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Everything posted by bAss_ackwards
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What are the current thoughts on Dark Melee/Super Reflexes?
bAss_ackwards replied to SemanticAntics's topic in Scrapper
There's only so much you can do for a set that mainly relies on one form of survivability. It does have that scaling resist based on missing HP, but I am unfamiliar with how well that gives your character time to recover from actually getting hit. One of the reasons I prefer Inv is because it has many layers of mitigation - capped HP, Defense, Resist. Add in DM and you've got a constant heal, soft CC, and plenty of -ToHit. I like taking Shadow Meld and Moonbeam with my DM/Inv. The quicksnipe does good damage, and Shadow Meld adds a large amount of Defense on a quick recharge to help reset the -Defense that does go through. Mine is currently 15s duration with ~30s recharge, so it can be used quite often as a form of protection from -Defense. -
What are the current thoughts on Dark Melee/Super Reflexes?
bAss_ackwards replied to SemanticAntics's topic in Scrapper
I'm a big fan of Dark Melee and the utility it brings to the table. The single target chain of Smite > Siphon Life > Midnight Grasp is pretty solid. You can alternate between that and Smite > Epic Snipe > Midnight Grasp as well. My AoE chain is as simple as a repeat of Smite > Touch of Fear (or Siphon Life > Touch of Fear for health). Touch of Fear spam is nice for the soft crowd control, but mainly the fairly large out of the box unenhanced -11.25% ToHit that it causes, and having Smite trigger the +50% Critical Strikes proc between Touch of Fear is nice. Bit of a buzz saw AoE. Finally, there's the theme and visuals. This is largely ignored by gameplay/numbers folks, but for me it has been great for my main character which uses blood magic as part of her powers. The Noir alternative VFX set looks incredible in blood red! As for SR, unfortunately can't speak to that. Never been a fan of it but DM/SR is one of the classics since the early days. Topping up your health at 262HP every 3 seconds is pretty good for those hits that do go through. -
MiDs continues it's years long downhill slide
bAss_ackwards replied to Snarky's topic in General Discussion
I'll always be thankful of those that have worked on Mids, past and present. Ever since learning about it, the program has always been with me as my trusty sidekick. It really made the game that much more fun for me. ๐ฅณ I hope the issues you are encountering are reolved sooner than later. I know I wouldn't be as invested in my characters without it. -
There's usually space for reds to pop in. Getting a full tray is pretty rare for me, as I do use these when I need them. ๐
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Reds get used as soon as I see a target. ๐
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Over time as I use Inner Inspiration or get inspiration drops, I like to collect them in a pattern like this. Starts out as small, goes to medium, then large ones as I find them. Makes it easy to quickly use the inspiration I need in the moment. ๐ฉ๐ช๐ฆ๐งโน๏ธ ๐ฉ๐ช๐ฆ๐งโน๏ธ ๐ฉ๐ช๐ฆ๐งโน๏ธ ๐ฉ๐ช๐ฆ๐งโน๏ธ 1๏ธโฃ2๏ธโฃ3๏ธโฃ4๏ธโฃ5๏ธโฃ It's like a game within a game for me. So does anyone else do something like this? ๐
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Welcome back. ๐ฅณ
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I have never seriously tried Warmace, and think it's about time I started making a build. I am currently playing an Axe/Inv Scrapper - another primary I've never really dabbled in before and the raw damage from it is kind of surprising. How would you compare Warmace to Axe? Or something like Broadsword? I feel like after playing Axe, Broadsword pays a bit too much from how much damage it does because it has Parry as part of its kit.
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How would you 'fix' Rage & Super Strength?
bAss_ackwards replied to Troo's topic in General Discussion
Jessica Jones is a super strength scrapper. But really, the better question for the topic (in general, not directed at you) isn't "Are Scrappers and Stalkers capable of super strength?" the better question for a video game would be "Would players have fun with it if it were ported over to scrappers and stalkers?" Whether it gets modified or not during the porting proccess, to that I say: Who doesn't love new toys and more ways to express the characters we make? ๐ -
The game does many things that no other MMO does. I still love making character after character, customizing and min-maxing them. I'm thankful that the game is not just being maintained, but getting new additions. ๐ฆธโโ๏ธ
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Now now... there's no need to be snarky with your answer.
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Any narrow corridor. Especially the ones with small bits of geometry that catch your character (or pets) as you're moving along. ๐
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Street Justice/Invulnerable build recommendations wanted
bAss_ackwards replied to Cat41717's topic in Scrapper
All it takes is time! Make use of merits and inf and you'll go far with your build. -
Street Justice/Invulnerable build recommendations wanted
bAss_ackwards replied to Cat41717's topic in Scrapper
Invulnerability is a multi-layered survivabilty kit. It has resistances, defenses, a heal that increases HP, and some debuff resists. You'll want to maximise the potential of the first 3 mentioned. Keep in mind, the idea is to jump into large crowds as the more your taunt aura affects enemies, the more defense you get. What kind of build are you looking for? End game expensive build, cheap but survivable? Somehwere in between? -
Yeah I probably need to update my Mids, or the data is oncorrect. Thankfully you can throw in a good amount of S/L defense without much effort to fight off some of the lethal damage that comes your way.
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I'd say Devour Psyche and Momento Mori are the set defining abilities. I am not seeing the Lethal hole and my Mids might be out of date, but I don't have acces to my PC right now to verify in-game. It is severely lacking in the Toxic mitigation department however. For end game build, you can achieve overall decent levels of resists. With the stealth and autopowers giving positional defense you can suppliment your resists with softcapped defense to get a bit of that multilayered survivability goodness. A fun set for sure. I have made quite a few Scrappers with Psi Armor now and have enjoyed them all so far.
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I miss the old Sleep powers already
bAss_ackwards replied to Scarlet Shocker's topic in General Discussion
This new mecheanic is nothing to sleep on. -
So ..... how are we slotting the new regen stuff?
bAss_ackwards replied to Fergz99's topic in Scrapper
I've built out this for now. Might do some changes in the future though. Scrapper (Katana - Regeneration).mbd -
So ..... how are we slotting the new regen stuff?
bAss_ackwards replied to Fergz99's topic in Scrapper
I really should rework my Katana/Regen build since the update has been in Mids. Wonder what I can come up with. ๐ค -
The pet is more for theme and set IO mule. ๐
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Sure thing! Will try and remember to get it uploaded later tonight. It's deeply expensive build, and heavily customized to playstyle but it might give some ideas.