
AlienMafia
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Everything posted by AlienMafia
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I would be annoyed of this and hate it but at the same time, I change the option, save, and load the setting on each toon that is not a MM. Do in other words, I'm neither yay or nah 🙂
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How so? 2 tankers gather up 32 targets right now and the team blows them up. Having 2 tanks could hoard up mobs which is a strategy to speed up runs. Main tank + Pull tank. Many tanks nowadays dont really need to worry about dieing and the slight boost to agro cap will make tanking more satisfying and challenging because right now, a lot of the content is easy to tank. Having extra targets beating on you brings a new challenging and excitement to tankers along bringing a new dynamic to wanting to bring a tanker on a TF.
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The time has come to fix AoE Holds/Mezzes
AlienMafia replied to SeraphimKensai's topic in Suggestions & Feedback
I like your view point especially with not as often used sets like Ice and Mind. I would use this as a starting point to balance amongst the controllers rather than outright buff to all. Maybe not was meant in OP but a starting point -
Def/corr are a lot more different between them than tank/brute. Let me say this though before people think I'm against all these changes, no no no. I want to see a different change than just uping there damage. Cap damage bonus I'm fine with the change but the powers themselves along with losing bruising (which needs changing but not removed) is something I dont want to see happen. Taunt changes and AoE stuff is great
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The +mez duration was funny since we've had this in the game since launch I believe and IO set bonuses have been around a long time too
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It's a Cave. Would be really wierd and uncomfortably immersion breaking with a neat clean hallways in a cave. Also, P2W has transportation powers there. Have people forgotten Raptor Packs and jump packs
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The time has come to fix AoE Holds/Mezzes
AlienMafia replied to SeraphimKensai's topic in Suggestions & Feedback
I'm highly against these suggestions. Controllers and dominators are already highly valuable and this would make them OP. -
The time has come to fix AoE Holds/Mezzes
AlienMafia replied to SeraphimKensai's topic in Suggestions & Feedback
Nnnnnnooooooo! Mass confuse is awesome. Get rid of Telekinesis! -
Let me say it a different way. Since CoH and CoV merged, there has been an underlying theme of "what's the point of playing a tanker when brutes can survive just about just as well and do hell of a lot more damage than tanks" and we've been hearing that since then and now HCs goal is to make the lines between Tanks and brutes even closer and less clear defining purpose for 2 different ATs. I hate these changes and a direction that is wrong in my opinion. We should Just delete the tanker AT all together and move these changes and stats to brute along with punchvoke.
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Mid's Reborn: Hero Designer
AlienMafia replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
was looking for it on sites since up to now the check for update has not worked for years but no, Ive been having trouble with computer in general and now i cant seem to download MRB at all and gives up during install. testing stuff out now -
Mid's Reborn: Hero Designer
AlienMafia replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Just simply opening it and 2.6.0.3 wasn't anywhere to DL at the time if this has been fixed. -
Mid's Reborn: Hero Designer
AlienMafia replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
2.6.0.2 version (Have reinstalled) See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.MissingMethodException: Method not found: 'System.Collections.Generic.IEnumerable`1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable`1<!!0>, !!0)'. at Hero_Designer.clsToonX.GBPA_AddEnhFX(IPower& iPower, Int32 iIndex) at Hero_Designer.clsToonX.GBPA_SubPass0_AssemblePowerEntry(Int32 nIDPower, Int32 hIDX) at Hero_Designer.clsToonX.GetBasePower(Int32 iPower, Int32 nIDPower) at Hero_Designer.frmMain.Info_Power(Int32 powerIdx, Int32 iEnhLvl, Boolean NoLevel, Boolean Lock) at Hero_Designer.frmMain.RefreshTabs(Int32 iPower, I9Slot iEnh, Int32 iLevel) at Hero_Designer.frmMain.pnlGFX_MouseMove(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1650.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 2.6.0.2 Win32 Version: 2.6.0.2 CodeBase: file:///C:/Users/Stephen/AppData/Roaming/RebornTeam/Mids%20Reborn/Hero%20Designer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1652.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Stephen/AppData/Roaming/RebornTeam/Mids%20Reborn/Base.DLL ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Stephen/AppData/Roaming/RebornTeam/Mids%20Reborn/midsControls.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1099.0 built by: NETFXREL4STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.5.4.0 Win32 Version: 1.5.4.0 CodeBase: file:///C:/Users/Stephen/AppData/Roaming/RebornTeam/Mids%20Reborn/AutoUpdater.NET.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. -
issue 26 Patch Notes for May 30th, 2019
AlienMafia replied to Leandro's topic in Patch Notes Discussion
Need clarification, "Fixed an issue with Morality Missions not resetting the mission owner's alignment points on completion in some cases. This does not apply to teammates, only the mission owner." Is it back to 5 tips per day + morality after hitting 10 like It used to be on live or 10 tips + morality per da?