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Kismet Cowboy

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Everything posted by Kismet Cowboy

  1. CoH has been on my mind a lot recently and I'm thinking of dipping my toes back in, but I'm interested more in RP and less gameplay. One of the big hurdles I've found to getting into RP previously however are those pesky timezones. Obviously Everlasting is the premier RP shard, but it looks like the vast majority of players and groups there are US based, whereas I'm in the UK and firmly in bed long before stuff kicks off. So, which shard would be better? Reunion is EU based, but seems to have less focus on RP; Everasting is more RP based, but less compatible timezones. Any help with this quandry would be much appreciated x
  2. I feel this. I've got such fond memories of RPing with my old SG back on live, but they've since moved on. Very similar themes and tone to yours, from the sounds of it! I tried joining one or two others since finding Homecoming; lovely folk, but the RP wasn't really to my taste. Don't really play much at the moment, but I don't think I'll ever manage to get this game out of my head entirely, so here am I am still lurking on the forums and doodling in the character creator 😉
  3. Not a number cruncher, but from my understanding, and from what others have pointed out: Willpower is a strictly superior set at keeping you alive, and will do so without the hassle of clicks. That said, from my own purely anecdotal experience, I've run a Stone/Regen Brute through Goldside just fine, and had a lot of fun doing so. Regen clearly isn't perfect - there's a thousand and one screaming threads to attest to that fact - but at the end of the day City of Heroes isn't an especially difficult game and Regen is perfectly servicabe, imo. If you want the character to be optimised, and to not have to worry about extra buttons to press, go Willpower. If you're happy with a little extra challenge and don't mind a more active playstyle, Regeneration should do you fine. Personally, I think Regen suits the fantasy of a Ghoul character more, but either can be made to fit the fluff pretty easily.
  4. Wow, I'm an idiot, I thought it was another link to the uncompiled version and didn't even notice it. Thank you so much!
  5. Necro'ing this thread, I hope the question is relevant enough to warrant it! I'm stuck at the extraction phase. I can't get any of the older pigg viewers to work, I've never touched Visual Studio before, and if there's a guide on how to compile Piglet on OuroDev, I can't get at it because the authentication emails simply aren't coming through. Do you know of, or could provide, any guidance on how to slap Piglet together? There's so many audio tweaks I want to make, but I can't get at the darn files 😩
  6. Also a big fan of Street Justice. It's the only set I've gotten to 50 since coming back to CoH. The AoE is a little meh on it, but it has great single target damage and some of the most bone-crunchingly satisfying sound design and animations, period.
  7. Such an important thing to get on the same page about, if you're going to be RPing with someone regularly I think. Craziest headcanon I ever saw from someone ingame that drove me up the wall, despite it being kind of a small detail? Marvel and DC were canon things in the CoHverse. Even ignoring the potential issues with ToS there, I just don't understand how that could ever work. As far as I'm aware, Statesman was around since the 20s, and the Freedom Phalanx since the early 30s, several years before the RL debut of Superman in 1938. Why on (Primal) Earth would the superhero genre develop the same way as RL when there would be so many actual stories, from their perspective, to draw from? And yet, one time, my character got stuck in a RP scene in which everyone was discussing the latest MCU releases and wanted to organise a movie night. Wild. This is also why I tend to shy away from Magic origin characters, unless they're some dope that got their hands on some artifact they don't understand. Science and technology at least has some actual, real life foundation to draw and build on. You can go read up on neat physics and use that as an excuse as to how your character is firing lasers. How magic works, even in game, seems to be fairly poorly defined, which keeps it open sure, but also means there's a chance for conflicting headcanon for magician characters.
  8. I'm not going to comment anything on the exact mechanics or numbers because I don't know a thing about that stuff, but thematically I think it's a wonderful idea, especially since we now have Psi Melee to partner it up with. I don't understand any comparisons to Willpower; one is about being grizzled and never giving up, the other is actively using psionic superpowers to protect yourself? Even if its just thematically, its a thumbs up from me.
