
battlewraith
Members-
Posts
902 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by battlewraith
-
Allow Masterminds to choose their weapons
battlewraith replied to Annapuma's topic in Suggestions & Feedback
Ummm...no. It can be both. Here are some things that I couldn't care less about and never have since 2004: 1. The amount of posts that an account has when making a suggestion. The arrogance of habitual posters thinking that, because they post more, they are more important than other players is not compelling. 2. The feasibility of an idea. Only the devs know this. 3. The likelihood of a suggestions being implemented. Under the present circumstances everything is pretty unlikely so it doesn't bear endless repeating. 4. The fact that other players want other things. So what? They can discuss those things in other threads. If you find yourself gravitating towards 1-4, you could very well be a nattering naybob of negativism and should probably do some self reflection. -
Looking down the road..... TRON: Ares
battlewraith replied to Techwright's topic in Comic, Hero & Villain Culture
I had assumed that she would not be able to survive indefinitely, at least not without major complications. This would have prompted Sam to reestablish the Grid and return with her to solve the issue. Then maybe Dillinger would’ve become involved as an antagonist after discovering the technological leap she represented. Oh well… -
The "new" Wizard of Oz - A.I. reworks the 4:3 ratio to Sphere
battlewraith replied to Techwright's topic in Off-Topic
This is a part of an ongoing project to use entertainment to finance the development of a technology that will be detrimental to not only art, but human society in general. It’s only a matter of time before convincing AI generated video is offered up as news, surveillance footage in court, etc (beyond the deepfakes we’re already seeing). Cinematography is based in controlling the shot. The art of filmmaking largely rests on shaping the subjective experience of an audience by presenting them with selective information that is framed in a way that makes this information significant. Aside from other concerns, this treatment of a film is imo a sad disservice to the directors, cinematographers, actors, set dressers, etc. that make movies. -
Forum Moderation - give me suggestions and feedback
battlewraith replied to GM_GooglyMoogly's topic in Suggestions & Feedback
In other words, "hair of the dog that bit me" I think there is a large contingent of people that play coh who are in an engineering related field or are diy hobbyists who like to delve into the mechanics of things. Which makes sense given the mechanics of the game and the way you tweak variables to get desired results. Unfortunately, that kind of person can be a real pain in the ass when it comes to spitballing ideas or coming up with something new. Conversations tend to be "let me evaluate your idea in terms of efficiency or practicality." If you communicate that you don't want that, you'll get an argument about why they're being helpful and you're being unreasonable. -
Allow Masterminds to choose their weapons
battlewraith replied to Annapuma's topic in Suggestions & Feedback
Ninjas make no sense in this game at all. First of all, the point of a ninja was to spy, sabotage, or assassinate. So being obviously discernable as a ninja defeats the purpose. The image we have of the ninja in a black uniform likely never existed historically and was developed from theatrical performers (ie stage hands) that were visible in puppet shows, kabuki, etc. that covered up in black outfits to indicate that they were not part of the story. Occasionally, these guys would break the fourth wall and actually interact with the characters, hence the "ninja." Secondly, spies would've used gimpy weapons like shuriken because they could be concealed. If you're going to be carting around a bow--don't bother with the ninja crap. Also, spies from that era would've used the best weapons they had available to them. In the modern superhero era that means guns at least. Malta are better ninjas than ninjas. Regarding the rule of cool--ninjas were cool in the 80s. Even then, at the height of their popularity, they couldn't defeat Chuck Norris let alone a goliath war walker. I remember one ninja story from my time in Japan. Some clan was hired to assassinate a lord in his castle. They got a small fellow to crawl down into a toilet and wait until said lord came in to take a dump. The the assassin shoved a makeshift spear up his bum. Sounds like a stalker to me! -
Willem Dafoe on playing Snarky: "He's just a horny teenager!"
