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Forager

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Everything posted by Forager

  1. But... how else are we supposed to argue with an idea that has zero negative impact on anyone or anything? That's not a need?
  2. Lol wut haha WE are definitely not. Have fun buddy.
  3. Lol... so it's not better, it's just better? Do you realize how wrong you have to be for logic to be on Rudra's side? The powers are better when they can target allies... they just are. They will affect more enemies and affect enemies more often. That's better. That's why you're asking for it. It's ok to just want powers to be better, though. You don't have to disguise it. The tradeoffs being suggested are also imaginary, so your ideas don't have to circumvent them.
  4. I sink zay vant to get rid of de backpack
  5. Lol do you ever think it's weird that you have to say stuff like this a lot...
  6. I haven't given this idea a lot of thought and didn't really read the OP... but I'm totally against this idea because it doesn't fit my limited and specific view of this game world's rules. No amount of sensible and obvious comparisons will make me rethink this position! Just kidding. Yeah it's whack that you can't get rid of it.
  7. I didn't know that either. Where did that idea come from?
  8. I think the glowies in mission 3 were all meant to be cosmetic, but they ALL activated at some point before I found the real one. I think it was one of the bosses, maybe. The final mission really had that "finale" feel, but the chained relays turned into kind of a slog to find, since I had to check places I already checked for them and it was a big map. Also, the relay objective always said "Sigma 6" even after I found that one. The final AV fight was great, especially in that room. He flew around and dragged me into the other spawns in the room.
  9. Amen to that. I knew that the "x number of times per minute" came with caveats that are not described in-game, but I had no clue about the "oh btw in some powers it just doesn't do anything" caveat. Heck, I even kinda get what a psuedo pet is and I had no clue I was wasting those slots.
  10. Nah. The only way to make low risk fights exciting would be to add some dope music. We don't have that... yet.
  11. I didn't know this. Damage procs just do nothing? What about Remote Bomb? This is tragic, if true, because I've had them in there awhile.
  12. The Idea Police forgot to post that they see no problems with it.
  13. I've always envisioned GC as an extremely volatile hazard zone. The skies, rooftops and main streets full of dangerous level 50 enemy groups fighting, while the poor and underprivileged are left to fend foe themselves in the neighborhoods and side streets which are around level 25. The Galaxy Tutorial kicks off with Statesman and Recluse smashing the building your little level 1 is. People are dying while those two idiots fight for the news cameras. I thought the zone could be commentary on that divide. Every war usually has at least one other war going on underneath. A lot it lines up with your ideas, but I've got Skulls inside the War Walls, not Clockwork. Low level players are forced to deal with them to travel to the zone, which is supposed to be restricted to Security Level 50. I have put some of this in AE arcs, but I have a little pipe dream called "City of Heroes 2: As Above, So Below" which splits the players by "street level" and "global threat level" rather than by alignment.
  14. Kinda like how everyone remembers Iron Man's sacrifice in Endgame, but only a few people think about how that Soul Stone got there.
  15. That's fine. I definitely am. I have stated that explicitly, multiple times. A player. The GM said they want players to trust the system. If they want players to trust the system for reporting harassment, players have to know what happens when they report harassment. This is a few times that you have returned to this talking point of people arguing, and assigned it to me. You care if they argue. You keep bringing it up. I don't care if they argue and neither should anyone else. It's fine. Offenders getting their feelings hurt because people know they got in trouble is a non-problem. Victims being uncertain about whether or not they are being protected is a problem.
  16. Yikes... I was surprised that some are arguing against accountability, but I didn't think anyone would make any arguments for overreach.
  17. You can prohibit spam, abuse or harassment... but you shouldn't ban someone from just discussing a thing that happened to them with willing listeners. That would be a huge reach, even for a private entity. One of the common objections are these hypothetical tough conversations that a GM might have to have. If there was a rule against discussing it, you are guaranteeing more GM work. Evidence that the rule was broken would be flying all over the place, but finding enough evidence to take action would take a ton of legwork. I just need someone saying "I heard you got banned" and a GM would have to track down the rest to actually stop it. The solution is for GMs to enforce the rules fairly and consistently, tell the victim what actions they took, then close the case. People can think what they want and say what they want. If someone involved breaks the rules again, or in retaliation... repeat the process.
  18. Or maybe they give it to Manticore and the costume is all baggy.
  19. Some people struggle with a single boss, some can solo AVs. Some people think if they need to use inspirations, it's too hard. I wouldn't worry about satisfying everyone, especially considering the number of people who will play your arc. But adding a few armor/hp powers to bosses sounds like the closest thing to what you're looking for. My personal feelings about it? Don't sweat the xp. It's broken and wrong. Make something that tells the story you want to tell. Make something you enjoy playing.
  20. What happens if you kill the mob that is attacking you?
  21. I went in solo with a pretty tough Blaster at +1/x2. I don't know if it was the power selections or what but the AV ran ALL OVER constantly, jumping on top of containers and even up into the ceiling rafters... so the repel + the robot summons turned that into a wild time. Whatever the phase or "only affecting self" power was made keeping up with the heal tough too. It was a challenging fight and I did need my Lore pets. We fought for quite awhile. I'm not sure how long the second AV went, but I never put him down. He was tearing apart the gun drone too fast and healing. If I ran, not enough damage. If I didn't run, melee death. I think could have got him with a full inspiration tray and a little more discipline, but I gave up. If the first guy was just Robotics/Force Field, that's a pretty cool combo for an AV fight. I don't know what the second guy had other than Rad Melee, but both AVs were very interesting fights.
  22. This reminds me of this PUG strike force I was on a couple months ago. There was a guy who was ranting about this. He couldn't find the TT and had a meltdown, spamming the chat about how stupid we all were and how none of us knew the $loc command. He kept posting his coordinates and was like "I bet none of you know how to do this!" Like 20 times. It went on for a crazy long time. He also sucked and died a lot. Anyway... I like "here" better. I'm not sure why.
  23. Oh, ok I get it. You're talking about as "3 options." In that case, yeah number 2 would totally be possible. It should be possible, because the GM should tell the victim what actions, if any, were taken. That's fine.
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