  9. Since returning to CoH I've only jumped back into the RP pool briefly, and found myself with a group that did this (and a few other things on the list), and the experience put me right off, unfortunately. There's no correct way to have fun, and I suppose I can understand the appeal of that sort of ultimate power fantasy, but it really wasn't my cup of tea. Everything from radio missions, to TFs that were meant to have big stakes, were treated IC as being walks in the park, because mechanically they were. Every other member was IO'd out the ears, and if their video game health bar didn't drop below 99%, then IC they were barely being tickled. Recluse? Chump. Mot? We'll have him sorted in a flash. There was just no tension, no stakes, and they were clearly more interested in superhero-flavoured slice-of-life, than the Avengers style life-and-death storylines they seemingly presented themselves as. Which, again, is fine, I can't begrudge someone what makes them happy, I'm just salty because I got the complete wrong impression and invested a lot of time which ultimately didn't go anywhere. If there's any takeaway to be had here, it's that it's important to know what you and your RP circle are about, and to be upfront about it!
  10. Not normally that confident with the costume creator, but really happy with how my latest came out- G-Drive, a teleporting Eng/Eng blaster.
  11. I've been looking for a good name for a teleportation based toon. Strider, Longstride, Transmission, something like that. Currently got the name Sediment, which I'd be happy to release or trade if anyone was interested.
  12. God, PLEASE. I love teleportation, but think PCs have the lamest and most annoying Teleport FX. There's a ton of cool graphics that NPCs get, from a generic fizzle out, to Maelstrom's fwip.
  13. Like how we now have separate glove and shoulder slots? That'd be neat. No idea how easy or feasible it'd be, but neat.
  14. The main thing stopping me from making a Soldier is the lack of good Assault Rifle options. Either I can go for Spikey Evil Gun, or Glowing Pew Pew Rifle, neither of which feels amazing when all you want to do is shoot bullets. This is a thumbs up from me, boss.
  15. So the Furies and the Well of the Furies are two, totally separate and distinct groups/entities? I feel like someone wanted them to either have a much more closely intertwined relationship that we simply don't see in game, or otherwise they maybe should have chosen a different mythological group to head them. It's a shame really; taken purely at face value the various 'of Vengeance' groups are pretty cool and I'm incredibly envious of some of their costume pieces and FX, but wow do they lack narrative context or grounding. It'd be nice if one or more of the Furies themselves made an appearance, so those groups could have a collective face that could flesh out their motivations and round them out a bit. As it stands they've got all the nuance and roughly the same impact as a hurricane, just a big force of nature that appears to mess things up for vague and loosely defined reasons.
  16. One of the things about the lore that I've never quite wrapped my head around are the various X groups of Vengenace. In both the Night Ward and Dark Astoria sagas they just seem to be these weird, angry snake/harpy ladies with huge murder boners that just sort of show up to serve as a secondary antagnoistic force alongside the actual villian of the story. Frequently they're able to corrupt others to their cause, such as in the case of the Carnival of Light and Knives of Artemis. The only thing I recall about them is that certain bits of dialogue suggest they might somehow be related to the Well of Furies, but I can't ever remember that really being elaborated on. So yeah, help me understand the who, what, and why of them?
  17. Specifically for Arachnos Soldiers: more rifle options! Out of the 17 normal rifle models, they get.... 5. And they're all ones that look more at home on Beam Rifle. I've got zero idea why more haven't been proliferated and even less idea why those are the ones that have. Never played a proper Bane, but looks like they're pretty deficient in Mace options too, despite there normally being a plethora of bash sticks to choose from. Aside from that, more NPC pieces in general are would be great. So happy we're getting Goldbricker parts in the upcoming issue. For original ideas, I'd love to see more 'solid' aura options. Thinks like the Cyborg HUD and Victorian decor I think its called, which project a harder looking image around their espective body parts are super neat. I'd kill for something like the Praetorian police forcefields.
