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kwsapphire

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Everything posted by kwsapphire

  1. Ohhh nice! I am always so pleased to discover there are slash commands for something. This will allow me to more easily change window colors - since the options window is SO PAINFUL about that!! Thanks so much!!
  2. I didn't at all feel disapaged. 🙂 Not sure there's any way to match costume part colors with skin colors even with the same palette, because each costume piece applies the colors differently. Like how you can have a black top that doesn't blend with some black gloves. So even if they let us apply skin color palette to costume pieces, that doesn't mean they'd automatically actually match the skin. I still absolutely support this request, if it can be done, it would be great to have!
  3. I feel your pain. go to Options - Windows - Window - Dim All Windows and ensure it's disabled. Click apply now. scroll back up to User Interface and drag Window Opacity to 100%. Dont click apply, just close the window. I wish window opacity was saved in ANY of the options/window/etc saves but its not. You will have to fiddle with this on every separate toon, I have found. 😛
  4. I just used both thermal shields with my bot/thermal and they worked fine. I have heard of people saying in chat over the last couple weeks that their powers stopped working briefly, though I wasn't really paying close attention. Something about clicking with mouse versus hitting the button, and it only lasts for a minute. Try shouting in /help if it happens again?
  5. FWIW, I find that at least one version of every skin color can be matched to something on the main color palette. That is, one of the reds, one of the greens, one of the blues, etc. can be matched. It's just that you can only pick that ONE shade of that color if you expect to be able to match the wings & tails to it. Of course I would definitely still LOVE for the body-parts in the costume creator to optionally be able to use the skin color palette. Would be AMAZING if that could be made to work! Note that I've not only matched the wings and tail here, but also the retro sci-fi glove on the right side. 🙂 It's not exact but it's pretty close!
  6. Here's my build for Sapphire Scrub Jay. It's by no means "optimal" but it's fairly cheap and I have a ton of fun with it. 🙂 This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Scrub Jay SETS: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Storm Summoning Power Pool: Teleportation Power Pool: Flight Power Pool: Leadership Ancillary Pool: Flame Mastery Villain Profile: ------------ Level 1: Aqua Bolt Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3) Level 1: Gale JvlVll-Acc/Dmg/End/Rech(A), JvlVll-Acc/End/Rech(3), JvlVll-Dam/End/Rech(5) Level 2: O2 Boost Mrc-Heal/EndRdx(A), Mrc-Heal(9), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal(11) Level 4: Hydro Blast Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Dmg/EndRdx/Rchg(15) Level 6: Teleport Target Tim&SpcMn-EndRdx(A), Tim&SpcMn-Rng(15) Level 8: Snow Storm EndRdx-I(A), EndRdx-I(17), Slow-I(17) Level 10: Fly BlsoftheZ-ResKB(A) Level 12: Steamy Mist LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), GldArm-ResDam(19), GldArm-End/Res(21), RedFrt-Def/EndRdx(21), TtnCtn-ResDam/EndRdx(23) Level 14: Whirlpool SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(23), SprScrBls-Acc/Dmg/Rchg(25), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27) Level 16: Water Burst TmpRdn-Dmg/Slow(A), TmpRdn-Acc/Dmg/Slow(29), JvlVll-Dam/End/Rech(29), JvlVll-Acc/Dmg/End/Rech(31) Level 18: Freezing Rain UndDfn-Rchg/EndRdx(A), UndDfn-Rchg(31), UndDfn-DefDeb/EndRdx(31) Level 