Uncle Shags
Members-
Posts
246 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Uncle Shags
-
Duly noted: Not good to assume people's motivations when they offer to give up the star. Not good to assume everyone has the same desire or ability to take the star. Not good to assume that willingness to give up the star is the same for everyone.
-
Oh it works! But on a full team of high level folks sometimes it seems like even bigger mobs would be fun.
-
Shoot... I came here hoping you figured out a way to double the max mobs...
-
This is it. Recruitment is arguably the "hardest" part of leading a team. They've done that. Then, by asking if someone higher level wants to lead, they are offering to give others access to more of their powers. The person asking isn't trying to get out of anything, and burden someone else - they're trying to help. For example, I like to do the posi 1 tf as soon as I can. Level 8. So I advertise in lfg, get 7 and get ready to go. But, since the tf tops out at 15 (I think it's 15?) if I'm the one who starts it players will be exempted to my level and not have access to several of their powers. Sometimes those powers are really significant and people would love to have access to them. Depending on the tf and level it might be the difference between having fulcrum shift or not. Or losing access to your incarnates. So I do everyone a favor and offer to give up the lead for the greater good. If no one wants to, that's fine by me! If you don't want to lead you can always say you can't. There's no obligation.
-
Power set pairings that are optimal on a Scrapper?
Uncle Shags replied to BuiltDifferent5's topic in Scrapper
You can make a claws/stone armor brute and tank. You can't do claws/ninjitsu though (but can on stalker). I think the only fully exclusive melee combo is SS/Regen brute? I might be wrong though. Perhaps part of the answer could come from the scrapper crit ATO? When set could best leverage it? I know it works really well on titan weapon. -
I'm running a AR/TA right now and am finding the range only play pretty dang fun. I'm also planning on chasing the range def so I feel you there.... I'll link my build in case it gives you any ideas. It's not perfect, but I've done a fair bit of successful tinkering I think. One thing I saw that might help you, that connects something you and Uun both said is the slotting for flash arrow and eagle eye. I too was tempted by the Cloud Senses bonuses, but I didn't like the proc causing aggro. For that extra bit of ranged def I 6 slotted eagle eye instead with numina's and 4 sloted flash arrow with dark watcher. Another idea I saw was to swap your ATO sets. If you have the defiant barrage proc in gloom you can activate it while mezzed to get a chance to clear the hold faster. Just a couple ideas. Blaster (Assault Rifle - Trick Arrow).mbd
-
If you have a hankering for the spines, go for it. The double damage aura and nostalgia factor are tempting. I haven't messed with it so I can't say much. Although I think Lunge or Ripper might both be better than Impale for single target damage, unless you're sold on the range idea. But I love me some dark armor! It's awesome. And I have found it benefits greatly from defense in addition to resistance (especially in conjunction with oppressive gloom and the much maligned cloak of fear (gasp!)). I disagree with the "it doesn't have ddr so don't bother" concept. If ddr mattered that much the only people that should go for defense at all would be SR or Shield toons. Just because a head on collision with a mack truck would likely kill me doesn't mean I shouldn't still wear my seat belt every day. Don't throw the baby out with the bathwater. Etc, etc... Also, you can always get ageless radial if you're planning on tanking -def enemies.
-
Empathy power set in the modern City of Heroes
Uncle Shags replied to Techwright's topic in General Discussion
There have been times when I felt my toon was too much. I was an invincible god of destruction and it felt like I was soloing the 4x8 while everyone else was just trying to keep up. After building an empath in mids yesterday and looking at the buffs I wonder how many of those times the team had an empath, I was the Adrenaline Boost target, and just didn't know it. -
Best of Both - Blood Widower Fortunado Build
Uncle Shags replied to Gulbasaur's topic in Arachnos Soldier & Widow
Aha! So that's resistance at 25% health. Thanks. -
Best of Both - Blood Widower Fortunado Build
Uncle Shags replied to Gulbasaur's topic in Arachnos Soldier & Widow
But they somehow do include an extra 30% resistance to all but tox and psi. It's coming from your Combat Training Defensive which is supposed to just be defense. I don't know what that's about. -
New Dawn's Paragon AT is pretty sweet!
