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ZemX

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Everything posted by ZemX

  1. I think it's basically the same reason that global +recharge doesn't affect proc rates either: Proc rates don't take global strength modifiers into account. Only base+enhancement values. So Alpha slot recharge enhancement affects proc rates. LotG:+rech does not. And in the same way, since Tanker Gauntlet is a global strength modifier, it's just not considered in the calculation. As a result, Tanker PBAoEs that are 15ft radius and excluded from Gauntlet, like Foot Stomp, have slightly worse proc rates than 10ft radius PBAoEs that are expanded to 15ft by Gauntlet, such as Ice Melee's Frozen Aura or Staff Fighting's Eye of the Storm. Note, this applies the same way to Gauntlet's arc improvement as well. Normally, proc rates are negatively affected the wider a cone is. But just like radius, Gauntlet's global arc strength improvement doesn't impact proc rates.
  2. Depends on the necro. The most hilariously absurd necros are the ones where someone swoops in five years later and directly responds to one of the posts in the thread, as if anyone is still waiting around for that response. Extra funny if it's an angry response which like, "Oooo.. you showed him Mr. Five Years Later! You win that argument... finally!" If, on the other hand you necro a thread and preface your "5 years later" post with a "Hey, I found this old thread but it didn't quite answer my question, which is..." then that is useful. it gives people all the previous context as well as your new question. Or, you could start a new thread and just link to the old one. The latter is probably much safer from the knee-jerk necro-hunters out there.
  3. I'm just gonna call it Frost Stomp from now on! 🥶
  4. Honestly, the CoD page on this guy doesn't look that impressive. Is this not him? https://cod.uberguy.net/html/entity.html?entity=genericvillains_mr_g Whirling Sword is the PBAoE. 8ft radius. Yeah, it's a decent chunk of damage but it's neither autohit nor unresistible. How is this guy one-shotting you through a stack of insps before you can even exit the elevator? Or is CoD missing the correct info on this guy? Don't know when last I ran this and probably didn't betray him when I did, so I can't say I remember.
  5. More @Spaghetti Betty I would say. My advice is geared to general content and I think HM+ upends that almost completely and puts the primary focus on damage dealing, assuming survival will be more of a group buff / coordinated-Incarnates effort than traditional self-reliant tank toughness.
  6. By itself, it's not that big a deal, but I think people also use it in a rotation with other boosts like Hybrid Melee incarnate power and Rune of Protection to give more complete coverage with boosted resistances. Unless you're building for Hard Mode with that, I think it's largely unnecessary. If you have nothing else to do with a power slot late in the build, it's not a bad thing to have as a panic button and/or single slot to mule some useful one-slot-wonder IO like Gladiator's Armor or Steadfast Protection.
  7. Defense on Rad Armor isn't conventional. It's a house of cards. If you built for resistance, heal/absorb, recharge, and slow resistance, then you've done Rad Armor "conventionally", in my book. And it doesn't need help from a Radial Lore pet.
  8. This is my point though. If you run with the team to the next door, then tp to base and train, when you leave you will be back right next to the mission door. It's a lot faster than running to the zone trainer, which might be in completely the opposite direction as the next mission door.
  9. Speaking of running all over the place, I'm always a little surprised how few people use a base teleporter to train instead of hoofing it all the way to the zone's trainer and back when on a mission/radio team.
  10. I mostly play my 50s and I'd hate it. Mid level TFs right now are the best because nobody is walking around with all their Incarnate powers obliterating every spawn with a sideways glance like any other level 50 team does. Bleh. Scaling down from 50 still ends up leaving the Exemplar at a sizeable advantage just for having powers up to five levels over the TF max, all their slots, and potentially all or most of their IO set bonuses vs. someone who is within the level range of the TF naturally.
  11. (1) To ALLOW characters as low as 15 to join a higher level team running this. If you think about it for a sec, there has to be some range or it would be virtually impossible to form a team (at least without resorting to everyone being much higher level, exemping down) if everyone had to be exactly 20. True, they could have made signature task forces spawn at the same level as the team lead like non-signature TFs but this thing was decided way back on Live. It's not a HC invention. (2) Originally, most TFs had a minimum team size. Tarikoss needed 4 to start. Since things became so ridiculously overpowered and it became much more commonly possible to solo task forces, this restriction was lifted. That's why you can start then solo now. Combine (1) and (2) and yeah, you can get in trouble. It's been said before but this is a 20 year old game. There are not all the same guard rails and hand-holds you might expect of a more modern game. Just the way it is.
  12. This went off the rails in the OP when they tried to claim originalism: (paraphrasing)"This game was balanced around SOs". Anyone who wants to go THERE needs to reckon with how the game also wasn't balanced around every AT, much less Blasters specifically, being able to solo as easily as every other. This is only possible today for many of these historically bad soloist ATs because of Inventions and Incarnates and if you're not doing that with your Blaster then welcome to the early aughts, a time when the floors of Paragon City were kept spotlessly clean by dragging Blasters over them repeatedly.
