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Everything posted by Communistpenguin
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THose costume options do look pretty sexy though...
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Make Red side newspaper missions optional
Communistpenguin replied to gameboy1234's topic in Suggestions & Feedback
I definitely agree. Outleveling content is bad enough on blue side, it is much worse re side. -
Id love it just to check if I have a badge. Sometimes people announce badge runs, and I cannot remember If I have them.
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So this is a fluff power with no real purpose besides fun. Upon activation 10(?) NPC's run to you and do the various dance emojis. Lasts the same as gang war. Maybe acquired as part of the valentines event?
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How to fix Storm Summoning; A Hot Take
Communistpenguin replied to ValiantBlu's topic in Suggestions & Feedback
Yeah both Gale and Thunderclap start with an acc penalty iirc, and that seems a little unfair. Particularly for Gale, since you can choose it as your first power. Knocking back only some of the bad guys just scatters them, so it makes it a poor pick until you can slot it with a SO level acc enhancement. -
How to fix Storm Summoning; A Hot Take
Communistpenguin replied to ValiantBlu's topic in Suggestions & Feedback
Only change i would do to storm summoning is increase the acc and maaaaaybe magnitude on thunderclap. It has a long(cool) animation, which is not reflected in only stunning minions. Also increase the acc on Gale. I generally disagree with powers having garbage acc as a default. Especially with something like KB where consistency is important. Finally fix Hurricane. They changed the repel or something and made it less consistent. -
Group Fly Immunity as an option
Communistpenguin replied to TheMoncrief's topic in Suggestions & Feedback
Well yes, because if anyone uses GF they get told to stop using it immediately. -
I say make them multiple effects but weaker than normal inspirations. So like, a Def/Res/mezz inspiration that is like half the strength of a normal inspiration? Or a health/Endurance that was 70% as strong as a normal one? Something like that.
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I'm not a fan of the Labyrinth. I find it confusing and unfun. The mobs are dangerous enough that squishies should move as a team, but good luck with that. I did it enough to get the badges and whatnot and I do not plan on doing it again.
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Add Multi Star TF/SF to the weekly TF/SF list
Communistpenguin replied to Communistpenguin's topic in Suggestions & Feedback
because players choose the path of least resistance. -
Add Multi Star TF/SF to the weekly TF/SF list
Communistpenguin replied to Communistpenguin's topic in Suggestions & Feedback
Yeah, pretty much. Not like every week, but maybe have like two or three in the rotation. -
Id love to do more star TF's, but no one runs them, and I don't know enough about them to confidently lead them. Maybe instead of bonus merits, it gives twice the amount of prismatic salvage? Or just bonust merits is fine. Honestly, the Few multistar TF\sf I have run have been neat with the much harder challenges added, but no one runs them.
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Is it time to reimagine the Flight Pool?
Communistpenguin replied to Scarlet Shocker's topic in Suggestions & Feedback
I just want to pew pew with my flying robots and not have people bitch at me. Id be happy with making group fly turned off by default and using null the gull to turn it on for players. -
Protector of Paragon City Badge
Communistpenguin replied to Communistpenguin's topic in Suggestions & Feedback
I suppose I can pay someone to do it? It seems like a bit of a work around to a bad game design decision. -
Protector of Paragon City Badge
Communistpenguin replied to Communistpenguin's topic in Suggestions & Feedback
That's pretty much it. Can't talk to the contact if you are not a vigilante. -
Just to state ahead of time, my beef with this is very petty, I understand that. I hate that you have to switch to a vigilante to get this badge. Why is it not like all the other accolades and have a hero and villain version? My main is a Hero, end of story, I won't swap him out to anything else and because of that I cannot get this accolade. I know that it is trivial to swap via null the gull, that is not the point. I don't think i will ever get this accolade, because it is a fair amount of effort for a inspirations worth of reward, and it requires alignment switching to get it. I do not expect anything to change just for me, but could the devs avoid things like this in the future? Accolades should not require alignment changes.
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Is it time to reimagine the Flight Pool?
Communistpenguin replied to Scarlet Shocker's topic in Suggestions & Feedback
Maybe have group fly actually give you two powers. One is Group Fly as it is now. The other is Pet fly, which only applies fly to your pets. When you choose the power at selection it gives you both, and both are affected by whatever slotting you put in. -
Incnetive for folks to start TFs or SFs
Communistpenguin replied to DrRocket's topic in Suggestions & Feedback
Still seems like a poor way to farm if you are looking to farm. -
Incnetive for folks to start TFs or SFs
Communistpenguin replied to DrRocket's topic in Suggestions & Feedback
I mean.... sure? Rare salvage isn't THAT rare. You will probably make more infl in the shorter TF than the salvage is worth. -
what is your global
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Incnetive for folks to start TFs or SFs
Communistpenguin replied to DrRocket's topic in Suggestions & Feedback
I could see giving the leader a pop up window at the end of the TF/SF that offers them some sort of prize. Maybe have it give them a selection of rare salvage? Rare salvage might be just nice enough to get people interested in forming, but not so nice that people will fight over it? -
Toggling Group Fly options
Communistpenguin replied to Doctor Duck's topic in Suggestions & Feedback
Yes, it really is a big deal to make other players go to null the gull. They will not do it, they will just ask you not to use your power. -
Toggling Group Fly options
Communistpenguin replied to Doctor Duck's topic in Suggestions & Feedback
I mean, I feel like the easiest solution to this would just be to grant all pets the fly ability, and just have it auto activate if the players flight is activated. Yes, it removes the point of group fly, but as it is I might as well not even have group fly. It is situational to begin with, and you are pretty much guaranteed to have someone ask you to turn it off whenever you are in a team setting.