-
Kathleen Kennedy didn't destroy Star Wars, Lucas did, Starting with stuffing the third movie full of ewoks and having them destroy the death star again. Then he did the prequels, which were trash, and then went back and inserted bad digital effects into the earlier movies. When he eventually got pushback, he blamed the fans. He set a lot of these precedents. Producers will continue to make bad franchise movies because people will pay to see them. And that was true when Lucas was calling the shots. Outrage peddlers will continue to call out actors, producers, scriptwriters, etc. for ruining beloved franchises because it drives engagement on their channels. Aging fans will continue to berate stupid companies for getting everything wrong while holding up derivative, middling offerings (eg Rogue One) as high art.
-
It seems to me that, once you factor in damage procs. a set that is only single target is even worse off. It has less options to slot different types of IOs, and an AOE attack that is proced out may do more damage to a single target than an actual single target attack.
-
Yes, Michi the Fallen is an abomination. He can only fight one enemy at a time. He needs to go back to ninja school.
-
Instead of an extra slot, I'd like to see brawl get unlocked. You would be able to replace it with any tier 1 attack from any attack set or pool power. This would reflect the notion that this crusty hero has rubbed shoulders with enough other heroes to pick up some basic technique.
-
This reminds me of a conversation I had with my grandmother as a child. She told me that as a kid, they were happy to get a nice pair of socks for Xmas, but now these spoiled kids want all sorts of stuff.
-
So you're keeping that character at Vet lvl 99 for some reason, and you don't like this idea because if players got a slot at vet lvl 100, you'd feel compelled to hit 100? Or you'd feel shortchanged because your decision to not hit vet lvl 100 had unintended consequences? Where would the slot go?
-
Accolade for playing the game.
battlewraith replied to branefabricator's topic in Suggestions & Feedback
It's an opinion based on my experience. I said "relatively" minimal effort. I don't give a crap about badges and still have some of those "Master of" badges. The only thing extreme about it is expecting players to read and follow instructions. Badging is time consuming, I'll give you that. So in terms of spending time doing it, yes it takes a lot of effort. But the majority are for things like exploration, killing certain numbers of enemies, doing game activities, etc. -
Accolade for playing the game.
battlewraith replied to branefabricator's topic in Suggestions & Feedback
Badgers want every badge to be available on all of their characters with relatively minimal effort. So anything that requires a challenge or style of play that is out of the ordinary will get pushback. Let alone an accolade that actually grants some sort of combat advantage. Sad but true. -
Please make MM upgrade powers passive
battlewraith replied to Col. Kernel's topic in Suggestions & Feedback
LOL, no. There's a reason you invest billions of inf in special IOs and grind out incarnate powers. And it's not to be mediocre in comparison to other people's performance. You completely glossed over the point of that post. The secondary approach you're talking about is completely hypothetical. It assumes that those upgraded pets, if summoned over and over, would be sufficient to zerg hard content. Nonsense. Those trash pets would get rolled over without having the backup of the secondaries. The closest anyone has come to supporting this notion was Rudra and his hilariously underwhelming "lazy day"-- walking an IOed build through 0-2/+3 content. And that only worked because after each fight, he'd stop and let the pets rest up. -
Please make MM upgrade powers passive
battlewraith replied to Col. Kernel's topic in Suggestions & Feedback
This doesn't make any sense. You're describing two different scenarios. In the first, you have a build (and presumably a "strategic" playstyle) where you try to keep the pets alive. This is the world that current MM players live in. One that involves a lot of repetitive upgrading because the pets die if you are doing content that actually poses a challenge. They die while you are actively trying to keep them alive and they have been upgraded. In the second scenario, you build for recharge and end reduction and just zerg the enemies. Mmmm okayy.. but if you gimped your build to prioritize recharge and end reduction (and took less pains to keep them alive with the secondary)--there's no reason to expect better success than in scenario #1. It just sounds like an ongoing cascading failure unless your strategy is to constantly run away, respawn the pets and then come back. If that's what floats your boat, but it's not an improvement over the first scenario. A Kitted out MM with incarnates should be able handle something like +4/+8. And I think you're right that the OP won't make these struggles easier because the suggestion is about quality of life, not about making them stronger. And if you're saying that this change and the zerging you imagine won't help in higher difficulty--than that's kind of an admission that that objection is baseless. -
I'm curious how people picture the carnival of shadows masks actually working. The descriptions I've read on places like the wiki describe them as porcelain masks. I've always pictured it as, once the mask is put on, it actually becomes the wearer's face. So the effect would be like whiteface and makeup rather than actually wearing a mask. The old comic from the retail days seemed to support this somewhat--when Vanessa becomes pissed her mouth is clearly represented as an actual mouth moving, not the static opening of a mask. This would also make sense in terms of porcelain mask breaking easily, restricting vision, and being a potential weakness if someone could just run up and pull it off of your face. Also, despite the fact that all of the carnies are psychically connected, there is still some sense of individuality as indicated by the various named bosses. Anyways, just curious on people's takes.