  13. Caveat: Many of those cone AoEs it has are limited to 5 targets, which is unusual for a Tanker. Tankers normally get 10-target cones and 16-target TAoE/PBAoE type attacks. TW also has the Momentum mechanic, which can be very annoying to some. It was to me. Rather than being a state you maintain, as the name suggests, Momentum is gained for a fixed period of time and then it is lost and has to be reapplied, leading to a rollercoaster fast, fast, fast, slow, fast, fast ,fast... etc.... flow that doesn't say "Momentum" to anyone who has access to a dictionary, at least. It also seems to penalize you using anything BUT a TW attack while Momentum is up since it's just on a timer. Battle Axe is now a lot more fun since its updates. Axe Cyclone and then Pendulum is a perfect one-two AoE punch.
  14. Off topic: I like to think of that scene as Whedon's answer to the "Han Shot First" controversy. On topic: But seriously, if we could knock stuff into jet engines, I would use only the KB... to more KB converters.
  15. Polonius: "What do you read, my lord?" Hamlet: "Words, words, words."
  16. Same. Not everyone cares about clear speed. That's why I prefer to leave than to mix it up with people who might have different goals than I do. This whole never-ending forum flame-war about KB goes way back but in my opinion was always unnecessary. It's a "problem" that solves itself because either the offending KBer gets kicked, the offended KB-hater leaves, or nobody cares and the world keeps on spinning. If this thread is good for anything it's a demonstration of why you shouldn't even bother engaging people about it in game. If we can't agree here, we won't agree there. Don't even bother.
  17. I understood all that. And then I said what I said. Don't do this. It's a bad suggestion. It is not worth screwing over one's planned build just to deal with this annoyance when it's easier to walk out the door and keep your build intact. This hardly happens that often or to the degree where it's even that annoying that I DO walk out. One example I can think of was one PuG with a Energy Sentinel who would literally follow my tanker into a packed group of enemies to Nova them to the four corners of the room every time it was available. And the asshole definitely had decent recharge in his build. It was almost every spawn, if not every spawn. His scatter made sure it would take long enough to finish off the spawn that he'd be ready to do it again the next group. Another time, I recall a FF bubbler who went around with that big bubble that pushes everything away. He wasn't exactly charging in to scatter, but he definitely and totally uselessly kept pushing enemies away from the front line meleers, of which I was one. That's the kind of shit that I say is easier to walk away from than to screw over one's build to try to deal with. Not everyone even has access to an AoE Immob and some that do would potentially have to pick an entirely different epic than they planned, meaning this costs mulitple preferred power picks just to clean up someone else's mess. No thanks. Talking to the Gull is reasonable to suggest. Fucking over one's build to solve a similarly minor annoyance isn't. I'm not even sure why you mention both in the same post.
  18. It's easier to just leave at the next polite opportunity to do so. I don't have to modify my build to deal with someone else's poor team gameplay and nobody else needs to hear me griping about their knockback in-game, where it won't be received well anyway. Everybody wins. Ironic that you mention AoE Immob though. I follow the same advice with AoE Immob enthusiasts as I do with careless KBers. They are two sides of the same coin. One separates packed groups of enemies and the other prevents them from packing in the first place. Either way, they both act effectively as team damage debuffer by screwing the effectiveness of most teammates' AoE damage powers. Yes, these powers can both be used much more effectively. But I PuG... and they rarely are that I have seen. And if I'm really the only person bothered by it, it's only fair I leave that team and create a space for someone that might enjoy it more than I do.
  19. I'm sorry, what is "bizarre" about what I wrote?
  20. I find that hard to believe. The "rarely" part, I mean. i.e. Not saying there aren't busybodies out there who will get in your face over nothing, but they are not, in my experience, in any kind of majority. Most people won't even notice what you are doing on a team and certainly won't complain about it unless it's getting in their way somehow.
  21. To be clear, for anyone reading who does not know... the character is not deleted. Name and any offending costumes on that char are randomized by a GM but you don't lose any character progress. I don't know if you get a tailor token for each generic'd costume slot or not, but that would make sense. Maybe someone who has had it happen to them can say. Basically, don't be afraid you will lose a character. Worst case, you will have to come up with a new name and costume for them. If you're worried you might be too close, make some changes or at least have a backup plan to make those changes if you have to. Otherwise, don't sweat it.
  22. Makes sense. Rather than swallowing the bitter pill that would be actually fixing the broken bullshit that is %dmg procs... Hard Modes were built on top of it. Incorporating global recharge into the PPM calculation would be a small change to do... but oh the wailing and gnashing of teeth that would ensue! There isn't enough popcorn in the world for that flamewar. Can't say I blame them for going this route, given that. But it's also made me very much not interested in bothering with 4* HMs. I wonder how many people actually do. They aren't that visible in /lfg probably because they aren't run by PuGs very often. Only the HC devs probably know how popular 4* actually is.
  23. If we're naming snipes... Proton Volley has my vote. It's only named Proton Volley because Proton Torpedo might have gotten them sued (again).
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