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Everything posted by Shenanigunner
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The advantage of forums over all the other two-thumb channels around is that they do permit long, detailed answers and preserve the conversation essentially indefinitely. I agree that seeing a forum thread turn into a Twitty thumb-war is annoying, but... there's always other threads. A pissing match over Kinetic Melee nerfs doesn't clog any but that channel and can be ignored with almost zero effort. My observation is that few users have any tolerance for posts of more than a few lines, not that they object to a "too fast" exchange rate.
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And too much like that science fiction movie trope where Bad Things keep multiplying in the radar/sonar/Bad Thing Detector. π
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I see a lot of bugs in this late-addition feature of flagging last-mobs-standing on maps. Usually, speckles of red arrows that prove to be phantoms. I had repeated bugs with this in the "Retrieve the Hong Snub Soo" mission, where the defeated Tsoo would turn green and follow me around, while many red arrows pointed to nothing at all, and the mission would not complete. Nice feature, especially in pointing you to that last objective, but it doesn't always work all that well.
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Have at it. The wiki is not an official publication; it's a user-maintained record of useful information. Unfortunately, as noted to wide disapprobation in some recent threads, the user base hasn't been much interested in updating it since HC. Most updates seem to consist of cutting and pasting frustratingly incomplete info from patch notes etc. into the entries. (And, just an aside from a very, very experienced documentation writer, I wish wikis would separate the useful information from meticulous histories of exactly what patch changed what feature of something. The history of, say, Kinetic Melee is fascinating and all, but it's a PITA to have to page through a long entry to find that X power was buffed or nerfed in August, 2019. Far too many long, long entries put the useful points, such as current hit values, command arguments and accolade parameters, in yards of "and then the Devs changed" narrative.) Calling, as always, for an organized effort to update the reference. Man, there's a lot of *crickets* here...
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Enhancements are overwhelming
Shenanigunner replied to TheGrizzledGamer's topic in General Discussion
I guess you could look it all up in the wiki, π -
Enhancements are overwhelming
Shenanigunner replied to TheGrizzledGamer's topic in General Discussion
Put me in the category with those who think all of the crafted, set-based enhancements are lovely but completely unnecessary to play the game, even to high levels, hefty builds and well. To the OP: Just slot up with SO's, which you can now buy at every level instead of having to limp along until 20-something, as before. Learn how slotting works in general, with ED β basically translates as "no more than three of any one kind of enhancement in any one power" β and the tradeoffs of Accuracy vs Damage, shield buffs etc. vs endurance reduction, recharge vs everything. You really, truly, honestly won't lose a damn thing by ignoring IOs, sets and all that complicated riggyroll. I'm thrilled that these option are there for players who want them, just as I am thrilled there are ATs and powersets I don't particularly care to play and costume pieces I'll never choose. But I call down on the mindset that the game isn't worth playing unless you super-min-max every aspect, starting with endless dicking around with IOs and sets and ATOs and procs at the lowest possible levels. It is; they aren't. Just Play The Damn Gameβ’ And don't feel you "have to" do what some other faction is howling about. Try it somewhere down the road, when you understand the tradeoffs of playing simple and playing in the most complicated, involved way possible. -
Add Sort Options to Character Selection Screen?
Shenanigunner replied to Sailboat's topic in Suggestions & Feedback
This all ties into the bigger project of making the character select window more info-rich: reporting things like Inf, leveling status (number of pips as well as current level), both power sets, date last played, etc. in a coherent panel. Doing that would give an easy hook for a sorting process. I'd vote this as a worthwhile major update. -
The new(ish) forum platform has an annoying characteristic I've seen on a lot of sites and platforms adapted to a "responsive" layout: each time the main forum listing first loads, it does so at about half-width, then snaps to full width. Every time. This has something to do with the meta viewport defintion; I've fixed it on several different platform-based sites (WordPress, MediaWiki, DokuWiki) by changing that page's viewport definition. I don't have a specific fix to point to for this platform but I'm sure it's out there, or can be figgered out. This would be trivial if not for the repeated visual irritation, and that sometimes it takes an appreciable amount of time to 'snap' to full width; unless I wait it out, I am likely to click the wrong link as the page shifts under my tap- or click-point. If someone webmastery has a minute... it'd be nice, thx.
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Enter and left-click are a muddy mix of hard-coded and remappable. In the main UI, you can remap Enter (the default bind is to start a chat; I use a refinement of that). But in any text-entry mode it's the ENTER button. Note that keys ENTER and NUMPADENTER are separate, for bind purposes. For text entry, Ctrl-Enter or Shift-Enter lets you put in line breaks/para spacing but I think the game helpfully eats those when it stores the strings.
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What "keyboard hotkey situation"? The UI only has two or three hard-coded key/mouse assignments. All others can be remapped.
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Edit outside, paste in. Not perfect but it gets around most of the issues, except window size.
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Well, this just points up the overall problem of the game's text entry fields being somewhere between awful, awkward and 1988. It would be nice if there was some wholesale way to fix this issue, but I suspect it's bare-metal code in the engine. It was also designed for much, much smaller screens. It might be possible to make the ID window etc. a little more screen-responsive to fit more text when it doesn't overwhelm the view. I'm not sure it's that hard to scroll up and down in a longer bio, etc., though...
