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Everything posted by Shenanigunner
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Has anyone (1) disabled the tray and then (2) run any of these missions? The tray activation seems to be keyed to certain powersets, and I wouldn't be surprised if it still pops up for mission/temp powers even if disabled for the travel power. The query to Null is very specific for each alt/powerset, I've found. I'd bet it's more selective than not.
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I can't imagine such a system bottleneck that would affect one minor UI element and not make the whole viewport stutter or rubberband. It has to be in the game code, something that gets choked under certain circumstances demanding more cycles to the scene and physics.
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I don't think there are any settings that affect it. It was tacked on quite recently and I think it's simply badly implemented at a code/logic level. I don't mean to harp on this since you've dismissed the idea, but it really is a pretty useless, annoying way to manage powers. Having an extra tray pop up, for one (1) power, only when another power is enabled, is... well, I'm sure the devs had a good notion in mind. If it could be used or repurposed for, say, the switching power sets of a Kheldian, it would be great. But as is... just drag that one (usually auto or something like it anyway) power out of the pop-up, get Null to null it, and fix a whole buncha issues in one swoop. Because, bottom line, it's probably nothing you can fix through HW tweaks or settings or UI changes anyway. Live with the weird animation, or... well, you know. ð
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Since no one else seems to have reported this issue, it would be with your system or play preferences. I suspect it has more to do with the way the feature is implemented; it likely is just isn't assigned a lot of cycles. Even with all the video horsepower in the world, it's not going to respond at full refresh rate while you're madly leaping about and so forth. Which, if true, means it would take a significant code fix to make it wonderfully, 144-fps smooth. I suspect no one else has reported this issue because everyone else has... yep. Gotten rid of the stupid popup. Or at least doesn't expect it to work smoothly if you're changing travel mode while madly leaping about and such. AFAIK, it should come up when you enter the travel mode and go down when you leave, and not cycle around any other time. But good luck to you anyway in winning the lottery for dev time on this! ð
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Solve the performance problem by nerfing the (useless) feature. Easy enough.
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Some way to track hours played
Shenanigunner replied to Gen.Alexander's topic in Homecoming Launcher
And for the rest, there are things called "clocks." No, no, not clockwork. -
Go to Null the Gull and disable it. It's one of the most poorly implemented additions to the game since issue one. Pointless, really, to have a whole tray pop up and down as you switch powers. Especially for one power, as it almost always is.
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It's not at all in any way about "getting rid of" anyone. But the maxed-out players are a different crowd from the... more casual? just play? leveling is fun? crowd and politely giving them a place to go full max without hassle and without colliding with the rest of the player base has always seemed like a good idea. But not to the point of breaking all the shards by allowing it without limit.
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I think it would break the game to allow instant-50 on the active shards. A while back, I suggested a new shard â not beta, not test, but not any of the active ones â with "instant 50" activated. It would be a regular shard in all respects but alts could not be transferred from it. A shard for the maxed-out end-game crowd to go hang and not have to clutter up the others with grinding and farming. I was roundly cussed out and told to get out of the bar and quit telling people how to play the game. So I'm really not sure what that class of players, a fairly large one, wants, exactly. They want end game, they don't want to level up new toons, but they don't want to go play with like players, either. So.
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Why City of heroes is the best mmo of all time.
Shenanigunner replied to Fastchicken1st's topic in General Discussion
Nah, it's all good. My kids were about 5 and went from Reader Rabbit to CoH. By 7 of so they were able teammates. Running a few missions with my son once a week or so - he's 21 - keeps us in touch across a few thousand miles. Aging is good sometimes. -
Why City of heroes is the best mmo of all time.
Shenanigunner replied to Fastchicken1st's topic in General Discussion
T-shirt. Who's in? -
How is Personal Force Field supposed to be used?
Shenanigunner replied to Rafkin's topic in General Discussion
/bind CTRL+LeftDoubleClick "powexecname [TP Other Powername Here]$$gDrizzle, Drazzle, Druzzle, Drome, time for this one to come home!" Next? ð -
How is Personal Force Field supposed to be used?
Shenanigunner replied to Rafkin's topic in General Discussion
It is kind of a bizarre power, especially as it's T1 (and required, IIRC). Of no real use except, as noted, a last-ditch run-and-hide power. Do any other shield powers invoke Affect Self Only? -
How is Personal Force Field supposed to be used?
Shenanigunner replied to Rafkin's topic in General Discussion
/bind LeftDoubleClick "powexecname [TP Self Power Here]" /bind CTRL+LeftDoubleClick "powexecname [TP Other Powername Here]" /bind Q "powexeclocation cursor [TP Self Power Here]" ...works for me. Besides the TPO, I find it easiest to make the first travel TP with the double-click, then keep tapping Q to jaunt along. -
Why City of heroes is the best mmo of all time.
Shenanigunner replied to Fastchicken1st's topic in General Discussion
And that says it all. So many MMO's seem to be a grind, gank-fests, tedious or only playable in one way. CoH got it all right, long, long ago. And not enough other game makers have learned its lessons. (Starting with NCsoft!) -
Fair enough. Good thing the 40+ default keybinds are genetically encoded, eh? (As I said, up in my grille. I don't see where you had any prior participation in this thread to warrant jumping in just to say "I hate binds.") The number of players who will stick with "the way the game was built" instead of making the slightest adaptation to easier play just baffles me. It's like buying a car with the driver's seat set at some extreme position and insisting that's the way it should be and it's too much trouble to fix it. I don't hawk binds because I own stock in them. I answer questions and complaints from users who don't like the way something works... and at least a third of the time, catch grief for suggesting something as 'orrible and awrful as changing a key or two. Moving on now. Don't need the grille polish.
