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Everything posted by Lazarillo
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Aren't unresolved cliffhangers the real evil?
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Not sure when you left, but for reference, the Twinshot and Dr. Graves arcs came out with Freedom/Issue 21. They were part of the revamped approach to telling the tutorial: expanding it out through several story arcs after a quick basic overview in Galaxy, rather than cramming everything into Breakout/Outbreak.
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Lady Grey WST 37 merits and no double on first completion
Lazarillo replied to Tsuko's topic in Bug Reports
You get 37 up front on completion. You get the second 37 when you choose the "Reward Merits" option for your reward. If you take the Hero 1 DNA Sample, then you still get the "extra" merits but don't get the "base" 37. Note that this applies to any TF with multiple rewards, so level 50 TFs, Respecs, etc... -
It really depends a lot on the content you're doing. If you focus a lot on iTrials and/or DA, Shards don't drop there, so you're likely to have a considerably smaller number of them, but a considerably greater number of Empyrean Merits and Thread-based components. If you do all 'round content, especially if you do stuff that drops what you need for the Shard-related recipes, Shards are far and away more economical, as you need fewer per component when compared to Thread recipes, and you only need them for one slot. Outside of the Incarnate specific content, Shards drop at about a 1:5 ratio compared to Threads, but are only needed at a ratio of 1:20 or so. Speaking from my personal experience, of the 5 level 50s I've managed so far, all of them hit their biggest Incarnate speedbumps over a lack of Threads...I don't want to waste what I do get on my Alpha, if I can help it.
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Yet it seems to me like it's not the writing that's being inflexible? The game is, ultimately, pretty limited on choice once you start a story arc, any story arc. You don't even have the option of backing out, really, due to the nature of open-arc caps. You can pre-plan and choose mostly to do story arcs appropriate to your character; you can choose to do no arcs at all and do in-character stuff while street sweeping or the like; you can choose to consider your character carefully and come up with reasons that you are going along with a plot point you don't like.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
"Shouldn't be that hard" are famous last words, 'round these parts, though. It sounds easy, but spaghetti code and all that. -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
I'd be all for this, but Standard Code Rant applies; I'm not sure it's just as simple as shifting an entire zone into the LFG. It'd definitely be cool if it were that easy, though. -
...and then you look at the Water Blast options. Not that I'm saying that that's a reason to "open up" Ice per se. I think I recall this discussion when Water was released way back in the day.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Sure, but one would assume that if, say, there are 10 people leeching a group of 200, then there are only a couple leeching a group of 50. The Hive doesn't magically just give the leechers priority. -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
I've been using my dude with SS + Celerity this morning, and it seems to be working as expected for me. The numbers in the attributes window still match last night too. Is it possible you've got some sort of aggro power on? -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Well, see, here's my take, and why I asked: Hamidon raids right now are absurdly broken. The "leechers" are clearly not impacting performance when a group in the Hive can ignore each and every Mitos and all the blooms and just war-crime the nucleus straight out. If the problem was people who aren't contributing keeping those who are out of the zone, then all those non-contributers apparently haven't been a factor in that insane performance in the first place, it seems to me. So it only makes sense to raise the bar anyway. -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
So, legitimate question here, if HC sees all this feedback decides "okay, we need to open up the Hive/Abyss to let erryone in" but also, say, triples the HP on all the Mitos and Hammy increases their target caps, debuff/control resistance, etc. Would you be cool with that? -
You are getting a choice, though. Are you falling for it? Mind control? Playing along because you know about the other thing going on? Etc, etc. If you, at that same point in the game, try and go to Grandville and pick a fight with a Bane Spider Executioner, you're gonna get your butt handed to you in less time than it takes to say "EXECUTIONER'S STRIKE". You don't have a choice in whether you can win that battle, but you do have a choice in how you do or don't approach it. Same thing applies to the story. That you don't like the choices doesn't mean they're not there.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Yeah, this is definitely true. Raising the cap even a bit there also means not having to re-look at the VMerit -> RMerit conversion rate again if lower numbers start having a harder time of it. -
I dunno, I feel like mental gymnastics are part of RP. If you're not playing your character to suit your world, but rather expect the world to suit your character, that's feels less like roleplaying, and more like mary sue-ing.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
When has letting a giant manmade-likeness of a horse, sculpted by your greatest enemy, into your most fortified sanctum ever been a bad idea? -
issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Like, I've been on your raids, so I want you to understand that I'm not knocking you, but because I've been on them, I think we both know just how bad Hammy can get warcrime-d when there's twice the number of people meant for the raid actually fighting the thing. Outside of what it's going to do scheduling-wise, I don't think it's gonna hurt performance as bad as some people think, honestly (the runs at least seem coordinated enough that I suspect things can still go evacless pretty easily). Granted, as I myself posted, too, it is indeed gonna be a nightmare for scheduling (which might have been what you meant?) when people who are eager to get their Hammy rewards are gonna flood the zone an hour early now. -
Addressing the Tanker Brute Connundrum.
Lazarillo replied to Profit's topic in Suggestions & Feedback
It would wound their pride. That's even worse than the wounds to their body that they currently get. -
The thing is, most of those come at a cost: they've got very long Recharge times and come as an aura, meaning you either have to have everyone stop what they're doing every couple minutes and gather up, or, more commonly, are gonna be restricted to yourself and a smaller number of teammates. Thermal and the like have minimal endurance costs and recharge times on their shields, allowing you to easily keep them on all teammates. Personally, I like having the mix of different types.
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issue 26 Patch Notes for September 10th, 2019
Lazarillo replied to Leandro's topic in Patch Notes Discussion
Hoo-boy, this is going to do interesting things to the Everlasting Hami raids, that's for sure. Not unreasonable, but still. All raids now to begin an hour before scheduled? -
I mean, it sorta feels that way at first, but given that you later find out... It's not hard to imagine that you were being mind-controlled into going along with it.
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It won't help with seeing them together, but if you weren't aware, you can use a workaround to at least see their extended effect beyond the initial activation: hit the save button as the animation begins, and the character will "stay" in the toggle on the save screen until you go back. That said, I'd totally love to see a "just what sort of mess of effects are all of these going to make me look like" button, or similar, yeah.
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If there is, I'm not aware of it, sorry. I'm just learning as I go like everyone else.
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Homecoming changed these badges. The Accolade badge was changed and now requires killing 100 normally instead of 10 in traps. The badge for killing 100 in the traps still functions as it used to.
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Official 'enterbasefrompasscode' Resolution thread
Lazarillo replied to Cinderwalker's topic in Suggestions & Feedback
Kind of secondary to that, fix the whole "teammate zoning interrupts activations" thing if it's gotta have an interrupt time (and I can understand why it would).