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Communistpenguin

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Everything posted by Communistpenguin

  1. Honestly, just using differnt maps would help alot. Could a outdoor instanced map of part of the council base in boomtown or striga be created and used?
  2. What i personally would like, Is if you could green circle PFF, and have it activate automatically hwen you hit a certain percentage of your hit points. Inner Will from the blasters Martial Combat kinda works like this " When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated." I just leave it on auto activate and it activates when appropriate. It would be nice if PFF or an alt PFF would activate for like 30-60 seconds giving you insane def when you were at like 15% health, giving you some extra time to run, hit a green insp or use a self heal.
  3. i feel like the fly pose's could be handled under power customization. make like a "fly stance" option.
  4. Thats actually a pretty solid idea... Like they are "paths not gone down" so you could have like a tank version of you, a blaster version of you, a defender version of you... It would probably have to be a basic setup with a costume swap though, as I don't know if they could customize the powers.
  5. Did you have any thoughts on how I set it up? Technically the vorpal sword is a boss, so more like tier 2 or 3, but I liked the setup of melee minions, ranged Lts, and a boss with more variety in power. I did all four elementals as a gang war clone because it was one of the easier ways to get all of them without a selection type subpower like pistols has. I assumed that the details of the summons would be tweaked,so I figured start them out at a more reasonable level and power them up from there.
  6. I am not really a numbers kinda guy? I was just worried about not making them overpowered. But yeah, energy seems most logical for the mm attacks.
  7. So I love the look of the Animus Arcana in night ward, so here is my idea of them as a mastermind set. Arcane Cantrip (Minor ranged) Summon Physical Arcana: Summons a Sword, Mace and Spear to assault your enemies! Arcane Blast (moderate ranged attack) Fortify Summons (upgrade#1) Arcane Flash (pbaoe damage, -per, -acc) Summon Forbidden Knowledge: Summons 2 Tomes of forbidden knowledge to attack your foes! Invoke the elements(gang war clone): You summon Lightning Storm, Fireball, Cloud of Ice, and a Ball of Light elementals to harry your foes. These arcane constructs are wild and only partially under your control. Additionally the difficulty of bringing them forth from the elemental plains means they will only exist for a short time before dissipating back from whence they came. Summon Counter Spell: Bring forth a powerful sentient spell to fight for you! Summon Details Summoned Sword: Level 1 - Hack, Level 2 - Slash Level 3 - Whirling Sword Summoned forbidden Knowledge: Level 1 - Dark Blast, Gloom, Level 2 - Life Drain, Fearsome Stare, Level 3 - Torrent, Tenebracious Tentacles Summoned Counter Spell: Level 1 - Shriek, Scream, Level 2 - Howl, Sonic Barrier, Level 3 - Sonic Dispersion, Shout, Dreadful Wail(weaker than PC) Summoned Elementals: Lightning Storm - Lightning Bolt Fireball - Fire Bolt Cloud of Ice - Ice Bolt Ball of Light - Surge of light(heal) The art Assets already exist, so it would really be a matter of balancing power and effects. Also, don't know if its possible, but if it is, maybe the player could choose which models of the sword, mace, and spears, since we can do that already.
  8. Id be pretty happy if they changed the toy crown so it was separate from the hair.
  9. No, I just meant it to be a form shift gly power that you buy at the p2w vendor.
  10. Not as a slotable power, just as a P2W fly power like the hover board. I figured it would be a fairly low cost thing to add since there is already art assets and at least somewhat code for it.
  11. So we have a rocket board and a glowing energy disc thing, it would be cool if we could also get a Sky Skiff and Longbow Chaser. If need be, then maybe even limit them to outdoor maps only. I would say to also have a Arachnos Flier, but they are too big. Instead maybe make the chaser and sky skiffs color tintable?
  12. Add all unknown contacts of your level into the meet new contact button.
  13. What if we could have like 2 or 3 more versions of whatever costumes we have, but they automatically swap into use as we get damaged. Battle damage costumes. Obviously as a opt in type of situation.
  14. Most people probably wouldn't want this, but it would be nice to break an incarnate power down to the tier below it all the way to nothing in order to get components back from powers you don't like. I imagine you would face a component penalty at each step, so maybe you would recover like 60-70% of your costs?
  15. I know it will never happen, but I would LOVE if I could get like a single tier 1 or 2 robot pet on my corrupter.
  16. Or instead of a new mode, simply add in a prestige Store via one of the base items, and have a infl booster mode as something you can buy with prestige as the currency.
  17. So I saw another SG prestige thread, and had an idea. What if there were two SG prestige modes. The first mode would work like OG supergroup mode, you turn it on and instead of the regular amount of INFL you get a reduced amount and the SG gets Prestige. The new mode I am suggesting, and use for prestige is simple, it is the reverse. So, lets say a "Junior" member of the SG switches on SG mode2 and they get an increased amount of INFL and it drains the prestige banked at the SG. This would provide SGs with a valuable service they could provide to their new members, additional INFL to help them get on their feet as they begin their career. It also works on a non-meta level, as a high level superhero working in a supergroup would lend that group some of their influence, while a fledgling superhero would get inflated influence for belonging to a prestigious group.
  18. The solution to this is easy. First, have the duplicate be one tier lower than whatever is targeted, so a LT -> Minion etc Second, have it obey the same rules that mez powers operate by, and have it set at LT strength for the initial application. That way if you want to duplicate a boss, you can, but the cost is two casts of the power before the "mezz" debuff wears off, and they duplicate will show up as a LT instead of a boss. If you really want to prevent a AV from being duplicated, simply make the recharge long enough so that you cannot get like enough casts on the AV before the first wears off.
  19. I'm pretty sure I already said it in this thread, but I will say it again. I would really like if they just added a third t1 power to the pool. A short ranged attack, maybe a throwing knife. Make it on par with punch for damage, and give it some comparable secondary effect. The reason I don't usually bother with the fighting pool, is that on most of my toons that would get the most out of it, I prefer to stay OUT of melee range. I will happily take a prereq power IF I think I will use it. Hack, I took the single target fear from presence because I wanted access to the aoe fear. But I really don't like taking a completely useless power.
  20. I just wish they would give Hurricane back its good repel instead of the weak repel it has now.
  21. Maybe give the leader a "kick all players out of mission" button once the mission has been completed?
  22. My suggestion, is to make it so that when completing a mission on a TF and talking to the contact, it auto dumps anyone out of the last mission map. We had to drop a guy 2 missions till the end of a synapse cause he bio'd out and didn't come back in time. If we could have just moved on he might have rejoined us.
  23. Im pretty ok with kallisti wharf, but one idea, would be to add a Halloween island to Pocket D. Maybe have spots for the banners and whatnot, and have it permanent zombie apocalypse or something.
  24. Im fine with keeping boxing and kick, but could we maybe get a short ranged attack in the pool as an alternate option? Same strength as boxing, give it the throwing knife or shuriken animation.
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