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Jacke

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Everything posted by Jacke

  1. Talking about Zone changes. Next up appears to be populating Kallisti Wharf with mobs and other features. There's also a lot of little Zone fixes going on too. I'd like to see Galaxy City come back. And before that, fix up Echo: Galaxy City, at least similar to Echo: Atlas Park with a trainer and a real Arena.
  2. I think a punk like Darren Wade taking out Statesman is just wrong. Be that as it may, I want Statesman to come back as a Ghost. And have all the Ghostly Paragon City and Rogue Island NPCs start hanging out somewhere. Maybe have Ghost Statesman give out a new Task Force. EDIT: Same for Sister Psyche. If anyone can come back as Ghosts, those two should.
  3. There's got to be a chance for the Slimes to turn on their Mastermind, mob them, and turn them into Slime. Whether a rebellion or the ultimate Self-Buff...?
  4. The Galaxy City map from Pre-Issue 21 still exists and there is a Dev tool to transfer to a map by its index number. Also, put me down as hating the abuse of a whole City Zone in Issue 21. I want to see Galaxy City come back!
  5. Last I heard there were at least 3 secret groups claiming to be the Illuminati. You gravely underestimate the Prussian Prince of Automatons. He knows trying to control everything often ends up controlling nothing and will only lead to unwelcome attention. Sometimes it not being Nemesis is the Nemesis Plot! 😺 Also, often Nemesis likes to kick back with some popcorn and watch lessor conspirators make fools of themselves.
  6. I agree this should be changed. I don't run pure Hero characters, but a pure Hero character should be able to earn Protector of Paragon City without changing from Hero. I also thing changing Shauna Braun's Arc to allow it to be run by Heroes isn't a good fix. As for what should replace Beyond Reasonable Doubt, although there are many great non-Badge Arcs, there's no way at the moment to test for Arc Souvenirs in Popmenus. It's easier for Players to use Badge Arcs as Prerequisites. So here's the Badges I think should be considered to replace Beyond Reasonable Doubt: Savior of Atlas Park (Aaron Thiery's Arc) Complicated (Frostfire, Flux's Hollows Arc) Skull Buster (Eagle Eye's Kings Row Arc) Rescuer (Penelope Yin's Faultline Arc) Dignified Combatant (Graham Easton's Steel Canyon Arc Hero choice)
  7. Aggro Foe and Friend!
  8. Here's my Spines/Fire Brute build good for all content. Good for SL and F farms Page 5 and after, with Stealth turned off for AFK. Really needs the +MaxHP Accolades for AFK Farming else it gets defeated too often. Brute Spines-FieryA.20230113.EnergyM Stealth [i27p7] @Jacke - Jacke Rubra.mbd
  9. No one has done Brawl better than Brawling Humiliator:
  10. Damn, guess he's bitter after getting sacked by Aflac.
  11. Mynd you, moose bites Kan be pretti nasti...
  12. I'd like another standard SG Portal in the Tiki Club for Players who want to be out-of-the-way. Maybe the servers in the Tiki Club also be restored as Inspiration Vendors.
  13. Besides what @Rudra and @Snarky have said, if the Aggro Caps were removed, there would be a whole lot more Tanker defeats. Those halcyon times in the past were also before things like the Global Defense Nerf and Enhancement Diversification. Just allowing mobs above the Aggro limit to attack in Issue 27 Page 5 made Farming more complex as the Farming Build had to be exacting not to fall to more attacks. Removing the Aggro Caps on Tankers would be brutal, especially for less than optimal builds.
  14. Welp, the Panacea Proc in CoD2 has "Entities Affected" (and "Entities Autohit") as "Self". So wherever it's slotted, I'd think it would only affect the Caster. https://cod.uberguy.net/html/power.html?power=boosts.crafted_panacea_f.crafted_panacea_f
  15. In Stamina, I'd stay with 3 Slots total, but put in Synapse's Shock EndMod and EndMod/RunSpeed, with in the 3rd Slot either Performance Shifter +End Proc or Power Transfer +Heal Proc (if can put in 4 Slots total, both). That gives a great +RunSpeed buff as well as usually enough +Rec +End.
  16. Beam Rifle is the only Powerset I know that doesn't use either of the T1 or T2 in a ST chain. I don't think that's that common.
  17. I know that a Blaster with Beam Rifle wouldn't want to use either the Primary T1 or T2 in their ST attack chain. Is there another Blast Powerset that has a good ST attack chain without either the T1 or T2? But for such Powersets, if the Proc is put into an attack chain power, there'll only be 1 or rarely 2 stacks. Either way, it's a pain. As I've got a Beam Rifle/Devices Blaster, I'll have to think about that (as well check the current build).
  18. These two following quotes contain a lot of good points, especially putting the Defiant Barrage Status Protection Proc on one of the attacks that aren't stopped by Mez, usually the Primary T1. But I'd say always carry Breakfrees just in case. I disagree with this quote below from @Wavicle, though it is right about needing to be slotted in a Power that's used. The Defiant Barrage Status Protection Proc has 3PPM (4PPM when Superior), but each stack of +1 Protection only lasts 10.25s. This needs a Power that cycles a lot to get enough stacks. And it's going to most likely be only 2 to 3 stacks at most.
  19. Then the Wiki Dark Mode isn't right, at least on charts, as it should have shifted the foreground objects to much lighter tones to maintain contrast.
  20. I suggest lightening the background grey tone, it's dark and there's not enough contrast between the foreground text and the background.
  21. Even better is use the AoE Immobilize and then use Bonfire without a KB>KD Proc. KD's a lot more often.
  22. It is very Silver Age in its craziness.
  23. The other benefit of being on Everlasting is "Everlasting TFs", a group that runs a lot of complex and difficult content. I've gotten every Mastery Badge on my main Badger thanks to them, including all the iTrials. Repeat Offenders and Everlasting TFs is the ONE-TWO punch that helps make City great on Everlasting! 😺
  24. Excellent suggestion about Sorcery's Arcane Bolt. I often take it on Controllers. With both Containment and Arcane Power (ring around the Icon), Arcane Bolt does TRIPLE damage.
  25. Okay, I've not answered one of your queries before, I'll bite. Having complementary Primary and Secondaries is helpful, but technically that could be any combo. You need to understand the Secondary Powerset a bit, as it's often the one that skips Powers. Also helps to understand Control Powersets in general too, as Powers should be skipped there too. For example, except in rare cases, I never take the AoE Hold as it has much lower Base Accuracy and a very long Base Recharge, making it a pain. Just pick a combo that appeals to you. Make a build. Look it up in the Controller Forum to see what others have said. Ask about it. Here's some combos I know work, either personally or from hearing it from many reliable sources: Dark/Dark Fire/Kin Fire/Rad Ice/Cold Illusion/Dark Illusion/Rad Illusion/Storm Pick the one that appeals to you. Make a build, ask about it as I mentioned above. Make and play the Toon. Judge the Toon on whether you enjoy playing it.
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