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Chrome

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Everything posted by Chrome

  1. i have noticed a horrible trend of people literally just saying no to things without even explaining there reasoning, i have stopped offering suggestions because of it. but i still offer support to others that still have faith. I personally think you have a point, removing them from the rotation would be easiest solution, adding one or two maps copy pasted from red side (specifically the larger snake maps) to take their place. this wouldnt be a huge burden on developer resources, no new maps need to be created. Great idea! @JayboH
  2. or, kill the sapper before that happens..this is a non issue
  3. honestly the alternative to this is to fix domination to be more like fury, something that gets better as the bar fills without the need for a clicky to activate it! and also change the clicky mez protects to toggles like they are in newers sets. no bot problem, no power creep, just lateral changes that make things better for all
  4. i guess i hope that TW doesnt become the next super strength or EM because ...apparently i am the only one hre that believes that the devs can do what i suggssted...i was brought up on if it is worth doing it is worth doing right ...apparently the majority say if it is easier do it and damn the consequences ... this is another thing i have a problem with , people who dont care to read before responding, i literally addressed this power creep within the sentence you quoted, and it is exactly why i said what i said...adding higher difficulty settings and more incarnate content would bring back the difficulty you want. This is why nerfing TW doesnt change anything... but the majority does not want to change what really needs changing as it would take TOO much work or not enough return on investment...also since no cash is changing hands that investment is purely time... i have been beaten by the majority, and i am wondering why suggesstion forums even exist if its too difficult to do any of them
  5. i guess i am in the minority then. i see no reason not to assume that this will continue for a long time as the code is "in the wind" as they say. that being said, maybe you are right and i should forget about posting ideas and get back to playing this might be the last day after all...
  6. why wouldnt we want to talk about long term life of the game...
  7. fair enough but maybe what i have to say would change some minds or maybe i am just talking without anybody listening...either way my thoughts are out there and as you said it is not my place to claim wether or not the devs are going to do anything at all
  8. Also im going to mention the last few sets that were "OP" and were nerfed, then you can telll me if those were good changes or overnerfs that went way to far: Super Strength Kinetic Melee Energy Melee Now as another thought Buffs that the homecoming team has done to improve things: MM pet AI Tanker Changes Behind the scene DB changes so with this in mind, and i am certain i am missing something and you will definitely point them out, i want you to think about what they have done so far and how quickly it has been done
  9. look i am not a coder and i am really sick of people stating developer time as a reason not to do things... you are implying that this needs to happen right now and if it doesnt happen the ship sinks...i am talking about three ideas that will not only help the long term life of the game but also prevent people getting upset...and finally revisiting old sets that should have been buffed before titan weapons was a thing. you are ignoring that people are and have been complaining about things being too easy and lacking challenge. You are forgetting that while yes my ideas will take exponentially longer to do, over all the homecoming developers are who decides what is worth there time and energy, and i am willing to bet you have no diea what they want or can do. i am advocating for long term life of the game, long lasting changes that will not interfere with how anybody else plays the game, and brings lower performing power sets up to current standards. no it is not the nerf TW idea that would make people feel good right now, its the long term happiness and health of the game, that would make people feel good for the long term without alienating anyone.
  10. my problem is this and it is the reason i will always advocate for buffs instead of nerfs...is balance doesnt matter in PVE...are bosses dying...GMs...AVs?...they are and they are dying without people being forced to play TW or BIO or fire blast or bots/time or yadda yadda yadda. there is always going to be an outlier that makes people feel sad enough to complain, and then if the devs nerf this then the people who have been playing it will get pissed... with my sugesstion the reason for the sadness goes away. the actual problem is that later in development, the sets were made had more thought and ingenuity put into them, making them 1) more fun 2) more interactive 3) more suited to modern players. you guys want to balance the game to dark melee and Ice Control instead of bringing Dark Melee and Ice Control up to TW and Plant Control. this doesnt make sense to me. Stop Nerfing Start Buffing. Im trying to remove the reason for being sad and you guys are talking about giving people tissues
  11. i have thought of this and understand that for some reason this is a limiting factor for a lot of people...i am not saying this needs to be done RIGHT NOW THIS SECOND...i am saying why not start the process, begin with adding the +5 setting and then over time bump up sets to TW levels and then start adding new content, could take years but as long as this nerf crap stops id be happy.