20: Hover LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(33), ShlWal-Def(33) Level 22: Hurricane DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(36) Level 24: Dehydrate TchoftheN-Heal(A), TchoftheN-Acc/Heal(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36) Level 26: Water Jet Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(50), Thn-Dmg/EndRdx/Rchg(50) Level 28: Steam Spray AirBrs-Dmg/EndRdx(A), Dtn-Dmg/EndRdx(37), PstBls-Dmg/EndRdx(37) Level 30: Tidal Forces AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(39) Level 32: Geyser AbsAmz-Stun/Rchg(A), AbsAmz-EndRdx/Stun(39) Level 35: Tornado OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(42) Level 38: Lightning Storm SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(42), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(43), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43), SprMlcoft-Rchg/Dmg%(43) Level 41: Char Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(45) Level 44: Fire Shield GldArm-End/Res(A), GldArm-3defTpProc(45), StdPrt-ResDam/EndRdx(45), StdPrt-ResDam/Def+(46), ImpArm-ResDam/EndRdx(46), ImpArm-ResPsi(46) Level 47: Maneuvers LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), Ksm-Def/EndRdx(48), Ksm-ToHit+(48) Level 49: Thunder Clap AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(50) Level 1: Scourge Level 1: Brawl Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 1: Swift Flight-I(A) Level 1: Hurdle Jump-I(A) Level 1: Health RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(9) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;710;1420;HEX;| |78DA55945B53525114C737701001155101CD1B8A28DE407AA95E9A46D3192F34165| |68FCC510F7826E0D0019AFC1ABDF4544E3D358D59CD34DDDEAB2F61B7A7B4D27AB5| |998696FCD70E64067E67AFF55F6BAFB5D7D9246E5F6C4AA7E72E088B6726AB168BA| |919C334CB859261DA136A465FB309215A926B667935B8A06E0693B32B4907997AFE| |CB5257D47C465B8F5E574B9A999AA61CA5BE9A73BA9C4E4793F4944B25CBB99C91D| |7F319D1B66C18D9E88A96D50A8659524BBA9177574D73593DB351F2549F9734755D| |338B1B7AC15B5DCFE76FE9457D55CFEAA5CDC06C415F8B1EEF929ACBAA392D95A05| |D3573B3932A0BD1F7C6F10F3E158BB847882BC27A1FFC66A939ADE29C0DCEB3A072| |06DC2311EB2A36CB2C3D8E28A2711E745DB65445AEAB6096B6B349B18DB76BE2ED9| |AB6C0968760988ECF2E6BB3375BE16C01F729A143D6E6184044AB640C7493C2C922| |E1DC45E4778A74A3E28ADDED43616DADCC18BAEA88335DB0FBC7C03C35D02C839B8| |71438C360E73073043C15618E82390AF6C8EE3D8F90B1679BC9E7D9C7E7FC83CC5E| |D9A0F71D6AEFFBC07C0F3AA9C1762EC7D6CEBD043B988BC8145C007F92D9C762C5F| |71219065E315F33DF80A1B760816A0EC83202EDC814F231FDE04D1275C9C6BA78AC| |433CD6388F35CE633549DC2D33763F66F10EF3056890A857CEBE770BB50C3F008BE| |4EC97CEFE45765E020FA9C34139A1C15D1438FC111CF9C4FCCCFC028E7E057F5160| |580687B7D9F984B9038E3D653E633E07ED63424438D812394239137F400739C765E| |6717EBB264E33FDE4E955C464803984EB33390A7A69CC5139E628BFAA311E77EC48| |5483627FC103324FC9D3995AC2F6F104384F6F225DD7F56367A547A9DDEFE375A52| |296E067931341CB4AED8A0B4B5577E0AAD78530B4C313C6088CBFEA8C56711E0D2A| |D7507BC3021AFC7D427417DB36DC011B83FC77E4AF955BD9AB5FECD72F84BF76E92| |BFF00ADEDD80E| |-------------------------------------------------------------------|
  7. I may be misremembering, but I *think* the place I encounter this most often is with Nightstar and Siege on the tennis courts in BAF, and **sometimes** (very rarely) with escaping prisoners. But even with NS & Siege, it's only like.. one out of every five BAFs or something like that. Not super common, just enough that I growl "AGAIN! GRAAH!" when it happens. I swear I'm writing it down next time! ;D Thanks for letting me know that zooming in doesn't resolve it, I'll just click on the power itself and place it manually.
