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Everything posted by Lunar Ronin
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Add the option to Revoke Anniversary Mini Pets
Lunar Ronin replied to Divi's topic in Suggestions & Feedback
Yep. I have been ignoring this event even though it means missing out on badges because I don't want my characters getting pets that I will never use. -
Not to mention that there are easier and less dull ways to unlock both mayhem and safeguard missions now.
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There is some truth to the statement. Blizzard has gone really hard into esports (bleh), including with World of Warcraft. Considering most MMORPGs released from 2005 onwards have copied World of Warcraft in some fashion or other, and with the advent of Dark Souls-type video games, yeah, I see it. There are other reasons too of course, but the esports influence and live stream influence are there.
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Yep, that and Star Wars: The Old Republic are great for that. "I'm shooting you out of kindness."
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raid Once again asking for an instanced Hamidon Raid
Lunar Ronin replied to Laucianna's topic in Suggestions & Feedback
Or have a few people leave the instance, buy EoEs on the auction house and/or get them from their respective supergroup bases' storage, and then come back to the instance via the LFG menu. Once back in the Hamidon raid instance, they can distribute them to everyone else. -
Its so hard to pick a character to fully invest in
Lunar Ronin replied to Damoklese's topic in General Discussion
Arachnos Widow. -
raid Once again asking for an instanced Hamidon Raid
Lunar Ronin replied to Laucianna's topic in Suggestions & Feedback
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raid Once again asking for an instanced Hamidon Raid
Lunar Ronin replied to Laucianna's topic in Suggestions & Feedback
I addressed it. You said that you want to be able to force raid and Incarnate trial leaders to take any and all players unless they're breaking Homecoming's ToS. Life doesn't work that way. It sucks being excluded from things, but you can form your own raids and trials with your own leagues. -
raid Once again asking for an instanced Hamidon Raid
Lunar Ronin replied to Laucianna's topic in Suggestions & Feedback
Form your own raid with your own league then. Been there, done that. -
You need a second e-mail address.
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Timeline of Endgame Arcs/Trials? Avoid Big Spoilers Please
Lunar Ronin replied to SoulHeir's topic in General Discussion
That was the case, up until the Going Rogue expansion. When the developers added the Going Rogue expansion, and especially once the Who Will Die? story arc played out, all bets were off. Dark Watcher specifically references the events of Who Will Die? during the initial 20 level playthrough of Praetoria. In addition, Provost Marchand's, the Major's, Mr. G's, and Sgt. Schorr's story arcs can be gotten at level 30+, but they all clearly take place after the Magisterium Trial. Yeah, I'd place Night Ward around the same time as the Keyes Trial, maybe just before. -
Thank you! There's nothing on City Modder. I packaged three different variants of the mod and put them up on City Modder - one that just silences the roar, one that silences the henchmen completely, and one that silences the henchmen and whip attacks completely.
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- demons
- demon summoning
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I remember back on live when Matt Miller brought this up as a possibility on the old blue boards and asked if people would be okay with it. People overwhelmingly shot it down, saying things like "There is only one Superman, one Batman, and one Spider-Man." Fifteen years later, we now have at least four Supermen, at least three Batmen, and a gazillion Spider-Men running around in comic books. Seems to be working okay for them.
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Which sound file(s) would need modification to stop Demon Summoning henchmen from making that obnoxious roar/squeal noise that they randomly make? sound/Ogg/DemonSummoning/DemonLieu_Taunt_01.ogg looks like a likely culprit. Anything else? Would just replacing it with a blank OGG file work?
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- demons
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FWIW, an instanced mothership raid can be successfully ran with only eight players. It's been successfully done with fewer players than that.
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It was reverted back to +max HP during the Page 7 open beta.
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SG issues, recruiting, storage, retention, socializing, teaming
Lunar Ronin replied to Snarky's topic in General Discussion
That is what Thunderspy did. PCs get their own apartment with a code and can be decorated outside just like Homecoming's supergroup bases. However, they're purely decorative and serve no function. If you want storage and function, you have to join a supergroup with a base built on prestige, like live. Best of both worlds, and supergroups have actual meaning and purpose, unlike on Homecoming. -
Disable cel shading.
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Yep. That guide is very good. My only beef with it is the advice to get Freedom Phalanx Reserve over High Pain Threshold. Just no. High Pain Threshold is much easier to get IMO. Rest is great.
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Out of curiosity, which launcher are you using? Tequila, Sweet Tea, Homecoming launcher, something else? Are you using any mods at all? If so, which?
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Also, passive accolades. I realize that this won't help you at the moment, but for the future: Make a second account. Make a villain character on said second account that can solo well. Get it to level 50. Run the fourth "Who Will Die?" SSA in either Brickstown or St. Martial at x2 to obtain the Hero Slayer badge. Congratulations, you've just unlocked Lord Schweinzer in Port Oakes. You can now run any and all mayhem missions at any time. Use your second account that unlocked Lord Schweinzer to obtain the Invader accolade for +5% HPs, which can be done at level one. Once your character reaches level 23, use your second account to solo the first two missions of the Moonfire TF at x8 to get the Atlas Medallion accolade. Once your character reaches level 35, use your second account to help you obtain the High Pain Threshold accolade, which is another 10% HPs. Your character now has 15% higher HPs. But follow Nemu's, Sovera's and Sunsette's advice as well. Positions, pulling, using your CCs, inspirations, setting your difficulty appropriately, using tier one and two attacks while CCed, and IO enhancements are all important. It can and will get better. I routinely solo at +3x8 on Blasters at level 50, and lower difficulties before that. I've also tanked TFs and SFs with Blasters. Just follow the advice and hang in there.
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That would actually tempt me to "click and run." Bigger and bigger ambush waves? Heck yes! ... Sorry, Praetorian survivor here.
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Using "/petcom_all dismiss" (without the " ") won't always work. If the henchmen are stuck in geometry or are looping (like in a Crey lab map), using "/petcom_all dismiss" will remove the henchmen from your pet window, but they'll still be physically present on the map. Since they're still physically present somewhere, they can't be resummoned. What you have to do is use the "/petcom_all dismiss" command a second time. I've found "/release_pets" (again, without the " "), a much more reliable command to actually dismiss your henchmen so I've started using that instead.
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This whole thing is just telling me that Homecoming really needs to work on advertising the Homecoming launcher to people, probably with an in-game pop up message. I'm honestly shocked by how many people aren't using it.
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Yep. That's really the only effective way to play melee on teams or leagues on Homecoming - go where no one else is, even if that means jumping two or three spawns ahead.