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Ukase

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Everything posted by Ukase

  1. I think I'm posting this in the right spot. Hope so. Just a few initial thoughts about the Strike Force, as I've only run it once, on the villainous level, with the sg, focused on going more slowly so folks can absorb/enjoy the new content. It's quite long if you do everything. My concern is there will be folks that start the strike force and won't be able to finish, leaving a bit of a slog for those that remain. While the blame for this would lie on the departing player(s) for committing to more time than they had, it seems to happen more and more often on HC than it ever did on live. I'm seeing run times of 2-3 hours for this strike force. In my opinion, that's just too long. Is it really needed to defeat so many instances of Aeon? Do we need to get sucked into the other dimensions that many times for the story to make sense? Granted, with familiarity, the average time for this will get faster. But - even at an hour, the pay off for this is too low. It should pay out on par with Dr. Q, given the time commitment. Maybe even more, given the difficulty. When you take into account that most players are going to be already t-4'd in all the incarnate slots. What good is that incarnate salvage going to be? You can't trade it, you can't sell it. It's patently useless. (to those who are already incarnated with the powers they want) Maybe increase the emp merits or give a choice. At least Emp merits can be passed on to an alt. And while I don't have an issue with it - why move LRSF to Ouro?
  2. The best thing about those - for me, anyway - was satisfying the FPR accolade criteria on a lowbie, and not having to wait until level 40 to do the SSA for them.
  3. Two things I noticed. First, there's the matter of the text. The text says 100 are required, but the tool tip and progress meter indicate 200 are required. The second issue is regarding the bosses with henchmen. I asked myself, what's the best way to use a target macro for bosses, when they have so many different names. I thought to target "henchman" since the bosses have a lot of different common names - Jimmy, Mike, etc. It was either tab through 10-20 different names, or just look for henchman, even though some bosses have henchmen and some don't. (I did revise my strategy - they spawn more of them when you're teamed, it turns out.) In any event - I killed one, (the boss) didn't get credit. I thought maybe a henchman got away. So, then I found another, and used a judgement on them, nothing got away, and still didn't get credit. Tried it a third time, still no credit for bosses with henchmen, whether I killed all or some of the henchmen or not. I did look through the patch notes on Beta, didn't see the typo addressed, so figured I'd better chime in now, so at least the typo can be fixed.
  4. My guess is a stuck key. I use game email routinely, and the biggest headaches I've had are when certain items get clicked - but take several moments to actually appear. I get a message like "Claimed Item Failed. Another item is pending", or words to that effect. Logging off/on usually fixes it, or just waiting a minute. Sometimes the ferrets that power the servers need food. Or see something shiny and get distracted.
  5. Isn't that a contradiction in terms? I didn't think nerds got any action.
  6. I would just like to report that a couple of months ago, I got a request from someone on Torchbearer if they could use the name of one of my characters there. I hadn't played the guy in months, so I logged my character off and renamed the one on Torch to something else and told him it was now his if he hurried up and used it. No charge. The name was Big Kahuna. Personally, I think it's a fantastic name for a character, and while I might regret it one day in the future, so far, I don't. So even though this thread started over 2 years ago, if you use /getglobalname to learn who's got the name you want - you have nothing to lose by sending a tell and politely asking if you can use that name.
  7. So...I've mis-read the requirements, then. You know I read that twice. I suppose I need to work on my reading comprehension. Must be getting older. Anyhow, in that case, I thank you! And retract my statement.
  8. Yes, but there seems to be a badge for Malicious, and a badge for Vicious, etc. So that's 4 badges, which means you have to run it 4x per character. And probably more, because no matter how good I might be (or not be) someone else may make a mistake or just have the wrong build for the harder stuff, and you have to start over, again. And again, and again. I understand that some badges should be a challenge. But the challenge should be in satisfying the badge requirements - not surviving tedium. Just my opinion, and well, everyone has one.
  9. Repeatability with a different alt is great. With the same alt, over and over again? No, that's not great, and it's not important at all. The notion that people need to run and rerun the same story with the same character is "very important" is your opinion, and I don't see it the way you do. It doesn't mean you're wrong, but it sure doesn't mean I'm wrong either. Just two different views. I don't enjoy doing the same task forces over and over on the same character. I'm hard pressed to repeat them with an alt. I'll do it for the badges, because I view them as the best part of the game. But when they determine that we'll run this stuff over and over until we get them, it can be annoying. If you've ever gotten all the badges on a character, you may have a better idea of what I'm talking about.
  10. So, I've looked over the list of new badges and the one question I have about the Aeon trial is this - if you satisfy the criteria for Relentless - would you automatically satisfy the criteria for the settings below that. One thing CoH has always done, and never made any sense to me were these attempts to get people to repeat the content over and over and over and over again. Granted, it seems that each difficulty is going to result in subtle differences - and I've only been through the default villainous setting as of yet. That said, it would be quite annoying to complete the strike force at the Relentless setting only to have repeat it at the lower difficulty settings because you wanted all the badges. I completely get that nobody is putting a gun to anyone's head to pursue these badges. I'm just trying to get things to make sense. Seems like if you do it at the highest difficulty, that should award the lower difficulty badges as well.
  11. Not real sure I'm understanding your question, Snarky. You can go for the isolator badge at level 15, once ouro opens up (beyond just getting to Ouro at level 1). I don't think you'd need to re-do it infinitely. There are plenty of those "contaminated" in the map. And, while you're doing that, later in the arc, you'll have a good chance to take care of the Men in Black badge - for the Shivan defeats.
