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Jacke

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Everything posted by Jacke

  1. Looking at a Toon's Badge list will be able to tell if they've done ONLY the OG Positron's TF and at most just one of Posi 1 or Posi 2. Because they won't have both the Rule of 3 and Dam Hero Accomplishment Badges, but will have Positron's Ally Badge. If they've done both Posi 1 and Posi 2 TFs, they'll have all 3 Badges. In this case, the only way to tell whether they've ran the OG Positron TF or not is to check for its Souvenir, Dam piece. Which was in what I showed.
  2. Spot on about Sister Psyche's TF via Flashback and Penelope Yin's TF, @Rudra. Do not concede Positron! Doing the original Positron TF by Flashback--the Team Exemplared to L15--yields: Positron's Ally Accomplishment Badge 60 Reward Merits (I wonder if this is included when "Positron's Task Force" is WST...?) Souvenir Dam piece Also the defeat of CoT Mage Rollister for a prerequisite for another Badge. While doing Positron TF Part One--the Team Exemplared to L15--yields: Rule of 3 Accomplishment Badge 11 Reward Merits (when not doubled as first WST) Souvenir Azuria's Thank You Card. And then doing Positron TF Part Two--the Team Exemplared to L16--yields: Temporary Power Jet Pack (probably with 120 minutes available) Dam Hero Accomplishment Badge 15 Reward Merits (when not doubled as first WST) Souvenir Paragon Times Photograph. Also the defeat of CoT Mage Rollister and Dr. Vahzilok for another Badge. And having both Positron TF Part One and Positron TF Part Two together (may internally check for the Badges or the Souvenirs from them, don't know which for sure) yields the Positron's Ally Accomplishment Badge! Completely equivalent! .... NOT quite! I took a bit of effort to detail above just the very obvious details. Many of them not the same on both paths. The only equivalency is both paths yield Positron's Ally, which is part of unlocking the Task Force Commander Accolade Badge and its passive Accolade Power granting +5% MaxHP. Which is what most Players are thinking about when getting them. Oh, that and the Reward Merits. But the Reward Merits aren't the same on both paths.... And those Reward Merits are based upon the rough amount of time each TF requires to be completed. Which are different. (And how many people do Posi 1 first when it's WST.... Really should lead at least with Posi 2. Because you only get WST bonuses for the first WST completed.) (And both parts of the revised Posi TF earn fewer Reward Merits than the Penelope Yin's TF's yield of 20 RMs! Just barely beat it combined! And if both run when Posi TF is WST, can get at most 37 RMs or 41 RMs, depending which is run first. While Penelope's TF when WST is 40 RMs!) Also, Posi TF Part One has the Team's Doppelgangers to go up against. While Posi TF Part Two, run Exemplared to L16, has Dr. Vahzilok at the finalé, an AV. While the OG Posi TF (via Flashback) doesn't have anything worse than L15 Bosses in it (unless the Notoriety is turned up). (A lot of them, though.) Not even an EB (which hadn't been created at the time the OG Posi TF was originally created). And if you're going after all the Badges.... Or the Souvenirs and the sweet Badges from the count of Souvenirs earned.... Well, you just have to do it both ways! 😺
  3. Wow. This has gone on...let me check...23 minus 15...8 days. Just onto 7 pages of replies. But @Troo on the first reply referred to something on May 13th...okay, that means this goes deeper...hey! @shortguy on indom finally has selected a combination of typeface and size that is almost legible! Rejoice! Okay, where was I...? Adding to this...whatever it is. My bad. (Better add 2 blank lines, so if I have to edit, it looks better.)
