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Everything posted by Lazarillo
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Isn't every one of them who's not named Vanessa DeVore either a mind slave or a corpse puppet?
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Is Mistress Maria supposed to be an automatic and permanent Contact?
Lazarillo replied to Lazarillo's topic in Bug Reports
...which is why it seems wrong that they're showing up automagically on characters who never went to First Ward and sticking around even when those characters hit 50, I guess is what I'm saying. -
At level 29, all my characters get automatically contacted by Archmage Hellewise and Mistress Maria, and they never get out-leveled, despite presumably being connected to Night Ward which stops after the 30s. I haven't tried talking to Hellewise, but Maria also opens her arc by referencing a bunch of stuff my character did in First Ward, even if they never actually went to First Ward. I feel like these two contacts probably shouldn't work this way?
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One thing to keep in mind is that Interface powers stack a maximum of 4 times from any source, and Reactive and Degenerative, at least back in the day, were by far the most popular because they had the most direct correlation to more damage. So if you're planning to play on your alone a lot, those tend to be the better choices, but if you team frequently with other Incarnate-types, you may want to deliberately pick some of the less popular ones for better synergy.
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I know there are some different damage numbers and such for the different types of Lore pets, but does anyone have a link that explains where they compare in terms of things like defense and resistances? Are there any that generally do better at the ol'facetank than others?
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Each team can only plant one bomb, right? And there are as many bombs as there are teams in a league. So even if you don't get it on your first try, the league will make sure you get credit for one regardless. It's in the league's best interests, after all...
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FYI, the mez protection part of Increase Density is not AoE, only the Smashing resistance, AFAIK.
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I plan to be there, but I ain't one of the bossmen. We'll see what happens.
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Just these two things, really, and Sonic's in great shape. Still not going to be soloing it in many cases, but nothing I'd complain about. Too much.
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Got my Beasts/Cold to 32 yesterday (and thus the final upgrade), and I only have one TF under my belt with that at this point, but the seem to melt spawns pretty well. I did get stuck kinda accidentally soloing a couple mobs and made it to the finish line, so they're definitely a wrecking crew. My particular build is a touch luck-oriented, though, because while the Defenses all work pretty well (my pets are damn-near soft-capped), at their best, each one goes down in maybe two hits.
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Oh, that reminds me: Unchain Essence + Dark Extraction. The Warshade Hunters let nothing go to waste. Or better yet Eclipse -> Sunless Mire -> Black Dwarf Mire -> Quasar -> Unchain Essence -> Dark Extraction -> Stygian Circle and ready to go again next round.
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Good to know. I take it that means it does stack, but not with enough duration to be practical, either? I'm eyeing the set anyway just kinda for the bonuses, but that might mean I put off slotting that particular enhancer until later in the build.
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Assassin Strike, yes...just use it when not hidden. Snipes, I presume, would work just like any others (despite the longer interrupt time Stalkers normally get), but I'm not sure there's a method by which Stalkers can make that level of ToHit Buff permanent on their own.
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So the description on this enhancement doesn't go into much detail, and I'm curious as to its level of effectiveness. It says it procs on average every 20 seconds, but doesn't really say how much it does. Does it offer straight status protection, or just shorten durations? How much of whichever does it give? How long does it last? Does it stack with itself? I'm trying to decide where to slot it.
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I hope there was a most-creative-name category, and I hope that Street Urchin won it. That was kinda genius. Also, props to the pirate guy with his head on his chest, I didn't see his name in any of those, and I dunno if he won anything, but I think he was my favorite in the album.
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Much appreciated, guys!
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So I notice that numbers window for Beam Rifle's Snipe power seems to be mostly blank. The damage seems a little higher than Lancer Shot, and I'm not 100% sure, but I think that it does Knockback, rather than Knockdown. Pine's indicates the latter as well, but with regards the former, indicates slightly lower damage, and I've heard that it's got a few numbers off so I'm wondering if anyone else can confirm?
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This was all sorts of silly fun. I recorded the last bit from the Doctor Vahzi cutscene on.
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As someone who was on the failed run this week, and was not capable of preparing as was requested (and, no doubt, needed, I'm not trying to undersell it!) for tonight, I wish you all a big fat congrats!
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That's a pretty cool synergy idea, (my Ice/Martial uses ET for Single Target damage and Life Drain would definitely help offset its unique cost) though I'm trying to keep things pretty strictly ranged in this case. Also, how do you keep the Snipe in-rotation. Overslotting Tactics? I didn't think it should be possible with /Dark Assault. Psi's an interesting idea, but doesn't really fit the character I'm trying to build (the character in question is actually two people working together, so I want both powersets to be very distinct from each other). And yeah, I feel like I could do "better" with Psi on a different character (I've become a real Domaholic since Homecoming launched) anyway due to the PBAoEs.
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I'm doing Mind/ as a Primary, so, yeah, I've got a fair amount of mitigation from Control as well. The fact that Mind doesn't get any pets for bonus damage also felt like more a point in Fire's favor, too. Having made another Dominator to 50 this past week, though, and finding a tendency to squish very easily when controls aren't viable has been making me second-guess my approach to mitigation, though, so I'm trying to get a good feel for the new one.
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Trying to decide on a secondary for a ranged-focused pew-pew Dominator. I've been doing /Dark so far, and it feels a tad underwhelming, though it's still fairly new and I suspect some of that is just the teenage blues. Still, Fire does what Fire do, and I've realized it'd be much higher damage with this concept, and, well, Dominators should be dishing out that damage. But sticking with Dark will get the ToHit Debuffs, Life Drain, and even be able to boost controls via Gather Shadows, so I'm not sure...its utility may outweigh the hit in damage. Anyone with practical experience on how the two go care to chime in?
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Is your old favourite AT still your favourite AT?
Lazarillo replied to Legree's topic in General Discussion
My main for the last year or so of the game back in the day was a Time/Radiation Defender, and he's also been my most-played since the grand re-opening, for the most part. That said, he's kind of the AT exception rather than the rule; I don't do a lotta Defenders, and I like him primarily because he plays kinda like a Tank in most content anyway. However, if I look at number of characters, it sure doesn't seem to be. I was primarily a melee/Scrapperman back in the day, but outside of my main, I've been heavily into Dominators since the return. I've wanted to do a new Scrapper, but I can never quite manage to get into the one's I've tried making (or remaking) so far, so I only have one "active" on my roster currently...less than anything else, more or less (I group both HEATs into the same "AT", so since I have one of each, I have two of those...). -
So, another fun fact I've learned about Envenomed Blades recently. It procs off of Incarnate Judgement abilities, too. Not massively, or anything, but it seems to be enough to finish off some of the weaker enemies that might be just barely left alive.
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Out of curiosity, is there a way to copy a character that already exists on the main servers to Justin? I have a 50 I want to test some Incarnate stuff on, and granted, I could just twink-up, but that's a lot of extra steps when I have the rest of the build done on "live".