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hakurr

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  1. hakurr

    is it possible

    ok i am looking for something new to play and looking for suggestions is it possible to create a character that can solo and when doing missions @ level 50 in all content run at +4 x 8. i was thinking maybe savage or spines primary or is there better option and maybe electric or radiation for secondary and once again is there a better option.
  2. this can easily be converted to Katana Dura Cell - Tanker - Electric Armor - Katana.mxd
  3. here is another option you can look at this is more tank but still will do decent damage. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dura Cell: Level 50 Natural Tanker Primary Power Set: Electric Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance Level 1: Jab (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge Level 2: Lightning Field (A) Superior Gauntleted Fist - RechargeTime/+Absorb (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 4: Haymaker (A) Hecatomb - Chance of Damage(Negative) (15) Hecatomb - Damage/Endurance (17) Hecatomb - Damage (17) Hecatomb - Damage/Recharge (19) Hecatomb - Damage/Recharge/Accuracy (19) Sudden Acceleration - Knockback to Knockdown Level 6: Conductive Shield (A) Unbreakable Guard - +Max HP (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - RechargeTime/Resistance Level 8: Static Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance Level 10: Boxing (A) Empty Level 12: Taunt (A) Perfect Zinger - Threat/Placate/Range Level 14: Grounded (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance Level 16: Energize (A) Miracle - +Recovery (34) Miracle - Heal (34) Miracle - Heal/Endurance (34) Miracle - Heal/Recharge Level 18: Lightning Reflexes (A) Run Speed IO (36) Run Speed IO Level 20: Knockout Blow (A) Force Feedback - Chance for +Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Accuracy/Damage (43) Superior Blistering Cold - Damage/Endurance (45) Superior Blistering Cold - Accuracy/Damage/Endurance (45) Superior Blistering Cold - Accuracy/Damage/Recharge Level 22: Punch (A) Touch of Death - Chance of Damage(Negative) (29) Touch of Death - Damage/Endurance/Recharge (29) Touch of Death - Accuracy/Damage (31) Touch of Death - Damage/Endurance (31) Touch of Death - Damage/Recharge (31) Sudden Acceleration - Knockback to Knockdown Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Impervium Armor - Psionic Resistance (37) Impervious Skin - Status Resistance/Regeneration Level 26: Weave (A) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (39) Shield Wall - Defense/Endurance/Recharge Level 28: Power Sink (A) Performance Shifter - Chance for +End (39) Performance Shifter - EndMod/Accuracy (39) Performance Shifter - EndMod (40) Performance Shifter - EndMod/Recharge (42) Performance Shifter - EndMod/Accuracy/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage (42) Kismet - Accuracy +6% Level 32: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 35: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (46) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Damage/Recharge/Accuracy (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Focused Accuracy (A) Rectified Reticle - Increased Perception Level 44: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Endurance/Recharge (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge Level 47: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Gauntlet Level 1: Brawl
  4. It really depends on what you prefer i my self don't like struggling with endurance so i would go with Electric / Savage but this gives you an idea of what each would look like at 50 with no incarnates. Both sets are good in there own rite but you have to figure out what fits with what you want. DA/Savage Electric Armor / Savage Tanker - Dark Armor - Savage Melee.mxd Dura Cell - Tanker - Electric Armor - Savage.mxd
  5. here is how i would go with MA/Electric This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dura Cell: Level 50 Natural Brute Primary Power Set: Martial Arts Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Storm Kick (A) Superior Blistering Cold - Accuracy/Damage/Recharge (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (3) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Charged Armor (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (9) Aegis - Resistance/Recharge (9) Aegis - Endurance/Recharge (31) Aegis - Resistance/Endurance/Recharge Level 2: Lightning Field (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (11) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (13) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 4: Cobra Strike (A) Superior Brute's Fury - Recharge/Fury Bonus (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (17) Superior Brute's Fury - Accuracy/Damage (17) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (19) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 6: Conductive Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Endurance/RechargeTime Level 8: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 10: Static Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 12: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Kick (A) Empty Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (33) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance/Endurance (34) Impervium Armor - Psionic Resistance (34) Aegis - Psionic/Status Resistance Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime Level 20: Grounded (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (39) Unbreakable Guard - RechargeTime/Resistance Level 22: Lightning Reflexes (A) Run Speed IO Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Defense/RechargeTime (25) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance Level 26: Crippling Axe Kick (A) Hecatomb - Chance of Damage(Negative) (27) Hecatomb - Damage/Endurance (27) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (40) Hecatomb - Damage/Recharge/Accuracy (40) Hecatomb - Recharge/Accuracy Level 28: Energize (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal (43) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Heal/RechargeTime Level 30: Dragon's Tail (A) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Eagles Claw (A) Gladiator's Strike - Chance for Smashing Damage (45) Gladiator's Strike - Accuracy/Damage/End/Rech (46) Gladiator's Strike - Accuracy/Damage (46) Gladiator's Strike - Damage/Recharge (46) Gladiator's Strike - Damage/Endurance/Recharge (48) Gladiator's Strike - Accuracy/Endurance/Recharge Level 35: Power Sink (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (48) Performance Shifter - EndMod/Recharge (50) Performance Shifter - EndMod/Accuracy/Recharge Level 38: Superior Conditioning (A) Performance Shifter - EndMod Level 41: Physical Perfection (A) Miracle - +Recovery Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Kismet - Accuracy +6% (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 47: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Focused Accuracy (A) Endurance Reduction IO Level 1: Fury Level 1: Brawl
