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macskull

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Everything posted by macskull

  1. Set villain names to always show with /optionset showvillainname 1 This will let you quickly see what rank anything is by the color of its name, assuming you’re familiar with the conning system. EDIT: If you find that to be too cluttered for your liking you can change the 1 to a 6, which will cause names to appear either when the enemy is targeted or when you mouse over them. I prefer the first way though.
  2. I’m not sure why you’d want to skip the damage aura on characters that have one. It’s the closest thing to a free attack you can get in this game.
  3. There’s no legitimate reason why any character with summonable pets shouldn’t be able to control them. There just isn’t.
  4. It hasn’t changed, so something else must be happening.
  5. Consume grants resistance to endurance drain, not -recovery.
  6. Yeah there is literally a server-wide “architect” channel that exactly zero people use, people are going to continue using lfg and general.
  7. While the first part of your post was correct (knock is vectored from the caster’s location which is not necessarily the center of the power doing the knock), the part I quoted isn’t strictly true. Why? Well, you see, neither of those powers are guaranteed to knock mobs. What’s more, Energy Torrent has a 60% chance while Explosive Blast is only 50%. What this means is even if you’ve got mobs up against a wall or whatever you’re only going to send some of them flying. You can mitigate this by using fly or teleport and only ever using those powers directly above the mobs you want to knock, but this isn’t at all practical on indoor maps.
  8. The vine spawning did get tweaked but it’s still roughly the same as it was before the patch. It does take some time to get the full number of vines out, though.
  9. I do sort of agree with the premise that it sucks you can’t optimize slotting on it until you’re relatively high level. Seems like there’s a misconception about exactly when that is, though - Hami-o’s are not the only special acc/mez enhancements. You can get them as low as level 35 through the Aeon strike force, 38 through the abandoned sewers trial, and 39 through the Eden trial.
  10. Yes. Either enhancements affect the duration and the duration is affected by level differences, or enhancements affect the magnitude and the magnitude is affected by level differences.
  11. New suggestion: all knockback now applies a 30-second mag 10,000 taunt on affected targets.
  12. So... form their own teams, which is the standard answer whenever someone complains about the behavior of someone else on their team? To repeat the part of my post you didn't quote: You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. This whole "even people that use knockback well are being kicked from teams" thing isn't a widespread thing that is happening. It's just not. Either you're not actually as good as you think you are at using knockback, or you just have colossally bad luck with the teams you join.
  13. Can we get serious now? You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. Before the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well simply decide not to play those sets. After the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because KB/KD converters allow them to do so. After the existence of OP's proposed "universal enhancements:" Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because this new "universal enhancement" allows them to do so.
  14. I’d like to introduce you to my friends, the Rikti Assault Suits on the hard mode LGTF.
  15. OP is literally asking for another option to do exactly that, though? No one’s forcing you to use it.
  16. Yep, these are the players that ruin it for everyone else, and they’re probably not a minority. If I were a player who was constantly having to deal with that on my teams, of course I’d probably have a “kick on sight” attitude. I wouldn’t want to take the chance that yet another random player is going to start flinging mobs around. Me personally? I don’t really care. If you’re actually using KB in a way that is beneficial (or, at the very least, not actively detrimental) you’re going to be just fine on one of my teams. At any rate, one thing OP’s ask would allow is to add a bit more variety in blast sets since it would open up another opportunity for players who want to try Energy but don’t want to have to pay the slot tax to get decent performance. In short, it makes another set viable for performance-minded players while also leaving that set unchanged for everyone else, which is good for the game.
  17. If you are finding powers like that, report them. There aren’t supposed to be any like that since the critter -regen changes with the latest update.
  18. I mean yeah, I'd be annoyed too if the mob I'd spent time gathering up was suddenly in a different place. Thankfully, you can simply elect to leave teams where your experience is happening.
  19. Energy Blast ends up being an oddball because neither of the normal AoEs actually have a guaranteed knock chance so you literally cannot control where mobs go without a KB/KD conversion, unless you happen to only ever use Energy Torrent and Explosive Blast when the targeted mobs are already against a wall.
  20. I definitely wouldn't bother taking Ageless Radial solely for that last 5% regen debuff resist, but it might be worth it for all the other debuff resists to stack with Ailment Resistance.
  21. I can count on one hand the number of times I've been asked to stop using KB or repel in the 18 years I've been playing this game, and I have spent a lot of time on Energy Blast and Storm Summoning characters. If you're using KB well, no one on the team is even going to notice you're doing it.
  22. The people who are using KB in a way that actually benefits the team aren't the ones getting asked to stop using it.
  23. Middle of the pack is better than dead last, though.
  24. Sort of. Looking back at Galaxy Brain’s blast set testing, Energy was pretty much dead last out of the box but moved up to the middle of the pack with KB/KD converters. The base set does have some issues which converters don’t solve, but you do at least get decent performance if you’re willing to pay the slot tax.
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