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Ukase
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Everything posted by Ukase
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Your loss. I loved it. I've adapted to the way things are, but I'd love to have it back.
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I come in game to play a character, and try to make it easy to play. Sometimes, that involves making it withstand a lot of punishment, and sometimes it's making it dish out a lot of damage. Story? I don't come here for that. I might create my own story while playing. But read the content? Once I've done it once, I don't read it again usually. But I am painfully aware this is my view. Others may not share my perspective. I get a much bigger kick out of seeing a character jump in the air, and come down with a large sword and leave the npc essentially lifeless than reading the story. You folks can say "arrested" all you want. I killed that freak! Twice! That said, while I have no issue getting behind some revisions of the longer TFs, I don't think we need to model everything after Yin. Sometimes, I do Sister Psyche through Ouro because it offers more merits, and certainly more opportunity for XP, if I'm interested in getting that next power sooner than later.
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Yeah, I completely get that - before the raid starts, I might see that over my own character's head. But I'm seeing it as we're buffing to attack Hamidon. I don't really see it in MSR very often. And the labyrinth does have it's own "move or get ported back to the lobby" thing, although I wish it were on a shorter timer. I would be willing to tab back in sooner if it would stop folks from taking advantage of everyone else. And yes, I know in some cases, something can happen - crying kid, someone at the door, you think you'll be 45 seconds, but it's closer to 15 minutes, if you come back before everything is wrapped up. But as much as I can get distracted by tinkering in mids, if I get logged out, I get logged out. It would be worth it to keep the afk-ers from getting the free ride.
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Short version: AFK timer in MSRs, Hami-Raids and Labyrinth reduced to 5 minutes and then auto-logged. Longer version:
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So he's old news? lol, I have mentioned in previous threads I'm inclined to be obtuse. My first time seeing him. And that's no on "fisher folks".
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As someone who struggles from time to time to come up with a decent name, I appreciate this gesture. Even if I never chose the one you gave up, each of us has the chance to get it, and I think that's great! As for the guy who makes a character to squat on a name until they can flesh out the character...I just hope it's a short term squat, like 1-2 months, not 1-2 years.
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A picture says it best, I guess. Toxins, the plant secondary version of Build-up. Looking in the detailed info, there's nothing about doing extra damage, yet the description says extra toxic damage. Is it DoT? How much? How many ticks? Or does it not do any damage? If not, why does it say it does? Or do I put this under typos or bugs?
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Just so you know - deleting characters is time consuming. And...sometimes, selling the enhancements can be problematic, as they have very little value. So, you're left with storing them somewhere - but why - they have little utility, they'd just take up space. So, that leaves converting. When I craft/convert, I tend to do this with IOs that have levels. Attuned IOs, which are most of the lower valued IOs on a build, they sometimes burn more converters trying to get something decent or useful than they're worth. I have about 30 IOs that are boosted to +5 for a character I opted to get rid of. And the character was ancient; hadn't been played in about 800 days. For some reason, I had 2 Crushing Impacts +5, for frankenslotting, and a number of Glad Javelin +5'd. Now, they sit in my base, waiting to be used. Maybe some day. It takes a long time for some the less popular IOs to sell. So, that is my reason for tending to not delete characters I've little interest in actively playing. (to be fair, the characters in the abyss, I'd play anywhere - the rest, not so much.)
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I have 4 accounts. @ukase, @ukase2 @ukase3 and @ukase? Each account has a character that holds a mission with AM and Siege, or Multi-dimensional and Shrouded (or AM and Shrouded, and Multi-Dimensional and Siege) Each account has a character next to Schweinzer for the Invader accolade. I've got a couple of characters that have maps filled with Paragon Protectors. I've got one character with the mission filled with Croatoan Ghosts. I've got one character that stands on an Island in Ouroboros that does nothing but market. I've also got several characters in Echo: DA for Adamastor, but none of them see regular action, unless I happen to see the courtesy message in LFG letting me know when he's able to be summoned. I used to have one character standing by in one SG base in case an alt that wasn't in that SG needed some loot, but since the evenings were encroaching on the 1100 "No dual boxing" threshold, I just made the characters switch sgs to the base that has the salvage they needed to craft. I have two tanks on two different accounts that stand next to moonfire to grind through the first two missions for my alts. I have two fire blasters that sit in Cap and Port Oakes, respectively to quickly dispatch with Spiders and Family for those defeat badges. I have a couple of characters next to the Detective for the Safeguard maps in Steel for those badges. I have 6 characters parked in the Abyss for Hami raids. These are either fire/natty or ice/natty. Each has Radial Support Hybrid and Radial Rebirth (t-4 in both) and Longbow t-4 core, because that seemed to be what the league leader (Goddess Laucianne) wanted. The whole idea was to set things up so I don't have to wait on anyone. (aside from the Hami characters) Even in Cosmic Council, back in the heyday, we'd do accolade runs once a week, but because there'd be newer or less-experienced players, the process would take about 40 minutes longer than if I just did it myself. And while I enjoy teaming with some players, some players are just weird different than what I'd expect. I'm okay with roleplay, but when you're roleplaying an idiot, or some other character that just repeats the same thing over and over again, it's not fun for me. So, it's just faster, and often times easier to do these things myself. Certainly less annoying.
