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TheMoncrief

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Everything posted by TheMoncrief

  1. Wait, there are Dual Blades axe skins? The fast attacking set that slices and dices at blinding speed, in spite of its completely dysfunctional combo system? OK, now my choices are getting tough.
  2. Hmm, a fair point. I guess I may try out that Axe Wielding Psychic. Probably Willpower for my Axe Wielding Psycho, though. Although Regen does appeal to the "insane" character concept, even if it does take a lot of attention away from chopping my enemies into little pieces. Then chopping the pieces into littler pieces.
  3. Oh, that's absolutely my belief too. But Healing Flames is *REALLY* good, fast recharging, beefy heal, and can give you very good toxic resists if you cast it consistently. That does require pre-firing it, though, since you will need multiple stacks to get your tox res notably high.
  4. I'm looking for an axe wielding psycho, not an axe wielding psychic.
  5. As the apparent oddball here, I'd like to ask for Fire Sword animations for all of the set's non-sword attacks. So I can go for a consistent theme in the other direction.
  6. I mean, I don't even use Rage on my SS Brute *NOW*, without Unleashed Might. I take it, but I basically never use it. Unleashed Might was a dream come true for me, a way for my primary power set to be less bad *WITHOUT* the annoying Rage crash. Now I'm just sad. Oh well, I'm sure I'll get over it.
  7. I'm working on a character, an insane berserker with an axe. Obviously, the primary is set - gonna use an axe. But which secondaries are thematic to an insane berserker? This is more brainstorming than anything else - you can make anything fit if you really want to. My current thoughts are Regen, as he's so insane he just doesn't acknowledge pain. Willpower, he's too focused on chopping his enemies to stop just from multiple lethal injuries. Super Reflexes, he's attacking so fast his enemies are overwhelmed and can't focus enough to land any hits. Any other thoughts?
  8. I don't think it's actually possible - I think Brute Invulnerability has completely (if subtly) different effects, and power customization can't truly make it match Tanker/Scrapper Invulnerability.
  9. My only Fiery Aura user who is not a dedicated farmer is a Tanker rather than a Brute. But she's a perfectly fine Tanker who survives most things well enough to keep me happy. And especially in teams, a high resistance low defense character is more likely to have that weakness covered than a high defense low resistance character. As for solo content, I was doing fine in that even before having a real build.
  10. The only problem I've ever had with WP is the general lack of debuff resistance. Otherwise it's a fine set for staying alive. Just don't expect to be a happy camper fighting legions of Praetorian Clockwork without a lot of extra work.
  11. I've managed to get Mids mostly sort of working, but I am constantly having to reinstall because SData.json is corrupted and unreadable. Is this a known bug.
  12. Well they certainly don't now, given that you can complete the entire quota in a single mission against psychic clones of Malaise. Not sure if that is the hero or the villain version you unlock that way, but I have to assume they work similarly even if only one side has that single mission to unlock them.
  13. They don't have to be different named heroes. You just need however many distinct defeats of named heroes. Originally there weren't even 20 different possible named heroes that qualified, IIRC. They later added other groups to the list of qualifying named heroes, though.
  14. If you ever find a solution, please post it here. I'm using Linux Mint, which is based on Ubuntu, using Virtual Machine Manager, and having the exact same issue. Using Virtio video and enabling OpenGL in Display Spice, no errors or warnings but Mids still says my video doesn't support Open GL. That said, it sounds like Mids Reborn is having issues with one of the devs in charge of the web site having to deal with IRL chaos, so I'm probably choosing the worst possible time to try to get things working
  15. OK, good. I've been away from the game for a while, considering returning and was concerned that the MM changes might have had the actual effect of nerfing MMs in content where they were already commonly having issues finding a place.
  16. OK, so low tier Henchmen did not previous receive the negative level shift in Incarnate content - or rather, IIRC, they received a compensating positive level shift in Incarnate content to make them functionally even level to the Mastermind. Do they now remove the to-hit penalty in Incarnate content, or is the change an actual nerf in Incarnate content? Or am I completely mis-remembering how low tier Henchmen worked in Incarnate previously?
  17. Seeker Drones, at least for MM, can mule some of the essential pet-boosting globals. Specifically, the Pet Damage sets. That frees up slots in your primary Henchman powers, which are in incredibly short supply on any MM primary that does not have an extra pet power. I'm pretty sure Mercs fits the bill for that category. They're still pretty useless for actual use, but 2 extra slots in your main Henchman powers is quite useful given how tight MM builds can be for slots.