-
Please make MM upgrade powers passive
battlewraith replied to Col. Kernel's topic in Suggestions & Feedback
Because people change their minds about things? Or maybe they'll find some other solution to address the issue? Why spend so much time arguing with people if you're convinced that it's never going to happen anyway? -
Forum Moderation - give me suggestions and feedback
battlewraith replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Your posts always read like a confession. I think what actually happens is they disagree with me for x reason. I argue with x reason. People dig in and they get offended. I think that's the cost of not living in a silo. -
Forum Moderation - give me suggestions and feedback
battlewraith replied to GM_GooglyMoogly's topic in Suggestions & Feedback
It doesn't even sound like you read the post you quoted entirely. I'm perfectly fine with open discussion, I'm also not the one clamoring for threads to be locked, people being forced to stay on topic, etc. My suggestion was really about disingenuous posters weighing in on everything out of self-interest or habit. I think it would be better if they didn't feel so entitled to derail discussions and then clutch their pearls and demand threads get locked when their feedback isn't appreciated. I certainly don't see how this would make anything worse. -
Back in the day I had a dm/inv scrapper and it was badass, I could herd all of the wolves on that one AV map and bring them all over to the corner where the blasters would nuke them. If you were one of the people waiting, you'd see this writhing carpet of wolves approaching. People want fun. They want something epic. And they will always seek out the option that is different, the one that allows them to outperform in a cool way. Under those circumstances, you expect the cool thing to be nerfed. Even things that are just somewhat overperforming get nerfed. When that happens, the fun experience is gone. Nobody gets anything positive out of it--people just don't have a reason to be jealous of other players. But that type of player just thinks perfect balance is wonderful. Unfortunately, I think they are the easiest to please.
-
I know plenty of people that left the game because it was the same old thing. The people that moved on, for whatever reason, far exceeded those that stayed. But by your logic, making things more or less generically useful is a huge win because there's a population that keeps on playing. It's a myopic assumption. And even if it does point to some factor that is integral to the game's success, it doesn't follow that everything has to be either rock, paper, scissors or blandly generically useful.
-
I find that to be worse than what he posted.
-
I think that kind of sums up the problem though. "Every AT with any combination of powersets will have a place at the table" in practical terms means a bland sameness to the game. There will still be favorites, but the end goal is to make characters broadly interchangeable. And the things that might make a specific set or build stand out get nerfed into mediocrity so that nobody else feels insecure that their character 's performance in general. An example of this mindset, for me is impale. Back in the early days, impale had a long range like a sniper. It was a cool little feature that I liked about the set. Then at some point the devs nerfed the range "to bring it in line with other ranged attacks blah blah blah," Why? It's not like impale was a super damaging power that was upsetting game balance. It just fell prey to this impulse to put everything into neat little predictable boxes. I has hoped early on that the different sets would be given different zones or TFs or somewhere that they would shine, Instead they went with the assumption that the entire game is one table(except for pvp) where anything should perform at the same level in any context.