The Character Copy service for Beta is currently unavailable
×
-
Posts
186 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by TheMoncrief
-
And Energy Cloak still lacks a "no transparency" cosmetic option.
-
That's my issue. It's not a bug fix. Inasmuch as anything is definitive, the Corruptor version of the set is the definitive expression of the original developer intent for the power set. If there was a bug, it was that it was ported without alteration to Defenders. I don't *LIKE* the change, but I can accept that it was needed. But please call it what it is - a nerf. It is produced not by a programming failure to properly express design intent being fixed, but by a change in design intent. They decided that Cold Domination was too powerful and nerfed it. Nerfs happen. Players are rarely happy about them. We get over it. But misrepresenting what happened implies that there's nothing to be unhappy about and the players are being whiny cheaters having their broken stuff fixed, rather than players being unhappy about a change in the game that, however necessary, negatively affected their game play experience.
-
I've had a long and not particularly happy relationship with Blasters since live release back in the day. My first character was an Energy/Energy Blaster who never made it much past level 20, as the frailty of the AT just meant I had no fun playing. I tried various other builds, like AR/Dev and Fire/Fire, and always bounced, right up until live shut down. Which is to say, I've tried to play Blasters for a really long time. I could never make myself keep playing one. But I'm stubborn, or perhaps merely a slow learner, so when Homecoming opened up, Blasters were once more on the menu. The first one I made was a Water/Temporal Blaster, and after various struggles, I figured some stuff out, and actually started to have fun. Sometimes, anyway. But today I finally managed to get my Blaster - still only level 39, so not even at the cap much less incarnated out or anything - to feel fun and satisfying to play consistently. Not sharing a build, it's not anything special, just trying to grab Artillery and Thunderstrike sets so my Ranged Defense is enough to keep me alive while I Hover above and wash my enemies away. But to me it feels worth celebrating that the very first AT I played when CoH first went live and have consistently found unsatisfying until today is actually enjoyable for me.
-
I believe the version I saw was "I'm a Defender, not a kindergarten teacher." Possibly prefaced with "D***it Jim!"
-
Demons and Thugs are... all right without an update. They're no longer the best sets by a country mile, but they're OK. Beast Mastery was a sub-par set before Mercenaries, Necromancy, and Robotics got updated, and are now by a significant margin the worst MM primary. Not as comparatively bad as Mercenaries used to be, but still the worst. Demons and Thugs really just need the update to the pet upgrade powers, but Beast Mastery kind of needs a more thorough update. Edit: And apparently Ninjas need a downgrade, as their stealth is so OP I completely forgot they existed at all. I have no idea how much they might need, but that is pretty scary.
-
On the plus side, my last several missions have been outdoor and office maps. My Voltaic Sentinel does a much better job keeping up in those. I still wish the VS would just leash to me or port near me when I end up leaving it behind. Or just be something purely cosmetic like a Targeting Drone and fire its bolts from where I am. It's a *TOGGLE* that only cosmetically resembles a pet. It shouldn't even be possible for it to get lost or stuck.
-
My experience was that the Protector Bots do laughable damage, and I mostly only want them for the bubbles and repair beams. The repair beams, I'm fairly sure, get upgraded with one of the pet upgrade powers, which just leaves the bubbles to bother enhancing. I otherwise mule several pet aura IO's in them, with I think a single 3 piece set bonus from one of the aura IO's. The lion's share of the damage output from the set comes from the Assault Bot anyway, and the Battle Drones do the clean up well enough by virtue of there being 3 of them. So those are the pets I bother enhancing for combat effectiveness in the form of damage dealing. Also, I think MM ATO's should be slotable in MM primary attacks as well as MM primary pet powers. That would free up some room for more useful enhancement of the henchman pets in sets that don't have something like Hell on Earth of Gang War to slot pet IO's for auras. I'm sure there's a reason it wouldn't work, but as a suggestion, I don't think it has a major downside.
-
OK, that is horrifyingly bad RNG. You have my sympathy.
-
I'm in a mission sequence with a lot of natural caves. Not the smooth Snake caves, the jagged ones with the enormous rooms and the narrow, twisty tunnels connecting them. So I'm definitely noticing the pathing issues more than I have in other map types - but it really is constant in those missions. And it is absolutely worse pathfinding than anything else I've seen in City of Heroes. Maybe the pathfinding isn't worse, but the tendency to get stuck permanently on a jagged bit of cave wall or a railing or whatever.
