The Beta Account Center is temporarily unavailable
×
-
Posts
1970 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ZemX
-
Are combos allowed? Axe Cyclone + Combat Jumping = Cyclone Jump! 1. Stand in the middle of a pack of enemies. 2. Jump! 3. Immediately after hitting the jump key, mash the Axe Cyclone key. If you do this right, the enemies will be pulled along through the air behind you by Axe Cyclone's negative repel effect. For lulz, try it with a straight up vertical jump. Not useful, but funny. Enemies will be pulled upward and then spat out in random directions at the top like a water fountain. More useful for bringing together spread out bunches of enemies. Land in one pack, jump towards the other, and hit Axe Cyclone. Done right, it can bring them right together at a greater distance than Cyclone can hit just standing in one place. Teleport + Ground Zero + Superior Avalanche:Knockdown = This looks cool but I don't have a cool name for it! 1. Teleport (yes, regular travel TP, not Combat TP) into a big pack of enemies. 2. Immediately key Ground Zero. 3. Nearly everyone gets knocked down while you are floating a few inches off the ground (thanks to TP) in a superhero pose with arms stretched to either side and a wave of radiation rippling outward. This is almost as cool looking as Mighty Radial and available much more often. The secret sauce here is that Ground Zero is a weird power. On a Tanker it's a massive 22.5ft radius and can hit up to 30 targets (damaging enemies and healing allies which are all counted in the total). So if you're first in to a group of baddies, it easily hits them all... even most of a double group pull if you can get them reasonably together.
-
Rad Armor has a lot to counter Recluse with. Toxic Damage is mother's milk to a Rad Tank. Energy resistance is also easily capped. The self heal is not fantastic against a single target but you also have the absorb shield which is basically another self heal. And lastly you have bountiful endurance and drain resistance to deal with his drain attack. One thing I'd consider for an easier run against Recluse with a Rad Tank though is, if you have proc-bombed the self-heal, temporarily re-slot that conventionally for heal/recharge/end. Like I said, it's not great with just one target to hit, but with decent recharge and heal enhancement, it's plenty because you shouldn't be losing health that fast. Speaking of, that's the nice thing about any resistance toon tanking Recluse. At the very least, if you're losing... it won't be quickly. Your teammates will have plenty of time to toss a helping hand your way in the form of a heal or buff if things aren't going well. And they won't have to do so often, or at all once they've downed the first tower probably. Meanwhile defense-based toons can still be okay if they have built decent resistance on top (and/or have more from team buffs) but it can be dicey until that +tohit tower goes down.
-
You can do a reasonably good officer dress uniform (under jackets with sleeves) colored navy blue or white. Not sure there is something that would look like an enlisted uniform tho.
-
Yeah, that's kind of why I all-caps'd "THIS" in my post. This is an anomaly. Maybe I should have just responded that @Glacier Peak could end his post right here...
-
On the internet, nobody waits THIS long to be wrong.
-
Personal Injury Attorney
-
Sorry, my browser crashed right here.
-
Great work by the Homecoming team and staff to keep things running smoothly six months after official licensing. Absolutely professional team whose consistent quality updates are the example that other modern video game studios should strive to follow
ZemX replied to Glacier Peak's topic in General Discussion
On the one hand, this is a perfectly fair response to the OP's title boast saying for-profit companies should follow HC team's example. On the other hand, no for-profit game publisher, especially one that made over 2 billion dollars last year, has any excuse NOT to do better than a 20-year old MMO run for no-profit by volunteers in their spare time.- 19 replies
-
- 4
-
-
-
- imagine more text here
- this is too much
-
(and 1 more)
Tagged with:
-
I tend not to think much about "market-attuning" because the only IOs I ever craft are the random recipes that are dropped to me. I use dropped salvage and craft whenever I have the salvage needed. When I have a collection of random IOs from this, I take a few minutes to play some converter roulette with them to turn them into stuff that sells well. I would rather make money this way and then just buy the IOs I need than bother crafting any significant number of IOs, then market-attuning, just to use them in a build. I do it occasionally when I have an IO like a LotG that I know I'll use, but otherwise? Nah.
-
Are you using anything with a confuse effecT?
