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Perfect Square

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  1. This bug still exist. Exactly as described above, but NOT via Ouro. Nothing run out of order that I could tell. GM_Mimiru came to help us and noted Katie was phased out. She requires "NoPrime, AliveContact7" vision phases to be active. Oddly, three of us were there. The GM, one player on The Magician's arc, and one never visited First Ward or Night Ward before; and none of us could see her where she should be.
  2. What: Solid Stone (Stone/Earth Superteam) Where: Excelsior (first meeting under Atlas) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 9 January) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, and Poison Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Solid Stone Superteam where we'll leverage the power of the earth to crush our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have one of the following Earth/Stone themed power sets: Earth Control, Earth Assault, Seismic Blast, Earth Manipulation, Stone Armor, or Stone Melee; bonus points for 2 of these sets. Required Powers(slotting): Maneuvers (2 slots worth of Defense enhancements by level 20). The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, Jan 9, 2022 at 8pm EST/5pm PST under the Atlas statue on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Solid Stone members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer. We'll be focusing on PVE content (Task/Strike Forces, Contact Arcs, Tips, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  3. The zone connections in The Sewer Network show the incorrect zones. Atlas Park shows as Mercy Island, Kings Row as Port Oakes, and Steel Canyon as Cap au Diable. Boomtown and Skyway connections are correct. I am using a map overlay, though my understanding is that this only impacts the image below, not the clickable connections. Also, I am currently Rogue. I'll test again on a Hero and Vig when possible. The connections do take you to the correct Hero zone i.e. if I exit the Mercy Island connection, I come out in Atlas.
  4. I just came across this tool and it looks great. Unsurprisingly, it did not recognize the mods I had previously installed manually; but my question is do I have to manually delete those? I have some that I don't see in the list so I don't want to remove the entire data folder. Similarly, will "Fresh Start" wipe out mods that were not installed with the tool? Thanks for the hard work!
  5. What: Poison Potions (Poison Superteam) Where: Excelsior (first meeting on the Nova Praetoria star) When: Fridays at 8pm Eastern/5pm Pacific US (first meeting on 13 August) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, and Guns Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Poison Potions Superteam where we'll leverage the power of Poison to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have the Poison power set. Primary for Defenders or secondary for Controllers, Corruptors, or Masterminds. Required Powers (slotting) - Please take and slot these powers as early as your build allows: Envenom (1 Acc) Weaken (1 Acc, 2 -ToHit) Antidote Poison Trap (1 Acc, 2 Rech) Venemous Gas (2 -ToHit) Maneuvers with 2 slots worth of Defense enhancements by level 20. The following are suggested, but if you can't fit them all in, not required: Alkaloid - Game requires Controllers, Corruptors, and Masterminds take it Neurotoxic Breath Assault Tactics Other team-focused powers are great too: Elixer of Life, Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, Aug 13, 2021 at 8pm EDT/5pm PDT on the Nova Praetoria star on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of the "Justice Superteamers" global channel. Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We have an SG to join as well, but it is not required. I'm sure our top notch base builder will have a fun base with teleporters, trainers, vendors, and enhancement bins with Common IOs available while leveling. We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer. We'll be focusing on PVE content (Task/Strike Forces, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  6. Yes, it's been very powerful. We've been running for a while now, are Incarnated up, and steamrolling most +4 content. I don't know if it's as face melting as all Rad, Kin, or even our Cold/Thermal team, but it's very good. We've started discussing our next project so stay tuned for that, but we'll be TAing on Fridays for the next month or so I'd guess so stop by if you want!
  7. Same typo on the villain side (Alastor)
  8. Night 2 kicks off in a couple hours. All levels still welcome. We'll make sure you are included on our teaming fun and get you caught up quickly.
  9. Just a reminder that this kicks off tomorrow (Sunday, 16 May). Get those gun toting alts rolled up (most regulars will be level 1-2 starting out), /chanjoin "Justice Superteamers" and meet us under Atlas at 8pm EDT, 5pm PDT. I'll be on a Blaster with two pistols and ninja training name Sliced Silencer @Perfect Square. Probably will run a Huntsman alt and, when we get to higher levels, my AR/TA corruptor alt from the TA team. You are welcome to show up after that, but holler at us in channel if we've left Atlas to shoot things. We'll make sure you get on a team regardless of level. Sounds like a decent crowd and multiple teams will be running.
