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pjmoyer

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Everything posted by pjmoyer

  1. This news totally flabbergasted me when it showed up on my discord notices. However, my first serious thought after it sunk in was that our dear departed Chris Meadows (aka Robotech_Master, aka GM_Cyclone) would have been over the moon at the news. So, in memory of him, and the other players in our community who have passed before us, I would like to take a moment to ;em_holdtorch for those who missed out on this auspicious news.
  2. Had to download the launcher again; trying to update for the halloween event and it's stuck at 0%. 😕
  3. Had the issue with starting the homecoming launcher after performing Big Sur updates on my Mac mini M1, used your instructions for replacing the launcher.exe, was able to launch and move the launcher window, and start up COH and log in with my character, so it appears to work now.
  4. I’d like to note that, on Everlasting at least, there were so many contestants that the renderer dropped half of them for me (and I suspect, many others)! (not pictured: everybody on the other half of the steps...)
  5. And done! With my new Mac Mini M1 sharing display and keyboard with my main desktop, there’s less barriers to me playing more regularly! ^_^
  6. Well, I tried "command + return" when I was trying to figure this out, and it didn't seem to work then either. Maybe I should try and force it back to windowed and test it that way again, now that I know I can use a second keyboard to undo the issue. Now I just need to adjust to the higher resolution and graphics quality, and repositioning all my trays... 🙂
  7. An update - by plugging in a separate keyboard (a standard ansi 102 key type), and using the "window icon" and "enter" keys together, I was able to get the correct window behavior to happen - fullscreen mode with the login available and characters loaded. This now persists over starts and stops of COH from the new launcher. I think it may be an issue with my older apple keyboard - even though it has a number keypad built in, those keys never seem to be recognized correctly in COH. So not insurmountable, but still annoying to have to do that.
  8. I'm on a fresh new Mac mini M1 16 GB/512GB, straight out of the box. I've attempted the install instructions as listed in the first post. I can bring up the new Homecoming Launcher (dragging it from the upper left so it's fully visible). I can download the Homecoming client from the launcher (confirmed by seeing the installed files in the coh directory). I click the run button on Homecoming, and the minimized window appears in the upper left corner. However, entering "command" + "enter" (assuming the keypad "enter") does nothing. I look in the menubar and there's an option for "Fullscreen", but when I select that, the minimized window bar zooms large, then it becomes a black screen with no way out except for command-tabbing to other apps that are up. Then I have to quit it from the dock to remove it completely (though at least the launcher recognizes that it's been killed, and goes back to the "Ready" state for homecoming. I'm not sure what's going on here, or how it can be addressed further.
  9. Done! Happy Halloween, Homecoming! 🎃
  10. My first time donating, and it feels so good!! ^_^
  11. It would be nice if there was a customizable NPC option (similar to that used for AE mob design), to allow us to populate our bases with non-human inhabitants doing things (though still limited to the cycling emotes or just standing there). However I realize that's not very likely, given the nature of the code base.
  12. We need a deerstalker hat for all the Sherlock and Detective Pikachu wannabe's.
  13. I've recreated mine ... of course, I only HAD the one character because I was a Free-to-play person who started playing just after the sunset announcement. Got her up to 50, so now I'm going again, currently at 21. (She's going slower this time because now I actually HAVE alts to play, so they're leveling up too...)
  14. More like you found a book of evil spells and read aloud from it and now the dead are rising and your hand is about to be replaced with a chainsaw or shotgun. That said I absolutely agree that the biggest problem with ED was the tactless, hamfisted, disingenuous way it was shoved onto the community which Belle has nicely summarized. It would have been nice if the original devs had balanced the game around it at launch. Well, that's the way of software development, isn't it? At some point you've just got to release, regardless of the state of the build, otherwise you'll never get anything launched at all chasing that "perfect" build/game/implementation without any outside input from your customer base. The best you can do is get a "Good Enough" design and build out for people to play with, and have a list already in reserve for all the additions you hope to implement in the future. I came into the game really late, after Freedom on live, so I never lived in a pre-ED world, so honestly I don't see what the fuss is about. I got a pretty balanced and robust build on my Katana/Willpower Scrapper and leveled up to 50 in three months of dedicated play and no ability to make/buy/sell IO's and only the Overwhelming Force set from the Summer Blockbuster and gifted parts of Scrapper's Strike to top her off. But I do remember complaints from my COH-playing friends about various things over the years, especially once CoV came out and MM's were strictly redside, and that the ability to swap sides "should have" been in there from the initial release of CoV day one and it was a dire affront that it was not so. (there is SOME advantage to coming to a gaming platform late in the game's lifecycle, once the game has matured and everything has been hammered out by the infinite monkeys of the player base...)
  15. I'd guess the plaque would have been for the original purpose of the park; as for the vehicles and tents, I'd assume they'd be for housing Praetorian Earth refugees, or for supporting the military prepping to fight against the Battalion's Shivans.
  16. Would it be possible to add a "Creative" category to the forums? While I like the content coming out on the "arts" and "costume-discussion" channels of the Homecoming Discord, it would be nice for there to be a place where stuff like that won't get lost in the infinite scrolling of time, including longer-form text stories for the roleplayers that don't need to be confined to individual RP forums/channels. Also, the current costumes thread could be moved there, keeping them more prominent than risking getting lost in updated threads. Thanks in advance! --- Philip
  17. According to the Lore AMA, Kallisti Wharf was going to be a co-op zone for heroes and villains, and serve as the set piece for the next big phase of the City of Heroes story, the actual arrival of the "Coming Storm", AKA the Batallion. Shiva was going to be used as a weapon by the Batallion, and the heroes and villains were going to need to fight against it, winning the first battle but setting the stage for the next major war. This was to be launched in issue 25, the existence of which was being seeded as hints in other stories in issue 24 and before. Specific links to what they had planned: https://paragonwiki.com/wiki/Lore_AMA/Sorted#347 https://paragonwiki.com/wiki/Lore_AMA/Sorted#385 https://paragonwiki.com/wiki/Lore_AMA/Sorted#397
  18. I recreated my main, Aerianne Connor, because she was the only character I had back in the day. If anything, I had plenty of alts planned but never released, but now have an opportunity to do so!
  19. I did briefly on live before sunset because I wanted to RP two characters interacting, but to do that I got permission to use a friend's account to log on separately (he'd been a longtime player but sunset took the wind out of his sails and he stopped playing), and I played on two separate machines, desktop and laptop (in my lap). I only ever used it for brief RP's, never combat missions, and certainly wouldn't do it here unless explicit permission was given. (I also only HAD one character for each, so... *shrug*)
  20. The guy with spikey dreads and cyber shoulderpads and lower arms I think is a prototype Back Alley Brawler (BAB doesn't have the cybereye). Don't know about the rest.
  21. Does the web planner even work, though? I click on the Issue 16 link and it says planner.cohtitan.com cannot be found.
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