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Everything posted by Chrome
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that photo is super cool...especially that guy with the purple hands:) that was super fun i hope that our little shop of horrors can join the plants and Wreck for another all plant team soon!
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that would make me so happy, i love reading peoples back story and i always want to know more if they are good. please this needs to happen...
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for the most part it looks ok, but if you are not aware carrion creepers already knocks down so adding the chance for kd will have a chance to kb since it may stack. although with the rest of your build being kb heavy i am wondering if this is your intended effect.
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Bonfire and Sudden Acceleration dont work well together
Chrome replied to Damoklese's topic in Controller
i feel like this is bait or just posted to be contrary. while i agree that there are some people who like kb and others who dont, stating that this is a nerf is akin to TW needs a buff because the tanker changes didnt affect it. -
procs are ABSOLUTELY amazing in creepers, doing so can and does make plant control the most damaging control set. mostly because the creepers will follow you even after you have moved on from the original patch, it may take time (they seem to be very slow moving) but you will notice the creepers still pop up throughout your mission even when you haven't cast it in awhile. this is not a budget build, this is perma dom before hasten and perma drain psyche. Opening should be one of the two defensive incarnates (if you dont have them yet use seeds). once you get drain psyche rolling you are pretty much immortal. the trick is keep drain pysche on CD as long as you have a decent sized group around you, if it runs out before the next mob use seeds. like i said i use the asteroid farm since mob density is high i am able to keep creepers going and its easy to keep drain psyche full charged, deaths will happen but once you get a feel for it...they are very few and far between. i have never figured out how to do the forum export without filling up 10 pages so here is the data link in this spoiler: everything i have done here has gone towards high recharge and max survivability but the damage is still super strong. try it on the test server you will find it is super good. edit: this is also great for any content:)...if i had room i would add taunt to it and tank TFS:) edit 2: Link Minds will also need to be cast on cd drain Psyche will cover the gap and vice versa casting seeds if both are down at the same time somehow is crucial or of course one of the two beautiful incarnate defensives edit 3 both link minds and drain psyche are perma with hasten on, if you forget hasten there is still only a very very small gap 5 seconds for Drain Psyche and 18 seconds for link minds:)
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i am running a plant/Psi dom and can do fire farms at +4 but normally run +3 (seems faster) my favorite is the asteroid map. i have done smash lethal ones but alot of them have some silly debuffing or something. i can still do those but fire farming is easiest for me , if you are interested in the build id be happy to post it.
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i personally put hasten in the same place i put buildups and aim..and hit it when its up and put dom on auto ...im also too lazy to do the binds thing
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Seriously: Alt-itis, What To Do? A Discussion on Self-Control
Chrome replied to tripthicket's topic in General Discussion
i was going to say something very similar, i also have well over 100 toons and about 20 of them are 50 and about 11 of them are well built. long story short...you are not alone! -
may be a bit late on this one but a Plant /Dark Troller would be awesome for your partner, Creepers give great damage when procced and he can be almost a tank himslef with /dark as well as great debuffs and heals not to mention seeds of confusion is damn near broken it is so good.
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does elec control prevent the kb/repel from hurricane?
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k
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I understand and am well aware of the time resource being scarce, you keep saying it as if that is the part i dont understand, and that is just plain wrong. while humorous your comparison is not what i am saying at all. for example: if i were a clothing maker with limited time but the knowledge to make some really cool stuff, and if my customers all wanted a shirt with hundreds of sequins and lots of quilting in a very complicated pattern, then only i could say whether i wanted to spend the time on it or not. just because one of my customers is also a clothing maker says that is way too difficult to make and I should spend time making blue T shirts instead does not mean i cant or wont make the fancy item. my customer who thinks it would take too much time is wrong. If i as the designer decide to put the effort into that item and everyone is pleased with the result then i as the designer am happy and my customers are happy. If on the other hand the idea of the fancy shirt never gets brought to my attention and anytime somebody brings it up it gets drowned out by it would take too much time then all i make is blue t shirts, and my customers will want the fancy shirt but settle for blue t shirts. I would rather the ideas get put forward and let the people who are the ones doing the job decide whether or not it will be done or not. and nobody says i cant just make both my customers cannot say what my priority is, only what they prefer my priority to be. unless of course you are a Psychic wizard who can time travel.