  4. Wow, what a lot of...discussion. Anyhoo, I've mostly moved away from using Common IOs since the addition of L5+ SOs and on top of that the Upgrade button on the Enhancement display. Still use Common IOs at L47+ for their large enhancement values. May cost more Influence over all, but I generate more Influence than I consume, so I do it for the convenience. I still only get the Portable Workbench by crafting all the needed IOs. On some Toons, like @tidge, I only get the Badges that buff the Toon salvage and recipe storage. Mind you, getting the L45+L50 Invention Badges for buffing the recipe storage does not contribute to gaining the Portable Workbench. But I also have a few Toons I've gotten all the Invention Badges on. Don't craft at all with them after that, but craft on another Toon where that contributes to their Invention Badges. Now, if the Portable Workbench was changed to also incorporate a Base Empowerment Station's crafting abilities, I might buy the Portable Workbench on some Toons. Already carry Invention Salvage on some Toons for using Empowerment Stations. As for @Alverant's original idea, it's interesting. But other games almost always add that to give players a source of those breakdown products. Usually a slow source too. While City years ago added the much simpler solution of seeding of lots of cheap Invention salvage on the Auction House. Solves both the supply issue and another from the Retail days: overpriced Invention salvage. (Ah, the days of multi-million Influence costs for Luck Charms.... 😺 ) But to add an IO breakdown method to the game would require and consume: Serious time to think about it to make sure of the true consequences of introducing such a system. Because don't want to find out about bad consequences the hard way. Volunteer time to develop, implement, test, and release. It's unlikely it'll be done unless it solves another problem, doesn't introduce problems, and is thought to be worth the time required. So, yeah, there's a lot of IOs that can be crafted and most of them are effectively near useless. And nothing can be done with them except delete them.
  5. The wheel is almost certainly 3 buttons in one. Push down for the middle button. Roll back for another. Roll forward for the third.
  6. Absolutely true. @Dev Unitas, I think that the First Option is the best for changing the requirements for the Protector of Paragon City Badge, swapping the need for the Shauna Braun Badge Beyond Reasonable Doubt for the Roy Cooling Badge Helping Hands,. Simpler. For those running "True Blue" Heroes, it satisfies their need to avoid changing from Hero Alignment. Some of the Badge choices for the Second Option require non-Hero Alignment. Beyond Reasonable Doubt (Shauna Braun) Toon has to be a Vigilante. Pollster (John Houston) Toon has to be a Rogue Badges with complex and variable options can be confusing. Like avoiding either the Shauna Braun Badge or the John Houston Badge for "True Blue" Heroes. Unlocking the Protector of Paragon City Badge is already rather complex. An Accolade Badge depending on having another Accolade Badge requiring many Safeguard mission runs, besdies the many other Badges needed. The options being considered increase the complexity of both implementing the Badge in the Game and unlocking the Badge on a Toon. Such complexity leads to higher chances of error in both. An example complexity that some Players might miss: The Tarnished Star Badge requires, before running the arc to get it, the Toon has already completed a lot of other content. To fill the cells of the Zig with a whole host of villains. Two of those villains are the CoT Mage Rollister and Dr. Vahzilok. At the top of this post, I replied to @Rudra about the equivalence of doing Posi 1 + Posi 2 or the Original Posi TF by Flashback for the Task Force Commander Accolade Badge. BUT they are not equivalent for the purposes of the Tarnished Star Badge. Either Posi 1 + Posi 2 or the Original Posi TF will put Rollister in the Zig. But only Posi 2 does that for Dr. Vahzilok. Too bad completing the L15-19 Arc "The Vahzilok Plague" doesn't count for Dr. Vahzilok. There are so many contacts for it, too. 😺 Such was the way of the original City of Heroes Contacts. ❤️ I think it would be better to keep the change to unlocking Protector of Paragon City, as well as the complete requirements, as simple as possible. While still being right.
  7. Wow. I get by on the keyboard and a 3-button mouse with a middle-button-wheel (+2 buttons) and 2 left-side buttons (+2 buttons = 7) (which I've bound but almost never use). I adapted more with the game keybindings and other settings (like BadgeReporter and my Commands Popmenus). Following the article linked below long ago (it came out in 2011 and was just updated this week!), I changed over to WERD movement keys to give me more keys around them. Rebound those. And S and F keys trigger the macros in Tray 3 Slots 9 and 10, where each Toon has its tailored toggle-turnon macros for S=add stealth (I love love love stealth, have it on all Toons) and F=add fighting protection. I use WERD in a few games that it really helps (at least in SWTOR, which I've not played for a long time now). https://taugrim.com/2011/04/07/guide-to-strafing-movement-and-keybindings/
  8. > Snarky recommends Tartarus. > "All that tormenting and suffering, after a while, it's not so bad. And some of the Titans are really good conversationalists. Not that good at card games too!"
