Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Communistpenguin

Members
  • Posts

    281
  • Joined

  • Last visited

Everything posted by Communistpenguin

  1. I got the stone armor for my controller last night, and I would prefer if there was an option not to have fx with it.
  2. There have been a few minor tweaks to storm IIRC. For example, there was a short period of time where people slotted freezing rain for damage, and it was apparently OP enough to get nerfed. They also nerfed the amount of repel Hurricane does. O2 boost was given resistance to stun I think, and I think steamy mist was given resistance to confuse? I wanna say there were a few other small tweaks, but I cant recall.
  3. I have played a storm defender since about a month after the game went live. Storm is fine as a set.
  4. Id like to get both versions of the wands. ie instead of a nemisis staff with bonus and a black wand without, id like 2 of the same wand, one with the bonus and one without (2 nem staffs or 2 blackwands)
  5. So ninja run looks dumb with dual swords. It looks cool with a bow. Can we use the character pose that it uses with the bow with dual swords? Possibly other weapons too.
  6. Hey could we get recipes to craft the vanity pets? I know we can buy them from the Pay2win vendor, but I thought it might be nice to get a recipe for them if we don't want to buy them. Or alternatively/also maybe have them rewarded for doing related tasks. Like maybe award the mini mekman for completing the Hernando Hess TF.
  7. i think most would skip stable footing, you can get kb protection in a io, so that kinda balances out having two status protection powers. I would definitely get this pool on some of my toons if i could. The stun protection would be great for when you fight malta. Also I like OPs tackle power better than forced march.
  8. a masochistic simlar set of badges could be setup for receiving buffs or debuffs?
  9. I don't recall having an issue with this on my defender? If its too hard for you, lower the setting, that's why we have adjustable settings.
  10. If it is possible, could the devs rotate several weapon models in our characters hands so they look better when in power animations? For example the polearm for staff fighting. If it was simply rotated so the blade faces outward, it would look like you are hitting things with the blade instead of just the tip. Also with Sky Splitter, and Precise Strike it looks like you are hitting things with the flat of the blade instead of the edge. This seems to be true for all of the bladed options for staff fighting.
  11. Storm/elec Defender
  12. I'm not 100% sure, but I'm pretty sure this doesn't exist. A badge for destroying the duff/debuff lab equipment in the techno lab maps. Im thinking "Lab Rat" if it isn't taken yet.
  13. here is the build for my main. It is probably a bit weird, cause I have played this character since Live, and I was used to taking alot of aggro with no heal, so I prioritized healing quickly. Overall, the only thing I would change is to swap out Thunderclap for Gale(with a kb-> KD and recharge proc io) But I am to lazy to bother respeccing just for that change. Storm Goblin build.txt
  14. uhhh... you mean besides acid mortar, the forcefield generator, and poison trap? I find trip mine to be useless. Maybe I would take it on a controller? but on my corrupter I have better damage options that are faster.
  15. Almost none of my characters have ever taken the fighting pool.
  16. So, file this under useless but fun, Could we get a power to summon/control a drone like you control when watching matches in the arena? our main body can stand with a remote control in their hands while we take control of the drone. Maybe have a max distance from our body?
  17. Yeah, you could have it auto exempt you or simply have text informing you of the max level of the mobs, and if they are grey, then they are grey.
  18. I saw it as the least intrusive method for addressing the issue. I know it used to be that some players didnt like to use every upgrade on every MM, so this would avoid that to some degree. Also, it incurs a cost, though slight, to the player. Like the KB->KD IO. I suggested doing it as a set, so there might be some reason to ever put slots in those powers. As to the necessity of resummoning mid fight... I have had to do that, and having one less step to help keep my teammates alive would be nice. I can't necessarily leave the fight to resummon if I am using my secondary to support the other players.
  19. So, Im not sure this is even possible, and it is probably OP, but could we get like a 3 io set for the upgrade power for MM's where it is a: End/Rech End/Rech/Range(?) and the last one be a auto power(?) effect(?) where it automatically applies the upgrade to your pets when you summon them? Honestly, i just want the ability to re-summon my pets in battle and have them be ready to go already, and I think the minimum on IO sets is three? It is probably OP or power inflation, but It is really annoying to have to reapply the upgrades every time your pets get taken out.
  20. Heres another idea, how about an accolade that drops all aggro that you have. It doesnt prevent you from getting new aggro, just causes you to zero out all aggro for like a second. Its a "run away" kind of power
  21. seems reasonable
  22. How about a long recharge click accolade that acts like a Breakfree
  23. Am I the only one to take Tesla Cage to use as a hold? I have the proc that adds a chance at +2 mag hold and its a solid boss holding power.
  24. I use clarion for the mez protection. Also I often play the earlier content so its not always an option.
×
×
  • Create New...