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Everything posted by Lazarillo
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
I've been using my dude with SS + Celerity this morning, and it seems to be working as expected for me. The numbers in the attributes window still match last night too. Is it possible you've got some sort of aggro power on? -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Well, see, here's my take, and why I asked: Hamidon raids right now are absurdly broken. The "leechers" are clearly not impacting performance when a group in the Hive can ignore each and every Mitos and all the blooms and just war-crime the nucleus straight out. If the problem was people who aren't contributing keeping those who are out of the zone, then all those non-contributers apparently haven't been a factor in that insane performance in the first place, it seems to me. So it only makes sense to raise the bar anyway. -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
So, legitimate question here, if HC sees all this feedback decides "okay, we need to open up the Hive/Abyss to let erryone in" but also, say, triples the HP on all the Mitos and Hammy increases their target caps, debuff/control resistance, etc. Would you be cool with that? -
You are getting a choice, though. Are you falling for it? Mind control? Playing along because you know about the other thing going on? Etc, etc. If you, at that same point in the game, try and go to Grandville and pick a fight with a Bane Spider Executioner, you're gonna get your butt handed to you in less time than it takes to say "EXECUTIONER'S STRIKE". You don't have a choice in whether you can win that battle, but you do have a choice in how you do or don't approach it. Same thing applies to the story. That you don't like the choices doesn't mean they're not there.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Yeah, this is definitely true. Raising the cap even a bit there also means not having to re-look at the VMerit -> RMerit conversion rate again if lower numbers start having a harder time of it. -
I dunno, I feel like mental gymnastics are part of RP. If you're not playing your character to suit your world, but rather expect the world to suit your character, that's feels less like roleplaying, and more like mary sue-ing.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
When has letting a giant manmade-likeness of a horse, sculpted by your greatest enemy, into your most fortified sanctum ever been a bad idea? -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Like, I've been on your raids, so I want you to understand that I'm not knocking you, but because I've been on them, I think we both know just how bad Hammy can get warcrime-d when there's twice the number of people meant for the raid actually fighting the thing. Outside of what it's going to do scheduling-wise, I don't think it's gonna hurt performance as bad as some people think, honestly (the runs at least seem coordinated enough that I suspect things can still go evacless pretty easily). Granted, as I myself posted, too, it is indeed gonna be a nightmare for scheduling (which might have been what you meant?) when people who are eager to get their Hammy rewards are gonna flood the zone an hour early now. -
Addressing the Tanker Brute Connundrum.
Lazarillo replied to Profit's topic in Suggestions & Feedback
It would wound their pride. That's even worse than the wounds to their body that they currently get. -
The thing is, most of those come at a cost: they've got very long Recharge times and come as an aura, meaning you either have to have everyone stop what they're doing every couple minutes and gather up, or, more commonly, are gonna be restricted to yourself and a smaller number of teammates. Thermal and the like have minimal endurance costs and recharge times on their shields, allowing you to easily keep them on all teammates. Personally, I like having the mix of different types.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Hoo-boy, this is going to do interesting things to the Everlasting Hami raids, that's for sure. Not unreasonable, but still. All raids now to begin an hour before scheduled? -
I mean, it sorta feels that way at first, but given that you later find out... It's not hard to imagine that you were being mind-controlled into going along with it.
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It won't help with seeing them together, but if you weren't aware, you can use a workaround to at least see their extended effect beyond the initial activation: hit the save button as the animation begins, and the character will "stay" in the toggle on the save screen until you go back. That said, I'd totally love to see a "just what sort of mess of effects are all of these going to make me look like" button, or similar, yeah.
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If there is, I'm not aware of it, sorry. I'm just learning as I go like everyone else.
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Homecoming changed these badges. The Accolade badge was changed and now requires killing 100 normally instead of 10 in traps. The badge for killing 100 in the traps still functions as it used to.
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Official 'enterbasefrompasscode' Resolution thread
Lazarillo replied to Cinderwalker's topic in Suggestions & Feedback
Kind of secondary to that, fix the whole "teammate zoning interrupts activations" thing if it's gotta have an interrupt time (and I can understand why it would). -
That's not a bug in the power. A "bug" in the numbers displayed, perhaps, but not the power itself. Notice how the description says "the bonus is doubled for pets"? Well, that's because the bonus in the detailed info is what pets get. As a player, you'll get half that, or 4%. Same with 6%/12% for the VR. If you want a bigger personal bonus and/or don't have the pets, then you can switch to the Radial side, which gives the 8% bonus to all, regardless of entity type.
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Took this one back in the old days. I'm a Cole Loyalist to the end, and all that, but the opportunity was just so...perfect.
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Not necessarily "no" Placate, but as a power, it's a lot less critical (no pun intended) than it used to be. For one, the sped-up version of AS that comes when using it outside of Hide, and the Assassin's Focus mechanic (which you can read more about here) means Stalkers are a lot Scrapper-ier than they used to be. Combine this with the fact that Homecoming has made the special Archetype-based Enhancements much easier to obtain than they were for the short time they were available in the legacy server days, and one of those gives all your attacks a chance to re-Hide you anyway, and the whole "one power with a semi-long Recharge and semi-long animation to put you back into Hide on command" is simply seen as less valuable. I'm still fond of taking it, since builds on the whole tend to be more Enhancement slot thirsty than Power slot thirsty, and Placate is still situationally useful. However new mechanics mean that it's not the must-take-immediately Power that it used to be.
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This is awful, but it isn't a bug. Been that way since i7.
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The normal ones can be slotted from level 10 on. The Superior ones that you can either buy as such from the market, or Catalyze the regular ones to, can only be used by level 50s. They can be held by any AT.
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REALLY Looking Forward to the Holiday Events!
Lazarillo replied to Abraxus's topic in General Discussion
That's me (well, it's me on several servers, but Everlasting is my "primary"). What was it I was on your team for the other night? I remember the nickname, but not the content. -
REALLY Looking Forward to the Holiday Events!
Lazarillo replied to Abraxus's topic in General Discussion
Is it wrong that I almost even kinda want to rescue Baby New Year again? 'cause it feels kinda wrong. And yet... -
That'd probably be what I'd do, yeah. Spring uses the same Enhancement sets (PBAoE) so you wouldn't have to change anything. Just drop Savage Leap and put Spring Attack there instead since you already have the prerequisites in your build.
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Opinion: More players should see Null the Gull
Lazarillo replied to Spotlore's topic in General Discussion
In my case, I like playing Rogues because on the whole they feel less evil than Vigilantes.