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Everything posted by Jacke
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Welcome! Some of us have been playing this game since 2004 May. A rare few were on the original Closed Beta and were playing it even earlier. I got started late. In 2005 August. Here's a Macro that will help you here. It toggles on and off No Experience Earning. Macros by default show up in your Power Trays as a grey disk with the text in the Macro command. Here I call it "oXP" for option XP. /macros oXP "optiontoggle noxp" When NoXP is on, the growing horizonal bar on the Levelling Widget will change from violet-pink to black.
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For Badging purposes, I go to Fort Hades in NE Port Oakes to not only get the Pirate Badge but also the Spectral Badge. They're both for 100 Pirates defeated, but to count for the Spectral Badge, the Spectral Pirate needs to be defeated near one of the Arachnos Spectral Traps to count. Have to use a weak ranged Power (Origin Power is good for this) and lure them over to one of the Traps and defeat it. That then counts towards progress on both Badges. Have to watch out because you often get other Spectral Pirates appearing when you're trapping. Including Levelless Bosses who can be tough to put down. Ran my main Badging Toon through these while Exemplared down to L15 (via an Arc in my SG Base Pillar of Ice and Flame). New Spectral Pirates only show up when dark (so after the Hour and Half-Hour times on the clock). Got defeated a few times when mobbed by more Spectral Pirates appearing.
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SECRET Event this weekend! (9/18/25-9/21/25)
Jacke replied to Display Name's topic in General Discussion
I've tested this. The Spectral Pirates that spawn from these chests do not count towards either the Pirate Badge nor the Spectral Badge. https://homecoming.wiki/wiki/Spectral_Pirates https://homecoming.wiki/wiki/Pirate_Badge https://homecoming.wiki/wiki/Spectral_Badge I've not seen the AV. -
DEVS: Can you figure out a way to get this bind to work?
Jacke replied to BlackSpectre's topic in Help & Support
I read https://homecoming.wiki/wiki/Conprint_(Slash_Command). More importantly, I logged in and did some testing. First, you need to use "<color red>" and "<color2 red> tags to change both the top ("color") and bottom ("color2") of the printed test. Second, the command interpreter in City is very fiddly, especially about nesting quotes (" " and <& &>). I could do a direct use of "conprint" via the Chat window and it would work: /conprint "<color red><color2 red>Hello world!" But I couldn't make a bind that assigned that to any KEYNAME that would work. The first token ("conprint") in a variety of quoting styles either worked but didn't interpret the "color" and "color2" tags; or it didn't work at all, giving an error message when I pressed the assigned KEYNAME. As /showbind is limited in how it displays what is bound to a KEYNAME, I often couldn't see what was wrong, just that it had to be wrong as pressing the KEYNAME didn't do what the direct "conprint" command was doing. From @BlackSpectre's testing, I think @AboveTheChemist has the way to work around this problem. In my own work on City UI customization, I too have found that loading a keybind from a keybind file can make work what doesn't in other ways. That is the way to do this: What is different here is that in loading from a keybind file, the correct command line gets assigned to KEYNAME such that when the KEYNAME is pressed, conprint is invoked with a string argument in which it can see and properly interpret tags like "color" and "color2". Nesting of the quotation marks are stripped in a way that works. To find out more about that, check here: https://homecoming.wiki/wiki/Bind_load_file_(Slash_Command) Note that in file pathnames, Slash "/" will work no matter the operating system. Yes, this is all very fiddly. Such is what happens when things are not very carefully designed from the outset. -
I always want Teleport Target on all my Toons, primarily to use it to assist Teammates. Alas, most Toons already have 4 other Power Pools in their builds, so even if I could free up a Power pick, I often can't have it on a Toon. I don't use Combat Teleport at the moment. I will be checking it out soon. I have stealth on all my Toons so I often just run in with my short/melee-ranged Toons. I only have Fold Space on my Fire/Rad Controller, using Teleport Target and Teleport to unlock it at L28. It's not one of the few Toons I take Hasten on, so the final build only gets the FS recharge down to about 43s at L50, with Incarnate Agility Radial Paragon just under 40s. Use it to pull in mobs onto Hot Feet and Bonfire. But just running at the mobs would likely do as well. The Fire/Rad Controller build is from 2024 April, so I will get around to reviewing it and perhaps change it. I will likely drop both Teleport and Fold Space.