  18. I haven't really deep dived on the topic but my running canon is that demons in CoX take the Doom approach, where they're just inhabitants of alternate dimensions more naturally steeped in magic than Primal. Infernal's backstory suggests demons were either native to his universe or at the very least, that demon summoning was super common. There could be one, or even several demon infested realities/timelines, that can and do slip past the dimensional barrier via magical means, and probably have been doing for centuries in order to supply various worlds with hot horny devils. I'd just as easily accept a Tech origin Demons MM who is an employee of Portal Corp with demon dimension coordinates (I actually really like that, original character do no steal) as I would any other magic-themed demon binder.
  19. By no means a lore expert, so maybe something contradicts this, but I liked the idea that Shivans are in fact the burnt up and corrupted residue of Kheldians after Battalion get their hands on them and use them as fuel. Whatever is left after they're passed through Battalion's engines is scraped up, condensed into jelly, and yeeted at target planets in order to act as advance scouts and soften up defences before the main group arrives. They're drawn to and form around corpses because of that symbiotic instinct to bond with other lifeforms lingering as the only thing left of their charred, irradiated souls.
  20. Super excited. DD is one of my all time favourite games and such a darkly shining gem in both gameplay and narrative design. I'd be happy even if we just got more of the same, but I#m glad that they're shaking up the formula and taking it in new directions. I'm trying to avoid as much news as I can to be honest, because I want to go in as blind as possible. Let the madness take me!
  21. The Drudges! Sure, you have a weird melty wax face, but ferryin' souls for eternity? Tha's a noice stable job that is. Alternatively, the Syndicate. If I'm going to be committing crimes I want to look as sharp and badass as possible why I do it.
  22. So I want to roll up a Stalker but I can't quite decide between Dual or Ninja Blade(s). I've previously tried Dual Blades on a Tanker but it felt very underwhelming:, no matter how much time I gave it, it just never felt like it bloomed. The combo system was neat in concept but felt really gimmicky and I doubt it was as good as just having a secondary effect as normal. How is it on Stalkers? Better, worse? And if it is decent, how would you say it compares to Ninja Blade? What are the comparable strengths and weaknesses of each?
  23. Okay, but even ignoring the whole video game MMO mechanics thing of their literally being a mugging every 50 feet, this is a good question: like a good 50% or more of the city is rubble or otherwise so completely overrun by bad guys as to be uninhabitable by the general population. Astoria, Baumton/Boomtown, Eastgate/Hollows, Perez, Striga, Venice/Crey's Folly, White Plains/RWZ, Woodvale/Eden, and then Galaxy as the latest victim. Faultline/Overbrook is only just getting back on its feet, and is still mostly ruins. At the time of sunset, this was all stuff that had happened in the previous decade or so of the game's timeline. You could remove every street villian in the regular zones and Paragon would still be ludicrously dangerous for the average citizen! Heroes are honestly fighting a losing battle: at the rate zones met disaster on live, then another decade and there wouldn't have been a Paragon left to save.
  24. It sounds like the people you've been playing with just prefer the slice-of-life side of things. I haven't RP'd much since coming back to Homecoming, but I remember one group I hung with for a little while on Live that were sort of similar. They mostly preferred just hanging and chatting, and when doing content would want it as easy as possible, because they would measure their IC power based on OOC performance. They'd quickly power level, farm, and fully IO-out their characters, so when RPing with them they'd have you believe that, IC, Recluse was a chump to them. TFs with wide and world-ending stakes were just another form of casual outings for a bunch of super-friends. As a result of those experiences, I'm actually partial to the idea of only getting my characters into the mid 30's, or only using SO's, because I typically prefer playing "weaker," street-tier characters that often struggle against higher level groups, and having that reflected in gameplay can enhance the experience for me- just maybe have a seperate build on hand if you're doing OOC content and need better performance. I'm not trying to bash anyone here- everybody has different ideas of fun, and that's okay, but my point is that I think its just a case of finding the right folk for you. It can be frustrating and maybe a little easier said than done, but I think you just need to look around for players that can work with the sort of themes and stories you want to make; if you want more action-focused stories where you character gradually grows and discovers new powers as they also grow OOC, then that's what you need to advertise and discuss with people you're thinking of RPing with :)
  25. Was a good session yesterday with some great tips, and was lovely meeting everyone who came. Thanks for hosting @CrystalDragon!
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