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I am trying to phrase this in a way you can get behind, and it is apparently not working. I absolutely want to hear how much time my or anybody elses idea will take. that is educational and will help me perhaps tailor my idea on how broad or narrow it gets defined or changed. my issue is with non devs claiming to know that it is TOO MUCH time, you can not possibly know that...even if you know that an idea will take 6.2 years 3 months 42 days and 6 minutes to accomplish, you literally CANNOT know that it will take too much time. only the devs can decide that, and that is considering they even agree with the idea in the first place. So i suggest that instead of telling people it's gonna take too much time just say "hey thats gonna take a lot of time maybe if...(INSERT EXAMPLE)" and add to the conversation instead of "too much time not worth even chatting about"
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that is not what i said or what i meant, i dont want to hear it from anyone but the developers because nobody but them have the exact real answer. You literally skipped half my post or ignored it, i made sure that i was clear that random non devs spouting off its too much time instead of offering constructive criticism is what i dislike.
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i am not trying to suggest that the things suggested wont take time to do, my frustration lies in the fact that people say that will take too much time as a reason not to do a thing, regardless of there development experience ( hell they may be a dev of another CoH public server and know exactly how much it will take) i think the hubris of people claiming they know exactly how the developers of homecoming feel about said ideas, or whether it is not worth the time, is what really bothers me. go ahead and tell me how much time it will take! it could take months and months, even years! but none of you can claim it will take TOO MUCH time. if every single suggestion on here takes TOO MUCH time because joe programmer says so then delete this section of the forums. I never claimed that any of the ideas put forward would be easy, nor did i even think that. Dev Time has become the champion of the nay sayers. let's imagine i am a programmer (i know i am not, but hey it's the internet) and any of you come up with an idea that would make a new AT or new map or what have you. you take the time to figure out the ins and outs and how you imagine balancing would go. you even had the skill set to know aproximately how long it would take. you took the time to post it to the forums to share and the first response to that is "NO" or "that will take too much time to do ". My immediate response to those people is who the flip are you and are you kidding? Regardless if these people doing this have the technical knowledge and know your idea will take months or years. IT DOESNT MATTER, the developers should be the ONLY ones that say, "thats gonna take TOO MUCH time we cant get to that anytime soon" if these people (non devs) were to say i know your idea will take x time and open up a conversation on how it could be done relatively efficiently instead of saying TOO MUCH! then i could get behind that, but its like anybody here with a modicum of programming skill immediately feels they have a right or a duty to point out that this will take way too much time and the devs should focus there time on something else. i challenge then what are these magical "other things" that dont take TOO MUCH dev time or what is more important. as somebody who Use to love coming up with ideas and sharing them, the idea that everytime one gets posted the first response will be TOO MUCH, it starts to wear thin. edited a smidge for a clarity
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i guess i would be ok with it more if the actual devs said it, opposed to randoms who have nothing to do with development. it often seems like people use the "dev time" reason when they dislike an idea, instead of actual inside knowledge or direct confirmation.
