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Communistpenguin

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Everything posted by Communistpenguin

  1. So here is a half baked idea, I would love a set that is a combination of elements. So My toon could throw fire blasts as well as ice blasts or whatnot. So what if the devs created a "new" blast set, that was simply all the elemental blasts combined. The thing is though, picking a blast of one element would lock you out of the equivalent blast of another set. IE if you choose "Flares" then "Ice Bolt", "Charged Bolts", "Aqua bolt" and whatever the earth blast power is would be locked out. So you could have a mixture of elemental based powers, but you could not have multiple snipes or nukes. Alternatively, there could be a generic blast set, and you could have a "change element" button like Dual Pistols lets you change ammo types. Personally, I would prefer elementalist sets for all the various elemental based powers, but I figured the blasts/manipulation would be easiest to tackle.
  2. Man, I would love if some of the most basic stuff could get tweaked a bit. Like the dirt texture, or the grass texture.
  3. Yes exactly. I was actually trying to make a jedi for Star Wars day, and something like a grav or mind/katana assault would be perfect. Then I realized how crazy it is that we have so many weapon based melee sets, and NO weapon assault sets for doms. I mean, Battle Axe Broad sword katana war mace titan weapon staff dual swords dual pistols assault rifle Archery beam rifle Seems pretty fertile ground to steal a few powers. Heck, you could even do a crossbow assault since there is crossbows and a couple animations for MOBs but not really enough for a full set.
  4. Title says it all really, Seems odd that they haven't done any yet, since we have so many weapon sets for melee.
  5. Yeah like echo DA. Maybe they could make it so the ghost ship is not hidden by the fog? Like it becomes a beacon in the zone? They should also make the ghosts leveless like Invasion mobs.
  6. They should make the zones atmosphere go all DA and foggy. If nothing else, it would let people know the ship is in the zone.
  7. Its not to bad honestly, I bought my toon a bunch of blaster ios and the SBB ios, so he is a little OP for his level probably, so I dont constantly die.
  8. I did the minimode to make a little green man alien. I am happy with my purchase, I just wish mini mode were cheaper so I could use it for other characters easily.
  9. Honestly, I would prefer a bunch of floating options for the water think tank, I think the pirana head would just ae the easiest, thus most likely to actually happen. What I would REALLY like, is to have an option where there is no water in the tank, but instead a selection of small aliens/cute toys/etc in a pilot seat. so that your characters body is basically a giant mech.
  10. Can we get a slightly shrunk version of the Pirana head to fit inside the Think Tank? Honestly, I dont know how the OG devs missed that Idea. A bonus would be if it can be made not to attach at the bottom like it is a fish. Actually a rotting zombie head would probably also a good addition. Also, a Separated Floating Pumpkin head as an option for the "Floating head" would be cool too, I know its not a huge difference, but it seems like a low hanging fruit.
  11. So currently broadsword and such pull from over the shoulder, while katana draws from the hip. Is there any way to make the location the weapon is drawn from selectable? We can have weapons shown when not active now, but the location is based on their draw animation location. Personally i would like to be able to draw a rapier or such from my hip rather than over the shoulder, while my ninja might want the katana on his back.
  12. Not only that, but the OG devs thought TF's would be something SG's did over the course of like a week. Not shotgunning it all in one go like we do.
  13. Well, I figure it helps against power creep somewhat. You don't gain a whole lot from it yourself, but you can help your team. Also, it would help you clear the spawn that killed you or for those times that you die and the mob that got you is on its last hit as well. I picked Omega slot, because its thematic with a power pick that activates upon your death. There is a slight precedent for this as well, there is a perm/temp power that makes you explode and die.
  14. So just a thought, what if the omega power was something that activates when you are defeated? They could be separated into categories. Obviously the amount of buffing/debuffing, damage etc would vary and be balanced per effect. I would also probably say, that any buffs and debuffs would be non-stacking. Attacks: -Pbaoe explosion -attack that spreads like an electrical attack or beam rifle -patch attack like ignite Buff: -Non-stackable vengeance clone -Pbaoe heal Debuffs: -pbaoe -regen -pbaoe -end -pbaoe -dam -pbaoe -resistance Control: -pbaoe hold -pbaoe stun -pbaoe sleep -pbaoe confusion -reverse KB(blackhole?) Summon: -upon your defeat X number of Y mobs are summoned and attack your enemies(think like rubbles or the little clockwork) Transform: -upon defeat, you are transformed into X for Y seconds. You are untargetable by allies while in X form, and you cannot receive healing or buffs. (Think kamikaze warwolf)
  15. That is actually a solid idea tbh.
  16. i mean, my only problem with this is that I would then need to respec several of my toons the instant it became an option.
  17. I always wanted beetle wings, where they fold up under a cover when not in use
  18. The bat shouldn't do damage, It should debuff damage. So hit an enemy with the bat, and they get -50% dam for 2 sec. It is a nerf bat after all.
  19. You should not get the countdown anywhere there is a day job. Universities should provide a day job, so if it is counting down maybe the player is not receiving the day job buff?
  20. I always thought MMO's should have a small division that exclusively creates new missions and minor story content. Like, you should design your mmo in such a way that you ahve a basic mission creation tool that you can just plop down an average person in front of, and they can just churn out new storylines for players to go through on a constant basis. It doesnt need to be huge stuff, but maybe one issue you have a gang war, or a smuggling ring, or they hydra are swarming out of the sewers and players have to discover why. Like, I don't know how big most MMO teams are, but I feel like 1-2 writer/mission designers should be staffed at all times for lite content like this to satiate players between big updates.
  21. Alot of the alternate animations are already shared across multiple powers. I don't see an issue letting player repeat animations if they want to.
  22. Im not sure which powers they would line up with 1:1 animation time wise, but I think it would be a pretty solid idea to use the firewhip animation from demon summoning as a fire blast alternate animation. I was thinking the first two blast powers would probably sync up fairly well? Also maybe go with the melee attacks from fire manipulation.
  23. Hmmm... More variety in where content comes from. Right now its almost like 100% talk to a contact get a mission. Maybe have it so some missions and story arcs start as a "drop" You could complicate this further by adding utility powers that make finding them easier, aka detective skills. You could add more reason to take these by making them also make finding objectives easier. For example, lets say I take "Super Senses." One aspect of this power is that it increases my odds for Mission clues to drop when I fight mobs outside of missions. These clues are crafted together to reveal a mission or story arc. Lets say i defeat a bunch of gang members, and it reveals enough clues that I put together to start a story arc to combat the flow of drugs in the city. But my "Super senses" power ALSO helps revel the location of mobs on a map, or glowies or whatever, Not every power has to be, or should be about defeating Mobs. Maybe also, when you level up, you chose between getting a new ability, or modifying a current one? Not sure, but this would especially make sense in defenses. Instead of having like 4 defense toggles, you have 1 or 2 that you continually improve the abilities. Mobs that do more than just stand around. Make runners summon other mobs, so being sloppy about how you fight can cause it to escalate quickly.
  24. I could be wrong, but originally katana and broadsword were identical in everything but model. This as back before weapon customization. Later katana got its own animations, but I dont recall if the numbers were ever really changed.
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