  12. so this i completely disagree with, one of the reasons i play this game is because of what IO set bonuses can do to my characters. powers like victory rush and Assault for that matter are powers that i consider not worth taking as there normal effects dont offer me much and they cant slot for set bonuses. I also want to bring up Super Strength at this moment ... people claimed it was OP because you could stack recharge and double stack rage...at the time the developers nerfed it into oblivion and now it is "balanced" with the idea that you are going to double stack Rage. so if we continue on this path TW will become the next Super Strength. My sugesstion is this: Leave nerfs for the toy section in Walmart, buff the sets that are underperforming to TW levels and institute a +5 difficulty level via notoriety, and begin work on introducing new story content for incarnates and beyond.
  13. how can i use this for empyrean merits...i saw earlier in the thread a possible way but i tried it and it did not work for me ...
  14. i 6 slot with the numinas proc and 5 panaceas including the panacea proc...gets two mandatory procs and 7.5% recharge, with a multitude of testing you do not need to slot any end mod into it to achieve high numbers of recovery. as far as accuracy i usually get my accuracy from tactics and kismet unique for twilight, i use touch of the nictus acc/heal/absorb and 5 slots panacea (no proc because it is unique) for another 7.5% recharge
  15. exactly this , and as i said you shouldn't be using parasitic aura by itself you should always be clicking dna siphon and ablative to maintain the absorb buffer and the +regen flowing. to be clear BIO isnt immortal, at times things happen that cause a cascade of failures, but for most things it is damn strong
  16. I have seen alot of posts suggesting Bio T9 is useless and i disagree 100% i just believe that people are not using it to there advantage and are waiting to use it as some kind of emergency cool down...i do not believe it should be used this way, when stacked with dna siphon and ablative carapace you have capped regen and capped recovery and even def in 30% range and ressit in the 40% range will allow you to survive long enough for ablative and dna siphon to recharge. the outlier being mobs that tank your recharge, these are what bio is truly weak against. TLDR: bio is not a reactive set it is a proactive set, hitting all three bio clickies on cd makes for the best survivability in my honest opinion, and this is what i think a lot of people are missing with bio armor.
  17. i personally do not use it as a panic button perse, i use it on CD which on my build is super close to perma...maybe 15 seconds shy, which not only fixes any issue of dying it also fixes any issue of endurance.
  18. i would love it if they also added a reverse wormhole/savage leap type power would be so sexy for a t9
  19. maybe i am missing something but i can definitely +5 my recharge IOs in hasten, no i cannot catalyze them but if we are basing this off of normal IOs then you can absolutely boost them to +5 using enhancement boosters unless you are basing this off of SOs...which are not IOs...then fair enough although your terminolgy is what led to my misunderstanding
  20. if i cant put a catalyst on it or boost it to +5 im not interested
  21. I figured i would see what i could do in mids with this ...i made sure to slot flash arrow with no damage procs, and while i am sure you will notice i do not have fly or hover you can achieve the same effect with a jet pack. i also did not include an ability like afterburner, i personally always forget to turn them off when i need to attack or forget to turn them on before i die. the build here has pretty much all defenses between 29-36% with perma hasten and smashing and lethal resistances capped. i also included a celerity proc in sprint for stealthing missions. that will work unless there are baddie with high ACC(i havent run across very many at all). Finally this build is EXPENSIVE... i farm alot and i dont even think cheap builds or leveling builds any more, so use this as inspiration or straight up copy it ...you will enjoy it:)
  22. im not a huge blaster guy, but if you could find a way to fit super speed in and put a celerity stealth proc in sprint, you can stealth through any mission especially if you have stealth as well.
  23. as far as Thunderstrike hitting only two -4 enemies i feel you and i play very differently, as usually Thunderstrike hits its full target cap when used unless there are only 2-4 enemies left:) but i can see where you are coming from in regards to MU and i may try it out. In my case i am using Bio which, the way i build doesnt come close to capping def i mean almost for FCEN but still not capped ...so shadow meld can be a buffer for silly stalker moments like trying to solo a crystal + dwarves in the ITF at +4 (some of there attacks lower recharge which is what my build is centered on). anyhow i think we can at least agree that mu or soul are probably the best epic pools for stalkers for most people:)
  24. this is the build i am using
  25. actually i was referencing Soul Storm ... it is NASTY for procs so you have moonbeam soul storm for single target, as opposed to only Zapp... plus you get the lovely shadow meld for a one slot wonder with amazing usefulness.
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