-
Interesting stuff. I think anyone's first instinct here would be to assume that you have to actively DO something in the raid. i.e. Assuming the game is somehow measuring your level of contribution to the raid. But that's REALLY hard to do. What metric would you use? Damage and healing are the two most obvious, but also obviously... wouldn't fairly apply to every possible AT and role in the raid. It would heavily reward the primary damage and healing ATs. What about debuffing and control? What if I'm just tanking some enemy while the rest of the raid deals with another one? Lots of problems trying to measure contribution. That list of stuff they are NOT measuring actually says a lot becuase damage, healing, and even just "hitting stuff" (i.e. "tagging enemies") isn't measured. And so... "participation trophy"! Literally. 🤪
-
Oddly enough, it's Common IOs I hardly use anymore. Between SOs being available now all the way down to Level 2 and that "Upgrade" button on the enhancement window, nothing is faster or more convenient than slotting SOs while leveling 1-25. Nor is anything else more effective except possibly frankenslotting multi-aspect set IOs which I think is hardly worth the effort or expense. Common IOs don't begin to equal SO enhancement values until around level 25, and from 25-30 is when I start moving straight to attuned set IOs, meaning I skip Commons entirely except for specific powers that will never get anything else (Recharge in Haste, Endurance in Focused Accuracy, stuff like that). And of course, like you said, those uniques and one-slot wonder procs are an exception.
-
Help! I Want to Play the Best Mid & High Level Stories
ZemX replied to Herotu's topic in General Discussion
Just before doing these, I highly recommend visiting the Gull and heading to Sharkhead for Dean MacArthur and Leonard's arcs. They are fun, involve cloning yourself, and end up linking to the arcs listed above in Talos. If you have done Leonard's arc all the way to the end, you even get a fun little extra dialogue choice when meeting Jenny Adair. -
The advice here is that it's cheaper to sell catalysts and buy attuned IOs than to use catalysts to create attuned IOs. Obviously, it's faster to just use the catalysts and if you have more inf than you know what to do with, you don't care about "cheaper."
-
I am pretty sure it still makes sense for Winters/ATOs at least. I buy them as normal sets early on leveling and then catalyze them at 50. Unless prices on these have drastically changed since last I looked.
-
One of my favorite toons is a Staff/Ninja Stalker. "Dynasty" costume for the ninja look and a Naginata for the staff. I've done Staff on both Tanker and Stalker and like them each for different reasons. Staff starts with generously sized AoEs that become super-sized on a Tanker. Since I mostly tank on teams, the weakness in ST is not so bad for me. But it's then nice to switch over to the Stalker and play ninja boss-killer!
-
Good question. I generally only use attuned PvP IOs because I'm using them like any other set. They are unlike normal IOs in that their set bonuses function at any level but I've never looking into whether their enhancement strengths scale UP like you said. I'm only aware of exemplaring scaling IOs down. I know that the PvP IO level does affect when you are able to slot that IO. You can't for example, slot a level 20 PvP IO until you're 17, even though the set range goes down to level 10. Attune that IO (or buy an attuned version of it) and then you can slot it earlier.
-
Winter/ATOs are, I think, the only reason catalysts have any value at all. They are not bucketed together because superior/non-superior versions of these IOs are actually different. They have different enhancement values and set bonus strengths. You can even mix superior/non-superior versions of the same set in the same build to double-up on 2 or 3 slot bonuses if you want. (I do that most often for slow resistance in Winters). The only part where they are considered the same is the uniqueness requirement of each IO. You can't have both superior and non-superior versions of the same set member (e.g. the Acc/Dmg IO of the set) in a build at the same time.
-
Agreed. The OP is citing one anecdote and calling for change. I don't bump into clueless 50s left and right when I play. It does not seem a widespread problem to me either. I have noticed them from time to time, but that's about it. Also, the change called for is unrealistic. Farmers aren't all going to agree to stop advertising their farms and this would be tossing the baby out with the bathwater anyway. This is a small issue. It does not need convincing people to change their ways. Sometimes the "What can we do to make this game easier to get into" discussions are interesting, but ultimately I think the power this game has to hold anyone's interest isn't going to easily get around its basic design. It's a 20-year-old MMO and that's not changing drastically for a modern audience who may expect a more guided experience in their games.