Uncle Shags replied to Captain Fabulous's topic in General Discussion
That isn't how this topic reads to me, I don't see anyone clamoring for this new AT so they can make more powerful characters. The split is between "you could make some cool character concepts with this" and "that's extremely unbalanced." Sure. You're right. Character concept is a driving force. Maybe it's an attempt to match an already created character, or maybe a completely unique creation. That's great. But for some a major part of the character concept is min/maxed efficiency and effectiveness. That's great too. -
New Dawn's Paragon AT is pretty sweet!
Uncle Shags replied to Captain Fabulous's topic in General Discussion
Sorry, this got long... I think there's a schism within and among us. We want and appreciate a challenge, but also want and appreciate success and excellence. In this game, unfortunately, those two ideals can be in direct opposition. Hard equals slow, but good equals fast. Here's an example. 0-50 can include lots of challenge, especially in a pug. Deaths, wipes, pulling around corners, etc. But shortly after 50 all that changes when your build comes together. Steamroll hits and it becomes more about how many groups can we pull at once. That was my expectation as I rolled into a pug Vanguard Shield RWZ mission - thinking my twinked out tank was invincible. Long story short, for those who know this enemy, those expectations were dashed quickly with death and wipes. After discovering this new "hard mode" I resolved I was going to tackle it. No one else did these missions in LFG, so I would! Well, that didn't happen. People like success, and success is fast. Fast arrest -> fast xp -> you're awesome -> next mission please! Do we want hard? Yes. I think? But definitely not at the expense of success, which I think we've been conditioned to equate with speed and steamroll. As it relates to this topic, we're torn between "Wow that build would allow the ultimate steamroll!" and "Yeah but then there's no challenge". So maybe this debate is at least partially a result of game design issues. Is there enough slow and hard content? Is it fun? Can we make slow and hard more rewarding and feel like success? From my example, is it as simple as making those Vanguard Shield missions give more xp? And/or, is it about overcoming the AE farm stigma in order to tap into our already bubbling creativity to make AE "hard yet rewarding and fun" content more prominent for the average pug? I personally would like to make a poison/kin/wormhole/SS tank. But would that work out in the long run with the current content? -
Energy Blast / Martial Combat / Arsenal Mastery -- The pew pew bully!
Uncle Shags replied to Soulsifter's topic in Blaster
Eh, not sure what that would mean. Pretty sure there's just a hard cap at 75% for blasters. 45% is for defense and is usually referred to as a soft cap. -
Energy Blast / Martial Combat / Arsenal Mastery -- The pew pew bully!
Uncle Shags replied to Soulsifter's topic in Blaster
I get your point about wanting the unique early. Makes sense. But the other part I think might be a misunderstanding. The resistance cap for blasters is 75%. -
I think they should include psi and toxic in the damage reduction effect.
-
Energy Blast / Martial Combat / Arsenal Mastery -- The pew pew bully!
Uncle Shags replied to Soulsifter's topic in Blaster
Could you move the reactive unique from hover to weave? You could either leave it at 3, lose a little defense, and gain a slot. Or just put it there and get the 4th slot bonus. -
I just want to clarify, because there's been a few references here to "double rage crash". People are just referring to crash twice as often, not double the penalties, correct? Because the way I understand it double stacked rage just gives the 10 second crash every 60 seconds instead of 120. There is no doubled up -40% defense crash. Maybe no one has suggested that, but that's the way it read to me.
-
Ranged focused Brute: Is it possible, effective, or just crazy?
Uncle Shags replied to taigakirdape's topic in Brute
Try it out on the test server before you commit. -
How transferable is a primary to pair to a different secondary?