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I don't think this is affiliated with the pirate event, but because of the pirate AV spawning in Kallisti, I swapped out to my 50, and after getting one shot in on the gm before it was clobbered, I saw this: Now, you can see that hole in the rock - in there is a door - but I couldn't enter. I suspect this is part of some future content. Looks interesting.
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A million years ago, back on retail, there was this add-on thing called Blinkie Finder. It used the demo record to scan the map, and not only did it highlight where the glowies were as well as where the mobs were. It was pretty interesting, but there's almost no reference to it on the web that leads to anything (that I can find). I have personally never had any real trouble finding any glowie - but when I do, I just turn up my system sound and find it fairly easily - although that council pool map can throw me off.
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15 months later, and the jokes are still somewhat amusing. But, if I can be serious for a moment, KB can certainly have an impact, both positive and negative on team play. And I generally recommend players that have KB in their powers try to position themselves so that KB works in their favor. The very thought of suggesting ANYONE use anything other than the Overwhelming Force Damage/Chance to Knockdown/Knockback to Knockdown strikes me as being a bit selfish. If you're in the SG with them, and team with them often, I would like to think the group can come up with a strategy to deal with it, either the Scrapper hits the F key, or the player with KB finds a better way to position themselves, or alternatively, promises to dispatch of the mobs they KB away. The latter is probably the best solution. If you're in a pug and you have to deal with it - sure, it's no fun. I'm coming from a labyrinth, and someone KB'd a Fog from the top of the Arachnos map about 150 feet lower. Once, a PB KB'd a safe fog into unsafe territory. I just leave them to deal with their mess. But, at the same time, slots are hard to come by, particularly for a PB/WS. I'm never going to tell them to slot the Sudden Avalanche or the OF. Not unless they ask me without prompting me. I have no business telling anyone what to slot, or where to attack from - unless I'm team lead, and I'm trying for a specific strategy, or they ask me. Otherwise - I will say nothing and deal with what I choose to deal with. If you're someone that finds dealing with KB is too much for you, then you need to be sure you're the team lead so you can look through the builds of each prospective teammate and kindly explain to them your blood pressure (or whatever) makes you unwilling to deal with it. There really is no other reason to ever bring KB up again, unless it's an option at Null, or within our individual UI options.
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I immediately thought of Snarky and assumed the punch line was "When he's not asking for donations".
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I don't think anyone could see any of them as difficult to acquire. Annoying, tedious - certainly, if you've done them countless times. But certainly not difficult.
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Ukase replied to MsSmart's topic in Suggestions & Feedback
Look, the cold truth of my comment (that this quoted) is that I consider myself a better than average player. But, I have no idea what's encompassed in that data set. I've seen some of the most incompetent players in various content. And I've also had the privilege of seeing players like @o.0...or is it O.0? Raze, whatever his darn global is. I've seen that player - and some of the builds they've shared on discord, which is so unlike how I would do anything, and if I hadn't seen them play, I would call the builds trash. But they make things work really well. And I saw video of @Projector using Brawl in an advanced mode TF, for crying out loud. I've been lucky to have teamed with folks like Makerian and PARA when they carried me with incan through an advanced mode lgtf. Players that probably only barely recognize my name from Liberty and Champions who can make things look so easy. They impress me every time. So many great players that don't even play anymore because of health reasons, or whatever. So, I don't presume to boast about my abilities, and try to downplay it, because I really have no idea if I'm great or good or stinky. It all depends on the data set. Do I struggle? Of course not. I might at level 12 in some content, just like I might struggle at level 20 in other content. Depends on the settings, my AT, and lately - because my left turn key got coffee spilled on it, so I had to establish a different key to use until my new keyboard comes in. Tried to remove the keys and clean it, and that helped, but it's still weird. My final position on this specific issue is I think Rudra is somewhat correct. Most of probably get badges because we have this mindset about badges. For some, getting them is a justification for investing so much time into a given character. For others, maybe there's a hope of getting some kind of recognition from another player, a bit of respect. I can't speak for most folks. But the more badges you have, while it's not a causation or correlation thing, it does at least suggest you know something about what you're doing. And that makes me feel better on harder content, right or wrong. It is the main reason I get them, so folks can know that I have at least half a clue about what I'm doing. So, because my brain, right or wrong, works that way, I'm going to reverse my position. The hoops to jump through show a dedication to it that just doing a story arc and grabbing some explorations won't display. I wish my brain could forget all about badges and accolades. I'd probably have more fun. But, it doesn't. And there's something nice about logging in my primary character with all the badges and taking the number 1 position, despite Voltor's eleventy-seventy something plus characters hogging the rankings. Eat my dust, Voltor! (j/k, great work) -
His arc is 25-50. And the folks that are level 1-24?
