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Lazarillo

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Everything posted by Lazarillo

  1. Well, that's a bummer. Guess I'll hold off on any more MMs for the time being.
  2. Are you using the "No Redraw" version on one and not the other?
  3. Lazarillo

    Forum Bug

    Still seems to be happening to me as well.
  4. So this may be more of a PEBKAC Error, but I directly edited the names of several of my power customizations to better organize them and now about 1/3 disappeared. Furthermore, the ones that do still appear are all mismatched! I can always reorganize with the somewhat tedious load/save/delete process but I'm not sure how to get the ones that disappeared back! I've also noticed that everything is saved as a text file, so it might be possible to change or edit something there? Not sure what this is all about though.
  5. So I heard recently that for toggled-on healing powers like Cauterizing Aura and the non-Mastermind version of Soothing Aura, there was an option that would not make the little green number appear over characters' heads every couple of seconds. However, after a little fooling around, I have not been able to deduce the location of this in the option menu, if it exists at all. Does anyone know if it can be done or not?
  6. I've been thinking on the best way to slot this sorta stuff with a Necro/Kin I want to try, and I'm wondering if for that one, since the Lich doesn't focus on damage much anyway, it might be better to have him have both of the "vanilla" aura procs, but the recharge intensive ones into Soul Extraction, the PBAoE into Grave Knights since they're likely to be closer to the rest of the pets than the Lich is), and the Resist/Regen into the first tier zombies (to spread things out a bit). Not sure the practicality of it all (even putting cost aside). I don't have a lot of experience with Necro, though. What do you (or anyone else) think?
  7. I appreciate the offer, I play on Everlasting, and you can hit me up as @Lazarillo if you've got something lined up, but don't feel too compelled, since I can go back later, if nothing else. And Yeah, I can find other teams, too, though it's kinda hard as it's a combination of the elements of [playing villainside] and [everyone outlevels stuff thanks to DfB].
  8. The option doesn't seem to appear for MMs or Controllers, though, only for Defenders and Corruptors (probably just an oversight, but dunno what the odds are of it being fixed any time in the forseeable future).
  9. Okay, so, got this guy, he's level 15, having a great time, but he needs the Kings Row badge from the Mayhem Mission for the Accolade. Unfortunately, the game won't let me take missions from the newspaper in Port Oaks, and in Cap au Diable, I'm now 0-for-3 in getting Kings Row, instead of Skyway. The wiki says it's possible if you turn down the Broker the first time, or you refuse to take a contact for them, but so far, that's not working. I know one of the "i25" upgrades will eventually let me replay the old missions. Should I just move on?
  10. Since Savage has no redraw, and its secondary boosts recharge, my first thought would be "something with a lot of helpful click effects". I bet Savage/Fire would be nice, though that's just sorta theory/numbers.
  11. Savage Melee synergizes nicely with Brutes, thanks to its quick attacks. Plus, Blood Frenzy is essentially fury for your Endurance and Recharge.
  12. A bunch of handy story/contact indexes that were in the general "guides" section appear to have vanished during the rearrangement. Any chance they can be salvaged? These are a couple of the (now dead) links if it helps: https://score.savecoh.com/index.php/topic,1405.0.html https://score.savecoh.com/index.php/topic,1407.0.html
  13. No, really? The i24 notes mention the level range on the Skulls was bumped up to level 24, and Eagle-Eye's arc ends with a lotta stuff unresolved: Morana's just kinda gone (and apparently with a plan to bust Chernobog out of jail), BABs is out for the count and possibly had something ambiguous done to him, and Veles is...beaten, I think(?)...but it's left really unclear. However, nothing happens after that arc, and nobody seems to follow-up. Did Morana hightail it to First Ward (which I've mostly ignored)? Was it lumped into Pitstop's TF when she took over for Sister Psyche? Or was this was a casualty of the game's original untimely demise, like there was a plan to do a couple more arcs to finish things off in i25 (the original one), and that never came?
  14. It's nice! Perfect for when I wanna look frosty but not carry the whole igloo with me (which is usually).
  15. So since the numbers in-game are all so vague (so many just tagged as "[special]damage") I just did a little bit of basic number running against a Pylon, and I definitely think my initial assessment was the result of misjudged assumptions and the set not being what I thought it would be at first. Hemorrhage, especially, gets a bunch of bonus ticks when you land a critical hit, and its total damage is pretty through the roof. Here are the numbers I got. Since the character I ran is pretty twinked out, I included a couple ancillary abilities for comparison's sake: Soul Mastery.Dark Blast: 103.82 Soul Mastery.Soul Storm: 72.82 Savage Strike: 80.04 base, 14.42-57.68 over time. Base is doubled on a crit, DoT is unaffected. Maiming Slash: 122.28 base, 22.02-88.08 over time. Base is doubled on a crit, DoT is unaffected. Assassin's Frenzy (exposed): 290.69 base. Doubled on a crit. No DoT. Assassin's Frenzy (Hidden): 737.27. No DoT. Rending Flurry (no Blood Frenzy): 121.88 base, 9.79-39.16 over time. Base is doubled on a crit, DoT is unaffected. Rending Flurry (max Blood Frenzy): 146.26 base, 9.79-39.16 over time. Base is doubled on a