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I've looked at this as well. In some ways, Dark Regeneration provides almost too much Heal, but does so at a high Endurance cost. I was told that now it's better to take Obscure Sustenance while Levelling and then at L50 respec into a build that uses Dark Regeneration. OS provides Recovery, Regen, and ToHit and Recharge Debuff Resistances besides its smaller Heal, which works without needing to hit an enemy. I'm considering sticking with OS even at L50, because especially with builds that cater to Exemplaring down to run WSTs, the broader effects of OS may just be better overall.
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Retconning: What and why? Your choices
Jacke replied to Scarlet Shocker's topic in General Discussion
If there's anyone I'd appreciate a chance to be snarky and betray, it's Lt Harris. -
There's always Ageless Radial Destiny. But the Resists need to be built up too.
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I'll back up what @tidge says. For Devices Field Operative (a Toggle instead of a Click), I get enough Regen from a Preventive Medicine Attuned Heal and the Special. Adding in more Health slotting doesn't return that much Regen, better to use the Slots elsewhere. Also, that Special is actually a Global that provides the Proc, so the Power it's slotted in doesn't need to be used to get the benefits of the Special. Found that out from slotting it in Sorcery's Spirit Ward.
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That's the old Click version of Voltaic Sentinel. Electricity Assault's didn't get changed to a Toggle when the others were modified. It's not targetable because it's an Entity that's an extension of the Toon. But it does benefit from your Global Buffs, unlike the vast majority of Pets. It fires off up to 14 Electrical Bolts. Any aggro it gets your Toon inherits. Does it show up in the Pet window?
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Some City meme which everyone else has forgotten. Or maybe it's new?
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@Xavek1, as @Darmian suggested, you should submit a Support Ticket.
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@Slayde, what launcher do you use for City? Have you added the command line option to the launcher that allows the City client program to find the mods? -assetpath assets/mods
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It's not asinine. HC is very careful how it does things. All work included in the game has to be either inherited from before HC or done by the HC team. They also have an NCSOFT licence for City of Heroes because they were very good and careful about how they ran the game. Because that is the basis for us to have this wonderful game, I think HC is running the game well.
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I've only heard of it secondhand, not yet done Night Ward meself. Whatever, what happened to you was strange. Does sound like a Placate, but you should have seen the status.
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Could it have been what the Black Knights do in Night Ward: Taunt and Placate? Try it again, but pop off a Break-Free?
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@Maelwys, I think my view of the usefulness of Font may be because of the effect of running Arctic Air, a 25ft PBAoE Confuse aura, as well as application of Cold Snap and Ice Slick. All work to cut down mob attacks. I get so many Fonts because my Toon is always using Block of Ice (with Font) as well as Chillblain (slotted for Damage) as well as Arcane Bolt for strong ST Damage. The Damage is likely enough to bother the mobs. Even on higher Notoriety content, I've not noticed the Fonts get defeated. But there the Damage would be less. If the Font inherits the slotting of the Power it's in, that's not the best Accuracy for them. I do have Tactics at L47 (for Jack Frost, who does have ED-capped Accuracy but attacks with 1.0 Base Accuracy). Also, the Base Accuracy of the Damage Auras for both Font and Fiery Orb is 1.0, so they're not going to be great for hitting without Tactics. The Toon doesn't have Infrigidate either, the sole -Def Power, as its -Damage only affects Fire Damage. Just can't fit in all the Powers into a build. It's kind of a bit of extra Damage and some interference on mobs aggro. I may some day swapped the Power Sets between Cold Snap (Will of the Controller) and Block of Ice (Overpowering Presence) as some times I want to be absolutely sure my 3 ST attacks are ST. And right now with Font in Block of Ice, that's not true. EDIT: Rolled out a new build for my Ice/Cold Controller. Did swap around the Controller ATOs so Font is now in Cold Snap.
