Sentinels will have to wait until there is a Water Armor (or possibly Liquid Armor to allow for liquid metal concepts rather than only water). And Blasters will probably have to wait for a Water Melee set, which will hopefully come all together with a Water Assault set for Dominators. Honestly, there's a lot of water-adjacent power sets we really ought to get as soon as practical.
  15. Not sure about the time frame between Praetoria and Primal Earth. What's clear is that the Primal Earth dealt with the Devouring Earth much more effectively, possibly because the Rikti were wrecking everything including the Devouring Earth. Praetoria had no Rikti invasion. If the Rikti, and later humans using technology learned from the Rikti, were able to face the DE without using nuclear weapons, that would explain why Primal Hamidon is so much less of a threat than Praetorian Hamidon. I still hold out hope for a "hard mode" Hamidon raid against Praetorian Hamidon. Holding hope, but not holding my breath.
  16. 1. Never encountered a purpose behind Wet. 2. I skipped Steam Spray. It's actually quite good, especially for a hover blaster, but the set has so much aoe that I could afford to drop something without meaningful sacrifice, and that was it. 3. I use Tidal Power for Water Jet if single target, and Geyser if AoE and it's up, otherwise Water Burst. My ST attack chain is Water Jet, Hydro Blast, Dehydrate, Water Jet.
  17. The badmouthing of Sentinels seems to be almost exclusively an artifact of forums and General Chat. I have literally never had anybody say anything bad about my Sentinel when playing the AT. Nobody been like "Sorry, no room for you, we're looking for a real AT!" or anything like that when trying to join a team or league for anything. When actually playing, Masterminds seem to get more actual hate. But it's trendy in the forums and General Chat to trash the Sentinel AT as useless. Meanwhile, in actual play, people will take whomever shows up to most content, only starting to gatekeep when attempting real hard mode try-hard stuff like 4-Star TF's and the like. I do wish the first thing that showed up when somebody asked anything about Sentinels wasn't "Useless AT, just a weak Blaster with training wheels, don't even bother" from the usual suspects. In most aspects of CoH, the community has no tolerance for negativity, except toward Sentinels.
  18. This is kind of a silly request, but a common joke in Mothership Raids is either telling newbies to lick the shield for a badge, or warning them not to lick it even though it is delicious. Bearing that in mind, why not have a Shield Licker badge?
  19. It couldn't find wine-mono. Winetricks eventually did the job.
  20. Wish I could get it to run under Wine. Like, at all. Luckily, with a little snooping and searching, and reference back to my actual Windows install of Homecoming where City Mod Installer works fine, it's not hard to figure out how to manually install the .pigg files and set up the HC launcher to load them. Still, I'm not going to give up on getting it to work in Wine on my system. I knew Linux was going to require stretching my brain from the start.
  21. And because they'd just got done nerfing the batcrap out of all protection sets in I4, and AoE controls being available every single pull was even better protection than just having top notch resistance and defense and a bucketload of HP - especially since Scrappers and Tankers had just lost those things. They were big on the whole risk vs. reward paradigm back then, however flawed it has proven to be since.
  22. Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul.
  23. If it were a long term thing, where your mark goes away when you die, I'd love to put a Mark in the Hive or the Abyss just so I could fast travel to those zones. They are not incarnate trial maps, so they should be available.
  24. I play on Excelsior. For most GM's, if you fail, you just ask in LFG for more people to come help you. I've seen it happen quite often. Most commonly the Goliath War Walker, people try to defeat it without enough DPS and it just out-regens them, especially if/when it clips through terrain geometry. I've seen a team have major issues with Eochai because they just did not understand moving out of the Pumpkin Patch and pulling Eochai after them. Almost nothing in CoH has a meaningful timer, especially not when confronted by more than a full team. I mean, Adamastor has a 20 minute timer, and routinely gets dropped in less than 20 seconds. So if you fail, that's just a sign you need more folks. Have you tried monster hunting on Indomitable or some other lower population server? Any outdoor content is likely to be much easier when you can get 20+ people beating on an enemy designed for 8.
  25. My big problem is that Mids power layout is not the same as the game's power layout in the respec screen. Mids shows powers in the order you take them, the game shows the powers with the primary on the left, secondary in the middle, and inherents and pool powers on the right, in the order they are listed in the sets/pools. It makes it far easier for me to make a mistake when looking from one to another, as I don't see the same patterns. Honestly, if I'd botched the respec 3 times on 3 different characters, or even with 3 different builds of the same character, I'd be less frustrated. And I'd probably have caught the problem on time if I had purchased all the enhancements I needed before even started, as you can't actually finish the respec and lock everything in until you finish slotting, and until then you can back out. It's just frustrating to have transcription errors on my part 3 times for the exact same build. Also, my PC is having a fit alt-tabbing repeatedly between CoH and Mids, which just makes me want to get things over with faster. Not sure what's going on, but knowing that the next time you alt-tab may be the time CoH crashes to desktop does discourage close attention to detail.
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