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Everything posted by Lunar Ronin
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Steady Indomitable is forming a weekly red and gold static team for every Saturday at 3 P.M. Eastern/12 P.M. Pacific, starting Saturday, March 30th. We will meet in Mercy Island at either level one or two (depending on if you want to do the tutorial or not), do red side story arcs up until level 20 where we will head to First Ward. Once we finish First Ward, move to Night Ward. Once we finish Night Ward, we will head back to the Rogue Isles. No experience boosts will be used. Archetype and power sets don't matter. We already have four people for the group, and a couple are going for an Arachnos theme, but it's by no means mandatory. We're looking for four other people to join us. If interested, feel free to drop by our Discord server which you can find here. We won't be using any voice chat, we will just use the Discord server to nail details down and vote on things when necessary.
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For what it's worth, Cryptic Studios CEO Phil Frazier gave an update on Twitch last night as to the status of Champions Online, Neverwinter, and Star Trek Online. You can read more about it here if you'd like. To sum up though, all three games are safe from sunset. Star Trek and Neverwinter are both licensed for at least several more years. In addition, Champions Online will get several releases per year of content! I imagine, for Champions Online at least, that they will be small releases, but better than maintenance mode. It doesn't sound like Cryptic Studios itself will still exist by the end of the year though.
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Overall, I really like it. Henchmen really do need to move faster, especially after the speed of all travel powers was increased in Page 2 and now that Athletic Run is automatically provided to player characters. Having a built-in Athletic Run even just on passive mode would help a lot. Group Fly (and to a much lesser degree, Team Teleport), is one of the major albatrosses on the Mastermind's neck. It's so very helpful for moving henchmen along and giving them some vertical mobility when needed (including on both raids where it's really helpful), but so many people either don't know to talk with Null the Gull or just plain don't bother to and would rather yell at Mastermind players to turn their powers off than to take the two minutes to go to Pocket D. If Group Fly and Team Teleport can't be fixed to apply solely to henchmen and pets, then replacing them all together with something that applies similar functionality without impacting other players is a good call. Increasing the duration of Grant Invisibility is a good call as well. Two minutes for a single-target buff is a lot of micromanaging, especially on an AT that (when played well), involves a lot of micromanagement in general.
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On the other hand, Psi Blast is excellent on the Dr. Kahn TF, Barracuda SF, and Incarnate trials, so it evens out.
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Psychic Blast is quite a bit better than it was in 2019. It's now about middle of the road in blast sets regarding DPS, and no longer near the bottom. It's just that the "meta or bust" folks only talk about Fire Blast and Ice Blast. Psi Blast/Sonic Manipulation Blaster is very good.
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It's not a scam e-mail. See - and
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A MM style class where your minions spawn confused
Lunar Ronin replied to gabrilend's topic in Suggestions & Feedback
... Now I want this. . -
Page 7 Keybind System Changes — Technical Discussion
Lunar Ronin replied to Shenanigunner's topic in General Discussion
Tips replacing each other. -
I second Mastermind. Primary really doesn't matter. Secondary? Nature Affinity, Electrical Affinity, Dark Miasma, Thermal Radiation, Time Manipulation, Storm Summoning. Sonic Resonance would work well as long as your primary has at least one melee henchman and you can find a way to deal with enormous endurance drain, and find a way to work Aid Other into the build.
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That's strange. I use the High Contrast Cursors mod myself, and it works just fine. It helps me a lot. Are you using the City Mod Installer tool, or installing manually?
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What all do i need to do to keep my characters april 1st?
Lunar Ronin replied to torment's topic in Help & Support
If you have a Closed Beta account, and you linked that, you're golden. If you mean your Homecoming account by "non-beta account," then yeah, you can't link something to itself. Homecoming doesn't have the rights to City of Heroes, but it does hold a license. NC's user agreement update has nothing to do with Homecoming. It just so happens that NC updated its user agreements recently, but it's a coincidence and involves Blade & Soul, Aion, and Lineage II. It has nothing at all to do with City of Heroes. -
Nope. DFB doesn't work in co-op zones, at least not with a team with multiple alignments.
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If you're rich, buy Defense Amplifiers from START. If you're level 50, get a tier 4 Clarion Core Destiny which provides permanent mez protection. You can also get Rune of Protection from the Sorcery power pool, which provides mez protection some of the time.
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Yeah. Interactivity with the environment is one of the few things that Champions Online and DC Universe Online both have over City of Heroes. Travel powers being another, for both.
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Yeah, like I said, very possibly Mandela Effect. But Washington does turn to his right to talk to your character... and there's just empty air, where it looks like your character should be. Odd, either way.
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From the Loyalist Responsibility story arc's morality mission in Nova Praetoria, there's a cutscene with Chief Interrogator Washington and Cleopatra. I may be suffering from Mandela Effect, but I could swear that, years ago, your character showed up in the cut scene. Now, Chief Interrogator Washington turns around to his right to talk to... thin air. There's a spot where there clearly should be your character, but nada. Your character is missing throughout the whole cut scene, and isn't seen again until after the cut scene is over. Again, this may be Mandela Effect, but I thought that I'd report this just in case.