  18. Agreed. Having raids ruined by what is almost certainly malicious griefing just sucks.
  19. We're talking about Diantane. Trolling the forums *IS* how they play the game.
  20. I mean, I team mostly too. But I still tend to prefer proc opportunities if I'm aiming to do any real damage with my blasts. I'm more likely to choose something with good debuffs, though. Ice or Rad or Sonic, generally. Mostly Sonic, although the holds in Ice are quite useful.
  21. Is Fire Blast actually good on a Defender? I generally care about two things with Defender blast sets - useful debuffs or proc opportunities. Defenders have poor damage, so if you're blasting (which you should be unless you have an exceptionally busy primary) you either want procs which deal damage without respecting the AT damage scale or you want to apply a debuff to weaken the enemy in some way to. Fire has, honestly, neither. There are a few proc opportunities in the AoE attacks, but the single targets are ranged damage and that's all - no Knock, no Def Debuff, no Slow, nothing to allow you to slot more procs. And Ranged Damage sets have incredibly bad proc opportunities. As for useful debuffs... yeah, no. Fire has none. I much prefer Rad Blast or Dual Pistols if I plan to actually be blasting regularly for damage output, or Sonic Blast to apply the exceptionally useful Resistance Debuff. I like Ice Blast's single target attacks, since they include a couple of holds and lots of slows, which are both useful debuffs *AND* proc opportunities, but since the bulk of Ice's AoE is from two rain powers which don't take procs well, I'm not totally enthusiastic about the set on a Defender. Nothing against Fire Blast in general, it's my favorite Blast set for a Blaster, and in my top 3 for a Corruptor, but I feel like it's not the best fit for a Defender. Am I wrong?
  22. OK, I appear to have lit a fire. Would it be possible to have it default to player immunity instead? So you can go to Null to be able to have Group Fly work on you, but by default it will only work with the user's pets? I do have a few characters where I would situationally like Group Fly to work for me - such as non-flying melee DPS in the aforementioned mito runs in a Hamidon raid, but those situations are very much the exception. Even that's pretty rare, usually I'll just buy a jet pack from START. I'll be truly shocked if the response to this modified suggestion is a torrent of people strenuously objecting to such a change because Group Fly is perfect in its current state and the change would ruin it. I do get how it would feel weird to have a power that by default doesn't actually do anything, but Group Fly is a very exceptional power already in terms of its unpopularity.
  23. I don't think there is a power that is more hated than Group Fly. It is rarely taken, and when it is taken, the person who took it is often chastised by his entire team because it makes life materially worse for them all unless they remembered to go to Null the Gull to become immune to it, and it is so rarely taken that few players remember to do so. But at the same time, there are players who legitimately need, or at least strongly benefit from Group Fly in outdoor missions where they have to move around a lot. I'm talking about Masterminds. Mastermind pets have trouble keeping up with their summoner over long distances, and often get stuck on obstacles. And while there seems to be some kind of leashing teleport to resummon them automatically if they get too far away, it is incredibly inconsistent and unreliable. So I wonder, why is Group Fly immunity not an option? The Team Teleport prompt is in the options menu. Why not a Group Fly immunity option as well? Why do people have to go to Pocket D and talk to Null the Gull to change this option, which is inconvenient in an instanced MSR, and risks losing the ability to even re-enter the zone entirely in a Hamidon raid?
  24. Considering that the problem was just recently *CREATED* by the world changing to be unsuited to the OP, I don't think asking to have the world change reverted in one particular case is particularly unreasonable. Not that I think the solution is really needed, but the relentless mockery and abuse of the idea seems bizarre. If the name release policy had been in place for years, yes, asking for special exceptions for your account namesake would be too much. But for a policy that was literally just put in place in the last patch? Yeah, this is the time when feedback about the name release potentially being flawed should be expected and considered on its own merits, rather than roundly mocked out of hand for asking to change something that has been working since forever. Still likely not worth the dev resources it would take to change things, but not deserving of the level of mockery and derision it's been receiving. And if it turns out it's super simple to change, probably not a bad idea. Not that anything in a code base like CoH is super simple.
  25. Wait... I can get rid of all my zone exploration tips instantly just by switching alignment?? BRB, gotta talk to a seagull... I do a lot of exploration, but I never do the exploration tips, so I end up with a bunch of them piling up and it's annoying to get rid of them. Being able to flush them in bulk is great.
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