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Ukase replied to MsSmart's topic in Suggestions & Feedback
I know this is an option. But it's an option I would never want to do. The whole reason we get the bells and whistle when dinging is to trigger our brains to enjoy the look and sound of it to keep us grinding away. Think I'm going to actively turn off XP to avoid missing an opportunity? Not that opportunity. As mentioned, there are alternative ways to get those defeats - with other alts that have them saved. I've already done the work, so it's not a big deal to me. But the naysaying of an idea because it would make things easier isn't necessarily a good reason to not do it. It could be a reason to do it. And to be clear, the requirements aren't that annoying in this specific case. But when you're doing it for hundreds of characters, it gets old. Really old. If I were a better player, I could stand on my skill and not require those extra tiny bit of hit points and stamina. But, I'm only slightly better than mediocre, so I need all the help I can get. So, I have already jumped through the hoops and have the requisite missions saved, so I don't have to turn down opportunities or XP. But I still say the suggestion is a good idea, worth doing. -
Tip: Close Windows and Dialog Windows Without the Mouse
Ukase replied to BlackSpectre's topic in General Discussion
So, I know the reward window remains available for days if you don't choose a reward. But /gamereturn nameOfWindow should work. Now I just need to find the name of that window. Ultimately, it's not that big of a deal; it's why I've made multiple characters with the same powerset/builds, so while one is sitting there waiting for time to pass to choose the next reward, another can do something else without that screen in my way. -
Upgrade Maria Jenkins to always include Siege and add Antimatter
Ukase replied to MsSmart's topic in Suggestions & Feedback
I find this so interesting. I don't think it's that much the OP is asking for. There's a fair number of folks who have getting those 4 passive accolades down to a science. I myself, have multiple characters on multiple accounts with Siege/AM and Multi-Dimensional/Shrouded, or some combination thereof. I have the process of getting the accolades down to a routine. All the OP is asking for is to streamline the process. If you get yourself on an ITF and outlevel Tina Mac, you have to do her thing through Ouro. Doing a longer story arc through Ouro can be problematic because you miss opportunities. You can't just stop. You have to quit. And then start over later. We have so many options to get this stuff done - that is true. But it makes far more sense to have everything in one tidy arc. It doesn't matter that it's "easy enough" to do the way we already do it. It doesn't matter that it's all available with this method or that. The suggestion is simple, and likely super easy to implement. The only question is whether there's a willingness to install it by the HC dev team. -
Tip: Close Windows and Dialog Windows Without the Mouse
Ukase replied to BlackSpectre's topic in General Discussion
For hamidon raids, is there a way to minimize the reward window and bring it back up when you're ready to take the full reward the next day? I'd heard a whisper there was a way...but I do not know that way. -
A lot of people do things differently. There's no real right or wrong - except attuning purples is a bit silly, because you can't boost them. And, they're already attuned. And if you try to attune a boosted purple, you lose the boosts. I have a few sg bins that hold a few sets of what I call "temporary" IOs. Right now, I'm on a fire/dark controller. At level 50, it's going to have a very rare/purple set of unbreakable constraint in it. But until I get 50 and can slot them, I'll use the winter set of entomb. I never use TOs or DOs when I start. I'd rather go naked then spend inf on enhancements that do next to nothing. So, at level 2, I use the START vendor 5 free enhancements that are all dam/rech/chance of XYZ, and accuracy SOs. I'll fill in end reducers and recharges as necessary. And I'll upgrade every level. I tend to use purple sets for characters that will rely on a certain power as their "bread and butter". For this controller, Fade is a nifty power. And Coupling it with power boost might also be part of it's future, but power boost might make it clickier than I want. Either way, it'll require a fair amount of recharge. I slot them at 50 and boost them. (unless it's a damage proc) Hamidon/D-Syncs, Titan-Os, Hydra-Os, those are a different kind of thing. The acc/dam usually goes in one power that's got damage procs, so no set bonuses to sweat over. I might use a Cyto or two in Tactics. I might use a membrane in fade (Defense/Recharge). Not sure yet. But they are generally in a power that might take one or two slots.