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Jacke

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Everything posted by Jacke

  1. Less Bay City Rollers and more Elton John. Leave researching that as an exercise. 😺
  2. Here's my current Tanker Inv/SS/EnergyM build. Should be able to flip it, but it'll need some work as the base Defenses and Resists for a Brute will be lower. Tanker Inv-SS.20241111.EnergyM CJ Stealth Fly Cross-Punch [i28p1] @Jacke - Jacke Smash.mbd
  3. 'Cause Saturday night's alright for fightin'. 😺
  4. I mean come on! One thing to have Silver Age weirdness in comic books, which have limited pages and completely forget about the craziness by the next issue. Put that in City and it's here forever! Our Devs have enough on their plate, what with nerfing Regen and other things under consideration. Having them take on a Silver Age Weirdness Powerset will just break them! 😺
  5. There's been a lot of updating of the base code of City, client and server. Running a canonization on incoming text to make it safe is almost universal to prevent shenanigans.
  6. Kind of tough to get the "Nutrient Rich" Badge. 😺
  7. Some of the mobs now have it. I think it's a Mag 20 KB.
  8. Only if the BNY are put in Atlas Park and have massive -Resistance to Knockback. I want to see 'em fly!
  9. The attack you're thinking of is Shadow Maul. Touch of Fear also now includes a Melee AoE around the primary target, with the Fear only being ST.
  10. I've also got a SG Base on Brainstorm with a full set of Telepads, NPCs, and everything else needed. It does including an Oracle for Tip Missions. /enterbasefrompasscode JACKE-348
  11. Eventually learned to take on all the mob groups. Their maps, however.... Although I've disliked the Layer Cake Room, I've learned most of its twists and turns. The Oranbega maps are a pain because of all the wall features to get caught up on. And finding kidnapping victims can be a bother. The Council/5th Column maps have some hangups. I do agree that damned Pool Room is a pain, so many niches for things to hide. I've not been on that huge vertical Arachnos map often. But sometimes, it's a bother too.
  12. What @Psyonico said. Buffing the team and debuffing the mobs is vital, but most of the time a Defender should be attacking. This also means that solo and team play are more similar and easier to shift between. The Player should learn how to get the best out of their buffs and debuffs from the minimal of applications at the most appropriate times.
  13. I clicked on the Mercy Island Arachnos Flyer to target it.
  14. You can target the Arachnos Flier in Mercy Island. However, you can't attack it, you can't even use Power Analyzer on it, and as it flies around, it sometimes disappears, to show up later elsewhere. It's also called a Transport.
  15. Anyone taken down the Arachnos Flier in Mercy Island?
  16. @Mac B, Base Storage was not made as another tier of a unified Storage System (like in Star Wars: The Old Republic, where there's Personal Storage, Ship Storage, Legacy Storage, and Guild Storage). It was made as a way to store various items (either Inspirations, Salvage, or Enhancements) for an entire Supergroup. There are SG Permissions on each Storage item (max 18 per Base) to control who can deposit and who can remove items from that Storage item. The items can only be used on a Toon after removal from Storage. There was no envisaging of using items directly from Storage. To change this in an existing MMO is a rather radical change. That would demand a large amount of work by the Dev team, more so than designing this from scratch. As not only does the new system need to work properly (and handle complex cases of automatically drawing from varying Storage items), but there would have to be a transition from the old system to the new.
  17. I've also run into issues with keeping Toggle Binds to 255 characters or less. I think the 1st option would have issues if the shortened Power name has multiple interpretations. I think the 2nd option would be too complex. It might also cause command line parsing issues. I think the better option would be to have shortened alternate forms for "powexectoggleon" and "powexectoggleoff". Something like "petn" and "petf".
  18. Well, that's obviously a NEMESIS PLOT!!! When did you succumb to the wiles of the Prussian Prince of Automatons, @tidge, and follow his obtuse biddings?
  19. Controller's Dark Mastery's Midnight Grasp's Immobilize is flagged to Stack. But its Immob stock duration is just under the stock Recharge, so it'll be hard to get significant stacking. It'll need a lot of Enhancement for both Immob duration and Recharge Reduction. And get a miss and the stacking is gone. https://cod.uberguy.net/html/power.html?power=epic.controller_dark_mastery.gather_shadows&at=controller
  20. Oh, "The Really Hard Way" Badge. I have that on my main Badger. How is that associated with Events? And what was changed that made that more difficult?
  21. Which Badge is that, Snarky?
  22. First, something you may not realise. Everyone chiming in here, no matter how harsh the delivery, is trying to help. They're reading your tales and trying to figure out what went wrong, considering that some of the tales may be incomplete or inaccurate. They're also telling you about the tools the various ATs have to reactively deal with the various threats from the Halloween EBs. BTW, last year, I duoed some of the Trick-or-Treating on a Toon (often a squishy) and my 2nd Account Spines/Fiery Aura Brute, with the Brute set to use its dual auras and Burn to help cook down the Halloween mobs, including the EBs (yes, 2 Toons will encounter Halloween EBs). None of my Toons had as rough a time as yours did. Even when the attention of the EBs was on them. You talk about getting Held. Let me give an extreme example that shows this can be dealt with. Ghost Widow has a Mag100 Hold. She delivers that Hold on the last mission of the Statesman Ms. Liberty Task Force. Good Players like the leaders from "Everlasting TFs" can take whole Teams through these TFs. Despite no Tanker being able to withstand a Mag100 Hold. How do they do that? With the Tanker carrying a preplanned loadout of Inspirations, including a lot of Large [Team] Breakfrees. I'm constantly tweaking the Inspiration loadout on various Toons. Including bringing some Breakfrees when appropriate, even on Melee Toons. As well, I learn the tools and the play rhythms of an AT with particular Powersets and build. Why isn't your Dominator getting into Perma-Dom? It's the major tool of a Dominator and it's why Dominator build support it? And some Breakfrees to handle Mez when it does happen?
  23. Most aura buffs will affect Pets. However, what most Pets don't benefit from are the Caster's Global Buffs, like ToHit and Accuracy. They also don't get Level Shifts either (another Global Buff).
  24. The "Cottage" Minipet should be made to look like Baba Yaga's Hut. 😺
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