  9. Maybe they are made of cardboard !?! Lowest bidder, am I right? (Just because it's a Nemesis Plot doesn't exclude it could be a Corporate Plot! As well....) 😺
  10. What @Psyonico said. As well.... Rune also provides enhanceable Resist to all. What's also important is what Rune doesn't deal with: Fear, Confuse, Repel, Taunt, and Placate. Still need to carry some Break Free-type Inspirations, which will provide Protection to Fear and Confuse and Resistances to Repel, Taunt, and Placate. The Inspirations also cover when Rune is down and still recharging.
  11. May not have woken all of the dead, but at least @Snarky's paid a visit (one of the more lively undead 😺). If you hover your mouse pointer over @Sir Myshkin's avatar, you'll see they haven't logged in since 2024 Oct 24. Others in the original discussion are thankfully still active, but some have gone walkabout as well. It may take a while to get a reply.
  12. Everyone here has good advice. " I went in, and did what I usually do. " That's that root cause of your problems. You assumed your standard method of steamrolling mobs would work everywhere. Instead of being careful and reacting to what was happening at the moment and adjusting, at worse running away until you dropped off their aggro lists. You were bound to eventually come up against a more difficult enemy and aggro'ed too many and they thumped you good. It's good to have more options. Like things that will shape the enemy's reaction like Caltrops or a hallway corner. It's also good to have emergency Powers, whether in the build or Temp Powers from S.T.A.R.T. or other sources to handle these emergencies, like Shivans, Backup Radio, or Signature Summons for the worse cases. You have to know how your tools work and what the counters are. I love love love stealth. I also know there are mobs with greater perception (Snipers, Turrets, GMs), Leadership Powers (a Boss with Tactics will see farther than their standard 54ft, as will their companions they buff), and some mobs with standard perceptions that ignore stealth (Rikti Drones, Rularuu Sentries (the floating eyes), and Knives of Artemis). On Devices Blasters, I take Smoke Grenade at high Level because that allows me to blind some of problem mobs. I also know a key factor of stealth is the reduction of a Toon's Threat. I can often work with under-55ft stealth by moving fast and not being in vision of mobs for too long. I also know that if I screw up, I'll pay. I also know when stealth doesn't work due to aggro. If my Toon or my Toon's Pet is on a mob's aggro list (or the Pet automatically passes the aggro to the Toon), also some ambushes, those mobs will find my Toon no matter how much stealth it's packing. I also use Confuse Powers. I know much of what @MTeague mentioned above. I know if I get some damage on any given mob, my small fraction of the XP from that mob will be much greater than my fraction of damage, so whenever safe, I try to tag all the mobs with a bit of damage. I know that damaging a mob will notify other mobs nearby. I make sure my Confuse Powers have no source of damage, because that will aggro a Toon even if I'm stealthed; either immediately if the application of Confuse didn't confuse the mob, or after it wears off, they will attack me. And I work at Confusing one mob and make sure it's confused and attacking other mobs. Because some mob have extra Confuse Protection and Resistance, either inherently or from a nearby Lt or Boss, like the Leadership Powers or Cimeroran's Shout of Command. Also, those Powers that protect against Mez can often be cast even if the mob is Mezzed. If things aren't going wrong and there's enough Confuse duration in one application to do the job, I can try to Confuse more. I try to eventually enhance the Confuse duration in the build to help here. Know your tools. Know the enemy and how they react to and how they can counter those tools. If not absolutely sure, work slowly and carefully on the enemy, especially those not known or worse known to be tough. Adjust your tactics. Have emergency Powers for when things go wrong.
  13. Claws-Ninjitsu can be done on both a Scrapper and a Stalker. Ninjitsu isn't available for either Brutes or Tankers. But neither a Claws-Stone Brute nor a Stone-Claws Tanker is possible right now. Mids Reborn allows Stone-Claws Tankers, but that's a MRB bug I've just reported. https://discord.com/channels/593336669004890113/1373119671246520381/1373119671246520381 I searched for MRB mistakenly allowing combinations in the HC database of Sentinels, Stalkers, Scrappers, Brutes, and Tanker weapons Powersets with Shield Defense or Stone Armor. Sentinels don't have access to Shield Defense. But I did find and report these four unallowed combinations as an MRB bug above. Tanker Shield-Spines Stone-Claws Brute Spines-Shield Stalker Spines-Shield
  14. Funny you should mention that. Got later Calculus mixed up with some stuff from a course I took a long time ago. But it was about stuff like fiber bundles and how both Differentiation and Intergration could be seen as Vectors and.... I'm sorry, just don't remember enough. But damn, I wish I could.... Still remember even longer ago how hard I struggled to learn Calculus all on my own. Stumbled upon a book that helped, but didn't learn it well enough until I took a course that included it and all the precursor topics you need to know....