  12. Nah. No need for taunting or threat leveling, lol. That's my take on it. I think the first few may sell for more, then once a dozen or so are on the market, the price will stabilize at a little less than what you suggest. Just my initial thoughts.
  13. I can't speak for that, but I do sit balanced (most of the time) on a stability ball while I play. It's a strange thing, working the core while playing. It's not that hard, though, as my feet do touch the ground - but no back support, and if anything, I have to focus on not slouching.
  14. Oh yeah - the usual disclaimer - these are on Brainstorm (Test server) now. Doesn't mean they'll make it to "live". I suspect folks will have to spend some time on beta to try them out and give feedback. If folks just want to hop over and take a quick look to see the set bonuses, that'd probably be a good thing. Some of them give decent boosts - like 4.5% s/l resist, 4.5% energy/neg energy resist (not the same sets), 6.25% recharge, and the like. I used snip & sketch for most of the screen shots, but was too lazy to take an actual screen shot with tool tip showing the actual bonuses for each set.
  15. Blaster ATOs should be in higher demand as well, due to the stone manipulation secondary. Taunt category in the AH has been changed to "threat duration". Also...looks like there's a few new IO sets: In no particular order- Hypersonic (one dropped for me on the Aeon SF) - set bonuses pictured. Warp Launch. (only for "Leaping", where as Springfoot and Unbounded Leap are in their own distinct category) Thrust Ice Mistral's Torment ( set bonuses aren't great, but better than any of the other slow sets, imo) So, it may behoove some of us to snag the slow recipes & such now, on the cheap. (other than ice mistral's torment, I don't see them going for very much)
  16. You're over-dressed. If you were genuinely serious, you'd have the "dorm fridge" plugged in within arm's reach, and the microwave on top of it. Boxes of various pop-tarts and other convenient finger foods on top of that. Said fridge stocked with beverages of choice. Oh, and you'd be sitting on a toilet with a cushioned seat. And a pillow on top of the toilet tank for when the dopamine rush fades away and you crash from insufficient caffeine, sugar & sleep.
  17. So...I was on Beta Friday night, trying out the new arc. And guess what was happening in Peregrine Island...a nemesis event! I almost logged out to get my badger, then realized I was on Beta.
  18. That is precisely it. Null offers specifically Dimensional Warder progress, not Portal Jockey progress. Guessing all you need now is some plaques.
  19. I have no "one way" of playing this game. Occasionally, I'll PL to 50, outfit the character with the best IOs I can think of, maybe do a market crash and run through enough iTrials to get it to t-4, then likely park it and never play it again. Sometimes, I'll make a challenge character. The challenge can be to "if defeated, get deleted", or it may be "make a billion by level 50". My latest challenge has been a combo of "If defeated, get deleted & only slot what drops. This is quite challenging, and I find myself really liking it, because I get super excited when something like a level 16 Kismet drops. Most of my characters either get seed money or are allowed to buy them if they can afford it (the 6% accuracy/ToHit) so, when these characters get a good drop, it's a great dopamine rush, even better than a Micro Hami-O or a purple recipe drop. Every time I make these, I have to remind myself the game can certainly be played without ATOs - but man, I sure do notice that I don't have 'em! I've succeeded on the "if defeated, get deleted" challenge once, on an energy/fire blaster. The billion by 50 challenge, I tend to get the billion by level 7 or so. Too damned easy once you know how. The "Drop Challenge" - I've yet to succeed. I get to level 21 and things get quite difficult. The best I've done is reach level 23, I think. Or was it 26? I can't remember. It's still fun, but stopping once I get defeated...that kind of hurts. Other times, I'll do a solo sewer run and start in Atlas Sewer and come out in Kings Row, or Boomtown. I never watch the map, so no telling where I'll come out. Then I'll level up, and head to Hollows, then after Hollows, I'll do kings row until level 15. Then to Faultline, then Striga, then Croatoa, then Bricks, Then RWZ, Then PI. I'll also be aiming for the 4 passive accolades as soon as I can get them. Sometimes I'll do a dfb or two - but they level so fast that I just lose interest in the character. I like to solo the early levels for some reason. Teams just make things too easy. Unless the team sucks, and that makes me want to /ragequit so I try not to team until the 20's or so.
  20. Please keep in mind that with no influence coming in - outfitting your characters can be problematic unless you have some loot stashed on an alt, or are an effective marketer.
  21. From what I remember of things you've written, you can afford to lose a few.
  22. Hey, you redacted the best part!
  23. Probably less than you think. It's just bread and sugar. Maybe 900 calories. Fine for once a week, but I'd try to eat in the morning, and maybe walk a little extra on the lunch break - if I ate such things. But, I do not. A large abdomen impedes the rowing stroke. I'd hate to have to splay my knees at the catch.
  24. It makes sense to you. It doesn't make sense to me. It is, in fact, unless an expressed desire by the team lead, or the team as a whole - a waste of time to remain in a mission once it's been completed. There's no benefit beyond XP to remain in the mission. And if it's XP you want - the next mission has that, too. And guess what it also has - mission completion XP bonus. Reward merits, possibly, depending on what's being run. So, you do, in fact, get more xp per minute, more merits per minute by moving on to the next mission. It's been brought up here on these forums multiple times. We all play the game in a fashion that's fun for us. Find like-minded folks, no worries. Express your wishes prior to beginning, and those that don't want to do things the way that you do will be just fine leaving the team and letting you keep searching for like minded folks. If you're not expressing how you want things done ahead of time, and you kick folks for not being a mind-reader, than you are the problem, not them.
  25. So, someone who gets Master of Lord Recluse Strike Force isn't trying. Right.
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