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KingCeddd03
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To be honest it really doesn't matter this is for fun not for a job or anything else for that matter as long as the proposed power is different from the original then it could be considered different than the one already proposed i can use the original for inspiration and charge it and call it my own it's no big deal but will credit the one who came up with the idea.
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Look, I just proposed to make a new powerset with what we have, add new visuals and add effects. it can have energy and psionic damage or just energy damage. this should be its own power and not used for alt animations, just to let you know this power can't be confused with energy blast in which it is just that blast, no i can just rename the set arcane mastery than blast and you can call energy blast arcane blast through alt animations recoloring and explanation, hope this clarifies things
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Eco-Friendly Powerset Recycling!
KingCeddd03 replied to Alchemystic's topic in Suggestions & Feedback
Has anyone made a magnetic powerset?- 792 replies
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https://app.sli.do/event/1TRgJtje6HrKBYNHZ7zQ3e most powers where made by @Tyrannical shared vision on power below Arcane Blast - Mystic Ball: A light damage/quick recharge blast power that deals energy damage. Uses the 'Translocation' animation with the 'Corruption' projectile FX. - Arcane Lighting: A moderate damage blast power that deals energy damage. Uses the lightning bolt FX & 'Arcane Bolt' animation and FX. - Mystic Force: A simple Cone Energy High Damage blast. Uses the Telekinetic Blast animation, with the FX and added FX effect. - Enchant: A power much like 'Ammo Swap', giving the 'Spirit Enchantment' (Dark), 'Demonic Enchantment' (Fire) and 'Eldritch Enchantment' (Psionic) powers. Like ammo swap, these powers add a secondary damage effect. Uses the 'Translocation' animation again with a hand rune FX like the costume aura. - Arcane Font: A Target AoE power that deals energy DoT. Uses a sped-up version of the 'Summon Demon' animation but without (without the lava/stone) FX . when placed it will use the deadly apocalypse spell circle just slightly smaller - Mystic Seal: A ranged DoT hold power with moderate energy damage. Uses the 'Enflame' animation, but traps them with the 'Translocate' FX. - Reality Distortion: A short range blast that does High damage. Uses the 'Irradiate’ animation and FX. - Arcane Lancent: A blast with the Thunderous Blast fx with the overcharge blast FX, superior AoE energy damage. - Mystic Maelstorm: A PBAoE power with deals extreme energy. Uses the 'Gale animation and FX, but with the nova' FX as the explosion. Pain Blast - Psionic Shock: A power from The Awakened, works as a simple moderate damage attack with -end effects similar to electric powers. - Psionic Lightning: A power from The Awakened, serves as a simple high damage attack with a chance to stun. - Psionic Pulse: A power from The Awakened, good PBAoE attack that has the potential to knock foes back. - Aim: Your standard aim power. - Psionic Wounds: A power from The Awakened, a high DoT effect that improves DPS output. - Psionic Torment: A power from The Awakened, this special debuff power that also deals a high amount of damage. - Mental Breakdown: A power from The Awakened, a solid damage power that also has the added bonus of healing the user. - Psionic Fury: A power from The Awakened, acts as a strong ranged AoE with some more debuff. - Psionic Flow: A power from The Awakened, a great candidate for a T9 blast power, dealing extreme damage and debuffing all foes in the area. Force Blast - Force Bolts: A standard PPD power, adjusted to work as a quick DoT blast power. - Force Blast: A less common PPD power, which works as a heavier blast attack with knockback. - Force Wave: A power unique to PPD Sergeants, works nicely as a cone attack with knockdown potential. - Force Netting: Another less common PPD power, though with a little extra damage, this could work nice as a ranged slow debuff attack. - Aim: Standard Aim power for Blasters. - Impact Bomb: Unique to Investigators, this is perfect for a ranged AoE with knockdown and chance to disorient. - Force Cage: A few PPD have this power, fitting into the ranged sleep power seen in some blast sets. - Force Burst: A Suppressor-only ranged attack with knockback, adjusted to have higher damage and short range. - Unstoppable Force: A completely new power. This Superior damage PBAoE attack uses a smaller version of the Barrier incarnate power FX, creating an expanding bubble of force that knocks down foes. Ray Guns - Snap Shots: A unique power belonging to Resistance Officers, dealing light energy DoT to a single target. No stun chance. (default tinting is laser red instead of plasma blue) - Laser Blast: One of the powers unique to Robots, firing a burst that deals moderate energy DoT and has a high chance to stun. Uses the 'Uzi Burst' animation belonging to Thugs' Enforcers - Fusillade: Another unique power belonging to Resistance Officers, dealing moderate energy damage in a cone with low stun chance. (default tinting is laser red instead of plasma blue) - Aim: Standard Aim power - Overcharged Shots: A Resistance Officer power that charges up a shot that delivers an AoE blast of moderate energy damage and has a good chance of stunning. (default tinting is laser red instead of plasma blue) - Aimed Shot: The final Resistance Officer power, dealing high energy damage to a single target at short range, and will guarantee a stun. (default tinting is laser red instead of plasma blue) - Heavy Laser Burst: Another power unique to Robots (specifically the Battle Drone version), firing a heavier burst that deals superior energy DoT with high chance of stunning. Uses the 'Uzi Heavy Burst' animation belonging to Thugs' Enforcers - Laser Volley: This power is similar to the 