-
Posts
398 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by LKN-351
-
Theres a few different modifiers you can add to CTP. to target, forward, back, left, right, up, down, camera:1~max range. I've found that back:65 or 70 gets you out of the mob in emergencies on a squishy, but you have to be aware what's behind you though cause you can TP into more trouble. left/right:10 or 15 helps angle your cones if need be. you can also add face at the end of the bind to turn you towards the target, but YMMV to targets downside is that it will place you on the side of the target that you're already on so if the target is on the edge of a platform it wont place you beside or behind them itll just have you appear and fall to the ground. I think any melee centric character should learn to use CTP, but its got its merits for ranged characters too.
-
@Oubliette_Red that's helpful but it doesnt change the fact that I can't remember the exact verbatim words they used. I searched combinations of character, scale, NPC, world, size, taller, and shorter with and without quotation marks and I found stuff... but not what I was looking for. I don't think I remember enough details to find it.
-
If you want to edit your character to make the males taller and the females shorter than the Icon sliders allow, heres how. Male skeletons you can barely make shorter, female you can make quite a lot shorter. YOU MUST LOAD THE FILE AT THE COSMETIC SURGEON!!! Then there was the scaling for female characters.
-
Kanga is using V3.7.4 and I'd be willing to bet Ael and possibly Rudra is as well. I downloaded V3.7.4 last night and the second time it booted up it asked me if I wanted to update to V3.7.9. I was a bit weary at first, so I went back and checked to see if I could find a download of V3.7.9 somewhere... I didn't. So I went ahead and let it autoupdate and it was fine. I even checked back here to see if I had the issues mentioned and it seems as though I don't. although it does give me a warning when I open builds from the older MIDs from before V3.7.4, but I didn't see any issues after the warning. Just so it's mentioned, I did have a weird error the first time V3.7.4 booted where I couldn't get past the tip that popped up, but when I shut the program down from Taskmanager and booted it again things where just fine.
-
I remember coming across a forum post, I don't remember if it was here or on the live official forums or even if it was here pointing towards the original forums, talking about sometime in this games life the playerbase complained about the size of the world/NPCs so the devs adjusted either the players scale or the world/NPC scale to make it seem like things where bigger. It's been so long I don't remember any of the specifics just that something was changed and it was a bandaide fix that sort of worked. I did a quick search here and didn't come up with anything but I'm not sure what words to search for. I thought about searching the old forums but I'm not even sure the search function works with the wayback machine.
-
It's really fine though lol I used Unbreakable to try to cut down some of the end usage and some pretty good numbers on the rest of the set, granted I would've liked to 5 slot instead of just 4. Kismet was decent numbers S/L with not much commitment and S/L is usually where I run short on the other builds I've tried to put together and it ends up being a problem lol It doesn't bother me to have aspecs of the enhanceable stats go to waste if the set adds good bonus and I spend an inordinate amount of time making sure I've slotted pieces that get the main aspect into the green and the end usage as low as I can, but on the flip side of that I don't like gathering set bonus that I dont want like travel speeds... I usually skip most sets if the first bonus is travel speed. Like for example with Gaussian, its first three slots aren't really something I'd find that valuable on this specific character, those would be helpful on like /regen or /invuln but the 5th and 6th are pretty good. Same with Reactive Defenses, the 5th and 6th bonus is great but the S/L numbers are minute and I've been told F/C resist aren't that important cause its barely used by the enemies. I am gunna move that Numi heal slot from health but I'm still on the fence about the two slotted miracle. In my experience you always need more recovery lol and thats been my go to setup since I started playing HC. When I get this guy to a place I like him and it turns out I have too much recov, then I'll deal with the miracle bit. I looked a little deeper into the stealth suppress (which means I looked at the whole screen in mids, doh lol) and it shows the suppressed amount but it adds the full amount to the totals screen. I wish there was something else I could take to add in that def without having to take the whole fighting pool. Although that threat level change is interesting but I thought the stealth powers didn't stack but the procs do. I'm not a stealther, I'm always in kill all mode lol no one gets out alive. Personally my mind is still boggled by the building up of def at all, I do like layered survivability but I usually go towards the resist side of things. I just played my Regen scrapper and I've been on my human only WS a ton lately and they have some def (11%) but their resists are real high but not capped. Theres a bit of attentiveness with both of them and they both need some more S/L resist (/regen moreso) but they just don't die even at +4 Speaking of my regen toon, that needs adjusted lol
-
I forgot to mention that it never dawned on me there was no KB protection/resistance lol it has been a long time since I've played my Bane consistently Don't the def numbers from the stealth pool supress when you're out of hide? Granted, so does cloaking device but IMO that would be all the more reason I'd prefer to not take stealth. I'm not sure what the supressed def numbers are but it's lower than when you're in hide thats for sure. That seems like unreliable def numbers to me. Suppression is different than toggling the powers off, but with both toggled off the def numbers are well under 45%. Maybe I'm completely wrong and I'm over-estimating how much def it supresses. Those three you posted are all nice builds, but my goal wasn't a full on build. I just wanted to add to survivability. I see and understand that my def numbers on the second build I shared need more and I didn't think to mess with KB protection so I could do for some changes. I'm dying to play the game for a couple of hours, I'll mess with this more later.