  15. It's cheaper to use the Auction House to attune your own IOs you craft from materials dropped or carefully bought on the Auction House. You can do this with careful play on 1 account, but like many things in the game, it's easier with 2 accounts and sell from one account's Toon to the other account's Toon.
  16. Values to rates and reverse. Admittedly, it takes a few more words to really understand it. 😺
  17. Well, what would Superman--or any other character of good moral character, like Captain America--think of the current regime? A critique can be skillfully worked into a story. It's actually what most stories have. Let's hope whatever the story of the film is, it is well scripted and then produced into an excellent film.
  18. Snarky, I see your bid and I raise.
  19. Thanks for pointing that out, @Psyonico. Didn't realise that the Origin Attacks didn't ignore Global Damage Buffs.
  20. The City of Heroes combination in a Tanker of Invulnerability and Super Strength is sort of like Superman, but the nature of the Super Strength Power Rage in CoH is almost completely diametrically opposed to Superman's nature in the vast majority of cases. He doesn't fight for 2 minutes and then has 10s of nothing. He doesn't lose his temper. He knows he has to walk a thin line between using his strength for good and causing too much damage with it. He often uses his invulnerability to avoid excessive use of his strength. You could go with other Tanker Melee Powersets instead. I know that @tidge has above pointed out the difficulties with the Combo system in Street Justice, but I think it's a good Powerset. Dual Blades used to not build its attack chains except on hits and it was good that it was changed to do so on misses, but it was more vital for Dual Blades to be changed because a specific attack was needed for one of the 4 possible attack chains, making a miss really hurt, as it was unlikely for the needed attack to recharge before the chain expired. Street Justice isn't as tight as the original version of Dual Blades as you just need 3 Combo Builder attacks to hit (all within 10s I think) to max out and get the Red Ring on the Finishers to use them at full power. I have a build attached here for my Street Justice/Ninjitsu Scrapper. I take both the T1 and T2 attacks because I use them to do the initial Combo pumping to get to 3 and the Red Ring around the Finishers. The T6 and T8 attacks are also Combo Builders, which means there can be up to 4 available, which means that it's unlikely not to be able to get to a Combo Level of 3 fairly quickly. I only skip Confront from Street Justice. Scrapper StreetJ-Ninjitsu.20241002.WpnM CJ Presence [i28p1] @Jacke - Jacke Nacht.mbd I imagine you could make your Superman homage as a Invulnerability/Street Justice Tanker. Also possible is a Invulnerability/Energy Melee Tanker. Just remember you don't want your Toon to be too close a homage. If a Toon is too much like a copyrighted or trademarked character and the GMs find out about it, they will genericise it, to protect Homecoming from potential lawsuites. The key here is to make your homage Toon sort-of like the character you're thinking of, but nothing is too close to that character. A different name, a different backstory, a different sort of costume. Being Superman is also more about the way Superman acts and the general principles he supports through his actions, rather than his particular name, backstory, or costume.
  21. It's possible to make any weapon work with Dark Armor. Dark Melee does have all the tools to make that a bit easier. But with a good build and attention to detail, you can manage the big demands Dark Armor makes on Endurance and pair it with any weapon Powerset. Since this is a skill needed for nearly every build in the game one way or another, learning to make good builds with Dark Armor and Level them while not bottoming out the Blue Bar is good practice. Do get the S.T.A.R.T. temp power Recovery Serum to help too. It'll get you through the rough patches as you learn more things. Do learn how to pay for the Enhancements a good build needs along the way will help in some other vital skills needed: How to get Influence and also get those Enhancements at the cheapest price.
