Jump to content

KingCeddd03

Members
  • Posts

    417
  • Joined

  • Last visited

Everything posted by KingCeddd03

  1. 20221013_213805_15713271246505_Trim_Trim.mp4 all attacks that land can heal other players. thoughts?
  2. Sorry, Tried that iit's not the same feeling as actually having it with the visuals. as cool as using Electric blast as arcane energy is, it does not give the feeling that having the actual new powerset can give, electric blast is one note at best very basic it's time we elevate and stop pretending to have something and actually have it. I have seen on other servers they have done so by making new powers why can this server? besides this server feels more official.
  3. Why limit what we want by telling us to pretend the powers are something else? we can have that and the other sets too.
  4. I don't like playing pretend with my powers either it is, or it isn't any power trying to pretend its actual magic is wrong I believe that is possible we can have this power, and the auras to match it should not be much work. and on top of that @Puma had created a secondary that would match it Mystic Empowerment: You are a master of mystic forces, and can use both new and ancient incantations to aid your allies, weaken your foes, and turn the tides of battle against your enemies. Tier 1: Mending Incantation targetted AoE Heal/Heal Over Time You speak a mending spell which instantly heals a targeted ally and places a healing aura around him, sending tics of healing over time to all allies around him for a short duration. 83.35 Heal (8.5%) on target, 5 tics of 30 HoT over 30 seconds on nearby allies. Recharge 20 seconds. (This could use a slightly altered temporal mending animation combined with the runes aura.) Tier 2: Unveil Anima: Toggle Targeted AoE Ally +Resistance. Foe -dmg, -speed, -acc. You expose the true spiritual essence of your target for all to see. If cast on an ally, the vision inspires them, giving them strong resistance to all types of damage, and grants a moderate resistance boost to allies nearby. If cast on a foe, they are left exposed, suffering reduced damage and recharge, and even weakening the damage of other nearby foes. Foe cast: -20% dmg, -30 rech Ally cast: + 20% res on target, +12% res on nearby allies. This could use a slightly altered Darkest Night animation, combined with the effect from Possess. When cast on a foe it would have a dark tint, when cast on an ally it would have a bright one. Tier 3: Ethereal Vortex: Targetted AoE Ally +dmg, +rch. Foe -res, +slow You open a portal to the spiritual plane directly beneath your target, creating a patch of spiritual energy around them. If your target is an ally, the energy within the portal will bestow a boost to damage and recharge rate of allies within. If your target is a foe, the flames of the nether world will lower their resistances to damage and slow their movement and attack speeds. You may only have one active vortex at a time. Foe Cast: -30% res, -30% speed Ally cast: +20% dmg, +20% rech 90 second Recharge, 30 second duration. This could use a slightly altered tar patch animation (given a "flaming" outline), combined with the "dome" effect from Time Manipulation's "distortion field or perhaps an altered version of gravity's phase location based AoE. Tier 4: Arcane Fires: Targetted AoE Absord/ Single target Fire DoT, -tohit You can can imbue your allies or curse a foe with arcane fires. They become surrounded by flaming swords. Allies will find these swords offer protection, absorbing incoming damage until they dissipate. Foes will find themselves under assault from the flames, suffering damage over time and a decreased chance tohit. Foe Cast: -20% tohit for 30 seconds, 30 tics of .33 fire damage over 30 seconds. Ally cast: +30% Absorb for 30 seconds. Recharge 45 seconds I'd LIKE this to use the flaming swords from the Apex TF, only smaller versions that simply hover around your target. Tier 5: Vexing Ward You can imbue an ally or foe with a vexing spell. This ward will protect an ally from status affects like fears,holds,confuses,sleeps, and disorients. When used on a single foe, this ward has a strong chance to Disorient them briefly. Foe cast: Mag 3 Disorient, 9.5 secs. Ally cast: Mag 10 status Res. 90 secs. 16 second Recharge This could just use a combination of the empower demons animation from demon summoning and the "enforce morale" animation from Pain Domination on the recipient (or a standard disorient animation on a foe). Tier 6: Judgement of the First Ones Team Resurrect, +dmg/ foe +Negative dmg, +fear. You call upon the judgement of the First Ones for all who have fallen in combat nearby. Fallen allies nearby will be granted a return to life for their heroic deeds and be empowered for battle, while fallen foes will unleash torment on their own kind. Foe Cast: +145 Negative Energy damage, 6 second mag 3 fear. Ally Cast: Team Rez, +30% dmg 60 seconds. 90 second Recharge This would use the Howling Twilight animation on allies, and the Fallout animation on a Foe. Tier 7: Counter Spells: PBAoE Toggle: Foe placate You are constantly casting counter spells to incoming attacks. These spells are simple magic and don't always work, but affected foes nearby will find themselves unable to attack you. 4 second mag 2 placate, 50% chance, 4 sec mag 1 placate, 80% chance, 15 foot radius. 20 second recharge. This would use a demon summoning rune animation at start, then he World of Pain dome animation from Pain Domination while active. Tier 8: Celestial Winds Ranged Facing Cone: +Regeneration/+Recovery You can summon the celestial winds, giving you and allies in front of you a boost to your Regeneration and recovery. Allie + 20% Regen, +20% Recover. Recharge 240 seconds, duration 120 seconds. Effects do not stack from the same caster. This would use the animation from Regrowth, adding in runes from the rune aura to make it appear mystical in nature. Tier 9: Summon Familiars Ally +absorb, +dmg, +Tohit You summon familiar spirits for you and your allies. A single spirit will follow each teammate, protecting them from pain while helping them make their attacks more damaging and likely to hit. These sprits can be attacked, and will eventually dissipate. summon pet :familiar. These would be "buffed up" versions of the wisp vet reward buffing pet, summoning one for each member of the team. They would have a moderate amount of their own HP, and would give themselves and their target periodic tics of 10% absorb every .5 seconds, 18% +dmg, and 12.5% +tohit. They would last for 90 seconds.