crit, DoT is unaffected. Now Hemorrhage does lots of different things based on how much Blood Frenzy you've got and whether it lands a Hidden/Critical hit, so I tried it a few different ways. The other "interesting" thing about Hemorrhage is that always does the same upfront damage and then appears to always register a Critical hit for the additional Frenzy-based damage (whether you have any to contribute to it or not). It then deals 2 simultaneous DoTs, both of which scale up with additional stacks of Blood Frenzy. If you do land a Critical Hit (or a Hidden one) the actual critical damage on the initial hit is lumped in with the faux-critical damage, but there's secret additional critical damage in the form of a third DoT that, like the other two, scales up. It can get pretty wild! Here's how the numbers came out: Non-Hidden, No Blood Frenzy: 80.11 base portion, 33.75 "critical" portion, 244.5 damage over time. Non-Hidden, Max Blood Frenzy: 80.11 base portion, 40.62 "critical" portion, 399.1 damage over time. Hidden, No Blood Frenzy: 80.11 base portion, 80.11 "critical" portion, 667.56 damage over time. Hidden, Max Blood Frenzy: 80.11 base portion, 80.11 "critical" portion, 996.89 damage over time. And for fun, I added a Build-Up to that last one: 134.21 base portion, 134.21 "critical" portion, 1401.88 damage over time. So, yeah, I was mistaken. Hemorrhage is happy time. Savage Leap is still kinda meh (I also played with it a little, got up to 174-ish damage at best range, but from too far away, it appears it bugs out and does no damage, so it's a gamble, plus, as noted in my first post, it breaks Hide, and has a 0% chance to deal Critical damage even when Hidden. And point-blank it only does around 105, so it's not suited to Stalking. Haven't messed with Rending Flurry yet. I'll have to give it a test drive when I have more time. ADDENDUM: Okay, checked on Rending Flurry. It works the same way as the basic ST attacks, just with the base damage slightly increased based on Blood Frenzy stacks. I included its numbers above as well; can't say I'm super impressed with them either, but it's better than Savage Leap, at least. Overall, I'd say the answer to the original question I posited was "I'm doing it wrong". For my "live" build, I'm thinking I'll replace Savage Leap with Spring Attack (the character in question is a /DA, so I'm already well into Leaping), assuming it does work like Lightning Rod, because even without the Blood Frenzy boost, a Hidden Hemorrhage is actually a touch more damaging than Assassin's Frenzy (providing you can give it five seconds to finish ticking) anyway, so it seems like a good, strong follow-up. Will probably keep Rending Flurry for a touch of AoE in groups, but the real shine of this set seems to be in the fast-and-furious approach to single target hits.
  16. Very Kobayashi Maru of you there. But a true hero is someone who finds a way to save the day no matter what, so I approve.
  17. The Roy Cooling arc in the 20s for heroes. You end up fighting the Sky Raiders only for it to turn out the Malta Group is using them as a patsy and really the ones pulling the strings, which ticked me off for two reasons: one, Malta is supposed to be suuuuuper seekrit until Crimson and Indigo expose them later on, yet Cooling is like "oh, yeah, those guys, everybody knows those guys", and two, there actually is another high level faction that was already known to be secretly controlling the Sky Raiders and using them as patsies, and that faction would've worked in the arc just as well, just as a sort of alternative reveal of who it is. So yeah, I'd swap the faction that's secretly behind the arc, because it felt like the person who wrote it wasn't really familiar with previous mission lore. Does that count?
  18. Prolly 'cause /Cold is an i25 thing and a lot of people missed it because it doesn't stand out quite as much as /Rad or /Kin?
  19. Ah, found the command code. It's "/costume_ultra_tailor". I just changed it on my personal one to be available to any character, and once I logged into a character and used the command, it's now the default on all Tailors (including trainers). It does appear to be a leeeeetle buggy with regards to changing all costumes, though, so be careful with it and make sure you save any costumes before using them.
  20. I had a Spines/Ninja Stalker back in the day, and she was pretty fabbo. Stalkers lose the damage aura, but getting the extra ranged stuff compared to other Stalker sets was nice, and it's a little similar, but more versatile, than Claws. That said, one of the big appeals of the set, I think, was probably being able to double-up on damage auras (I also played a Spines/Dark Scrapper, but only briefly, talk about sucking wind!), and Spines/Bio can get you that on the non-Stalker ATs.
  21. I've got a LAN server set up. It's not nearly as much of an...experience as getting to play with everyone else (although the easy twinkage is nice), but I'm confident at this point that I will only go without CoX when/if I want to do so, going forward, one way or another.
  22. Ah, yeah, I see what you're saying. Sorry for the misunderstanding. It's weird because it was working at one point, I thought, but now it seems to not be on our LAN server either. Maybe I'm just remembering wrong and did my checking on Homecoming. I can confirm it's not the Gold Club badge, though.
  23. You can get the Overwhelming Force set from the Merit Vendor. 100 Merits per enhancement, IIRC.
  24. Ah, cool. I knew there were a few late-introduced story arcs that I never got around to back in the day. Guess this is another one to look forward to. Thanks!
  25. Just came upon a strange individual while moseying around Sharkhead Island. I don't remember this story arc...is it new?
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