-
Is it just me, or does the Voltaic Sentinel from Electrical Blast have abusively bad pathing? Like, I play Masterminds and Controllers fairly regularly. I'm used to pets being kind of dumb, but the Voltaic Sentinel takes it to the next level. It will get hung up on some piece of landscape geometry and just stop there. Forever. Still costing me endurance, of course, and not showing up on the map so I can't easily figure out where I would need to go to pick it up again. Even civilian escort targets keep up with me better than the Voltaic Sentinel! Do other Electrical Blast users just skip this power, or cancel the toggle and summon a new one every time the old one gets lost, or what? Also, how does Electrical Blast stack up without Voltaic Sentinel's damage contribution?
-
Expectations. Bad PUG experiences are inevitable. Not everybody will be as good as you. Not everybody will be motivated by the same things as you. And even if they were, you'd still feel like you were the only one actually playing the way you expect, because you only have insight into one person's reality - your own. There is not and can not be any guarantee that your PUG experience will be good. In fact, there is pretty much a guarantee that at least some of them will be bad. That's what happens when you are dealing with other people. The other players are not there to make your PUG experience good. They are there to make their own PUG experiences good - and many of them will want significantly different things out of those PUG experiences than you do. Others will want the same things, but bring different skill sets to the PUG than you bring. Enjoy the good and tolerate the bad. It's all you can do.
-
I feel like SR is much better on a Brute or Tanker, where the health pool is big enough that the scaling resists kick in while you still have enough health to take a hit or two. On a Stalker, Sentinel, or Scrapper, with their lower health pools, better to have healing and endurance clicks than scaling resists that will move you from "about to die," to "still about to die."
-
Mastermind Pets need end game survivability buff
TheMoncrief replied to TheSpiritFox's topic in Suggestions & Feedback
Not sure that these specific ideas are necessarily the correct ones to address the problem, but the problem in the title is absolutely one that needs to be addressed. Mastermind pets are super squishy in any environment outside of soloing. -
People in General Chat are telling me that Super Strength sucks.
TheMoncrief replied to Azari's topic in Tanker
Super Strength is pretty much the most popular melee set for AT's that can have it. By that standard, it's overrated - it is not good enough to represent that much of the total melee player base. That does not, however, mean that it is *BAD*. It's quite good. Just not as good as you'd expect from a power set that's so popular. Its popularity is largely carried by its iconic nature, as we can all think of many classic heroes who have Super Strength. I personally do not like Rage. I also do not like that Super Strength is largely balanced around Rage, which is very strong, however much I dislike it. I would love a Super Strength set balanced around getting Build Up instead of Rage. But this is all a matter of personal preference. As nearly as I can parse objective reality of the set, it's a reasonably strong set as long as you make the most of Rage, bordering on extremely strong if you are able to double-stack Rage. And Foot Stomp is amazing and incredibly satisfying. -
The ancestors were crazy smart. I picked up a book that I hadn't done anything with for like years... and the batteries weren't dead! It worked just as well as it did when I first bought it. I have some doubts over the security, though - even after all that time it still didn't prompt me to log in to my account.
-
Or a Mastermind. On a Mastermind, Choking Cloud and its viny twin from Nature Affinity are incredibly potent for keeping your pets alove. I can't argue with the assessment that on Defenders (and probably Corruptors) they are absolute skips. A lot of endurance spent for not much benefit.
-
Are Sentinels as bad as I'm hearing or is it trash talk?
TheMoncrief replied to ShadesofDawn7971's topic in Sentinel
There is some merit to this position. On the other hand, a Blaster who does not use the damaging and support powers from its secondary power set is significantly less damaging than a Blaster who does use them. Sentinels generally have little or no damage or support powers in their secondary power set - it's all or nearly all self protection. Also, Blasters are most desired for their sick AoE damage, and Sentinels... don't get that. Their AoE caps are consistently lower than Blasters, and while their nukes recharge quickly, they also don't hit nearly as hard. So even if the damage numbers on Sentinel Blast sets were the same as what Blasters get, they'd still be less damaging than Blasters in the case where people actually want Blasters. I personally consider Sentinels fun to play solo or on small teams, functioning mostly as ranged Scrappers more than anything else. For a Blaster, a larger team is where I want to play. But the AT is certainly not bad enough to merit all the trash talk. That's the nature of trash talk - somebody has to be the least popular or powerful or whatever, and human nature means everybody else is going to dogpile on that somebody. -
I keep getting an invalid invite for discord.