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This is my updated build in case anyone was wondering i jsut realized i have an extra lotg in vengeance which goes over 5 in the build you can slot anything or put any other one slot wonder there, my fault:) actually replacing the LOTG in Shadow meld with a +5 Recharge io brings the recharge of it down even farther:)
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i understand your reasoning i personally prefer recharge over max HP at least on stalkers i can see more of an argument for that on tankers, i might look at that for some of my tankers
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I am not sure about Beowulfs build, but with my build i 6 slot all def toggles with one lotg unique and 5 red fortunes, great set bonus and amazing recharge Disregard this, i realized this is an older version of my current build i will repost updates:) my current build does indeed slot 1 lotg and 5 red fortune:)
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honestly i normally havent had much issue with your posts, and i have actually been shocked at the amount of negativity coming from your posts lately and it made me think differently about you...those layer cakes caves are not especially hard and while i admit that i have never had to lead people through them as you have, i dont look at that as challenging content, just maybe people who are new to the game or something like that, i dont want to take challenge out of the game but any idea i have posted about increasing difficulty has been met with sarcasm, abrupt dismissal, and brick walls. I apologize for anything i might have said in a negative light about you as looking back it was uncalled for. i honestly would prefer if the devs went through and FIXED those caves to look nicer, work better, but almost any argument in favor of this "amount of work" always ends up in that would take to much dev time, they are all volunteers and they have better things to do. so my addition to this topic was to possible remove the layer cake cave and update it with something better , while maintaining the three dimensional aspect, or at the very least maybe same basic design but using the snake cave style of caves instead, this wouldnt remove what you like about those caves, it wouldnt take away from the learn the map style layer cake functionality but it would widen the tunnels a bit so i can create a taller character and not have my head through the roof. Again i apologize for speaking out of turn in regards to my assumption about your negativity, my fault for reading between the lines without reading the lines. I will disagree with one of your points, i learned the maps, its not something that was a challenge for me , but i am asking them to at least be changed to work better, so at least one person would like to see work done on those maps for the better,and removing them wouldnt offend me at all. if they took the time to actually redesign them and make them more functional and better looking then i would be happy but after so many times of being told that "that would take too much dev time" i wonder if just removing them would be the only answer or ignoring it and i just grumble about it when i get those maps randomly. i am more than a little irritated when "too much dev time" is a valid argument against ideas being put forward. i over reacted towards you and i shouldnt have
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I apologize for my mistake, i had thought you were interested in coming to these forums to have intellectual conversation regarding the game we all love, instead i now realize you dont care about anything and just here to say no vote or wrong and you are entitled to your opinion, i guess i feel like intellectual conversation is better. to each their own.
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this is an interesting take on it, i think a lot of us would agree that the issue with the caves isnt in the shape, but the fact that mobs get lost in the mix and having to go back and hunt for the stray is just annoying(not difficult)perhaps adjusting the "hitbox" of the caves so that mobs dont get stuck in walls would be an even better option.
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actually in a forum like this is it is considered very dismissive, at least with other people they state their opinion and say this is why i think this way, and it can be discussed, maybe coming to a compromise. for example you love blue caves and want more maps to be designed in this fashion. I can come in and say "thats dumb" ...or i can say hrm maybe instead of blue caves perhaps another added 3D style map that is more pleasing to the eye , and from there i would state examples...then of course you could come back and retort....it makes everything nicer , more polite, and reasonable. this isnt a vote, this is a discussion, this may be why people are having issue with your simplistic responses.
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Ok first things first, you are comparing apples to oranges, if i am a paying customer in a restaurant i have every right to complain if the food is not worth what i payed for it. In a Forum such as this it is usually a place for discussion and argument (not fight but classical argument). Secondly if a person goes into a suggestion forum saying NO or this sucks, without reasoning, then how can that idea be improved upon. I am sorry that you feel insulted buy what i said but maybe it is because you might agree with me and understand where i am coming from, you just do not want to admit it. I am not a simpleton who feels respect is earned i give Respect until a person loses that respect via their own actions. this is a place where ideas can be shared and worked on and maybe compromised to become good for everybody else. so instead of coming into this from a place of contrariness, perhaps come forma place of discussion and that maybe an idea might be taken from a rough draft to a polished product. This is why i feel like it is a horrible trend of somebody saying "this idea sucks" without thought or reasoning is a horrible trend and needs to be changed.
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you are incorrect, this is not what a real challenge is, this is poor map design. there are far better ways to add the 3d element to maps without the horrible architecture of the layer cake cave maps, the pool maps are actually fine. the fact that you believe that this is a challenge really makes me question your idea of challenge altogether. your dismissal of those people also make me wonder if you think this game is super hard and you are one of those elite that know better than everyone. this game isnt hard, the challenge in this game is learning how IO sets can go together and time management so you can get said resources to acquire said IOs. this is the third thread i have looked at where you have just crap on other peoples ideas, i am beginning to believe you are just here to be contrary.