-
Posts
385 -
Joined
-
Days Won
4
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by GM_GooglyMoogly
-
-
In game, I find people are very friendly and helpful, especially to new players. Occasionally arguments pop up but that will happen anywhere people are. On the forums and Discord arguments can get a little more heated. Everyone here is really passionate about the game and can sometimes get carried away. But that's part of the job of GMs. If you see toxic behavior in game, forums, or Discord file a petition or otherwise notify the GM team.
-
Woah! That was going off the rails. Let's try to stay on topic and not insult each other, please.
-
Blue side or red side? Can confirm that PPD and Nemesis on the blue-side Who Will Die part 6 are friendly to each other and antagonistic to players. But I don't remember if it was always that way or something new. You can also pull the Nemesis apart from the PPD. Shooting one team does not aggro the other.
-
I hid a few posts that seemed unnecessarily aggressive. We don't have to agree, but we have to do so respectfully. Personally, I have skipped Shoal Rush on all of my Marines so far but have taken the heal. It's one of the weaker heals in the game, in my opinion as a player, probably because it also has the enemy debuff. I did use it leveling up but I didn't use it very much once I hit 50.
-
prismatic New 250 Prismatic Aether affect - Mega
GM_GooglyMoogly replied to Laucianna's topic in Suggestions & Feedback
Wait a second . . . Is everyone* in agreement here? Including . . . *checks list of names* OMG! I must notify the devs immediately! * Everyone except Snarky is still everyone. The only undead that counts is THE Count!- 30 replies
-
- 12
-
-
-
-
Patch Notes for September 17th, 2024
GM_GooglyMoogly replied to The Curator's topic in Patch Notes Discussion
1) Not sure precisely why folks do the thumbs down, but generally it's an indication of disagreement. It's not personal . . . usually. 2) Ok. Noted. 3) Those that gave you the thumbs down would have to answer that, if they wanted to. You can certainly ask them or the devs for an explanation. But the devs are busy coding, testing, and living real lives. If they started responding to every request they'd have little time to do anything else. 4) Cheers to you too! -
Trooly a titillating topic!
-
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
I think the original question has been answered, positions explained, and grievances aired. We seems to be spiraling, so let's talk about something else. B.E.T.E.O! -
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
Since I have now inserted myself in the middle of this debate (*sigh*), I have one more insight as to why Kronos might cause lag and another Babbage might not. Kronos Titans fight against players AND Babbages. Other Babbages just look at each other. And Kronos Titans do several things that can mess up a scrum of aligned Babbages: 1) huge damage, 2) DoT damage, 3) debuffs (-regen), 4) a Burn patch with "Afraid" tag. https://cod.uberguy.net/html/powerset.html?pset=malta.malta_kronos While it is an open zone for all players, you should also be courteous and considerate to each other. GMs have taken actions against players who drag critters into PI courtyard, into a costume contest, and who disrupt Hammy and MSR raids. -
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
-
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
A) I am not a trained monkey to be summoned to answer daily questions. 😛 B) With my standard not-a-dev disclaimer, it's close to impossible to determine why any particular critter does something after the fact. There are aggro mechanics at play, which include not just taunt but damage and debuffing too. There's also "Afraid" effects that make critters run, like caltrops. Then I think there is also a "frustration" effect, which may be separate or may be part of the other two (I don't know), but critters will run if they take a lot of damage and can't do damage back. High defense characters can probably attest to that. It also seems to me anecdotally that DoT damage seems to cause runners more, but that may just be an issue of timing. One big alpha strike and there is no time to decide to run. Lots of smaller strikes gives the critter time to calculate if running is warranted. So could Kronos have caused a particular Babbage to run? Sure, it's possible. Did this particular Kronos make that particular Babbage run away from a scrum of Babbages fighting a league? We may never know. -
Compared to the ATOs procs for Scrappers (+criticals), Stalkers (hide for more crits and BU recharge), and Tanks (stacking +res and +absorb), the Brute ones just don't stack up.* https://homecoming.wiki/wiki/Archetype_Enhancements * In my opinion, not an official HC statement.
-
Tanks vs Brutes! Brutes vs Scrappers! Men vs Women! Wait . . . Please settle down, restless natives.
