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Everything posted by Dacy
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Approaching completion on the base I'm working on on Excelsior, ONES-5030, if you want to drop by and look around. The base includes the inside and outside of a space ship. Space ship contains bridge (with access to ready room), teleporter station, med bay, workshop/quartermaster supply, science station, and that's all in the first small area you start in (I believe in making services available for quick access, the rest of the base is there for RP and window dressing). The rest of the ship has: Nightclub, arboretum/hydroponics (still under construction), shuttle bay (still under construction). Bottom deck: engineering, captain's quarters, VIP quarters, and still to come, two officer quarters; artillery range, practice room (almost done), gym, theater, and crew quarters line the halls. Mid deck: conference room, cafeteria, crew quarters. Top deck (within base bounds): lounge/rec room, holodeck, crew quarters. Most of the outside of the ship is done, with some detail work still to come on the top back of the ship. Here are a few shots, in addition to the ones I put up earlier. Theater Gym cafeteria Rec room/lounge Feel free to stop by and say hi! -Dacy
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The MacGyver Manual, or "You used X to make Y?!?"
Dacy replied to Raevyn_Darke's topic in Base Construction
Feel free to stroll by, things look better in person. ONES-5030. Here are a couple shots of the captain's quarters. Living area with "star window". I also made a desk and a dining table I felt were more "high tech" (table not pictured). Lots here, ask if I don't cover it. Star window made with space behind glass, bounded by black colored medium banners, facing away. Stars are the very tips (inserted to different depths to give different star sizes) of Arcane Defense power crystals. Rug is a square awning from landscapes. Desk is two inverted armature bases from tech, with a glass wall in between for a work surface. Glimpse of bedroom/bathroom Bed is bed, covered with alphabet letter "i"s, tinted blue, for spread. White are "modern art frames" in wall details. Drawers are tech bookcases, bed ends are praetorian tech junctions, tech, and the lit bar above the drawers is a praetorian server connector. Arches are vault openings from structures. -Dacy -
The MacGyver Manual, or "You used X to make Y?!?"
Dacy replied to Raevyn_Darke's topic in Base Construction
Some things I've been working on in a space ship base on Excelsior: Gym equipment: Salmon Run and Rock Wall Rock holds are rubber ducks, seen from the side, tilted up, to give a "handhold". Salmon run is two sets of two sign post 2 (cityscape) with the rungs being the top of Harbor Mooring (landscape). Bar is several baton 1 put together, doubled up to get rid of narrowed aspects. Exercise machines: Quad machine, front row. behind that, lat bar, then arm band pull, two positions, then upper body workout machine. All of these obviously, use the Praetorian Crane Hook 1, in tech, as their base. Tech chair, with mech men hips under them, doubled chemical bottle from medical and science, colored black, with a bunsen burner 2 to cover bottom gap. Batons for hand holds. Lat bar, used backs of picture 8 in wall details for seat. Two surgical light arm 3s. One punching bag mount, plus the weight lifting bar, from gym. For arm pull band machine, no seat needed. Bow for mechanism up top, empty toilet paper dispensers for hand grips. Closeup on the upper body machine Angled praetorian drone hooks for arm machinery, rest is in wall. Part of bench press 1 for seat, top of seat is 1 foot stall panel. Baton 2 for hand hold bars. Recumbent bikes Praetoria Head Support Base, from tech, is wheelhouse for pedal. Pedal is shower control, bath and kitchen, with an empty toilet roll dispenser for pedal. Surgical Light Arm 3 for hand holds, tech chair for seat, punching bag mount for bottom hardware. 2.5 pound weight to darken inside of pedal mechanism, to give depth. AE tablet for controls. Ellipse machines Angled treadmills. Police shields, inside, as front of machine next to wall. Scanner head, tech, on either side to hide space from floor. 1 ft. stall panels in white for ellipse pedals. Punching bag bar under for pedal mechanisms. -Dacy -
That is awesome! You really got the feel of underwater! Did you face the water tiles surface side up to your windows? -Dacy
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I love the whimsy here, the creative use of items to create robots. I can't wait to see what you do with the new tools! -Dacy
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It's easy to get rid of all the trim on both the floors and the ceiling. Go to "Pick Style", look at the various categories, there is one for floor trim, and one for ceiling trim. Choose the tab of the trim you want to get rid of, and you will see the options include an option for "none". -Dacy
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I've used the Roman Awnings for the roof of a temple, it's very good if you're going Greek, Roman, or Spanish. However, they aren't perfectly made to blend together without some gaps, so it's good to put something like the dock underneath it. For the cornices under the peak, I used the backs of bathroom shower floors (angled slightly if they had to overlap). I don't have a pic of the temple roof, but here's a pic of the piece I used. (for whatever reason, I can't get my computer to print the editor bits on my screen). But the chalet roof is really very good for an angled roof, since it has the angles built into it, and straight sides that line up well. -Dacy
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Awesome use of color! Very cool, both of you. 🙂 -Dacy
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Why can't I leave my base's entrance portal?