Uncle Shags replied to Jacktar's topic in Archetypes
It's a good question. The answer is: it depends. Some things would transfer exactly: Always take this power and always slot it this way. Other times it's more like: Always take this power but you'd slot it differently depending on a number of factors such as how it synergizes with aspects of the secondary or how your enhancement sets and bonuses change due to different secondaries. For instance, you'd get a lot of defensive set bonuses from SR that are different from the healing set bonuses you'd get from willpower, so you may have to change your claws enhancement sets to reach your build goals. Other times you may or may not take a power at all based on the synergy with the secondary. You may also find one secondary has more or less wiggle room when I comes to total powers needed that could influence how you pick powers from your primary. Sorry this may seem vague, but "it depends" answers usually are. =P -
DEFCON 5: Defender vs Controller - Which is the Better Support AT?
Uncle Shags replied to Dark Current's topic in Archetypes
I saw this quote below posted in the General section in a thread addressing armor toggle costs. OP caught flack for the data not being robust enough. I found this sarcastic response to the criticism hilarious, and it reminding me of the work here you've done here. Your data is friggin awesome, and way, way, way beyond anything I've seen here. Holy shit I joked early on about requesting a statistician....ummmm...that's you! LOL. But hey, could your sample size be bigger? Sure. But who's got time for that?! This is for fun in a video game forum! You're obviously already putting in a ton of time and effort. Jeezus I hope you enjoy doing it! That's one point: this isn't a peer reviewed publication, so we can chill out. But I am also making another point that I think is more important. If all you were doing was showing numbers, that would be great, but then the sample size criticism would be pretty valid. But that's not all you're doing! To me, you've dealt with that issue by including serious and well thought out QUALitative data and analysis. Sure, there are the numbers, but what are the observations, what are hypothesis we can draw from these observations? You've done that in spades. It's friggin awesome. You're a bad ass. We live in a world of numbers and data and sometimes think that's the pinnacle of knowledge. HARD SCIENCE RAWR! And of course a bunch of video game geeks love to focus on that (no offense, I include myself in this group). But there is a whole lot of value that can be gained by combining quantitative and qualitative data. Where would we be without the Jane Goodalls of the world?! I hope people haven't dismissed this work you've done because of the sample size issue. I think it's a distraction from all the great things happening here. I also hope you haven't found it discouraging. That would be a damn shame... I do feel bad because I haven't personally gotten into this and engaged with you. My excuse is I'm mostly a melee guy, and the few defender/controller powers I've gotten into haven't been covered. So much of this is greek to me. But I will give you the collegial slap on the back! Good work! A++. -
Out of curiosity I just pulled up my poison build to see just how cranked the stats were. Surprisingly they aren't that high: I think it becomes tanky when you add in the venemous gas debuffs: Added them together gives the equivalent of over 45% m/r/aoe and 92% S/L res. Adding Weaken on top of that adds another -30% tohit and -37.5% damage. Not too shabby!
-
FF doesn't work that way in practice. Mids display of FF - recharge is wrong. The most it can be, even if it's constantly refreshed, is 100%. Which is why someone would suggest to turn it off in mids.
-
This is how I built my poison defender. Cranked up defense and resistances so I can stand in melee. The irony is that once you can survive in melee venemous gas makes it even easier to survive because of the debuffs. I love my poison. Super tanky, super support. Don't need a tank, that's me! I agree that both are awesome. Rad is great buffs and debuffs, a bit slow on the toggle debuff application. Poison doesn't buff, but its debuffs are fast and furious.
-
Since you can't use mids, here's a screenshot. This gets you enough recharge for double stacked rage and perma hasten, over 65% m/r/aoe defense to handle the crash, and good resists across the board. Also gets Darkest Night which is great for survival. Hand Clap for mitigation and Elude in case you need an Oh S*@t button (toggle drop from sapper or something). The endurance ratio isn't great but it's not horrible. You could pick up Agility and/or Ageless Incarnates to fix that. Also, no travel power, but you could drop Hand Clap if you want. I wouldn't, because it's great and sprint, ninja, quickness is pretty fast.
-
I'd say it'll be tricky because Rage from SS causes - 20% defense for 10s every 2 minutes (every minute of your double stacked). Other armors can deal with it easier with resistance, heals, or click powers, but losing 20% defense on SR would be tough. But hey, maybe someone around here has figured out how to make it work! Good luck.