Jump to content
The Character Copy service for Beta is currently unavailable ×

macskull

Members
  • Posts

    2262
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by macskull

  1. The only items that are probably worth using merits to buy and then sell on the AH are some of the winter pieces. Buying that LotG for 50 merits and selling it for 5 million inf is leaving millions of inf on the table compared to just getting 3 converters per merit and selling them at 50k each (which iirc is on the low side). TL;DR: the exact numbers will vary with AH price changes but generally any enhancement that costs less than 20 million inf on the AH is not worth buying directly with merits.
  2. 80 merits per character, 240 total.
  3. They’re the best bang for your buck for enhancing travel powers, and they only drop from a few pieces of content.
  4. In order to make them able to be converted, they would have to be made power-unique like set IOs are. That’s not a trade I’m interested in making.
  5. It would change their value though. The price of Provocations went down a decent chunk when they added a second way to get them and rebalanced the drop pool.
  6. To prevent them from doubling up on effort and having to unlock all the accolades twice. These are tied to specific badges, and the premise makes complete sense in that context.
  7. I play mostly at level 50 so the actual level availability changes didn’t matter to me and I haven’t respec’d any existing characters solely because of it. The biggest actual impact of that change is allowing me to pick which secondary power I want first, which has resulted in fewer dead power picks in my builds.
  8. I log on and do whatever I want with my character and am “playing the game.” Do I get the accolade?
  9. This does the typical ChatGPT thing: it straight up makes up powers sometimes and the generated build files don’t actually load. Even on the off chance you get one to work, the build is going to be completely shit.
  10. I’m going to agree with the poster on page one who suggested new accounts should not be able to start threads until they’ve engaged with the community in some way (certain account age or number of posts, perhaps). They’d still be able to support in the help/support sections for technical issues of course, but it would keep some topics from being repeatedly brought up by people who don’t know any better. Now, I’m sure someone’s going to come in here and say that such a system would be “unfair” or “gatekeeping” or something similar, but it’s… a standard anti-spam practice on plenty of forums and Discord servers. In this case it just has a bonus side effect of reducing repeat threads about problematic topics.
  11. You must be new here.
  12. Minor nitpick, the maximum chance for any proc is 90%. I think the most recent version of the proc calculator you linked correctly handles cases where the calculated number is outside the actual min or max. On the topic of the OP though, not slotting the Critical Strikes proc into Follow Up is kinda a miss.
  13. Grade A shitpost, 12 out of 10
  14. Is this a distance-based issue, or is that not mattering?
  15. Or, if instead of bumping everyone up to max level, the TF just spawned enemies based off the leader's level like all the non-signature TFs do.
  16. I do wish you'd con friendly to Rikti and Lost if you got turned into a monkey. Personally, I get around the small chance for it to happen by simply... not activating the power while I'm in combat.
  17. I lean towards +maxhp and +maxend if for no other reason than powers which buff those attributes are rare outside of the melee ATs. Powers that boost regeneration and recovery are a dime a dozen, but there are only three ally +maxhp powers and one ally +maxend power in the game. Here are some actual numbers (based on a Corruptor): Base HP: 1071 Base regeneration: 100% (4.46HP/sec or 267.6HP/min or 4 minutes to go from 0 to full HP) Base regeneration with unslotted inherent Health: 140% (6.25HP/sec or 375HP/min or 2 minutes 51 seconds to go from 0 to full HP), we'll consider this our baseline for the rest of this math since you can't disable inherent Health The above baseline plus 10% regen from a set bonus: 150% (6.69HP/sec or 401.4HP/min or 2 minutes 40 seconds to go from 0 to full HP) The above baseline but swapping out the 10% regen for a 1.5% HP set bonus: 140% (6.34HP/sec or 380.4HP/min or 2 minutes 49 seconds to go from 0 to full HP). Based on those numbers, a 10% regen bonus is more impactful in terms of HP/sec than a 1.5% HP bonus - but there are a few issues here: A single even-level heal SO in Health is equivalent to a 13.32% regen bonus, which is bigger than almost any available set bonus while only taking up one slot. Unless you already have a high regen rate, adding regen doesn't really do much to appreciably improve your survival. It's way easier to stack HP bonuses which already have a side effect of raising your effective regen rate. Having more HP gives you more time to react if you take a hard hit or two.
  18. Not directly, but leaning heavily onto procs in an attack oftentimes means you aren't able to slot as much acc in that attack as you otherwise would, so you need to make that up elsewhere.
  19. Wait, is OP saying that melee sets are broken because utilizing a (known and sanctioned-for-now) exploit allows a Peacebringer to put out... *checks notes* ...damage numbers comparable to a lowish-end Scrapper?
  20. I am going to once again make the observation that if OP got their wish, almost every piece of content in the game would need to be removed.
  21. Not gonna lie, I got about two lines in before I gave up on trying to let Wall of Text crit me for 5000 psychic damage. Anyone wanna translate with some actual formatting?
  22. If we really wanted to enforce the code of conduct on non-player-created content we would also need to delete every non-Homecoming contact and NPC since the code of conduct prohibits characters that already exist in the CoH IP.
  23. *posts ridiculous thread in Suggestions and Feedback forum* *thread gets locked* *reposts the exact same thread in the exact same place an hour after the original thread gets locked* Surely this one will end differently!
  24. Last one, this is with everything together including another run from today. While this doesn't prove that the actual miss rate with streakbreaker factored in is 4.76% as some quick math would suggest, it does reveal that it is almost a statistical certainty that the true miss rate is less than 5%. Given that, there's not really any reason to doubt the overall hit rate to be the previously-calculated 95.24%. (Also, I should've been using Fireball from the very beginning. Considering how quickly it lets you get large amounts of hit rolls, I probably could have had close to a million attacks if I'd done it that way from the start.) Oh, and here's the distribution of hit rolls from all those attacks.
  25. I'm aware of why they did it, and I'm aware the addition of the server incurs no extra costs for HC so it's a win-win for everyone involved. Michiyo was on the HC team long before Victory was brought under the HC umbrella so that part at least is irrelevant.
×
×
  • Create New...