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Dacy

Retired Community Rep
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Everything posted by Dacy

  1. HOWEVER.... I don’t often go over Code of Conduct, because I read it when I signed up, and I have never had anything in a code of conduct that applies to me, but that just changed. @VileTerror alerted me to the new policy on publicly uploaded videos: anything put up after tomorrow is a violation, which could get me banned. This relates to HC trying to get legit with NCSoft, who may get twitchy about the airing of content they still consider to be theirs (although I would love to argue that, in the case of the current base editor, only the setting is original. The new commands and items make the editor a whole new animal...hence, the need for the vids). Any videos up already will be left alone, but anything out after tomorrow is subject to removal and code violation. So, new videos are on indefinite hold. -Dacy
  2. Well, that’s not precisely the situation, but thank you! No, it’s been a while since I was able to put one out, and it may be another while before I can do more, since I am quite busy. But, since I think I’ve covered the basics, there are also fewer videos that need to be made. So I was/am just explaining the slowdown. The videos I look forward to making will probably be more time consuming to do, as well; more complex with more set up than most I’ve done. I have a request for urban areas, for example, and I was thinking of doing base tours of a selection of bases I think are good examples of things or inspirational , but that will definitely take time to research. So it’s just a case of things not getting done as fast as they were, at first. -Dacy
  3. Finally, new stuffs. I've been so busy with base editing and family stuff, I just haven't had the time to set up and do a video, but I finally got a couple together. My computer is refusing to run the software I used to do them on, so it doesn't help that, to get a video done, I have to move to an unfamiliar computer, but oh well, first world problems, heh. Anyway. I've been seeing a lot of questions as to water plates, as in, can you get a full horizon of water (no, but you can get it to extend past the base plot). How do you prevent people from falling through some of the water plates, and how do you make rivers and lakes. So I did a video covering that, and then a video I've been meaning to get to for a while, covering some techniques I use to simplify and organize complex builds, including a sample build (usually I show the pieces and talk about what to do, this time I also show you what I'm doing). So, here they are, hopefully I can get more out in a month or so. (Quite busy with a build!) Working with Water Building Complex Items Hope those that need these find them useful! 🙂 -Dacy
  4. You’re right... that hasn’t been happening. -Dacy
  5. So, as usual, today I got transported across the base (distance covered seems to relate to my orientation at time of teleport: if I am looking nearly straight down, I only go to the base floor just below me, but it I am facing higher up, I am likely to land much farther away. Typically it switches the object I am interacting with to something in my line of sight, instead, as well. -Dacy
  6. A place to vent, while highlighting base editing problems. Tell us what the editor did to you today that made editing more difficult!
  7. Perhaps they stopped worrying if it worked or not, since it is obsolete. You can access your vault anytime from salvage, upper left corner. I have not put a vault in a base for a very long time, so other than that, I don’t know. -Dacy
  8. Likely the bases you toured were built entirely above or below the base. 😊 -Dacy
  9. Odd, indeed. Every time I’ve tried to undo, empty or full, it’s told me “nothing to undo”. So I stopped trying. I will try again and see if they fixed it! I think they are trying to fix what they can. It seems, for instance, they must not have thought that /editbase 12 was a good idea, because now that, /editbase 3, and any other combos I’ve tried above 2 no longer work to give you “editor view” in a base. Any base. Which is sad; it was cool to be able to see how something was put together. Now, if only they’d figure out how to fix that annoying teleport to the base floor you’re pointing to... -Dacy
  10. Nice! I like the steps, too; what is that, the underside of inactive arcane inspiration bins? -Dacy
  11. That's really interesting! Also, if clearing the map is the same amount of work as clearing a base, I understand why they did it that way.... -Dacy
  12. Neat! I bet that's even more cool in person. 🙂 -Dacy
  13. This might be a bit better shot of the front:
  14. Thought I'd post a few things of what I'm currently working on, a base for the Invincible Ones (ONES-5030, Excelsior). Spaceship. So far completed front of ship, bridge with adjoining function rooms of teleporter, med bay, workshop/supply, and a science lab which will house the inspirations, once I move the front function room materials to the base. So, to enter, you'll see a non-spectacular base functions room, go to the teleporter labeled "Magical/Other" and choose "Aleph" (Or Beth, takes you to the nightclub on top, with access to the outside of ship atm). Front of ship (Alien, wanted it to look it) (Not sure why it looks a bit out of focus, I had it on visscale 10, but it's definitely better in person). This ship is built around the existing base rooms, so the bridge and bar, and eventually the arboretum and shuttle bay, are above the base, and the rest of the base is within the walls, so you must use the lifts to go between levels. Hard to decide which angle to use for bridge shot, lots to see, but here is one: Teleporters, reflecting a Star Trek influence: Medbay: Storage/workshop: Night Club, outside: (take turbo lift to Beth; Keph goes to conference/inside base bounds) And inside: And that's my file size limit, lol. 🙂 I didn't get to the Captain's quarters, the Ready room, the conference room, or engineering... Guess you'd have to come inside to see those things. 🙂 -Dacy
  15. Yeah, hmm...I know I said this somewhere, thought it was here! Lol. Thanks, Enabling. I've found a couple of items that seem to be bugged, and if you get anywhere near the edge of a room, they give the error. These are things that I’ve worked with before, and used at the extreme limit of “still in the room”, most notably and consistently, the AE coils. There are a few others I’ve seen give me the error when they should not be doing so, but I didn’t write them down, and they aren’t pieces I’ve used as much currently. So just so people know, this is a sometimes bug, if you are getting “can’t fit” and you think you should be able to place that piece, try a different piece there and see if it’s that place or that piece (assuming you’ve got your settings set so you should be able to place it). -Dacy
  16. @Carandiru, no ceiling and many more things are possible now. You might want to check out some of the bases on the base "phone book", a pinned topic, or my videos on how to do this and more, also a pinned topic. 🙂 -Dacy
  17. Ah, I was going to report the Katana invisibility bug, but I see it's here. One note to that: it IS visible during animation, just not when it's just being held after the animation is finished. -Dacy
  18. Yay! Yeah, that happened to me while working on a video, I had this placement in the wall glitch, then when I came back to record how I approached it, poof, was gone. Glad it resolved! -Dacy
  19. Then it’s just a wonky segment of wall. Sometimes you can get around that with the extended floor trick, sometimes it will reset itself after you’ve logged out at some point, sometimes you just have to adjust and work around it, either by moving all the items so that one fits, or by adjusting how far into the wall you place it. Sometimes you can get around some of the wonkiness by changing your view to from behind the wall, a technique I demonstrated in my video on dealing with editor quirks. I’m also quite willing to see if I can get it placed for you. -Dacy
  20. I’ve never experienced a problem with the storage not wanting to overlap, but I have experienced glitchy sections of wall. Try adding a floor surface that extends out past the wall (just to place your item, then you can remove) and see if that helps. Oh, and, this wouldn’t by chance be at a door junction? The editor does not like putting things in walls too close to a junction. I hope you get it to do what you want! -Dacy
  21. Ah! Been so long since I cruised by! The holidays were, um, well..."busy" isn't an adequate word. Suffice it to say, I have not had a lot of time to peruse, much less answer, on the forums. I'm looking forward to the next installment of whatever size, QB. 🙂 You, too, iynx! -Dacy
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