Dacy replied to MrSnottyPants's topic in Base Construction
The portal seems to even stick when it's not interfered with, sometimes. It's a bug. Shifting the portal usually works. Raising it above the floor works the best, so it's not touching anything. -Dacy -
Interesting! Using Discord, or just typing? If Discord was used, the person could demonstrate and talk at the same time. My Discord is currently being obnoxious if I try and use it while doing the game, tho; I can't hear much of anything, tho others can hear me fine. Hoping to do something with that this weekend, if a clean install will help it. I hope so, it's such a pain. But, I don't see any reason why someone else couldn't run a class. 🙂 -Dacy
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Well said, and I agree. I've asked Jimmy specifically if the language in the ruling specifically included me or applied to simply anything in the game, and did not get an answer, but I only really asked because many people have asked that I check. I'm okay with not adding to what I've done so far for the time being, and am very happy they allowed us to leave up the things we'd already done. I think the question has been asked enough times by enough people; if they were going to respond with anything, they would have. I think the silence has to mean that no alternative definition of the directive is forthcoming. But I'll point out once again, I think that the guide is fairly complete in helping people with the basics, and I'm here and happy to answer questions, as are many fantastic base editors who all seem happy to answer questions and talk about how they did something. -Dacy
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And another bug is showing itself. You know that annoying thing where you go to grab one thing ,and instead, it grabs another? I am able to counter that one by slowing down, taking a moment before I try to manipulate whatever it was I grabbed. I have no idea how to counter this one, other than the much cherished ctrl/z. Lately, I'll grab an object and start to turn it. All indications are that I have the object. The object window says I have it. The item box is lit. It's moving the way I want it to move. Then I let it go, and poof! Surprise! I just moved the object next to or under it, and the object everything told me I was moving, is sitting where it was in silent mockery. At least I know the editor is too dumb and poorly programmed to be an AI bent on driving us crazy. Right? ....Right..? -Dacy
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Bugged? Not that I’m aware. Did you get the message in your chat window that you’d “bought” the light? I’ve noticed lately that there are times, usually if I’ve been in the editor for a while, where I think I placed it, but for some reason it didn’t register. Then there’s always the ol’ “whoops, didn’t select surface “ bit where your piece is now somewhere on a floor. Ah, editing! Remind me why I do this again? Oh! Right! ...fun.... 🤪 -Dacy
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Okay, this says I can record for my own personal use, which I figured was fine, but not the issue. I asked for, but did not receive, clarification on whether or not my videos fell into the category of "game play", which meant they couldn't be uploaded, or if they did not, then perhaps they could still be uploaded. Nor did it answer whether or not there was any way in which a video could be posted to the forums and be in compliance with the new rule. -Dacy
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Yeah, sometimes it does the weirder things when you've been doing it for a while; I think there must still be a memory leak that makes things harder as time passes without a reset. And irregular, unpredictable bugs that can't be reproduced at will are the hardest things to try to correct!! -Dacy
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I have not. I will do so, but I do not expect that I will be an exception. I have read many posts on the new rules, some quite testy, and if the hometeam was to start making an exception, there will be a mob run at the crack they see, and anyone who's had to make an unpopular rule in a group situation and then enforce it knows exactly what I mean. I think it would cause them more trouble to let me continue to post. But I will ask, because perhaps what I do is NOT considered "gameplay". -Dacy
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Right, should have mentioned that. The reason sometimes I will try tab is if it’s not a new item, and I have a few thousand items in the room...well, let’s just say I REALLY wish “current room” had a search feature. I mean, have you ever seen it mix up the pictures, which means you can’t even use that to help? Bleah. - Dacy
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Oy, yeah, the difficulty of selecting an object tangled up with other objects. Sometimes "tab" works. Mostly it doesn't, tho. -Dacy
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Hmm, today the editor suddenly stopped letting me select items. I'd click and click, and nothing would light up. I switched categories and back, alt/tabbed out and back, and finally rebooted the game. That did fix it, but it was strange, because I'd never had a bug like that before. Anyone else? -Dacy
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Right. I don't want to cause trouble for the negotiations, even indirectly, and I certainly don't want to be banned. -Dacy
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Okay, there are only two other options besides public, and I knew this, but not all of what that entailed. I can make it unlisted and embed it in a playlist that's here. Trouble is, I don't see any way of making that link undiscoverable, and if anyone had the link, they could share it with someone else, effectively, someone could make it public. If I make it private, it's viewable by invitation only, and there is a 50 share limit. Plus, to see it, users must have a YouTube account, for that one. So I guess it would depend. If the team wanted to take my word that the only place I'd share it was here, and any other places it popped up would be due to someone else, mayyyybeee, but why risk it (from the team's pov). There is no way I know of to control whether or not someone else would copy the link and post it somewhere. No idea WHY someone would, but I can't say it would never happen. Plus, I know I'm trustworthy, but that's hard to prove to someone unless they are willing to take the risk, and again, I don't see a convincing reason why they would want to do that. And, I'm just wondering out loud here, because as I've said, I think the video guide is complete at the basic level, and anything I'd add would only be more advanced stuff, which is harder to present, and base tours for inspiration, which folks can actually do on their own, *gasp*. 🙂 So I'm happy enough to leave it be for now, but I was just curious if there -was- a way, because it's nicer to do a tour by vid than by pic. -Dacy
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Hey, just a thought, does anyone know if it's possible to have a video that will only play here on the forums? That'd be okay with the devs, I imagine...but of course, I'd have to ask. If it's even possible. Anyone know? -Dacy
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I thought so at first, too, @WanderingAries, but this is the policy: Video PolicyWhilst Homecoming is still undergoing efforts to become a legitimate operation, live broadcasts or uploads of gameplay footage are not permitted. Obviously, there aren’t any exceptions if you’re not making money or streaming. It remains to be seen if editing is “gameplay”, but basically, the intent of the rule is that videos featuring anything in the game, not be posted. NCSOFT has a history of being unreasonable. I don’t want to give them anything they can use against negotiation. I am, though, very happy they are leaving the videos that are already up, alone! -Dacy
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Looks a lot like Mordor....Well done! -Dacy