  22. First, do not encourage @Snarky. He's more fun to watch that way. Second.... Really. "YEARS OF COUNTING yet NO REAL-WORLD USE FOUND for going higher than your FINGERS" You must have never done anything with Logistics. Or Pay. Or sold anything written that was paid by word-count. (BTW, that last one is rather tricky.) Or done any electrical work or electronics design. Or so many other examples. Thank goodness for Mathematicians. They have usually worked out whole areas of new Maths before they're actually needed. Considering how hard that can be to get just right, that's really good for the rest of us.
  23. It is. CoD2 is still current on this (hasn't been updated since mid 2024). https://cod.uberguy.net/html/power.html?power=tanker_melee.super_strength.rage&at=tanker https://cod.uberguy.net/html/power.html?power=brute_melee.super_strength.rage&at=brute Rage is similar on Super Strength Tankers and Brutes. 120s of +20% ToHit +80% Damage Then a crash of -25% MaxEnd (which if at the same time as Hasten's -15% MaxEnd crash can really hurt) 10s of -20% Def (all) and -9990% Damage The Defense crash means the Tanker should have very good Resists protection, probably a good Resist-based Primary. The Damage crash means the only attacks that will still damage will be ones that don't get enhanced by Damage buffs, so they won't be lessened by Damage debuffs either. That means: The Origin Attack (which can be changed to any of the Origin Attacks) The 3 Prestige Attacks (3 of these 4 Prestige attacks: Sands of Mu, Ghost Slaying Axe, Blackwand, Nemesis Staff) Damage Procs in regular attacks The 4 attacks from the first two points can't be slotted, so for them to work the build has to have enough Global ToHit and Global Accuracy to give those attacks a good final ToHit value against the current mobs. Sure it's only 10s. But that 10s is determined as 120s after Rage was clicked, which can be hard to make convenient. There used to be a bug that if Rage was recharged and clicked again before the 120s ran out, the crash didn't happen. When that bug was fixed, there was a lot of upset Super Strength Players. It is still a sensitive topic. So now with the Rage crash, there's a few options: Switch to using the above 4 attacks that will still work during the Damage crash. In the build, heavily Damage Proc some attacks and use them during the Damage crash. And thus depend on a good Proc rate. And lose the Set Bonuses from slotting other Enhancements. Don't attack. Loose the PunchVoke (Tanker) AoE and PokeVoke (Brute) ST Taunt from attacks Taunt itself still works Don't take Rage or if in the build, don't use Rage. But Super Strength is balanced around the use of Rage. So if not used, Super Strength Damage is noticeably lower. Take a Toon with Super Strength and depend on other Damage buffs. I took a Super Strength/Shield Defense Brute that will skip Rage the Power and depend on Rage the Brute Inherent and the Damage buff from Shield Defense's Against All Odds
  24. You need a diversity of tactics to deal with enemy mobs. Even just the minions. Because a single thing like Oppressive Gloom's Stun Mez can be neutralised by...ah, I see @Yomo Kimyata beat me to mentioning Cimeroran Boss Power Shout of Command (sounds like a distressed yelling grunt). In fact, it's 15s of -10.38 Mag Mez Protection (as well as +173% Resistance to Sleep). And the Cimerorans have a lot of Bosses who use it quite often. There's other mob Powers similar to Shout of Command to provide Mez Protection. Also ones similar to the Leadership Pool. So even depending on a tactics like stealth (which I have in one way or another on ALL my Toons) can be very useful in a vast amount of cases. But when using a tool, you have to know what can be used against it. For stealth, that's mobs with greater perception inherently or given to them by mob leaders. Or mobs that outright ignore stealth. It's why my main AR/Devices Blaster takes Smoke Grenade at a high Level in all 3 builds (also the only Toon for which I have multiple builds, because maintaining them is a pain), because Smoke Grenade provides -Perception which can help (but isn't a panacea) against those mobs that make stealth difficult.
  25. My anchor Toons (the one Toon I make on every Shard who never moves from the Shard, Red Star in the Jacke Supergroup there) are Dark/Inv Scrappers. They're a homage to the Scrappers I made when I first was shown City of Heroes by a good friend, making Toons on her account. No idea what I actually made in the Summer of 2005, but they were Scrappers. And of course, I have a Inv/Dark Tanker, Jacke Obsidian. Went with a hardboiled detective theme. 😺 I'll have to have a look at your build, @Snarky, see if I can take things to tweak my build.
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