-
I got done reading your first post and it dawned on me that the stuff you mentioned removing was all the IO sets I had added lol You didn't say it sucked, but it was implied LOL even if unintentionally I can't look at the two builds you posted cause I haven't updated MIDs yet, which i was putting off cause some had posted in tools that they where having issues with the update. I'm gunna go eat and then I'll update it and have a look.
-
So what you're saying is the whole thing sucks, trash it and start over? Good thing I used a respec and only have two left 😆😆😆 Following on with what Kaizen said about adding a bunch of def and the fact that I really just wanted to make sure I had plenty of slots in the right places and didn't take powers that sucked. I'm not disagreeeing with you, I just feel like I got a lot of def (I still don't know what numbers are 'good enough' or what softcap is, or how much to get to so I can pop a purple and be at softcap) I'm even still on the fence about adding to def with no DDR (Kaizen made sense, but im still *shrug*) Leadership toggles add a bit of extra mez resist/protect which is probably good. I dunno about losing BOTH miracles, but the heal Numi is a slotting I wouldn't mind losing. I just didn't know of a place somewhere else I should put the slot. The primary powers are all as slotted as they need/can be with the available standard IOs, aside from not bein aware of which ones I need to add in a KB to KD. Just so its stated, I'm not disagreeing with you or Kaizen cause I'm sure you two must know better than I but I'm still trying to wrap my head around why to do this thing instead of that thing. Mock your build up in MIDs and let me look at it. I'll say it again, I have both ATO procs but they're on my Crab. If they'd be better on the Bane I can move them over, the Crab needs rebuilt too. Also, I wont use purples and theres only one or two PVP IOs I'll put in my builds.
-
I have used Archery and Mental Blast and I'd say right off the bat you have a bit too much accuracy. I know, it sucks to miss but with two slotted acc you could add more slotting to your secondary powers. If you've got 1.30/1.40 or so accuracy you should be fine. If you dont think thats enough you might look into adding some accuracy from a set bonus or slot the kismet proc or something along those lines. Aside from that, it looks pretty good in my opinion. I can identify the IO sets visually but I don't have the effects memorized so I can't comment on the set bonus' you're using.
-
I wouldnt say tight, just budget friendly lol I may do the second build as an IO ranged though. I'm not gunna head for this build specifically now, but I'd like to respec him and leave slotting for this if this seems decent for the future. By the numbers it seems stout, but i'm still learning. Black Bullet - Arachnos Soldier (Bane Spider Soldier - Bane Spider Training).mbd
-
I looked through the post you linked last night, the builds are nice but more expensive than I'd prefer. I'm still trying to recoup from my permadom. For now I just need to get rid of what I don't need and add things that are better and more useful. I'll change some things around on the Bane and post it up later.
-
I'll second what srmalloy said. I just did what he explained and it worked like a charm. Granted, don't forget you have to go to a tailor that can adjust height if that's one of the things that you're changing. Also, you can make characters taller or shorter than the scale in game allows from the costume files. Males can go a bit taller and females can go a bit shorter. I don't remember the exact numbers but there is a thread about it somewhere. I'll try to find it later if anyone wants it.
