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Everything posted by kwsapphire
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I realize this is a long shot, but would it be possible to enable an option, perhaps via Null the Gull, to turn off the on-screen VFX from Labyrinth of Fog? I'm referring to the fog effect that applies around the edges of your screen. I would be okay if this option would require ALL VFX to be disabled, including things like Mot, Weather, etc. I've been running Labyrinth of Fog content and the fog effect puts me in a really bad state. I can stand it for about a half hour, but past that I start getting VERY motion sick. By the time I get to an hour, it's so bad I can't even look at my screen; I have to stare at my keyboard and try not to pass out. after leading a Labyrinth league today, I had to take a migraine abortive and lie down for two hours. I still don't feel like I can safely log back into the game. It may be a couple more hours before I'm fully recovered. I'd really like to keep running and leading this content. Please let me disable this effect.
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I have further tinkered with the file and also gotten the shortcuts to work up through Blue now, but not Purple or White. I have to wonder if simply making the file longer (with more stuff in it) will allow the final two to work. I see no other pattern than "I keep adding more text, and more of the shortcuts work." Thank you for taking a look!
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Also sorry to necro an old thread but I'm making a new popmenu and can't get the keyboard shortcuts to work reliably. 1. I created a new "Raids" popmenu that includes a Labyrinth submenu, which then has a bunch of thumbtacks in it. The &Ampersand indicated keyboard shortcut works for some number of the submenu items (between one and four of them, depending on various factors), but not all seven. raids.mnu 2. I have an old popmenu "Extras" that has &Ampersand shortcuts in most of the submenus and they work fine. Ten options in a submenu and they all work. So I don't know what I'm doing wrong on the Raids one. popmenu.mnu I've looked for the "wrong quotation marks" in Notepad++ but not finding any. I don't think I've missed any brackets (there aren't many). Files: popmenu.mnu is my "Extras" popmenu, and I have no problem with any of the keyboard shortcuts in this menu. I'm calling this out because I've seen some sites that say "you can't use the &Amerpsand keyboard shortcuts in submenus" and that's just not the case. To my eyes, the layout of these two menus is the same - why are the keyboard shortcuts from the Raids menu only partially working? - When I first maid the Raids file, the thumbtacks were all in the same Menu (Labyrinth) as the rest of the Lab related stuff. Only the R (for RED) worked, no others. So I separated the thumbtack out into their own menu. Then Red, Orange, and Yellow worked, but not Green-White. I put the thumbtacks back in the same Labyrinth section as the rest, and now the keyboard shortcuts work for Red, Orange, Yellow, and Green, but still not Blue, Purple, or White. The menu itself works, if I manually click an option it places the thumbtack. But the keyboard shortcuts aren't working all the way down. I appreciate any insight yall can give! Edit: Despite this being a new popmenu, I have a very strong sense of Deja Vu, so apologies if I have in fact asked this question and been answered years ago. 😉 raids.mnu
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The directory for popmenus is: Homecoming\data\texts\English\Menus
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All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom. HOORAY! Thank you! Fixed an issue that would cause the randomizer doors to fire twice and move the player incorrectly. AH HAH! I kept wondering if I was supposed to hop through another area before landing. Interesting bug.
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I am absolutely willing to learn what it takes to help with this. My only "coding" experience is HTML (I know that's not actually "coding") and stealing CSS from other people. So if you can point me at something that explains what I need to learn, I'll be an enthusiastic student. I'm also an administrative assistant so have a lot of experience with helping others be successful. If there's something that it's easy for you to teach me to do, that helps you down the line, I'm happy to do that too. Whatever helps.
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Important note: This doesn't work if you already created the character on the website and it's sitting there empty. You click "submit" to upload the file, a progress bar fills up, then nothing. Once I deleted the blank character and tried again, it recreated the character and captured all the badges. So THANK YOU! May I also suggest posting the above instructions on the first post in this thread, and/or on the website? I had to click a lot of links to get to this particular set of instructions.
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HAH! Higher expenses this month means the window stays open long enough for me to actually donate this time, BWAHAHAHAHA.
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You did!
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Thanks everyone for the input! I was leaning towards Devices because I think I'd enjoy that secondary more, but Temporal does seem to have more of a synergy. Plus temporal aligns better with what I wanted to name the character, so I guess I'm going with that, and will have to think of another blaster to use Devices. 😉 Thanks again everyone!
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Hmm, okay that's good to know! I do like the idea of Storm/Devices, and both Cat5 and Time Bomb have the long build to payoff, so that seems to work.
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Cool, thanks for the input! Time does also have an advantage in not having too many powers that need clicking often, so it doesn't compete with Storm Blast for your attention. Devices is similar in that regard, but Plant looks more clicky.
