
shortguy on indom
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Everything posted by shortguy on indom
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I'm definitely not attached to it. The only two things which are good about it: is has a huge screen, and not quite full size keyboard. Looked at some SATA drives and some memory, about $50 and $30. Its and 2014ish AMD machine, has 2 mem slots. Right now has one 8mb stick and will take another 8mb. 1TB-HDD. Nothing fancy, but it does the job. If I was going to upgrade would go a mini pc ..... like the small size and portability. Could prolly take it to work. lol
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Looking for a math nerd (Siphon Life as Regen)
shortguy on indom replied to Story Archer's topic in General Discussion
Thinking because its an attack power, if performs a tohit check first. If you have enough 'chancetohit'.......then ballpark figures apply below. Will vary with AT and by the amount of total recharge you have as stated b4. ******erased previous reply**** Hope to address your parameters this time. Sorry I went on a tangent. For some ATs: Siphon gives +120HP per application. Siphon can stack up to three times. The stack adds another +33% to the 120HP. (if I understand this correctly, i could not find much info on stacking).... Other than its cumulative when overlapped. The following has not been game tested: So this may or may not be wrong: For some ATs, Siphon gives about +120HP per application and can stack 2 more times. Stacks give a bonus +33% to the 120HP. See link: https://cod.uberguy.net/html/power.html?power=stalker_melee.dark_melee.siphon_life&at=stalker note: 'cycle time' => not sure what its called but thats what i'm calling it. lol Base power 'cycle time' = base recharge time + arcanatime, = 10 sec + 2.2112 sec = 12.2112 sec. 60sec/12.2112sec = 4.95 times a minute. 4.95 rounds down to 4... because there was not enough time to activate the 5th time. so, 4 * 120HP = 480HP/min. if recharge time is reduced to less than 10 seconds, I believe it then starts to stack. here the recharge time is reduced from 10 sec. to 7.888 seconds.... New 'cycle time' = 7.888 + 2.112 = 10 sec. <10sec + <10sec + <10sec then repeat (1st hit + stack bonus + stack bonus) then repeat = 120HP + 120HP*(1.33) + 120HP*(1.33) + 120 + 120*(1.33) + 120*(1.33) = 120 + 159.6 + 159.6 + 120 + 159.6 + 159.6 = 878.4HP/minute For other ATs it does not stack at all, but gives a larger +HP per hit. See link: https://cod.uberguy.net/html/power.html?power=tanker_melee.dark_melee.siphon_life&at=tanker So, for base 'cycle time' of 12.112 sec. 60/12.112 = 4.95, rounded down to 4 = 4 * 187HP = 748HP/minute if 'cycle time' is reduced by a faster recharge then: = (60sec) / ('cycle time' sec.) = xxxx times per minute round down to whole number. = 187HP * xxxx = HP/min. -
Laptop won't boot. What can I do to preserve my account/builds B4 fresh windows install? everything gamewise is as the homecoming directions said to do it. everything in the 'doc' folder. been trying every "fix" for my mbr and uefi file i can find on internet. no dice so far. can i preserve my toon and build, or will all be lost? thanks.
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Defender build end game philosophy? (54 and up). What's yours? Mine: Build as much team buffs as i can, (+tohit, +defense, +heal, +status effect protection, +damage, etc.), because they are not resisted at all. Build as much acc/tohit in my few attack powers as possible. Try to incorporate either immobilize or sleep powers because they are not resisted (sometimes) by bosses on up. Leadership pool and Hybrid status. ?
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6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
thx Luminara. info appreciated. helps me understand the game better if i can work out numbers for myself. Like Shread, Tidge, FupDup, drbuzzard and a few i may have forgot to mention (sry).... thinking that slotting some dual purpose health/stamina (end) procs may be the way to go. now in the mind-set to conserve slots, but not entirely sure i need them elsewhere atm. the health sets have some nice set-bonuses. -
Help me with my specific Pocket Defender!
shortguy on indom replied to Yomo Kimyata's topic in Defender
what notoriety settings you figure on running? -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
so All, couple three questions: do incarnate alpha powers like vigor work on health regen? (please see screenshot below). it has a closed lock shown. if they actually do work, do the incarnate powers work on regen procs? if they do, do they treat them as a regen % addition? ...or maybe just like the 5 other regular schedule A type enhancements in the set? was looking around for a while and could not find the answer. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Appreciated. Quick look at your Regen Period Calc above, looks odd to me.... maybe should read..... period = 240 / (12 * (regen tot %)) ..... not sure though, will plug in some numbers. Cool stuff you have going!!! -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
side note: 4 posts mysteriously disappeared from this discussion. two of them were mine. ------------------------------------------------------------------------------------------ so, based my math on the number of ticks. (i wanted to know for my own amusement)... and total HP at full. i can do the my math any way i want to have fun. lol. the only thing that matters, is HP/sec....thats the goal. its what the game uses. figuring out seconds by itself means nothing, same for solely figuring out HP regen rate. so if it's the HP (regen rate) or the interval seconds that changes, it does not matter can use either. ex.: HP = 4, sec. = 2; 4/2 = 2 HP/sec. or ex.: HP = 6, sec. = 3, 6/3 = 2 HP/sec. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
No, it's indicative of one or more powers or set bonuses increasing your maximum HP. It isn't possible to have a HP Regeneration rate of 10.25 seconds unless you have -Regen on you because you have Health. Base is 12 seconds, but Health knocks that down to 8.57 seconds (12 / 1.4 = 8.57). No archetype has a HP Regeneration rate slower than 8.57 seconds, due to that inherent Health, which means something else increased the displayed HP/s total. The only thing that could be, if the rate hasn't been reduced by -Regen, is +MaxHP. I only used the 10.25 sec tick interval, calc and result in case the info I found on C.O.D. was in fact the tick interval. In agreement with the 8.57 sec tick interval as being correct. First verified that the 12/240 sec to full regen rate at 0%, then once knew that was ok... then used the 40% regen rate. Please see above. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