  6. not saying it does not work i created this MA/Rad farmer and tried it out it really is a lot of work and a struggle to farm with and keep alive. some of that my be just me not running it properly but i decided to go a different rout. i use a Rad/Fire/Mu fire farmer and did a second build to S&L farmer it works very well just maybe not as fast as some people would like. here is the build maybe people can tweak it to serve there needs. Brute - Radiation Melee - Firey Aura - S-L Farmer.mxd
  7. here is something to look at if you want have not run Will Power in years so i am not by any means saying this is a great build but this is how i would go with it Brute - Dark Melee - Willpower.mxd
  8. i stand corrected i did not look at the run speed it does change
  9. cool concept not the way i would go but it is about what you want to play only thing you might want to look at is Lightening Reflexes you have to run speeds in it i would take 1 out if you look at your numbers you get the exact same bonus from it with 1 slot as you do 2 that gives you a slot to put somewhere else.
  10. i know on my Fire/Axe Tank i hit axe cyclone and it pulls everything to me and knocks them down set off burn then cleave and pendulum witch both know just about everything down then it is a rinse and repeat it really is fun to pull them in burn them and knock them on there butts. i tried it on a brute was good don't get me wrong but the tank version hits a lot more enemies.
  11. i have tried martial art a few times i just can not get in to it. ya i had a Titan Weapon toon when it first came out it was awesome. they ruined Titan Weapon in my mind i mean they have done a lot of great things here but they really killed Titan Weapon. i know i have decided on Radiation Armor for sure either tank or brute now to settle on what my offensive ability will be?
  12. You could do rad/ ??? And call it Radiant Defender
  13. I really like and enjoy running the S and L Farmer you have developed here. Thank you for sharing it with us. for those who like it as well i have done a second build on mine so that i can switch between farming and normal content here it is hope everyone likes it if there are any improvements just let me know i am not by any means the best at the builds. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! ooh look at me i'm mr tankypants: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Thunder Kick (A) Crushing Impact - Damage/Endurance/Recharge (34) Crushing Impact - Accuracy/Damage/Endurance (34) Crushing Impact - Accuracy/Damage (37) Crushing Impact - Damage/Endurance (37) Crushing Impact - Damage/Recharge Level 2: Proton Armor (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Steadfast Protection - Resistance/+Def 3% Level 4: Storm Kick (A) Touch of Death - Chance of Damage(Negative) (37) Touch of Death - Accuracy/Damage/Endurance (40) Touch of Death - Damage/Endurance/Recharge (42) Touch of Death - Accuracy/Damage (42) Touch of Death - Damage/Endurance (42) Touch of Death - Damage/Recharge Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Radiation Therapy (A) Theft of Essence - Chance for +Endurance (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (13) Touch of the Nictus - Accuracy/Endurance/Recharge (15) Touch of the Nictus - Accuracy/Healing/Absorb Level 10: Boxing (A) Empty Level 12: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Kismet - Accuracy +6% (17) Reactive Defenses - Scaling Resist Damage Level 16: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (19) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Heal Level 20: Warrior's Provocation (A) Perfect Zinger - Chance for Psi Damage (25) Perfect Zinger - Threat/Placate/Range (27) Perfect Zinger - Threat/Placate (27) Perfect Zinger - Threat/Placate/Recharge (33) Perfect Zinger - Threat/Placate/Recharge/Range (34) Perfect Zinger - Accuracy/Recharge Level 22: Dragon's Tail (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 24: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - +Max HP Level 26: Ground Zero (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (31) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Recharge (46) Superior Might of the Tanker - Damage/Endurance/Recharge Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Shield Wall - Defense (31) Shield Wall - Defense/Endurance Level 30: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Gamma Boost (A) Doctored Wounds - Heal (48) Doctored Wounds - Heal/Endurance (48) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 35: Crippling Axe Kick (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge Level 38: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (45) Hecatomb - Damage/Endurance (45) Hecatomb - Damage (45) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy Level 41: Meltdown (A) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Adjusted Targeting - To Hit Buff Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
  14. ok thanks i figured they would have things in place to prevent it but felt i had to ask it is most likely a good thing that it works this way.
  15. can macros them self be set as the auto power or are they not considered a power per say
  16. can a macro be created that would auto activate a power and upon completion of that power activate another power? example: auto active burn and on completion activate foot stomp
  17. Fire melee is on my list i already have a Fire/Axe tanker and a Shield / Axe tanker love them both the new axe is alot of fun. my only concern with fire is like that big crunching feel whin i hit stuff with powers like axe but what a different power than axe/mace/sword so not sure what to choose
  18. i want to thank everyone for the feed back i am not sure what my next brute will be i was leaning toward Martial Arts / Fire but i may do ???/Rad just have not figured it out yet. i tend to lean toward a more tank style brute and i like a lot of aoe attacks just not sure what will fit my play style yet.