-
Maximize Def? I'm guessing so I have less a chance of being hit by a power that would strip defenses? I actually should check and see if I've already ran Posi 1/2 on this toon, then adjust accordingly. I THINK I may have, but its worth a check. I tried to pack all the armor powers down low soI wouldn't lose them when exemplared, but that is a good point. The P7 changes where why I didn't put much stock in any pre-existing builds lol granted I didn't see any that caught my attention either. I've always heard Venom was a good debuffer but like I mentioned I wasnt sure which ranged attacks to lose. I'll drop MBV to take Venom. Probably 4 slots, but I'm not sure where to move the other 2. Through leveling I seem to remember I ended up using a lot of the ranged attacks while I was waiting for something to recharge and/or before I had placate. Granted, I moved things around so that the ranged where later in the levels but unless whichever power still has a long recharge since P7 and with all the LotGs I'll likely still use some ranged. I thought about doing two builds, one ranged and one melee, cause sometimes it just strikes me to melee and sometimes not. It also depends on the team buildup and what we're fighting, cause AoEs keep you out of hide and if thats the case I can attack from range and still be in the fight. I'm not opposed to either/or. Also, on the other side of things I know some of the powers have KD and some have KB, MIDs is rather vague on which is which and I don't remember off hand but I want to change the KB to KD. I know Blast has KD so I obviously slotted it to just KD as I was leveling.
-
I'm pulling this guy off the shelf after two years, trying to respec him and make things better. I'm not going all out, but getting a road map set up. If you look at the build in mids you'll notice some empty slots. I'm not sure where things are gunna end up so far, but I have a couple ideas. I thought about 3 or 4 slotting LotG but I highly doubt I need the accuracy so probably 3. I thought about 3 slotting Impervious Skin or Unbreakable Guard, I know with multiple Impervius Skin Status/regens I only get the regen once but I get the status every time but do I need more status resist for the things that aren't covered? I thought about getting rid of some of the ranged attacks, but I'm not really sure which ones to lose to pick up at least tough. Should I even take Weave, if only just for a 5th LotG recharge? Since Banes don't have DDR I was thinking I should stay away from adding in Def, but maybe I have the wrong idea. I have the two ATO procs but they're on my Crab toon, which is also slated for a respec, would those procs do better on the Bane instead? Yes yes lol lots of second guessing and indecisiveness going on here. Black Bullet - Arachnos Soldier (Bane Spider Soldier - Bane Spider Training).mbd
-
Show all day jobs in the drop down list
LKN-351 replied to Captain Fabulous's topic in Suggestions & Feedback
I agree it would be helpful if they where there, but in the mean time we have badge collecting pop menus that would help out. I don't remember if ATCs has tips on Day Jobs specifically, but he's not the only one that made a popmenu. If you ask, he may add them in though. -
I thought I had heard at some point that yellows would take you over the limit of the Def in MoG... apparently 3 small yellows wont cut it though lol
-
I oppose removing enemy MoG and Unstoppable as well. You know they're going to do it, don't let them.... either prioritize them and take them down or use a control power to keep them from being able to use the power.
-
QOL Feature: Option for No Temp Powers in Tray on Respec
LKN-351 replied to twozerofoxtrot's topic in Suggestions & Feedback
Zoning does the exact same thing. -
I absolutely agree with this, cause I have avoided using it cause it didn't seem that great outside of PVP... ...but with this being the case, I think it may take the place of one of the others in health on certain builds. I recently found out that Performance Shifters proc doesn't count towards overall end/s in attributes, is this the same case with the Panacea proc?
-
You've also got 2 slot Fury of the Gladiator, and 3 slot Synapse Shock on the low side... and on the higher side 5 slot Shield Wall, 5 slot Gladiators Armor, and 4 slot Thrust. All those are 10-50 sets aside from Thrust which is 20-50. 10% each and if you're running DM/WP they got a few places you can put them.
-
I'm diggin this thread and I'm really hoping it helps out some new comers or gives some ideas to people that are delving into sets and bonus'. I knew about boosting, but I didn't know you could use it on a gen IO. Definitely useful. Keep'em comin 👍
-
Essence Transfer: Global Heal questions
LKN-351 replied to LKN-351's topic in Peacebringer & Warshade
Hmph, interesting. When I posted this I couldn't remember where I had it, turns out I have it in Dark Extraction but I'm going to move it to a main attack power instead. Its human only that I've ran since live, its not built but I've put some set IOs in here and there. Currently I have 2 Miracles and 2 Numis, each one with the proc as well as a Power Transfer proc in stamina. Between all of that and Stygian Circle I don't have health or end issues. Thanks.