  8. Thank you, I will try zooming my camera in next time I get the "out of range" message. I tried to remember the specific instances I get this error most often, but of course I can't. 😛
  9. My first time playing red-side. I cleared my whole mission and couldn't find the objective. I spent a good 15 minutes running back and forth from the mission entrance to the back room. It finally dawned on me that those big round things in the back room.. those were elevators. 😄
  10. I'd have to move the entrance room and have it connect to the main room somewhere else, which would stink since I just rearranged the whole base to accommodate the south-facing entrance. I didn't know you can't control what way you face when you enter. I didn't know I'd also have to accommodate keeping that specific corner of the entrance room clear. 😕
  11. This doesn't work for me - has anyone found another way?
  12. I've discovered that if I'm already in the entrance room when I finish base editing, it leaves me where I am, and doesn't TP me to the corner under the stairs. So I guess the solution is to always go to the entrance room when I am done editing, before /editbase 0. 🙂
  13. Whenever I finish editing my base, I am teleported back to the entrance room of my base. Unfortunately I'm dropped into the northeast corner of the room, which is also occupied by very large roman stairs. So when I'm ported to that room, I get ported to under the stairs, and have to use /stuck to get out from under them. Note: the entrance portal is not in this room, it's in another room. No issues when I enter base, just when I finish editing. I understand that I will always be TPed back to the entrance when done, that's okay. But can I change WHERE in that room I spawn, so I don't get stuck in the geometry every time?
  14. I guess another possible solution would be "don't teleport immobile pseudo pets with the player" so all the non-NPC pseudo pets would stay in the building. That probably breaks a million other things tho. 😄
  15. Well poop. That likely puts the kibosh on my request then. Though given the implementation of "negative knockback" there's a glimmer of hope that a huge labor of love could make it happen. 😄 Thank you for sharing your insight! ^_^
  16. Petcomall dismiss should only work for pseudo pets summoned by that specific player. Are you saying that the graphical effects, ambush lures, and sound effects are summoned by the player? If so, I can see how that would prevent this from ever being viable. I WOULD, however, expect a Grav/TA typing Petcomall dismiss to dismiss their Glue/Disruption/PGA/etc. pets. That's what I'm talking about. A Storm Summoning or Trick Arrow player who gets yoinked out of the TPN buildings is suddenly a very real threat to the civilians. I'd love to be able to dismiss literally everything. That's exactly what I'm asking for. 🙂
  17. Can /petcomall dismiss please also affect pseudo pets like Lightning Storm? I assume it would work that way if it could, and it doesn't because it can't ... but I wanted to ask. Thank you either way. 🙂
  18. Do we have a rough ETA on when Sentinels may get Seismic Blast and Shield Defense? I know the AT needs to be reworked... ... Will sentinels get these sets when they're reworked? ... Is this likely to happen in 2022? I have a character concept that works best as Seismic Blast & Shield Defense. Trying to decide if I should wait until I can go that route, or roll up a less-than-ideal combo for the concept. Not like I don't have enough toons to keep me busy if I have to wait, but yall know how altitis is. 🙂
  19. It appears to be intermittent. We captured screen shots from both accounts showing missed Empys.
  20. On another account, a toon dinged vet level 78 and got 5 Empyreans. And of course when he went to take a screen shot - now he received the Empys! He just dinged vet level 81 and got 5 empys. But he didn't get any for at least vet levels 78-80. (He started paying attention at level 77, when he had 0 merits.)
  21. Did this patch change how many Empyrean merits veterans are supposed to get? My husband forgot to take screen shots unfortunately, but hasn't gotten any Empyreans on his last 3 dings (vet levels 77, 78, and 79).
  22. Sorry for the Necro, just wanted to say THANK YOU! Could not figure out in the long list of Demon Summoning sounds which was the annoying one. The fact that you've made a couple other powers less obnoxious too is great. The only other sound I'm personally modifying is the Dog Howl, which I've replaced with silence. 🙂
  23. It worked! Hooray! Thank you so very much! 😄
  24. Hmm. I wonder if it's just something in my keybind file, then. I will dig through it. Thanks so much!!
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