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Everything posted by Shocktacular
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Need help with a secondary for a MM "Concept Character"...
Shocktacular replied to biostem's topic in Mastermind
Depending on the type of insect, maybe Poison would work (personally I've never liked Poison much, though, so I'm not sure how well such a character would play). Sonic could work, too, for similar reasons (maybe he was a cricket or a cicada or something). ... IDK if you have a more detailed character concept in mind, but now I'm getting one: a cicada who spent its juvenile life underground in a cemetery frequented by the Circle of Thorns and/or Banished Pantheon and was affected by their magic. If you want to go the magic route, that is. Or maybe, if you're looking for a science origin, the Vahzilok spilled some experimental chemicals while they were out grave robbing and the insect got affected that way. Feel free to use any of this if you like it. 🙂 -
Nicely done, but it also looks like it could get you generic'd, especially with that name.
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“Shadowstorm” Tanker: Dark/Elec or Elec/Dark?
Shocktacular replied to Shadowstorm06's topic in Tanker
From a purely conceptual standpoint (based only on the name), I'd think that Dark Armor / Elec Melee would be a better fit; you'd look like a fearsome cloud of shadows containing a lightning storm that occasionally lashes out. In terms of mechanics and set synergy... IDK. I haven't messed with Dark Armor or Dark Melee enough to have an informed opinion on them. -
Yeah, I'm not entirely set on the name, but I like the costume.
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Here's my arsenal/traps controller, Chaotech. I actually had this costume sitting around for a while and just hadn't found a use for it until recently.
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Or find some teammates to help. Or grab a whole bunch of inspirations before you fight him. Or both of these. There are a number of story arcs that include Elite Bosses, usually at the end. The contact usually recommends that you bring teammates, but it is possible to solo them on some characters.
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I already like this costume, so I mostly just tweaked it a little. I switched some colors around, added the starshot pattern to the pants, gave her a mask, and added shoulder pieces (I wasn't sure whether to use white and gold or blue and gold, but ended up going with blue). I considered doing the sleeves with white gloves, but ultimately decided against it. I hope you like it!
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Does it work now? you replied in the middle of my edit
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Okay, I've made an Imgur account and uploaded some stuff... now let me see.... copy the BBCode... There! It works! That's my namesake character, Shocktacular, in her most dapper outfit. Thanks for the help, and expect to see more from me in the future! 😄
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I used to do this, too, but apparently there's a maximum amount of data you can post and my remaining amount is too small to post pics anymore. 😞 How do you guys keep posting so many?
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Suggestion: Text consistency for Stun/Disorient
Shocktacular replied to Shocktacular's topic in Suggestions & Feedback
True, they ARE similar, but I'd think that stun/disorient would take less effort to fix (a simple search-and-replace in text). I'm starting with a low bar to see if there's any traction here. However, I DEFINITELY agree that some further clarification of game mechanics would be highly beneficial, especially to new players. -
Suggestion: Text consistency for Stun/Disorient
Shocktacular replied to Shocktacular's topic in Suggestions & Feedback
I'm more talking about a simple text change than can fix this confusion, i.e. replace all of the "disorient" descriptions/names with "stun" (or vise versa). Mez protection vs. resistance and accuracy vs. tohit clarification would require more explanation (although they should still be done) than simply replacing a word in text. Also, I want more people to vote in the poll, so I'm posting this to bump the thread. 😛 -
I've seen a number of newer players getting confused about this in recent times, usually along the lines of "My power says it does disorient but I don't see any disorient enhancements. What do I do?" I would like to suggest that the in-game text be made uniform to call all of these effects either "stun" or "disorient" in power descriptions, enhancements, and anywhere else it comes up. Please vote in the poll to let me know what YOU think.
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I usually just point out that staying in the bubble will help protect them every so often and leave it up to them whether they make use of it or not. I try to place it as conveniently as I can, but if people don't want to use it then it's up to them. My bots/elec can usually take care of herself even if everyone else on the team is dead, so it's not that big a deal to me. ... it seems like I should quote some saying about a horse and water... 😛
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With some recharge it's not too bad. I've got mine down to about 4-5 seconds (without hasten), which seems good enough for most teams.
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So is /elec just considered a non-starter for a MM secondary, because I haven't seen it here and I rather like it. Yeah, it's a more active secondary, but I like that on certain MM builds. It's got a heal and an absorb buff, a damage buff, a +resist location AoE with mez protection to keep your pets fighting, and an endurance-gain power to help keep you and your pets going. It has a couple debuffs, but nothing too impressive, so it may not be what you're looking for. I just wanted to throw it out there since no one else has. Since the mez protetion/+resist power is a location AoE, I find that /elec works better with pets that are more ranged or more melee rather than a mix of the two. My bots/elec is pretty fun and is one of my main new-player-helper characters. Demons/elec was an interesting combo, but probably not the best pairing. I've got a necro/elec in the works which is pretty decent, too.
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Congrats on finding something that works for you! I had a similar issue with finding a blaster sturdy enough to play. I finally managed it with DP/martial, which ended up making it to 50 mostly solo. I don't think blasters will ever be my favorite AT or anything, but it's nice to know that I can enjoy one. Keep on blasting, and I'll see you around the city! 🙂
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Yeah, I just checked in Mids and the posted numbers are the "with Vengeance" version. Without Vengeance, you get defense numbers of: S/L: 35.26% Fire/Cold: 33.69% E/N: 46.19% Tox/Psi: 29.94% Melee: 36.82% Ranged: 43.96% AoE: 37.44% These are still pretty dang good, imo, so I'll definitely be looking into this. However, I find myself questioning how well this build can function in sustained combat since it only has a net endurance gain of 1.03/sec. I find that I need at least 1.8 end/sec for a build to be even tolerable.
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My friends and I have managed to find all of them EXCEPT the one in Kallisti Wharf. The clue for that one reads "Paragon Pride: Kallisti Wharf. Chase the rainbow!" which is not very helpful. Can anyone who's found it give us a better hint?
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Emergency Maintenance and Aftermath (2/12/24)
Shocktacular replied to Widower's topic in Announcements
Does this mean that the issue has been fixed and our e-mails won't go missing anymore? -
This wasn't in the first post in this thread, but it's in the combined patch notes: Added ability for villain characters to queue in LFG for Ernesto Hess and Moonfire's Task Forces Does this mean that villains will be able to run these TFs or just join them? I ask because I had a group do the Moonfire TF tonight and we were all wondering how an all-villain team could possibly complete it since there's one part that requires visiting a contact in Skyway City.
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That'll still leave the neck somewhat exposed, though (I think). It's hard to tell in the pictures, but I think they're using the Heavy Neck Chain shoulder detail.