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Chrome

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Everything posted by Chrome

  1. personally i think crashes on all abilities are annoying and cause me never to take those powers.... regardless of what changes are made if it crashes i wont pick it...in the case of Super Strength ...i wont even pick the powerset edit: also crashes do not add a thought provoking aspect to those sets with them , they just limit power usage, if the team is wiping on a particularly hard boss those powers wont save your team they just delay the inevitable full team wipe. in the case of Rage...why not just give SS a standard build up and buff the damage of under performing powers within the set or give them one similar to dark melee and remove the crash entirely...easy peasy
  2. not sure if this is the place to tell someone but the Reborn bot for discord is offline...
  3. Is there anyway, when selecting vorpal judgement, that there can be an on off button added since it gives defense buff that only lasts like ten seconds after use ...currently whenever that is selected it is "always on" EDIT also when selecting defensive mode for BIO armor in either brute or stalker it does not show the appropriate increase in defensives /resistances
  4. no...the issue is that this entire discussion is pointless...nobody cares in game...nobody is being sent away because they are tankers...nobody is being turned away from anything because tankers are doing less damage... Dominators and sentinels ARE relevant because they also can be slotted to attain the same tankiness as tankers and do more damage...the fact that you are ignoring this is the reason why i begin to realize this is not because balance, but because of some imagined slight that Tankers are ALWAYS turned away in favor of brutes and this simply is not true. the reason this guy gets mad is because the more the threads go on the more people realize is that he wants his favorite class to be something that it isnt. the conversation devolves because Tankers feel like they are not needed when in fact no class is needed. we can either accept that we love this game because of the freedom that allows us or complain because Tankers should be X when they are Y. if this were any other game i would be joining with the OP in his fight for class balance and design but this is city of heroes where i can be a tank on any class and kill things the way i want to nobody has to be left out.
  5. I am also beginning to realize that this is not so much a balancing discussion, as it is a why cant i do damage on my tanker discussion, i can build a dominator with capped positional defenses too, why arent they in this discussion...i am sure i can easily build sentinels to be as tanky as needed to tank 99% of the game...why arent they in this discussion? I have no issue with making Tankers more Tanky and having more content that requires that tankiness. but as said the traditional trinity roles are weird in this game ...so why is this even being discussed...if you want more damage go with a brute if you want more defense/res go tanker. This isnt rocket surgery, i understand that a tiny (un-detectible) group of people min max there speed run ITFs and bring Brutes over tankers, but most ITFs or other task forces that i see are usually looking for anything ...a few months ago before this got leaked, i remember having a discussion about this game and feeling joy at the fact that you could have an all troller team or an all defender team and making it work. Tankers can fill the role they are designed to do, brutes can do it as well, so i feel that this is really a personal inferiority issue ...not an ACTUAL issue that needs fixing .
  6. this is literally the only idea that make real sense...any responses to its to hard or what not...well then dont do it... but if tankers have lost there identity due to IOs than change the enemy. We no longer need to have silly discussions about this and then tankers can feel special because they are NEEDED end game...but be warned one of the selling points of this game to me and alot of other people is that any makeup can do the job...all controller teams can do the job... all MM teams can do the job ... yes as a min maxer i agree that tankers are under developed but ...i also understand that it doesnt effing matter...in this iteration of the game you have 1000 slots...for free...make something else if you dont have fun on tankers...i feel the same way about Dominators...with incarnates and damage potential through the roof why bring a squishy dom when you can bring ...anything else...same with defenders ...you do not need to play tankers...you are not limited to 8 slots and have to pay for more...play something else and then see what happens ....or ACTIVELY join the all volunteer team of devs we have now and help them ADD more difficult content that REQUIRES tankers level of survival.
  7. I would like to point out at this stage of meta...there is literally no point in playing a tanker whatsoever, i play my brute to tank...with taunt...with the intention of tanking as they are purely just a better tank...you can easily get resistances of choice to 90% and defenses as well, depending on the flavor of brute. You can more easily add defenses to a brute to make them equivalent to tankers but with more damage, doing the opposite is impossible. the important question here is why play a tanker at all ?
  8. thanks ill check it out!
  9. would you mind showing your build? I am very interested to see it!
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