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Electrical Affinity. Trick Arrow as well to a degree, but it's not up enough to be permanent.
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You did the Ouroboros introduction arc as a Rogue or Villain. Do it again via Flashback as a Vigilante or Hero.
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Welcome to the Rogue Isles! There is a system for finding new contacts, but it's one you're ignoring. Your broker. You run newspaper missions, then go to your broker for a mayhem mission. After completing the mayhem mission, your broker will introduce you to a contact. Rinse, repeat. Newer red side contacts like Bane Spider Ruben don't need to be introduced via a broker, but most do. Also, some red side contacts are unlockable via various badges or tip missions, although Homecoming has removed some of that.
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1. MMORPG population sites are wholly unreliable. I've seen some claim that City of Heroes had millions of players... back in 2015. 2. Champions Online has its whales and still makes money for Cryptic Studios. Still, it's not as big as Homecoming. Also, take this with a grain of salt, but I've heard from a friend who heard from a friend: Cryptic Studios had exactly one year to get Star Trek Online up and running after they acquired the license. In true Cryptic style, they took a lot of shortcuts to get it done. One of those shortcuts was to tie in Champions Online's global system like global handle, global chat, and such directly into Star Trek Online. As a result, the two video games are inherently tied at the hip. Star Trek Online cannot function without Champions Online. Therefore, as long as Star Trek Online is around, so will Champions Online be. How true that is... no idea. But it being Cryptic Studios, it wouldn't surprise me. Yeah. I started playing SWTOR at the game's launch. I lasted for some months before leaving. I keep going back to it every few years. But they've nerfed the open world so much and revamped the character classes so much that there's no difficulty left at all. I could solo everything in my sleep. As a result, I quickly get bored and leave again. People say that City of Heroes is a casual game. And it really is. But at the same time, playing red and gold sides' content solo feels like something of a challenge compared to SWTOR's solo content and the solo content of most newer MMORPGs. It's what keeps me playing City of Heroes. Well, that and no other MMORPG has anything close to the Mastermind AT.
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I imagine it's danged near impossible without a lot of time and effort so I very much doubt that it'll ever happen, but I'd really like to let my characters ride a motorcycle. Heck, the Bruiser arriving on his motorcycle when spawned is one of the reasons why Thugs is one of my favorite power sets in the game.
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No one plays hardmodes because they suck
Lunar Ronin replied to TheSpiritFox's topic in Suggestions & Feedback
It's two issues. Yes, some ATs and some power sets need help. That's the first issue. Then there's the fact that the majority of advanced modes are ran by hardcore speed runners. They typically limit their teams to three (Blaster, Corruptor, and Scrapper) to seven ATs (Blaster, Brute, Corruptor, Defender, Peacebringers and Warshades that use the Changeling exploit, and Scrapper), depending on the group, and anywhere from twelve to twenty power sets (out of a game with now 112 power sets not including HEATs and VEATs), in order to get the fastest possible speed times, or at the least very good speed times. That's not a problem though. God bless them. Play how you like, with who you like. The second issue is that some (not all, not the majority, but some), of the hardcore advanced mode speed runners go around telling people who are "advanced mode curious" ( ), that you need certain ATs and power sets in order to do advanced mode content at all, and/or that certain ATs and power sets can't do advanced mode content at all. I've seen it on these forums, I've seen it on the Homecoming Discord server just a couple of days ago, I've seen it on private Discord servers, and I've seen it in-game. "You need four Cold Corruptors in order for a hard mode team to be any good." "If you want to do hard modes, your Blasters and Corruptors need Ice Blast or Fire Blast." "You shouldn't play Radiation Emission on hard modes, only Cold, Kin, or Nature." "Masterminds can't do hard modes." I've seen all of that and plenty more. You don't need one single danged AT nor power set in order to do an advanced mode. Are Cold Corruptors helpful? Danged right they are. Are Cold Corruptors necessary? Not by any means. Certainly not four of them. Is Radiation Emission bad for advanced modes? Uh, no. Radiation Emission is great. This going around telling people that certain ATs and power sets are necessary for advanced modes, and that certain ATs and power sets can't do advanced modes has convinced a lot of others who are less knowledgeable about the game (and I'm not saying this to knock them, there's nothing wrong with that. Lord knows that there are things that I'm less knowledgeable about), that it's true. Try forming a PUG advanced mode TF or SF on a Mastermind and see what happens. Some people will quit. "Masterminds can't do hard modes." Or they'll start demanding Cold Corruptors. If you don't care about getting very fast advanced mode speed running times, the only things you need for an advanced mode TF or SF are roles (a tank, some controls, damage, debuffs, and buffs), decent builds (builds, not ATs nor power sets), and people who can pay attention. That's it. But many people have been convinced by some hardcore speed runners otherwise.