  5. Is it too much to ask to just make it? @rundragon1 Elemental blast and arcane are two different things. would it be too much to ask to just make it for fun? we need something new
  6. How would you make this build?
  7. yea we don't need this pass
  8. What was it made for? if their doing to contact made for it?
  9. lame you used pets to help
  10. Can we find out what the praetorian Shalice Tilman looked like before controlling Aurora Borealis ?
  11. Just my opinion i think the Hero patrons should be Back Alley Brawler Ms. Liberty Getting trained by statesman is asking for alot let the man rest Forshadow Lady Grey One major hero from the groups available Sorry but Faultline is still a low rank hero
  12. To correct you, mages, witches, and mystics are in the game the list: Mu Mystics: are in the game a version of a mage. Circle Of Thorns are warlocks The Cabal are witches Legacy Chain: mages again Need I go on?
  13. not looking for costume part I think everyone wants the power
  14. Boi you must be slow if you haven't watched dr. strange and saw him using arcane magic? but in his universe, it's called Eldritch Magic to think about it we could make an Arcan control, melee sure someone has made a defense set already this power has so much potential it can be used in so many ways, unlike other sets. Energy_Circle_DS.webp
  15. we need an arcane magic powerset, not a pool. having a pool is sad when there should be a full sorcery set and what I have proposed is different from what we have out now, especially in look wise blast is boring and basic the game has evolved senses its release, it's time we add some new. and correction yes anything can be a magic power i mean arcane energy is what we need
  16. What powersets are able to do this?
  17. All attacks will have toxic damage 1. Infection: Range-Minor Dot 2. Disease Spread: Cone - Moderate DoT 3. Outbrake: PBAoE -Minor DoT 4. Infectious Wave: Cone - Minor DoT 5. Mutation Added effect Aim/ Build up 6. Lingering Sickness: Trip mine like power Minor DoT 7. Bio Hazed: PBAoE Toggle Moderate DoT 8. Plague: AoE High DoT 9. Pandemic Extinction: PBAoE -Extreme DoT
  18. I feel Controllers and Dominators need a buff so they can stand on their own it kinda sucks to have a melee there because they can't stand the pain. it would be cool if they got a buff in the Resistance and defense to be able to do so or a more powerful control. if a blast can't stand on their own why can't a controller or dom?
  19. and you are right any power can be made because of magic but they are not pure magic energy that is what is needed the visual of pure magic not something like or related to magic
  20. This powerset has been needed in the game I took to make a set what do you think? Thanks for the inspiration @Tyrannical Arcane Blast - Mystic Ball: A light damage/quick recharge blast power that deals energy damage. Uses the 'Translocation' animation with the 'Corruption' projectile FX. - Arcane Lighting: A moderate damage blast power that deals energy damage. Uses the lightning bolt FX & 'Arcane Bolt' animation and FX. - Mystic Force: A simple Cone Energy High Damage blast. Uses the Telekinetic Blast animation, with the FX and added FX effect. - Enchant: A power much like 'Ammo Swap', giving the 'Spirit Enchantment' (Dark), 'Demonic Enchantment' (Fire) and 'Eldritch Enchantment' (Psionic) powers. Like ammo swap, these powers add a secondary damage effect. Uses the 'Translocation' animation again with a hand rune FX like the costume aura. - Arcane Font: A Target AoE power that deals energy DoT. Uses a sped-up version of the 'Summon Demon' animation but without (without the lava/stone) FX . when placed it will use the deadly apocalypse spell circle just slightly smaller - Mystic Seal: A ranged DoT hold power with moderate energy damage. Uses the 'Enflame' animation, but traps them with the 'Translocate' FX. - Reality Distortion: A short range blast that does High damage. Uses the 'Irradiate’ animation and FX. - Arcane Lancent: A blast with the Thunderous Blast fx with the overcharge blast FX, superior AoE energy damage. - Mystic Maelstorm: A PBAoE power with deals extreme energy. Uses the 'Gale animation and FX, but with the nova' FX as the explosion.
  21. Arcane Blast - Mystic Bolt: A light damage/quick recharge blast power that deals energy damage. Uses the 'Translocation' animation with the 'Corruption' projectile FX. - Arcane Lighting: A moderate damage blast power that deals energy damage. Uses the lightning bolt FX & 'Arcane Bolt' animation and FX. - Mystic Force: A simple Cone Energy High Damage blast. Uses the Telekinetic Blast animation, with the FX and added FX effect. - Enchant: A power much like 'Ammo Swap', giving the 'Spirit Enchantment' (Dark), 'Demonic Enchantment' (Fire) and 'Eldritch Enchantment' (Psionic) powers. Like ammo swap, these powers add a secondary damage effect. Uses the 'Translocation' animation again with a hand rune FX like the costume aura. - Arcane Font: A Target AoE power that deals energy DoT. Uses a sped-up version of the 'Summon Demon' animation but without (without the lava/stone) FX . when placed it will use the deadly apocalypse spell circle just slightly smaller - Mystic Seal: A ranged DoT hold power with moderate energy damage. Uses the 'Enflame' animation, but traps them with the 'Translocate' FX. - Reality Distortion: A short range PBAoE blast that does High damage. Uses the 'Irradiate’ animation and FX. - Arcane Lancent: A blast with the Thunderous Blast fx with the overcharge blast fx superior AoE energy damage. - Mystic Maelstorm: A PBAoE power with deals extreme energy. Uses the 'Gale animation and FX, but with the nova' FX as the explosion.
  22. Disease Manipulation would be a good power to add would not know how it could work.
×
×
  • Create New...