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I've not found that at all. On my Ice/Cold Controller, I have the Font on Block of Ice and I've had up to 3 of them out. Because of the awesome Arctic Air I'm normally in close and the Fonts just wander over to some mob and ruin its whole day. Even if I'm at range but in combat, the Fonts move quickly enough to take on the mobs. Even on +4 content, I've found it rare to see the Fonts defeated before they expire. I've got the Expedient Reinforcement special in Jack Frost, so the Fonts will l have +10% Resist all but Psionic within 20ft of my Controller. I've not played Dominators very much, so I'm not familiar with its ATO Fiery Orb. Someday someone will get numbers on the Font and the Fiery Orb and we'll have a better idea. Until then, here's the CoD2 pages: https://cod.uberguy.net/html/entity.html?entity=pets_overpowering_presence_pet https://cod.uberguy.net/html/entity.html?entity=pets_dominating_grasp_pet Both are downgraded in HP from other Pets the same amount. https://cod.uberguy.net/html/power.html?power=pets.overpowering_presence.resistance&at=minion_pets https://cod.uberguy.net/html/power.html?power=villain_pets.dominating_grasp.resistance&at=minion_pets Both have damage auras. https://cod.uberguy.net/html/power.html?power=pets.overpowering_presence.shocking_aura&at=minion_pets https://cod.uberguy.net/html/power.html?power=villain_pets.dominating_grasp.blazing_aura&at=minion_pets And both go away after 20s.
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Part of the problems with Kinetic Melee is that it is misunderstood. First the T9, Concentrated Strike has a low DPA and a long Cast time. It's worse that Martial Arts T9 Eagles Claw and that one I skip on all ATs. I do take all 3 of the other ST attack, T1, T2, and T3, as well as Cross Punch (better DPA even ST than the T9) as the PBAoE T7 is a bit slow on the recharge. Power Siphon is actually better than Build Up. Using the first 3 ST attacks, quickly pump it to 5 stacks of +Dam (I monitor it in Combat Attributes) which is greater than Build Up and lasts longer, but with the same base recharge of 90s. Here's the latest build on my Kinetic Melee/Ninjitsu Scrapper. It's a Gold-side completist, so it'll be a while until I get it to L50. Scrapper KineticM-Ninjitsu.20250828.WpnM [i28p2] @Jacke - Jacke Discreet.mbd
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I've reported the minimap issues with the Safeguard and Mayhem Missions. They should eventually be resolved.
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Thanks for that, @Snarky. I'm familiar with non-suppressing stealth, as there's 15ft of that on Blaster Devices' Cloaking Device Field Operative. Cloak of Darkness has more. I plan to eventually make every Dark/Dark combination (Mastermind Necromancy/Dark). Also, for my Dark Armor Toons, I'm planning to go with Obscure Sustenance for all of them. Its extra effects make it seem to be a better choice over Dark Regeneration.
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From what I've heard, the spaghetti-nature of the AH code is likely the worst in City. That's going to be a major project that will be tackled some day, likely when there's also other reasons. Also, there's still the bug that a Toon can try to enter an SG Base while that SG Base is being unloaded from memory and saved, leading to the server terminating the City client instead of doing something kinder like bouncing the Toon back to where it tried to enter the SG Base. So that's also an area for work.
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[Lore Question] Is Batallion the Nictus Fleet?
Jacke replied to ThatGuyCDude's topic in General Discussion
Just remember, there are double agents. But going triple is suicide. Be seeing you. -
build advice Build Needs for Toons with Pets and Pseudopets
Jacke replied to Jacke's topic in Archetypes
Trip Mine also has the tag (in the upper left of the linked page) "Strengths Disallowed: RechargeTime". https://cod.uberguy.net/html/power.html?power=pets.mine.trip_mine&at=minion_pets Don't know if that means the Force Feedback Proc has no effect.- 9 replies
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