-
Another way is to just select any text in any post and a button should appear at the end of the selection saying "Quote Selection". Hitting it will add just the selected text from that post to the edit box at the bottom of the page wherever the insertion point was at the time. Fast way to avoid quoting an entire rambling post. Assuming that works on all browsers, that is. Works on Chrome.
-
Did they say they wanted it removed? Did they say how they'd do it? Was it even discussed? Answer: No to all. Look, if someone comes along in this thread and says straight up they want it removed so they can force everyone to play their way, I will JOIN you in disagreeing with them. The fact is, they haven't. Not saying no one ever said it anywhere on these forums ever. I would not be surprised if someone has. But it's not being said HERE at least that I have seen. Shit, this person you're talking about in this case... not my favorite person on these forums. Pretty sure I am on that ignore list they like to boast about in their .sig. But fair is fair. They used the word "suggest" when saying what they'd tell new players. And anyone is allowed to suggest. In fact, none of us can really do more than that anyway. What opinion of yours have I said you're not allowed to have? If you're willing to explain what X, Y, and Z are and what the advantages/disadvantages are to each then great. Otherwise this is not giving any useful information. You can still say whatever you like, but it doesn't sound helpful. And? First of all, not quite correct. I've said more recently I think playing at least some of the way from 1 to 50 is fine too. This is no more controversial than a tutorial or a game that gradually introduces abilities or game systems as you play. The whole point is not to drop you in at max. level and say, "Okay, here's the whole game! Good luck!" This is the advice I'd give people and they can take it or leave it. I don't have to TELL people that. If they are asking me for advice, it should be understood the decision is always theirs. I don't need to add legal disclaimers on my opinions.
-
Just can't stop making shit up, can you? I didn't call it an "honored path." It's nothing more or less than MY advice. Plain and simple. If someone chooses to ignore it, how is it unreasonable of me to say that person who ignored my advice shouldn't come back to me with their complaints? Sounds pretty reasonable to me.
-
Nobody in this thread has said, even once, that they want to "force" anyone to play their way. Prove me wrong by quoting the person who has done so. Maybe I just missed it. The thread HAS gotten quite long, after all. You are making this out to be absurdly more difficult and more important a decision than it really is. This is a freakin' video game. Not career advice. "What's the best way to learn a new video game?" isn't a terribly weighty life-altering decision to make. My advice is to learn the game from level one rather than from level 50. Why? Because nobody expects you to already know your way around at level one as they do at level 50. You have fewer powers to figure out and more time to figure them out. It's just simpler. And I'm not going around TELLING people they have to do this. It is what I'd say if I'm asked and they are free to do whatever they want with my advice including ignoring it completely. It's advice on how to play a game. Calling it "pushing a narrative" is just absurd. Do you write angry letters to game guide writers telling them to stop giving advice on how to play games?
-
Quoting and responding to people in a thread is not against policy. It's called... "discussion". If people are actually saying this then you should be able to quote them. Can you? Because you just, again, wrote another post where you get to tell us all what we think and then why we're all wrong. It's easy to do, I guess. Much easier than actually responding to things people are actually writing. It says nothing of the sort. I put it very simply, IF someone asks me for advice on how to get started playing this game or, as the person in the OP does, "What do I do next?" then this is what I tell them. It's not up to you to "leave the choice up to them". It's already up to them. Again, you keep wanting to pretend that people in this thread are attempting to do otherwise. They are not. They just have different advice they would give to new players on how to get started playing this game. Anybody I tell to level up from one on their very first toon at least as far as needed to become familiar with this game can always say, "Gosh, that sounds boring. This guy over here can make me 50 inside of an hour!" Then knock yourself out, chief! But don't come to me asking how to get to Peregrine Island after that to join some team. Don't complain about not being able to keep up with that team moving through the mission. Don't, in fact, complain about anything you could have learned for yourself quite simply. You followed someone else's advice. Ask them. Choice was yours... and so are the consequences.
-
I disagree that it depends all that much on the player. Starting out by leveling a character organically teaches you all the basics of the game which will come in handy later regardless of whether you intend to play on missions and TF teams or just exclusively endgame/incarnate trials. And you don't have to stick with it all the way to 50, like I said. You decide when you think you have enough of a handle on the game if you want to just skip to 50 in a farm. But you're doing so with a better idea now what the game is like. You're not gonna be the guy the OP mentioned who PL'd to 50 and then had no idea what to do next.