  19. thank you for the advice.
  20. here is a build i messed with i am not sure if i will make this but the build looks solid to me. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Jab (A) Superior Brute's Fury - Recharge/Fury Bonus (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Accuracy/Damage (39) Superior Brute's Fury - Damage/Recharge (42) Superior Brute's Fury - Accuracy/Damage/Recharge (45) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 1: Fire Shield (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Haymaker (A) Hecatomb - Chance of Damage(Negative) (5) Hecatomb - Damage/Endurance (25) Hecatomb - Damage/Recharge (39) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage Level 4: Boxing (A) Crushing Impact - Accuracy/Damage/Recharge Level 6: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime Level 8: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 10: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - End/Resist (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Reactive Defenses - Scaling Resist Damage (13) Reactive Defenses - Defense/Endurance Level 14: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Endurance/RechargeTime Level 18: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 20: Consume (A) Synapse's Shock - EndMod/Increased Run Speed (21) Synapse's Shock - Damage/Accuracy/Endurance (21) Synapse's Shock - EndMod (23) Synapse's Shock - Damage/Rechage (25) Synapse's Shock - Damage/Recharge/Accuracy (37) Synapse's Shock - EndMod/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge Level 24: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Knockout Blow (A) Superior Blistering Cold - Recharge/Chance for Hold (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Endurance/Recharge Level 32: Foot Stomp (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Recharge/Accuracy (40) Armageddon - Damage/Recharge (43) Armageddon - Damage/Recharge/Accuracy (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Burn (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance Level 38: Superior Conditioning (A) Performance Shifter - EndMod Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - Endurance/Recharge Level 44: Fiery Embrace (A) Recharge Reduction IO Level 47: Physical Perfection (A) Performance Shifter - EndMod Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Fury Level 1: Brawl Brute - Super Strength - Fiery Aura.mxd
  21. i have been going back and forth trying to figure out what i want to make next. i narrowed it down to a brute and i know i want to do Fire Armor. i think i have it down to Martial Arts or Titan Weapon. i have attached both builds so you can see the potential of both and see what you guys think. Brute - Martial Arts - Fiery Aura.mxd Brute - Titan Weapon - Fiery Aura.mxd
  22. been messing around with this build think i have it as good as i can get it. would welcome any thought for improving it. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Martial Arts Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Storm Kick (A) Touch of Death - Chance of Damage(Negative) (5) Touch of Death - Damage/Endurance/Recharge (19) Touch of Death - Accuracy/Damage (39) Touch of Death - Damage/Endurance (42) Touch of Death - Damage/Recharge (45) Touch of Death - Accuracy/Damage/Endurance Level 1: Fire Shield (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Cobra Strike (A) Gladiator's Strike - Chance for Smashing Damage (5) Gladiator's Strike - Accuracy/Damage/End/Rech (25) Gladiator's Strike - Accuracy/Damage (39) Gladiator's Strike - Damage/Recharge (42) Gladiator's Strike - Damage/Endurance/Recharge (45) Gladiator's Strike - Accuracy/Endurance/Recharge Level 4: Boxing (A) Crushing Impact - Accuracy/Damage/Recharge Level 6: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime Level 8: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 10: Temperature Protection (A) Steadfast Protection - Knockback Protection (11) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Reactive Defenses - Scaling Resist Damage (13) Reactive Defenses - Defense/Endurance Level 14: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 18: Crippling Axe Kick (A) Superior Blistering Cold - Recharge/Chance for Hold (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (25) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Endurance (46) Superior Blistering Cold - Accuracy/Damage/Recharge Level 20: Consume (A) Mocking Beratement - Threat/Placate/Range (21) Mocking Beratement - Threat/Placate/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (37) Mocking Beratement - Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge Level 24: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Dragon's Tail (A) Superior Brute's Fury - Recharge/Fury Bonus (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (29) Superior Brute's Fury - Accuracy/Damage (40) Superior Brute's Fury - Damage/Recharge (43) Superior Brute's Fury - Accuracy/Damage/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (31) Kismet - Defense/Endurance (31) Kismet - Defense/Recharge Level 32: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Endurance (33) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (43) Hecatomb - Damage/Recharge/Accuracy (48) Hecatomb - Recharge/Accuracy Level 35: Burn (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (48) Superior Avalanche - Accuracy/Damage/Recharge Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Fiery Embrace (A) Recharge Reduction IO Level 47: Assault (A) Endurance Reduction IO Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint
  23. hakurr

    Newbie Help

    i think your best choices would be Willpower / Invulnerability these are very simple to run powers after these i would look at electric it as well is a simple to run power but does have click powers to restore your end and health as far as secondary power Dark Melee would complement willpower and Invulnerability very nicely due to the added heal attack and endurance refill and + to damage and to hit
  24. i don't run stone but i do run an Ice/Ice tanker i run with the ATO for added res in Icicles and i do often have a double stack of the proc.
  25. Travel powers to be free (not taking up a slot) but you get them at 14 and can only choose from 1 power set this would keep people from taking all of them
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