We are just looking at it differently. Same result, differing ways to get there. Think this is your way? Please see below. lvl 50 zero enhancements: 0.40 x 1 = 0.4; 12 / (1 + 0.4) = 12 / 1.4 = 8.57 seconds 1338.6 x 5% = 66.93 HP 66.93 HP / 8.57 sec. = 7.81 HP/sec. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
...think last paragraph finally sunk in. lol. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
@Luminara Following along, but you lost me on the last paragraph. i mathed the first chart using the typical 12 second tick interval. check is below. used units of HP/sec. since its what the game uses. Basic formula: scrapper base 1338.6 5% 66.93 hp 1338.6 66.93 20 ticks 20 12.00 240.00 sec. to go from 1 to 1338.6 HP 5% 40% 7.00% new % using inherent +40% regen 1338.6 7% 93.70 hp 1338.6 93.70 14.29 ticks 14.29 12.00 171.43 sec. to go from 1 to 1338.6 HP (actual 40% base regen). 1338.6 171.43 7.81 HP/sec. So, if the 'combat attributes' for a base HP lvl 50 unenhanced Regen show 7.81 HP/sec then its 12 sec. tick interval. If it shows 9.14 HP/sec. then it's 10.25 sec. tick interval. (not shown, but is the same). I cannot check. M$oft laptop still broke. The 12 second calc looks cleaner than the 10.25 sec calc. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
checked a few things in COD: -looks like it may be 5% +regen every 10.3 seconds instead of 12 seconds? (chart above uses 12 seconds). -looks also like the incarnates (alpha, destiny, hybrid) health boosting powers only affect the base 5% (enhancements look locked out). -must be the set-bonuses and globals are the the same as both lines above. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
made a chart. scrapper panacea very viable. spoke too soon. with all this HP/sec. regeneration available in base HP .....for some archetypes can see why health +regen not such a big deal. scrapper chart below uses HP/sec. but i left the HP/min. values there, because its easier to see whats going on. Would not take very long to regen at all if you add the HP/min totals together. Scrap base HP=1338.6 and max Hp=2409.5 -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
@tidge I thought that I was done thinking about this. But you just got me thinking again. lol @Yomo Kimyata Scrappers, Tankers, Brutes and Arachnos may possibly be better served with something other than Panacea and others. With the super high base and max HP, it does not look as good as other potential proc choices for 'Health,' but if your chasing End may be worth it? -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Yes. I would think you are. lol!!!!!!! The only constant in my Time/Rad builds for almost 20 years. lol!!!!! Not easy for an old dog to learn some new tricks. Am willing to try to change my ways. Thanks everyone. Appreciated. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Super-cool! I do like all the spinners myself. Do not think I even have 17 toggle choices in my chosen power-sets. lol. The 'Epic of Toggle Man.' This should be required reading!!! Awesome. It would work for sure! Most of my builds over the years have been very similar. It would be difficult to screw screw up a Time/Rad, and I have tried. lol. Very versatile combo, so I have tried just about everything. ------------------------------------------------------------------------------------------------------------- -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Cool to see all the different thinking/slotting yall have. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Great write-up! All seem close when at ED. Maybe just a small difference when incarnate boosted due to their different Pre-ED values. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Set always for me. Health: Always. (depends on what I currently have more recipes of at the time). 5@Preventive Medicine +1@Panacea Proc or 5@Panacea + 1@ Preventive Medicine Proc Base value = 40% ED value for either set is 80%. Currently my value is 80%. Pre-ED value = not sure atm Stamina: Always 6@Synapse Shock if I need the Mez protection or 6@Power Transfer if I need more Accuracy. (been switching for more Acc lately). Think my 6 slotted value is 40%? Base value = 25% ED = ? Pre-ED = ? -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
My 3 current builds on my one toon have Regen numbers between 200% to about 290ish% with incarnates off. Like watching the bar jump up after I jump in and aggro a group. For me, just need a few seconds to recuperate before my aggro auras take effect on enemy, and I am good to go. Maybe I am shooting to high of a regen number for my defender. But not so easy trying to be a two-bit tank with my build. What numbers do most shoot for? Not sure what my end mod numbers are, until I can log-on and check. -
6 slot health and stamina? Pros/Cons
shortguy on indom replied to shortguy on indom's topic in General Discussion
Going to have to deep dive into this health/stamina slotting thing. With some real numbers. For whatever reason my usual 6 slotting for both works very well. Thinking for now, is that the incarnates are super boosting what I currently have. (windows machine down, so i cannot get actual 'game' values for the incarnates or to make a spreadsheet). In theory, can triple stack incarnates... so I think that is what's going on. *Incarnates for Health: (Regen) Alpha-Spiritual = base 33% = 104.6% or Alpha-Vigor = base 33% = 104.6% or 45% = 127.2% then double dip with Destiny-Rebirth then triple dip with Hybrid-Melee *Incarnates for Stamina: (End Mod) Alpha-Agility = base 33% = 104.6% or 45% = 127.2% or Alpha-Musculature = base 33% = 104% then double dip with Destiny-Ageless then triple dip with Hybrid-Support As far as I know, do not think that 'Procs' gain anything from incarnate powers but unsure of that. For the incarnate system numbers which I calculated for the 'chancetohit' spreadsheet, they inc system uses Pre-ED %. If this is true, could be that filling more slots in these powers is worthwhile in comparison to proccing them out. Looking into this.