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Shocktacular

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Everything posted by Shocktacular

  1. It won't let you make DB/Shield. You'll need to re-roll.
  2. FYI, there's also a random AT/powerset roller here: https://coh.tips/city-suggests/ I don't know if this one includes Epics (although it doesn't seem to after several rolls) or what the weights are, though I assume all possibilities are evenly weighted. wait, nvm, this doesn't seem to have some of the latest powersets (symph, ill for doms, etc.).
  3. Roll 1: 32 54 33 = Fire/Kin Corruptor Roll 2: 5 81 7 = Water/Dev Blaster Roll 3: 98 22 35 = Elec/Fire Tanker So... I have some thinking to do.... Edited to add: After messing around with builds a bit, I'm going to go with the Tanker.
  4. Roll 1: 32 54 33 = Fire/Kin Corruptor Roll 2: 5 81 7 = Water/Dev Blaster Roll 3: 98 22 35 = Elec/Fire Tanker So... I have some thinking to do....
  5. Roll 1: 32 54 33 = Fire/Kin Corruptor Roll 2: 5 81 7 = Water/Dev Blaster Roll 3: 98 22 35 = Elec/Fire Tanker So... I have some thinking to do....
  6. I ended up going with /savage for this particular character, but I'd still like to hear more opinions (because apparently my brain has to "make ALL teh alts!!!" or something).
  7. So I've been looking around on the Dominator forum and I've seen that savage, dark, sonic, and energy seem to come up the most, but I thought I'd ask more generally: What do YOU think works best with Illusion and why? What are the advantages/disadvantages of various pairings? I've added a poll from which you can pick multiple options, if you like. I'd just like to get people's opinions to see what others have tried.
  8. Coming April 1st! 😛
  9. It just seemed to me like hide vs. no hide was the main difference between the two. Thank you for your insight.
  10. I also found blasters too squishy to play most of the time, but I was determined to find one that I could play to 50. Dual Pistols / Martial Combat was the winning combination for me: It has a teleport power to get you into and out of melee quickly It has a slow power to keep enemies from running up on you and smashing you that also gives you some absorb and +recovery You can Swap Ammo to whatever your foes are weakest against to do more damage, or to add other effects including holds or -dmg There are stun effects in both powersets, which stack Ki Push (aka "super yeet") is a good "get out of my face" power and VERY fun to use It has a "get out of mez free" power that you can also use to heal yourself when below half health and it enhances your own mez effects Overall, she was still squishier than I'm used to, but still pretty fun. Plus, lots of cool animations!
  11. I'm confused: If you don't want hide, why not just make a scrapper?
  12. If Maid-Man's secret identity has a lot of wealth, then Maid-Man is a made man. You should get this character made, man. 😛
  13. Okay, now I've GOT to try this. Thanks so much!
  14. This! A thousand times, this! Same for the gloves.
  15. This. Which is a shame, because after I got the two teleport attacks on my stalker, I was mostly thinking "I'm barely even using AS. Why am I not playing this on a Brute?"
  16. Donated. Keep the good stuff coming!
  17. I recently discovered that you can put them in salvage racks in your SG base. I suspect that everyone else already knew about this, but I can be a bit slow sometimes. 😛 Anyway, this will make transferring them between characters much easier, especially since I have one character that tends to hoard them so I can see the total number I have.
  18. I also recommend Sentinels. They are very forgiving as a beginner/I-just-got-back AT. In general it seems hard to make an unplayable character in this game and IMO Sentinels are the hardest to mess up. You can also build them up really well if you want to get into IOs and set bonuses and all that. Basically, it's easy to make a good, fun Sentinel with just the basics and there's also a lot of ways to make them even better once you start getting into some of the more complex features of the game. Also, WELCOME BACK!!!!! 😄
  19. Yeah. I really wish they'd update the color palette and add a ... ... wait for it... ... tan line. 😛 *Everyone groans*
  20. Sadly, those pieces are not available to players in the costume creator (yet???).
  21. Fear and/or KD make the most sense to me for control effects for Beasts, since being attacked by wolves and lions is scary and they're big enough to tackle a person. Slow could work, too, as the aftermath of a leg injury, and maybe Stun like if they surprised-pounced on you and smacked you in the head or something. Not sure about debuffs, but -tohit seems to go with Fear most of the time. -Def would work for similar reasons to Slow; after being injured, you can't dodge as well. Also, possibly, because most enemies aren't used to fighting animals so they're not sure how to anticipate their attacks, making them harder to dodge. Just my 2 inf.
  22. ... You realize I'm going to have to make another alt now, right? Thanks... 😛 Also, will the Bombardment: Chance for Fire Damage proc ignite the oil slick if you slot it in oil slick arrow? Do you know?
  23. Oh, I forgot: One of the best parts about ill/dark is that the buffs from /dark are enough to keep the Phantasm alive most of the time, so he's actually *gasp* USEFUL!
  24. I know I'm necro-ing this thread, but... My ill/dark/psi controller is incredibly awesome! She's got perma PA, perma fade, and perma Indomitable Will (so no getting mezzed!). My memory has a hard time grasping her amazingness, because every time I play her I end up thinking "wow, I knew this character was good, but daaaaaaamn!". On another note, Lightning Rod always felt really super to me; you teleport in in a huge burst of electricity that zaps in like a lightning bolt, kapow! Definitely a "FEEL MY POWAH!!!" moment every time.
  25. I started with a bio/rad tanker and just had to make the corresponding brute for exactly this reason. She's a lot of fun! (I'll probably want to re-slot IG now, though; I did have it super procced).
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