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Communistpenguin

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Everything posted by Communistpenguin

  1. Id be pretty happy if they changed the toy crown so it was separate from the hair.
  2. No, I just meant it to be a form shift gly power that you buy at the p2w vendor.
  3. Not as a slotable power, just as a P2W fly power like the hover board. I figured it would be a fairly low cost thing to add since there is already art assets and at least somewhat code for it.
  4. So we have a rocket board and a glowing energy disc thing, it would be cool if we could also get a Sky Skiff and Longbow Chaser. If need be, then maybe even limit them to outdoor maps only. I would say to also have a Arachnos Flier, but they are too big. Instead maybe make the chaser and sky skiffs color tintable?
  5. Add all unknown contacts of your level into the meet new contact button.
  6. What if we could have like 2 or 3 more versions of whatever costumes we have, but they automatically swap into use as we get damaged. Battle damage costumes. Obviously as a opt in type of situation.
  7. Most people probably wouldn't want this, but it would be nice to break an incarnate power down to the tier below it all the way to nothing in order to get components back from powers you don't like. I imagine you would face a component penalty at each step, so maybe you would recover like 60-70% of your costs?
  8. I know it will never happen, but I would LOVE if I could get like a single tier 1 or 2 robot pet on my corrupter.
  9. Or instead of a new mode, simply add in a prestige Store via one of the base items, and have a infl booster mode as something you can buy with prestige as the currency.
  10. So I saw another SG prestige thread, and had an idea. What if there were two SG prestige modes. The first mode would work like OG supergroup mode, you turn it on and instead of the regular amount of INFL you get a reduced amount and the SG gets Prestige. The new mode I am suggesting, and use for prestige is simple, it is the reverse. So, lets say a "Junior" member of the SG switches on SG mode2 and they get an increased amount of INFL and it drains the prestige banked at the SG. This would provide SGs with a valuable service they could provide to their new members, additional INFL to help them get on their feet as they begin their career. It also works on a non-meta level, as a high level superhero working in a supergroup would lend that group some of their influence, while a fledgling superhero would get inflated influence for belonging to a prestigious group.
  11. The solution to this is easy. First, have the duplicate be one tier lower than whatever is targeted, so a LT -> Minion etc Second, have it obey the same rules that mez powers operate by, and have it set at LT strength for the initial application. That way if you want to duplicate a boss, you can, but the cost is two casts of the power before the "mezz" debuff wears off, and they duplicate will show up as a LT instead of a boss. If you really want to prevent a AV from being duplicated, simply make the recharge long enough so that you cannot get like enough casts on the AV before the first wears off.
  12. I'm pretty sure I already said it in this thread, but I will say it again. I would really like if they just added a third t1 power to the pool. A short ranged attack, maybe a throwing knife. Make it on par with punch for damage, and give it some comparable secondary effect. The reason I don't usually bother with the fighting pool, is that on most of my toons that would get the most out of it, I prefer to stay OUT of melee range. I will happily take a prereq power IF I think I will use it. Hack, I took the single target fear from presence because I wanted access to the aoe fear. But I really don't like taking a completely useless power.
  13. I just wish they would give Hurricane back its good repel instead of the weak repel it has now.
  14. Maybe give the leader a "kick all players out of mission" button once the mission has been completed?
  15. My suggestion, is to make it so that when completing a mission on a TF and talking to the contact, it auto dumps anyone out of the last mission map. We had to drop a guy 2 missions till the end of a synapse cause he bio'd out and didn't come back in time. If we could have just moved on he might have rejoined us.
  16. Im pretty ok with kallisti wharf, but one idea, would be to add a Halloween island to Pocket D. Maybe have spots for the banners and whatnot, and have it permanent zombie apocalypse or something.
  17. Im fine with keeping boxing and kick, but could we maybe get a short ranged attack in the pool as an alternate option? Same strength as boxing, give it the throwing knife or shuriken animation.
  18. So, if the devs are considering alternate models for the maintenance drone, I would like to suggest the sky raiders force field generator bot. Also, we cant heal the maintenance bot?
  19. I usually try and pick a power sets/at combo that I have not done before and sounds interesting, then try and create a concept around that.
  20. Not sure that this is even possible, but if it is, it would be really nice to get a new adjustable setting under the "scale" section of character creation, where it adjusts the distance of back items. I tend to use the minimum physique setting because I think it looks better, but that causes alot of back items to float off the back.
  21. I have no interest in discord for CoH. Mostly because I don't want to interact with people to that (admittedly shallow) depth while playing. I have the sound turned off when I play and I typically have a tv show on to listen to, Also, I do keep LFG channel open typically unless I'm already on a team. I don't typically start playing with much of a plan in mind, so I see no need to join anything organized before I start playing.
  22. I could be completely off about this, but every time I play my Archery blaster, I feel like all the powers are shorter range than they feel like they should be? If that makes any sense? I'm not sure how much to increase it to, but some increase is warranted I feel.
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