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Forager

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Everything posted by Forager

  1. Flakrabbit was drinking with the NPC's... again.
  2. Forager isn't a time traveler... he just dresses like one.
  3. I just came to defend rooms that pull the team apart. The council pool room is my favorite and is responsible for some dramatic battles. The cake room just suffers from a terrible aesthetic. More action set pieces! Less "numbers go up!"
  4. It's definitely a layup of an idea that I've seen floating around for awhile... but something's always bothered me about optic blasts... HOW DO THEY MISS?!?!
  5. Seeing this post is what motivated me to finish and post my recent attempt at a high level Skull redesign. Thanks! (I can't let Hellions surpass The Skulls!)
  6. Thoughts and ideas about a subject? Oh. Just because. It's fun sometimes to think about things that are fun and then discuss them.
  7. Oh, I got you. We're not talking about "renaming." OP's post is a question relates to what you feel a "character" is. When some people are talking about the "character" they don't mean the AT and powersets... they're talking about the person that the character represents. That's what OP means. What you're talking about is deciding that an AT and powerset combo isn't right for a character, and then taking that character and leveling them with a different AT/Powerset combo. It's the same character, same person... doing something different. It might be an alternate version, a special suit, a new set of abilities or ones he didn't use before. It's the same character with a different weapon, for example. Renaming and putting a new costume on a build (AT and Powersets) is deciding that this is a different or new person. Just... poof! It's a new person. When I tried it, it didn't really take, though. It felt like the old character in disguise as this new character. LIke Hawkeye as Ronin. Some people put a lot of thought into who a character is, and that headcanon follows them around while they're playing. Some people just view the "character" as the thing in the slot, it's name, costume, AT and powers. Changing the name would mean little to a person that thinks of them that way. To them it'd essentially be the same character, renamed.
  8. I showed up in RWZ at 2... did I get the wrong spot?
  9. L3m0nh3ad was an awesome original design for a Freak Boss! Those are hard to do with the costume creator options. The team is also kind of a brilliant group to make NPCs out of, because I instantly know who they are by their name and look. I think you might have a mislabeled nav text or something in the last mission. I had two "Look for shady files..." type objectives, but then one went away I think upon rescuing someone. It got pretty wild at the end so I'm not sure what it was that made one of them go away, but it wasn't a glowie.
  10. Who are you talking to?
  11. @ZamuelNow now I do have a couple of questions. In your first Dhahabu Kingdom arc you have NPC's whose title is "Artist" instead of Minion, Lieutenant, Boss etc... How'd you do that? It looks like it was the Tsoo artist maybe recolored? Also the crystals in the second one... are they allies instead of objects? What's up with those? Where are they? Or keep your secrets!
  12. The second arc was great. The Changua Jinamizi are a cool enemy group. Great look, unique feel and the Ravens in particular were badass. I did have a fair bit of trouble in the sand cave mission. I took out a few Circle Mages, realized they weren't the right guy and I ran to the end. Nobody was in there so I had to go back through and treat it like a kill all, only it took me two passes through the whole map to get everyone. I went back to the room and there was a glowy. I don't know if that glowy was always there, or if I triggered it, if I had to kill the Circle Mages... no idea. The final fight in there was neat because the Raven took off and flew around for the entire thing. The map really helped the atmosphere and fit the enemy group, but damn that map sucks. Once again, great custom enemy design. The fight with Ubuge was cool, Auri was a badass and her personal guards were a refreshing change of pace... pun unintentional.
  13. I love The Skulls, but MAN do they need an update. This is what I think they look like in 2025!
  14. If you joined The Skulls you'd definitely be an Edgelord Slicer. My goal is for these Skulls to escape AE. I believe that these are the real Skulls.
  15. Skull leadership is still mostly controlled by the old guard with a few exceptions. Death Heads, Death Dolls, Bone Daddies and now Bone Mommy still run things for the most part.
  16. There are also The Edgelords. They were born on the internet and take being a Skull very seriously. They favor edged weapons and spend significant time and money on their gear.
  17. I wanted the Skulls to have different factions like some of the other enemy groups, and created the Bloodsuckers. For them The Skulls are an aesthetic as much as they are a gang, and they use their membership as an excuse for a violent, drug fueled lifestyle. They're party kids and rich junkies that buck the traditions of the Skulls. They wear synthetic masks instead of real skulls and use a new designer drug called Sanguidine, which is made by cutting Superadine with The Blood of the Mu. They are one of the primary antagonists in the main storyline I'm writing.
  18. The core Skulls, the Gravediggers, are still present and make up the bulk of the gang. I updated the costumes, but kept them white and grey. I want them to have some personality but still give the idea that they are mooks, so I tried to be sparing with the details. Here is a sample of them.
  19. I need your help with this! This is a complete redesign of the best gang in the game! I have a long running series of AE arcs that has had extensive testing up to level 25, but I need these guys playtested from 25-40. I have created a short 3 mission arc designed to test them. The story is straightforward and there are no strange mechanics or hard to win fights until the last one. I've also included a bonus mission to fight some of the higher level Skulls I have designed including The Bone Mommy. I would love any and all feedback, even negative feedback. I really want to know how they play for you, in particular how the mezzes fall. There are a few enemy combinations that can get you, but I tried to spread it out enough that they wouldn't stack too much on you at once. I wanted the fights to feel frantic, but not frustrating. Here is the arc Find the Bleed, Arc ID: 68427
  20. I did this recently, and that's exactly how I felt. It felt like the original character in disguise. I couldn't shake it, and it made sense, so I gave in. Maybe it was my subconscious at work.
  21. Ooph. Rough start... OP is not only talking about remaking a character with new powers or a different build. Lots of people do that and talk about it all the time. He is talking about reskinning an existing build with a new costume and different name, making it a different character. It's a different thing.
  22. Nice try, Nemmy.
  23. What was the accusation?
  24. Hurl being an AoE would be cool... but what if it was a super narrow cone with a high target max? Just change the animation a little so the boulder clears a swath through the enemies. That would be badass.
  25. No way! Nothing you said is moot. They're your thoughts and ideas... and they are never pointless because of someone else's limited imagination.
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