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Wiki Missing Small Dual Inspirations
Shenanigunner replied to Tailcoat's topic in General Discussion
The idea is that when you find something wrong, you correct it, not tell someone else to. But I understand how that point has gotten... misplaced. -
Electric Guitar Battle Axe weapon option
Shenanigunner replied to YIP's topic in Suggestions & Feedback
This is is just so wonderfully goofy I have to give it two thumbs up. -
Character select pages skipped: goes from page 10 to 12, and 20 to 22.
Shenanigunner replied to Tuft's topic in Bug Reports
Some players claim to have filled their slots, and on multiple servers, IIRC. I guess for some, actually playing the game isn't all that important. π -
Character select pages skipped: goes from page 10 to 12, and 20 to 22.
Shenanigunner replied to Tuft's topic in Bug Reports
Obviously, just as some buildings by famous-name builders don't really have 64 floors despite the top floor elevator button saying so, City doesn't really have 1,000 alt slots. Busted, Devs! π π π -
It's almost certainly a system-level issue, nothing to do with the game. You have a keyboard glitch or a conflicting program. Just as an example, I had some weird behaviors I couldn't pin down until I realized SimpleStickyNotes was hijacking some of the keys even in the game. (I exit it before playing, now.) Look at all the utilities and such you have running and I bet you'll find a conflict. Probably something timed or cyclical like an email check, and that's when the glitches happen.
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I meant to add above that binds are unlikely to be the problem. Assuming a player doesn't mess with the defaults much, it would be very odd for more than one bind to get messed up by an unintended action, and the problem would be persistent and consistent, not an occasional bug. About the only common way for the default binds to get messed up is going in and out of base editing mode. When you enter (/editbase 1), a block of binds are tagged onto the defaults, overriding the play-UI with controls for moving and placing objects, etc. When you exit (/editbase 0) they are in theory deleted, but I have had cases where a glitch or a crash will leave all or some of them in place. This can also be a problem if you're approaching the limit for number of binds (about 250) or line lengths for individual binds, in which case the tack-on/snip-off action will cause problems. If you don't have any custom binds, it never hurts to do a /keybind_reset to make sure random key assignments haven't happened. But it's not likely to fix a problem like the OP's, with varying problems in movement.
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Probably not. Logins are almost always keyboard-friendly; if the screen doesn't come up with the cursor in the USERNAME field, it's a matter of 1 or 2 Tabs to get it there, then a Tab to move to PASSWORD, then ENTER. Trivial to automate with either hardware or software macros. Very few logins I've ever seen require mouse clicks (except for CAPTCHA, which obviously is designed to thwart automation). So I doubt any password managers would help past the actual login screen, unless they have a feature of macro-ing mouse clicks, and I can't think of a tool offhand that does that short of the rather muscular scripting tools mentioned above.
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Almost certainly the keyboard driver (which is usually as reliable as an engine block) or some keyboard utility. Is this by chance on a laptop? Many laptops have all kinds of fancy-dancy helper/alt-shift/key combo features that can screw up game interfaces. Try updating the driver, even if it's ancient, and if you can, put the keyboard/system in "fgame mode" so that the Win key and fancy key functions are disabled.
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We have to address the elephants in the room here: those mysterious Rikti ships hanging out in Pocket D. I fear they may not go quietly.
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As for having the launcher do the work (somehow), it would still have to have the hooks in the game itself to do so; I can't think of any way to have a launcher execute mouse clicks. And if what you mean is something like startup variables... the game would have to be modified to use those as well. I think my proposal is the simplest approach. As for scripting and ghost tools, sure, they could probably be made to work. I've used them for many things. But in this case, especially for some great majority of players who might want the ability, it's either swatting a fly with a sledgehammer or a perfect example of violating Occam's Razor. My goal is to speed and simplify getting into the game, not create another complex layer of UI issues. And while it might be 10 seconds of hunt-and-click or 4 seconds of key tapping, it's 0.1 seconds of tapping one macro key. Also: quite a few folks have noted they have motion, coordination and other issues that they have to work around to play the game. Giving the option of that key-tapping might help any number of them. It's just a thought. I've logged in 10,000 times and won't stop doing it... but back to my OP, it seems like adding key equivalents to the mouse icons would be a simple thing. And would affect no one who doesn't want to use it, one way or the other.
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I don't think so. The dev involvement begins and ends with assigning a key to each screen button, which would seem to be fairly straightforward. How players use the feature is completely up to them - not at all, as a convenience, or (as I'd like to) in some client-end macros to automate login to specific alts. Absolutely no need for devs to try to make it all things for all players, but as it is, there is absolutely no way to get to street level without finding and clicking several GUI icons, which can't be automated with anything short of something on the sledgehammer level of Ghost.
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Wiki Missing Small Dual Inspirations
Shenanigunner replied to Tailcoat's topic in General Discussion
So what's the thumbs-down for? That the wiki is perfect? That it's the only needed resource for those with questions? Or that it's pointless to suggest it needs a major effort to update to HC, much less I27-2? But okay. Across several professional fields and forty years, I've learned it's a universal that people will stick with and defend a broken tool rather than find a better one or even bother to sharpen the poor thing from time to time. Carry on. π