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Lazarillo

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Everything posted by Lazarillo

  1. So I could swear this is something that was fixed back in the day, but memory's a funny thing in the long term, so maybe I'm remember wrong and it's "working as intended"...but I coulda sworn that it used to be possible to have a Beam Rifle Blaster, pick the Munitions Mastery APP, and have the character keep their same gun out when switching up between powers from the two sets. So, say, if I use Disintegrate on an enemy, Cryo Grenade another, and then Overcharge the group they're in, the only time I'd see weapon draw is at the beginning of that cycle. When I tried something similar last night after getting my Beamer to sufficient level, I drew once for the start, once again for the Cryo Grenade, and once again for the Overcharge. Every attacked use the same gun model, although said gun model was not actually available in the costume menu for Munitions, so I'm completely unsure of what's going on. Is this a bug/can it be fixed, or should I just respec if I want to avoid it?
  2. Hmmm, that makes sense. I don't have a lot of experience with the AT yet, so I was surprised that I haven't seen it yet, but that would be a very good reason.
  3. Just curious if anyone has found it useful to pick up the taunt from the Presence pool. Granted, Sentinels aren't as sturdy with their defenses as some other ATs, but with buffs and the right sort of build twinking, I've seen some pretty hardy Sentinels out there. Has anyone tried being a "ranged tank"?
  4. So I've been looking at this combo, and I'm a complete /Bio novice myself, but how does this look? Particularly I'm curious if Parasitic Leech is really worth it, given that even with heavy Recharge slotting it's got a low uptime. Fire Cages seems like it might be a good complement for keeping stuff in the Ice Storms, though.
  5. Hmm, I guess it depends on the threshold for "influence".
  6. Isn't every one of them who's not named Vanessa DeVore either a mind slave or a corpse puppet?
  7. ...which is why it seems wrong that they're showing up automagically on characters who never went to First Ward and sticking around even when those characters hit 50, I guess is what I'm saying.
  8. At level 29, all my characters get automatically contacted by Archmage Hellewise and Mistress Maria, and they never get out-leveled, despite presumably being connected to Night Ward which stops after the 30s. I haven't tried talking to Hellewise, but Maria also opens her arc by referencing a bunch of stuff my character did in First Ward, even if they never actually went to First Ward. I feel like these two contacts probably shouldn't work this way?
  9. One thing to keep in mind is that Interface powers stack a maximum of 4 times from any source, and Reactive and Degenerative, at least back in the day, were by far the most popular because they had the most direct correlation to more damage. So if you're planning to play on your alone a lot, those tend to be the better choices, but if you team frequently with other Incarnate-types, you may want to deliberately pick some of the less popular ones for better synergy.
  10. I know there are some different damage numbers and such for the different types of Lore pets, but does anyone have a link that explains where they compare in terms of things like defense and resistances? Are there any that generally do better at the ol'facetank than others?
  11. Each team can only plant one bomb, right? And there are as many bombs as there are teams in a league. So even if you don't get it on your first try, the league will make sure you get credit for one regardless. It's in the league's best interests, after all...
  12. FYI, the mez protection part of Increase Density is not AoE, only the Smashing resistance, AFAIK.
  13. I plan to be there, but I ain't one of the bossmen. We'll see what happens.
  14. Just these two things, really, and Sonic's in great shape. Still not going to be soloing it in many cases, but nothing I'd complain about. Too much.
  15. Got my Beasts/Cold to 32 yesterday (and thus the final upgrade), and I only have one TF under my belt with that at this point, but the seem to melt spawns pretty well. I did get stuck kinda accidentally soloing a couple mobs and made it to the finish line, so they're definitely a wrecking crew. My particular build is a touch luck-oriented, though, because while the Defenses all work pretty well (my pets are damn-near soft-capped), at their best, each one goes down in maybe two hits.
  16. Oh, that reminds me: Unchain Essence + Dark Extraction. The Warshade Hunters let nothing go to waste. Or better yet Eclipse -> Sunless Mire -> Black Dwarf Mire -> Quasar -> Unchain Essence -> Dark Extraction -> Stygian Circle and ready to go again next round.
  17. Good to know. I take it that means it does stack, but not with enough duration to be practical, either? I'm eyeing the set anyway just kinda for the bonuses, but that might mean I put off slotting that particular enhancer until later in the build.
  18. Assassin Strike, yes...just use it when not hidden. Snipes, I presume, would work just like any others (despite the longer interrupt time Stalkers normally get), but I'm not sure there's a method by which Stalkers can make that level of ToHit Buff permanent on their own.
  19. So the description on this enhancement doesn't go into much detail, and I'm curious as to its level of effectiveness. It says it procs on average every 20 seconds, but doesn't really say how much it does. Does it offer straight status protection, or just shorten durations? How much of whichever does it give? How long does it last? Does it stack with itself? I'm trying to decide where to slot it.
  20. I hope there was a most-creative-name category, and I hope that Street Urchin won it. That was kinda genius. Also, props to the pirate guy with his head on his chest, I didn't see his name in any of those, and I dunno if he won anything, but I think he was my favorite in the album.
  21. Much appreciated, guys!
  22. So I notice that numbers window for Beam Rifle's Snipe power seems to be mostly blank. The damage seems a little higher than Lancer Shot, and I'm not 100% sure, but I think that it does Knockback, rather than Knockdown. Pine's indicates the latter as well, but with regards the former, indicates slightly lower damage, and I've heard that it's got a few numbers off so I'm wondering if anyone else can confirm?
  23. This was all sorts of silly fun. I recorded the last bit from the Doctor Vahzi cutscene on.
  24. As someone who was on the failed run this week, and was not capable of preparing as was requested (and, no doubt, needed, I'm not trying to undersell it!) for tonight, I wish you all a big fat congrats!
  25. That's a pretty cool synergy idea, (my Ice/Martial uses ET for Single Target damage and Life Drain would definitely help offset its unique cost) though I'm trying to keep things pretty strictly ranged in this case. Also, how do you keep the Snipe in-rotation. Overslotting Tactics? I didn't think it should be possible with /Dark Assault. Psi's an interesting idea, but doesn't really fit the character I'm trying to build (the character in question is actually two people working together, so I want both powersets to be very distinct from each other). And yeah, I feel like I could do "better" with Psi on a different character (I've become a real Domaholic since Homecoming launched) anyway due to the PBAoEs.
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