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Hello friends! I'd like to roll up a Storm Blast blaster. Which of the following three secondaries would work best? Devices, Plant Manipulation, or Temporal Manipulation? I've played Storm Blast to level 50 twice on corruptors, and want to see what it's like on a blaster. I have a newly-50 Fire/Fire and a 31 Archery/Tactical Arrow Blaster, both of which I enjoy thoroughly. I also love Storm Blast regardless of how well it performs (or doesn't) against other blast sets. I love the barely-controlled chaos of Storm/Storm (my now and forever favorite combo), and my Storm/Nature is also cool. My main concern for a Storm Blaster is overall synergy. Something like "Don't pair Storm Blast with (X), because you spend so much time (behavior) that (consequence)." or "(Y) is a good secondary for Storm Blast because it lets you (do something fun) or (makes something easier)." Stuff along those lines. I appreciate any insight yall can share! ^_^
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Welcome Home! - An Open Letter from Homecoming
kwsapphire replied to Widower's topic in Announcements
I'll add my excitement to the pile, I shouted and called my husband in from the living room when I saw the Seer/Oracle costume. I'm so grateful to the team that made this happen. ❤️ I can't wait to read 70 pages of patch notes. I've read some very long patch notes for Baldur's Gate 3, so out of curiosity I pasted the 5 major updates' patch notes into a document as unformatted text. The updates are 32, 9 (barely), 44, 35, and 14 pages long, respectively. So I know to set aside a couple hours for this. 😄 I'm so happy to be back in City. Much thanks to the entire Homecoming team. -
Generally speaking, licensors do not require licensees to enforce other license agreements, breeches, and etc. with other entities. So, that would be a super strange clause if that were part of it. I think the only "danger" to other servers is that Homecoming may eat an even larger proportion of new players than it already does, having an official agreement with NCsoft.
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As I understand it: Leaked, not hacked. Someone gave the i25 server code to someone right after the servers shut down, and there have been secret copies of that server popping up ever since. Which NCsoft would demand be taken down every time they were discovered. There was no official relationship with NCsoft, but the Homecoming team was working to secure such a relationship since the launch of the HC servers, it appears. And now a relationship has been secured.
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Yes thank you, I was clear on that point. Also on this one. So, the cost goes up, though the model doesn't change. (While they aren't "fees" it's effectively the same thing.) Others have pointed out on Discord that this change.. 1. Allows Homecoming to pursue better hosting options now that we need not rely on server farms that don't ask too many questions, and 2. Lets the HC devs know what will and will not piss off NCsoft so they aren't walking on eggshells. And that's about all that really changes.
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I don't really understand what this means overall, other than increased cost to cover the licensing fee and possible increase of server traffic for being "official" now. But clearly the team worked hard on this and lots of people are happy, so I'll add my glitter to the rain of confetti. 🙂 Congratulations and well done team!
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The ground tiles are misaligned in Eden at [-790.8 -9.6 4085.5], so there is a gaping hole and you can fly under the map. Notice in this first image, you can see where two tiles meet and form a 90-degree angle. That's where the hole is. This is that same location, but looking at it from the other direction so you can see the hole. You can fly right through that hole and under the whole map.
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I, too, would like to see more back details allowed with the bolero. The cherub and bat wings, for example, don't clip with the bolero at all. Although I know it would require allowing or excluding entire categories, so they couldn't allow some wings without others unless they created a whole new back detail category, which is far more work than I think they'd want to invest in such a project. I'll take what I can get!! 😄
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I disagree though. It's *not* just a high collared cape, the bolero shoulder piece,/fur and sleeves. It's a coat, not a cape. Using the cape doesn't create the part of the bolero that covers the back and ribcage. So no, just adding sleeves that can be used in conjunction with the cape and bolero shoulder detail is insufficient, IMO. Not even worth the trouble. I will agree that stealing the top piece from the high collar cape and adding it as an option for the full bolero does get most of the way there. No scarf unfortunately, but an acceptable compromise. 🙂
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I guess I'm just so used to all the "acceptable" clipping (like how pretty much every long hair style clips through capes) that I don't even pay attention to clipping anymore. The whole outfit looks so cool I don't care at all that the scarf passes through the bolero at times. I also don't feel that "avoiding ugly costumes" is a reasonable excuse to disable this option. Ugly is a matter of taste, and the devs aren't in the habit of policing costumes based on how attractive or ugly people think they are. I also personally don't think using any of the Robes with the high collared Cape gets me even close to the look I'm going for, unfortunately.
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There was briefly a bug in the Retail days that allowed the use of the Bolero and a Back Detail at the same time. I'm not sure if this was disabled again because the devs were worried about "ugly clipping" or if there would have had negative effects on the server from said clipping. My ask is, please can we have this re-enabled as long as it doesn't cause problems for the server? We could make some really cool looking outfits that I'd LOVE to be able to use on Homecoming.
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Rolling up a new magic Storm/Storm corruptor, in the Powers Customization screen, Hailstones is playing a sound effect upon execution.