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Kismet Cowboy

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Everything posted by Kismet Cowboy

  1. Okay, but even ignoring the whole video game MMO mechanics thing of their literally being a mugging every 50 feet, this is a good question: like a good 50% or more of the city is rubble or otherwise so completely overrun by bad guys as to be uninhabitable by the general population. Astoria, Baumton/Boomtown, Eastgate/Hollows, Perez, Striga, Venice/Crey's Folly, White Plains/RWZ, Woodvale/Eden, and then Galaxy as the latest victim. Faultline/Overbrook is only just getting back on its feet, and is still mostly ruins. At the time of sunset, this was all stuff that had happened in the previous decade or so of the game's timeline. You could remove every street villian in the regular zones and Paragon would still be ludicrously dangerous for the average citizen! Heroes are honestly fighting a losing battle: at the rate zones met disaster on live, then another decade and there wouldn't have been a Paragon left to save.
  2. It sounds like the people you've been playing with just prefer the slice-of-life side of things. I haven't RP'd much since coming back to Homecoming, but I remember one group I hung with for a little while on Live that were sort of similar. They mostly preferred just hanging and chatting, and when doing content would want it as easy as possible, because they would measure their IC power based on OOC performance. They'd quickly power level, farm, and fully IO-out their characters, so when RPing with them they'd have you believe that, IC, Recluse was a chump to them. TFs with wide and world-ending stakes were just another form of casual outings for a bunch of super-friends. As a result of those experiences, I'm actually partial to the idea of only getting my characters into the mid 30's, or only using SO's, because I typically prefer playing "weaker," street-tier characters that often struggle against higher level groups, and having that reflected in gameplay can enhance the experience for me- just maybe have a seperate build on hand if you're doing OOC content and need better performance. I'm not trying to bash anyone here- everybody has different ideas of fun, and that's okay, but my point is that I think its just a case of finding the right folk for you. It can be frustrating and maybe a little easier said than done, but I think you just need to look around for players that can work with the sort of themes and stories you want to make; if you want more action-focused stories where you character gradually grows and discovers new powers as they also grow OOC, then that's what you need to advertise and discuss with people you're thinking of RPing with :)
  3. Was a good session yesterday with some great tips, and was lovely meeting everyone who came. Thanks for hosting @CrystalDragon!
  4. Also never done a TinPex. There's probably quite a few TFs I've never done. Never done a Mothership or Hami raid. Don't think I've ever been in the Shadow Shard for more than like 10 mins, max, if that. Never got a dominator or controller past 15, despite trying many times. Maybe they're just late bloomers, maybe the control-style playstyle just isn't for me, but I find them so boring. I only just took part in my first costume contest a few days ago!
  5. More underground pls; the Tunnels offer some of the best atmosphere in the game imo. The first time I had a mission in one, and was met with utter silence, broken only by the maddening buzz of the lights? chef's kiss Extra underground zones would be a great way to do a little extra goldside plot, pre or post nuking. There's Praetorian DE, could maybe do something more with Metronome, the Awakened, or any number of messed up stuff that came out of Arclight and Bettermousetrap. If it was post-war, they'd be a good place to have pockets of survivors, which could lead to some great stories, because who doesn't love some apocalyptic trauma?
  6. Was going to make my own thread, but will ressurect this one instead. I have zero idea how feasible it would be, but I would LOVE some alternate FX options for the various teleports, and there's already plenty of good options in game that various NPCs have access too that could hopefully be ported as options to PCs. Off the top of my head there's: -The 'fizzle' is the best way I can describe it. Lots of NPCs (Nocturne and Dr. Aeon being the two recent examples I've seen that come to mind), use this FX when teleporting away after being defeated. -Maelstrom's unique FX, which he uses when teleporting away. -The Ouroboros warp. I'm not sure how many NPCs have it, but I know Laura Lockhart has a unqiue effect when she teleports during the events of her arc while pursuing the Guardian of Forever version of it. All these effects are really neat, and it'd be great to be able to shake up the old effect we've had for so long.
  7. I hope this isn't a really dumb question or I'm not missing something obvious, but I'm wanting to swap some power sounds around and I don't seem to have a piggs directory from which to actually extract the sounds I need? I can find a few piggs files if I go digging in "assets" but they contain a limited number of sounds and not the player powers catalog. The install folder contains accounts, architect, assets, bin, cache, costimes, data, logs, powercust, screenshots, and settings. Does the HC Launcher install them somewhere seperately or hide them or something like that? For reference I'm on a machine running windows 7, if that makes any difference.
  8. God this is an amazing thread. Kudos to @TwoDee and @huang3721 for the deep dives, they're really great and are deffo gonna help with characters going forward. Going Rogue is what really got me into the game and Praetorian content has always been my favourite, but piecing together the full picture of goldside lore has always been difficult. I honestly think its a shame they quite literally nuked it.
  9. This is what has always put me off the set. Thematically I love it, the sfx I think is great, and even the sound design works for me, but the animation looks very stiff, unnatural, and unfinished. Would work great for a robot/cyborg character though, where the stiffness might actually compliment the concept.
  10. I sure hope so, but I haven't been able to find anything 😭 If you do see anything, please let me know, and thank you so much!
  11. Hey all, hope this hasn't been asked before, but is there any way to disable the visual numbers floating off a character's head when recieving healing/absorption? I've been playing around with powers and IOs that provide constant tics of healing/absorb and honestly the constant visual is super annoying. Not such an issue in teams where everything is popping off, but when I'm soloing its really noticeable. I've had a look through options and can't find (or understand) anything to make them stop. Is there a way, or are you just sort of stuck with them? Thanks!
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