  10. What: Guns, Guts, and Glory! (All Guns Superteam) Where: Excelsior (first meeting under the Atlas statue) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 16 May) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, and TA Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns, Guts, and Glory Superteam where we'll shoot stuff with various types of guns. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Any gun power set: Beam Rifle, Dual Pistols, Assault Rifle, Arachnos Huntsman*, Thugs or Mercs. If you're a Mastermind, you have to take at least 1 primary attack so you're running around with a gun. A Huntsman is defined as a Bane Soldier with no Mace powers - they primarily use their gun. Required Powers(slotting): Maneuvers with 2 slots worth of Defense enhancements by level 20. The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, Teleport Target, and Medicine Pool are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, May 16, 2021 at 8pm EDT/5pm PDT under Atlas on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  11. The team is still going strong every Friday night at 8pm EDT/ 5pm PDT on Excelsior. Feel free to join us with your TA character that meets our build requirements by joining "Justice Superteamers" global channel and asking for an invite.
  12. Wow! I think you guys are selling yourselves short with this "Page 2" business. Just call it an Issue when I can't even finish the patch notes before the servers come back up. This is an amazing amount of work for a volunteer team. We really appreciate what the HC staff has done for our community!
  13. Our first session last Friday was a blast, but don't worry if you missed it! We'll do it again tonight and all levels are welcome. Roll up a TA red side and /chanjoin "Justice Superteamers" to team with us tonight 8pm EST or whenever you can make it.
  14. What: Sticks & Stones (Trick/Tactical Arrow Superteam) Where: Excelsior (first meeting in Mercy Island) When: Fridays at 8pm Eastern US (first meeting on 12 Feb) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, and Dark Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our It's Tricky Superteam where we'll leverage the power of the recently revamped Trick and Tractical Arrow power sets. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Defenders with the Trick Arrow primary power set; Controllers, Corruptors, or Masterminds with the Trick Arrow secondary; or Blasters with the Tactical Arrow secondary Required Powers(slotting) - Please take and slot these powers as early as your build allows: Flash Arrow (2 -ToHit) Poison Gas Arrow* Acid Arrow* Disruption Arrow* Oil Slick Arrow (2 rech, 2 dam) EMP Arrow (2 rech, 1 acc)* *Blasters cannot access these powers; ESD Arrow is the tier 8 blaster power and is NOT the same as EMP and not required. Assault by level 20 The following are suggested, but if you can't fit them all in, not required: Glue Arrow Maneuvers Tactics Aid Other Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, TP, and Medicine Pool are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, Feb 12, 2021 at 8pm EST at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of the "Justice Superteamers" global channel. Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We have an SG to join as well, but it is not required. I'm sure our top notch base builder will have a fun base with teleporters, trainers, vendors, and enhancement bins with Common IOs available while leveling. We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  15. Oops, I did it again. Extra digit in front of my bid on an Ascendancy of the Dominator quad! Enjoy! If anyone feels compelled to return any of it, you know where I am! 😄
  16. Our first night of teaming will kick off in a little over half an hour. Roll up (or bring an existing) Dark alt to Nova Praetoria and /chanjoin "Justice Superteamers" and shout for an invite!
  17. @Herbert- Glad to hear it! You ran that Citadel with us last week, right? That costume is still burned into my brain. Frightening.