TheMoncrief replied to Groundstain's topic in Help & Support
Thank you! I'm in. -
I keep getting an invalid invite for discord.
TheMoncrief replied to Groundstain's topic in Help & Support
Yeah, that's not working for me either. Clicking a link gets an invalid invite error. I can only join a server with an actual invite code I can put into the Discord app. This is not limited to Homecoming, it is the case for every Discord I've tried to join since... well, a long time ago. I'm not the OP, I just have the same problem they do. -
Focused Feedback: Arsenal Assault
TheMoncrief replied to The Curator's topic in [Open Beta] Focused Feedback
I believe a Bayonet strike was suggested earlier in the thread. I haven't read the entire thread closely, though, so if there's a reason it was skipped (like no appropriate animations or something) my apologies. -
If the devs had ample time and resources, sure, I'd like to see the game made a little prettier. Or a lot prettier. But yeah, I'm not eager to see the very limited resources available for continuing development of this beloved game spent on a quixotic quest to upgrade to a more modern engine.
-
On your road to 50, Entangling Aura will be a game changer. It will change big groups of enemies from dangers into free targets for your pets. Once you get it, until you start doing Incarnate content, you will face very few encounters that seriously threaten you. AoE for the pets is... laughably bad, but the single target damage is enough to rip through spawns quickly enough. Other than Entangling Aura, the click buffs will be the most significant secondary powers. They'll make your pets truly fearsome, and respectably tough for MM pets.
- 1 reply
-
- 1
-
-
Redside content kind of lacks on the villainy front in several ways. First, you're mostly just a flunky, doing what you're told. Sure, you sometimes get the option to double-cross your contact, but you're never *REALLY* in command of your own destiny, even after Lord Recluse acknowledges you as a true villain. You still just do what you're told. There are few missions that feel like real schemes to dominate the world, or even a portion of it. Not even just get filthy rich. You just go find somebody who did the real villainous part and do what he tells you to do. That works for heroes, because heroism is a fundamentally reactive endeavor. You're not there to pursue your agenda, you're there as a hero to stop the bad guys from ruining everything in the pursuit of *THEIR* agendas. Second, it was all developed in the mindset of "The villains aren't allowed to win." Any *TRULY* grandiose villainous scheme is destined to fail. So you may kidnap a few victims to deliver to Vahz for pocket change, but you're not going to blow up city hall or hijack a Rikti ship to do an Independence Day on any target anybody has actually seen. You won't lure Praetorian Hamidon into Primal Paragon City to distract all the heroes while you steal all the tech from Portal Corp. Even if you try, you'll fail, because the status quo must always be maintained. And maintaining the status quo is what heroes do. Villains are agents of change, and change is forbidden.
-
What comic book character can you NOT create?
TheMoncrief replied to Oklahoman's topic in General Discussion
Plastic Man, Mr. Fantastic, the Elongated Man, any other stretching character - no stretching power set. Beast Boy or any other shapeshifting character - shapeshifting is strictly limited, basically only Kheldians who don't match pretty much any comic book character. Ant Man, Atom, Tom Thumb, Giant Man, Mount Lady, any other size changer - no growth or shrinking powers. Flash, Quicksilver, any other speedster - the Speed pool doesn't include hardly any of the powers that comic book speedsters typically have, many of which would be completely game breaking anyway. Like time travel, phasing through solid objects, travel to other dimensions, and the like. Iron Man, Reed Richards, any other genius inventor - inventors are mostly strong because of their ability to constantly change their powers to something often completely different and specialized against a particular foe. Thus, they really won't work in a game where you need to commit to limited power sets at character creation. Doctor Strange, Doctor Fate, any other powerful mage - See inventors. Mages gain and lose powers to match the plot of the comic book they're in, doesn't fit a game like CoH. -
Is there an interface setting or such that will allow me to display my own pet's health bar while I am playing solo? I'd like to see when my Phantasm is nearly dead (depressingly common) so I can heal him or (more likely) prepare to summon his replacement. Thanks!