-
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
While a single giant monster will cause no more lag than a single Hellion, each additional player and critter adds variables that have to be tracked. I also remember Faultline mentioning that ambushes use a lot of resources to path critters to the correct place. And Kronos has quite a suite of AoEs powers. (https://cod.uberguy.net/html/powerset.html?pset=malta.malta_kronos) Babbage is not an AoE slouch either (https://cod.uberguy.net/html/powerset.html?pset=clockwork.babbage_ranged_powers) Again, lowly GM here who is not a programmer so take this for what it's worth. From experience we know that the game does not lag under most ordinary conditions with a handful of players battling a handful of critters but can lag when we have several dozen players battling large numbers of critters. So presumably there is a continuum of data traffic from light to extreme. I don't know where the needle tips from one to the other but, again presumably, there exists such a tipping point. At some point, I think, adding one more player or one more critter will tip the scale. It's also possible that each player has their own unique scale depending on hardware, distance from the server, etc. I don't think that it makes a difference whether it's Kronos Titan or Babbage. But once the numbers get there, one additional robot may be the straw that breaks the server's back. -
Incarnate Threads & future uses.
GM_GooglyMoogly replied to JJDrakken's topic in Suggestions & Feedback
Personally, I like making alternate Alphas. It's come in handy a few times. -
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
Obligatory disclaimer that I am a lowly GM and have limited information. First, you have to define what you mean by lag, as folks use lag to describe any kind of slowdown or glitch. When your game starts looking more like a slideshow than smooth animations, that is usually a client's (player's) computer not being able to keep up with everything going on around him or her. When your powers aren't recharging when they should then that is the server-side that is having trouble keeping up. Server-side slowdowns might also manifest as critters (not players) rubber-banding. When players rubber-band, that's a data packet loss between the server and the client. Server packet loss can occur anywhere in the chain between the player's computer and the server, starting from the player's wifi and router, to all the hubs in between you and the server and then back again. Having a lot of players and a lot of critters together and using powers generates HUGE amounts of data that needs to be shuttled back and forth between the client and server. And that can cause problems with the client, the server, and the packet exchange. All those powers hitting multiple critters have to be calculated and shuttled back and forth while at the same time updating all the player stats from being hit, or buffed, etc. That's why things that have a lot of players and a lot of critters can make things seem laggy. MSR raids in RWZ, Hammy raids, and league-sized trick-or-treating does this by having big groups of players and critters. A single giant monster shouldn't cause much lag. But that's not to say that some individuals might notice some delay due to their hardware or the stability of the signal between them and the server. Especially if you have a league full of players in an open zone. You have to remember that in an open zone the server is also managing all the critters just walking around, cars, etc. So yeah, a dozen Babbages a few Kronos Titan's, and a few leagues worth of player should be a perfect storm of lagginess. But it's not any single thing, it's everything, right there, all at once. If you are referring to events occurring recently, you also have to keep in mind the damage caused by two hurricanes knocking down wires and power for large portions of the USA. -
Question for the HC folk - Do Giant Monsters cause lag?
GM_GooglyMoogly replied to ZacKing's topic in General Discussion
No. I do not cause lag . . . usually . . . unintentionally . . .- 76 replies
-
- 10
-
-
-
The Council change was not good
GM_GooglyMoogly replied to jthequietone's topic in Suggestions & Feedback
-
The Council change was not good
GM_GooglyMoogly replied to jthequietone's topic in Suggestions & Feedback
There's been a few threads of players indicating their dislike of "NuCouncil" as far back as during beta testing and still going on. And just as many people who like the added difficulty as well as a large group who aren't troubled by the change but isn't something they wanted. I hate to keep on bringing up Goldilocks and the three Bears . . . actually, I don't hate it. Goldilocks kept trying different things until she found what was "just right" for her. What's implied, but not really discussed much, is that the bed that was too hard for Goldie was "just right" for Papa Bear and the bed that was too soft for her was perfect for Mama Bear. You just have to keep looking to find what is right for you. As to getting boss transformations when set at no bosses +0/*1 solo, I have asked if that is working as intended or a bug. EDIT: So this is working as intended. The "transformation" is really just a summon power not unlike player ones that summon pets. That Lt. that summoned the boss is really a downgraded boss, but his power kit remains the same. If you changed it to summon a Lt. then the Boss version would also summon a Lt., which is not intended. Similar results happen with Redcaps and Malta Titans. So unfortunately, this is not something that can be easily changed, if it can be changed at all. -
How do you feel about 'lone wolfing'?
GM_GooglyMoogly replied to Story Archer's topic in General Discussion
My Googly Eye has been summoned!! This topic seems to have brought out a lot of emotions. As always, please debate the issue and not the parties. -
FAME AT LAST: AKA When Headlines Go Wrong
GM_GooglyMoogly replied to Scarlet Shocker's topic in General Discussion
Yeah . . . no.- 4 replies
-
- 16
-
-
-
-
-
-
Even when it's a joke? Even when it's just quoting a portion? There is no per se rule against modifying quotes. If you feel that someone modifying quotes is otherwise violating the CoC (https://forums.homecomingservers.com/code-of-conduct/) please report it.