'Heavy Laser Burst' power of Protector Bots (same name, slightly different power). Fires from both pistols in a narrow cone to deal extreme energy DoT with high chance of stunning. Uses the 'Dual Uzis' animation belonging to Thugs' Enforcers. - Full Auto Laser: Another power unique to Robots, retooled to work as a powerful T9 ability that delivers superior energy DoT in a cone with a high chance of stunning. Uses the 'Uzi Cone Blast' animation belonging to Thugs' Enforcers. Light Blast - Light Bolt: Same FX as Gleaming Bolt, this power does light Energy/Psi damage and reduces enemy Accuracy - Radiant Beam: Same FX as Glinting Eye (projected from hands), this power does moderate Energy/Psi damage and reduces enemy Accuracy - Photon Ray: Same FX as Proton Scatter, this power deals moderate Energy/Psi damage in a cone and reduces enemy Accuracy - Bright Aurora: Same FX as Pulsar, this power does moderate Energy/Psi damage in PBAoE and reduces enemy Accuracy. May also hold foes (similar FX to Flash) - Aim: Standard aim power, using the same FX as the PB eye glow - Luminous Blast: Same FX as Luminous Detonation, this power does moderate Energy/Psi damage in an AoE and reduces enemy Accuracy - Gleaming Lance: Same FX as Gleaming Blast, this power does superior Energy/Psi damage and reduces enemy Accuracy. May also hold foes - Shining Wisps: Same FX as Photon Seekers, acting much the same - Incandescence: Same FX as Dawn Strike, this power does extreme Energy/Psi damage in PBAoE and reduces enemy Accuracy. May also hold foes Void Blast - Void Bolt: Same FX as Shadow Bolt, this power does light Smashing/Negative damage and reduces enemy Defense - Stygian Beam: Same FX as Ebon Eye (projected from hands), this power does moderate Smashing/Negative damage and reduces enemy Defense - Nebulous Burst: Same FX as Gravitic Emanation, this power does moderate Smashing/Negative damage in a cone and reduces enemy Defense - Gravimetric Wave: Same FX as Stygian Circle, this power does moderate Smashing/Negative damage in PBAoE and reduces enemy Defense. May also immobilize targets - Aim: Standard aim power, using the same FX as the WS eye glow - Quantum Blast: Same FX as Dark Detonation, this power does moderate Smashing/Negative damage in an AoE and reduces enemy Defense - Umbral Ray: Same FX as Shadow Blast, this power does superior Smashing/Negative damage and reduces enemy Defense - Collapsing Void: Same FX as Unchain Essence, this power does high Smashing/Negative Damage in an AoE and reduces enemy Defense. May also Immobilize targets. - Dark Nebula: Same FX as Quasar, this power does extreme Smashing/Negative damage in PBAoE and reduces enemy Defense. May also immobilize targets
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For new power ideas and understanding of powers
KingCeddd03 replied to KingCeddd03's topic in Suggestions & Feedback
Simple suggestion, stop getting into your feeling @Greycat -
Eco-Friendly Powerset Recycling!
KingCeddd03 replied to Alchemystic's topic in Suggestions & Feedback
you can do this with the powersets already available even in the game the npc use powersets that we can pull to use. all that is needed are visuals- 792 replies
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Eco-Friendly Powerset Recycling!
KingCeddd03 replied to Alchemystic's topic in Suggestions & Feedback
Arcane Control - Mystic Sigils: A Moderate damage/quick recharge power that deals energy damage. - Sorcery Spear: A High damage Hold power that deals energy damage. Creates an energy circle around the foe - Mystic Threads: A AoE Moderate Energy Damage. and immobilizes all foes. - Rune Of Possession: Ranged, Target Confuse - Hexing Flash: A Target PBAoE disorient power and lowers accuracy and defense - Ritual Circle: A AoE DoT hold power with moderate energy damage and holds all foes. - Arcane Pillar: A Aoe Attack does high damage to all foes and reduces resistance - Enchanting Way: unleashes a cone of energy causing confusion upon your enemies, wish will make them attack each other - Ritual Familiar: A pet summoned to help you in combat as well as boost your defenses and resistance- 792 replies
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- powerset suggestion
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Arcane Control for Controllers and Dominators
KingCeddd03 replied to KingCeddd03's topic in Suggestions & Feedback
@Rudra what don't you like about the proposed set? -
Arcane Control - Mystic Sigils: A Moderate damage/quick recharge power that deals energy damage. and immobilizes a single foe - Sorcery Spear: A High damage Hold power that deals energy damage. Creates an energy circle around the foe - Mystic Threads: A AoE Moderate Energy Damage. and immobilizes all foes. - Rune Of Possession: Ranged, Target Confuse - Hexing Flash: A Target PBAoE disorient power and lowers accuracy and defense - Ritual Circle: A AoE DoT hold power with moderate energy damage and holds all foes. - Arcane Pillar: A Aoe Attack does high damage to all foes and reduces resistance - Enchanting Way: unleashes a cone of energy causing confusion upon your enemies, wish will make them attack each other - Ritual Familiar: A pet summoned to help you in combat as well as boost your defenses and resistance What you guys think?
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through derived tied natural talents the only origin that is actually made of the origin is technology the others are channeled through they are not actually the power itself so just to clarify magic is the origin and arcane is the power and yes arcane powers are generic and can be used on all origins and can be explained on how you obtained the power.
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For new power ideas and understanding of powers
KingCeddd03 replied to KingCeddd03's topic in Suggestions & Feedback
yes the suggestion is to do your research -
For new power ideas and understanding of powers
KingCeddd03 posted a topic in Suggestions & Feedback
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