  18. What: Darkness and Despair (Dark Superteam) Where: Excelsior When: Sundays at 8pm Eastern US (first meeting on 22 Nov) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, and Thermal/Cold Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Darkness and Despair Superteam where we'll leverage the power of the Netherworld to steamroll difficult content. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Any AT with at least one powerset with "Dark" in the name. Bonus points for both being Dark powersets. Maneuvers with 2 slots worth of Def enhancements by level 20. The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, TP, and Medicine Pool are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, Nov 22, 2020 at 8pm EST on the Nova Praetoria star on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We have an SG to join as well, but it is not required. I'm sure our top notch base builder will have a fun base with teleporters, trainers, vendors, and enhancement bins with Common IOs available while levelilng. We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  19. Thanks for the information. So, if you hit a point where it says you can go undercover, you can physically go to Underground Neutropolis or Nova and talk with them directly to divert the mission to the "undercover" option? How does it determine your "praetorian alignment" in this case? I assume you can access all the areas where these contacts are via flashback, regardless of current alignment.
  20. Sorry for a bit of Necro, but before starting following this great guide, I wanted to clarify: By "opposing faction", does this mean opposite of how you are currently aligned or opposite of what you chose in tutorial? I'm assuming the latter, which also implies that you can only do one side of the "undercover" missions on a character and would have to go through twice to truly see all the options. I have confirmed that ndercover missions cannot be done via Ouro. You are in TF mode and are locked out of all contacts other than the current one (therefore, can't call Scott or Marchand).
  21. It was great to have you @Wormy_SidIt is a pretty good group of folks. We had a few regulars out last night so it's only better when you have 6-7 shields on you with our bigger teams. Hope to see you again. Remember to grab Common IOs from the base once you get your build figured out if you still need them.
  22. So, it sounds like your original statement was correct: It already works the way I want it to; I just found some crazy bug that only manifests in unusual scenarios. Lucky me! But good to know my feature request is already complete. 😄 Thanks again, @CrudeVileTerror. Or should I call you PoliteNiceTranquility?
  23. Hmmm, great info there. I probably should do some additional testing myself. Thank you for taking the time to test and report the results. However, I submitted this as a bug, and was explicitly told by a member of the GM team "If the custom chat channels a player joins are only present in a single tab, and that tab is deleted, the custom channels are lost." And a link to this forum was included to submit a change request so here I am. Clearly, by your tests, that is not always the case. Perhaps there is something special about the default "Chat" channel. It sounds like we agree that your channel subscriptions and selected channels in a tab should not be linked. I am certain that I right clicked on the main "Chat" tab, clicked <something> in that menu, and the "Chat" tab was removed and I left all my subscribed channels. I had a very large number of them since I play on all the servers so am certain I didn't accidently click "Leave Channel" on each one (and there is no "Leave All Channels" that I've seen). Either way, hoping it will get a little attention at some point and it will get changed.
  24. Current functionality: If the custom chat channels a player joins are only present in a single tab for the current character, and that tab is deleted, the custom channels are left/unsubscribed/lost. Even though the channels are account wide and may be on the tabs of other characters, the account leaves all those channels. Desired functionality: Do not leave custom chat channels when editing tabs. Remove the functionality that checks if that channel is only on the tab you are removing and, if so, leaves it. The only way to leave a custom channel is to explicitly "Leave Channel" for each one. (Or be kicked by an operator, of course). Rationale: While adding/removing channels to tabs is on a per character basis, joining/leaving channels is account-wide. Therefore, the actions of arranging a single character's tabs should not affect other characters nor an account's channel subscriptions. In my case, this functionality was brought to light by a misclicked "Delete Tab" on my main Chat window and leaving all my channels (including ones I was operator on), but I do see a valid use case for removing tabs on a single characters while keeping both other character's tabs and channel subscription list intact. I don't really see a valid use case for leaving all subscribed channels when removing a tab that had those channels on it.
  25. @Wormy_SidSorry for the late reply, but we are definitely still active and I imagine we will be for a couple more months or more (when you see us advertising our next Friday project). Come on out. Most of the regulars are in their 40s, but we'll get you in regardless of level. We have several folks (and I have an alt) in the 20-25 range. We're running mostly +3x8 "defeat everything we see" with double XP boosters on so levels will go fast! /chan_join "Justice Superteamers" and ask for an invite. PS - We are running on Sunday nights (tonight) too. Same time, starting up 8-8:30pm US EDT if you want to grab some catch up levels. Sunday nights are technically Electric project, but we've moved on to whatever you want to play at this point.
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