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Exactly, Look, I've been investigating, tinkering with and documenting binds and UI commands for a long time, since at least the first year of Live. My goal has always been to make the UI BetterFasterStronger...Simpler. I have worked privately with some players who have physical limitations â carpal tunnel, limited arm or finger movement, etc. â and always found at least a few ways to make their gameplay better. My goal for the general community is to make the UI more streamlined from its rather clunkly early-2000's roots and give everyone the power to make tweaks that "do it their own rotten way" â without needing a game redesign that (1) would affect everyone and (2) might never come anyway. So forgive me if I am a little sick of player/posters who go out of their way to get alla up in my grille about how they don't need/don't want/hate binds, or how I am trying to tell people how to play the game MY rotten way, or just generally take offense because I post something that upsets their comfortable equilibrium with the game interface. Go read the 140-page Tech Guide I've spent about ten years writing and updating and then tell me there's nothing of use to you (yes, YOU, dear reader) in it, that the game (and its fairly crappy default keybinds) and UI are jest perfect the way they iz, and I should just go away and quit bothering the nice folks here. Including the ones who say (sometimes repeatedly) "I have this huge problem..." and then reject all suggestions of fixes because "they don't like binds." As Replacement says, if the movement-auto-fire bind scheme doesn't reduce your (inhibited) key-tapping by a helluva lot, I have no further suggestions. /AoEblastfinished ð
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...which is a great addition. However, I still sometimes write bind to, f'rex, ONLY toggle off shields, or AoE effects, or such and want to leave other powers running. For the record, I can't think of a time a long string of /powertoggleoff commands failed. The command parser doesn't care about anything except multiple powers being activated; nearly everything else works without a hitch. There are limits on bind string length, though, which can be an issue with several long power names involved.
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I don't think I've ever encountered that. In fact, one of my prized moments on Live was when a family member player, a blaster, accidentally tapped it while we were preparing to tackle an EB. Her "power slide of death" across the office map lingers in the annals of the Gunner family. ð This and T-for-target (nearest) are basic combat binds to me. They've always worked flawlessly. G in particular is essential in mass melee battles so that as a damage-dealer you can always remain locked on an accessible target, and switch fast when they get KB'ed out of range.
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Use this for one session and I'll cheerfully refund your Inf if you don't find it useful (especially for melee): /bind G "follow$$target_enemy_near" That's "G for Grapple" in case your memory is busy elsewhere. ð Might be the first custom bind I wrote, long ago; I find it a helluva lot easier to tap that in the heat of mob combat than to try and click some next/near/needful foe in the scramble. Cheese-free, IMVHO.
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Voiceover and voice acting???
Shenanigunner replied to RageusQuitus2's topic in Suggestions & Feedback
Well, then, I want Jon St John to voice Chernobog. -
AFK without the Tell reply functionality?
Shenanigunner replied to Dispari's topic in Suggestions & Feedback
Yeah, I use the "Pardon me, I'm speaking" AFK bubble, but the clash with tells is up there with a game client crash. Not sure why it was all implemented that way. Can't tells just come in quietly WHILE you're typing/responding? Disable the whole "feature." -
You can't, not with one command. It's pretty trivial to accomplish if you use the movement-pseudo-auto-fire method. Several recent threads. One day all the "you can't MAKE me use binds!" players will realize that properly-created binds eliminate the need to remember and track things. (That is, five minutes writing a good bind should never add to the list of things you have to "track"; if you see it as making things more complicated, you're just plain doin' it rong.) But I guess their CoX flash drive is full up remembering the clumsy and awkward basic key commands, so it's understandable. ðĪŠ
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Gunner's Kheld Kontrol System
Shenanigunner replied to Shenanigunner's topic in Peacebringer & Warshade
Tacking on, here... I really like my TP system of double-click to go, with Q firing a one-key TP shot as well. I often use the mouse and click to make the first travel jump and then keep tapping Q to move along. Very convenient, almost works out of the box for the Kheld TP powers. The bug here is that you can't stack powers on the double-click, although it works as a bind or macro such as the Q bind above. (The mutual cancellation of powers with Kheld modes is the only reason stacked powers work at all, here... you normally can't put two combat or active powers on one bind.) So a little tweaking and complexity, and here's how to make TP work "right" when switching between Hooman and Dwarf modes. Rolling bind files are needed... First, you need two rolling bind files: [kheld-tp-1.txt] LeftDoubleClick "powexecname Black Dwarf Step" [kheld-tp-2.txt] LeftDoubleClick "powexecname Shadow Step" Then you need to re-roll two of those macros (Nova one included for convenience, but it doesn't change): /macro_image BlackKnights_Fade "Human Form" "bindloadfilesilent kheld-tp-2.txt$$powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf$$goto_tray 1" /macro_image BlackKnights_GrantCover "Nova Form" "powexectoggleon Black Dwarf$$goto_tray 9" /macro_image BlackKnights_Resistance "Dwarf Form" "bindloadfilesilent kheld-tp-1.txt$$powexectoggleon Black Dwarf$$goto_tray 8" (If you used something like the mouse button binds, adapt these command strings to those.) Then it helps to write this bind to LeftDoubleClick, either as a single action or (especially & pro tip) by editing your keybind file: [/bind] LeftDoubleClick "powexecname Shadow Step" ...and with the Q bind from above, for convenience: [/bind] Q "powexeclocation cursor Shadow Step$$powexeclocation cursor Black Dwarf Step" ...you're good to go (and go-go-go) in all Kheld modes. I have various tweaks to include the "Combat TP" powers in this system, but it would get pretty hairy trying to do all the switching. I suggest putting/stacking those powers on CTRL+LeftDoubleClick, using an adaptation of what's here. (Full writeup if anyone wants it.) -
No, the purse will turn black and grow biker belt studs.