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Bill Z Bubba

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Bill Z Bubba last won the day on August 19 2022

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About Bill Z Bubba

  • Birthday 06/29/1972

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  1. I'm with you. Got a fully loaded bio/rad tank that I played last night. I dislike rad melee. Not even going to bother with sonic melee.
  2. Appears I was missing Visual C++ v14 fox x64 from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 Installed that, now Mids' is reporting fully updated.
  3. If we're going wish list adds, I'd like to see Khels go the path of the other reworked sets. Grant a toggle that provides mez protection that locks out dwarf. Grant another that provides increased damage and range that locks out nova. Just as reactive regen locks out instant healing on regen or master brawler locks out practiced brawler on sent SR.
  4. Howdy. Hoping someone has seen this and knows a fix. I searched for mids-bootstrap.exe and saw no mention of it. Mids is installed and functioning fine otherwise on two Windows 11 systems. However, when I attempt to update it, I get the following error: Clicking OK just takes me back to Mids. Anyone have any ideas how to correct this so that I can update the Homecoming DB within Mids? I already did a full purge of Mids including all directories and did a reinstall using the latest installer from the website. Thanks, -BZB
  5. As said by others, obviously a bug. It'll get fixed. Same goes for the new difficulty reward tables being broken. That, too, will get fixed. Someone else brought up that we shouldn't ever get higher or lower critters than our difficulty is set for, and I agree. If I'm running at +4 at level 50, I should see nothing but level 54 critters. But I was getting level 58s that were giving lvl 54 rewards when testing +7 in DA. I have faith that it'll get worked out. In the meantime, I'll play as I played before this latest patch. I know that you can't right now, I understand that, but I do hope you check the next patch notes to see if this particular issue has been resolved for you and that you'll come back.
  6. I was wondering why rewards seemed so low fighting +8 spawns in DA. Thanks.
  7. Tentative Warshade Human Only Build 4.7 second downtime on hasten. No mez protection. Think I missed where Warshade's got a Fold Space clone. Yes, I will be using it. Just put together on beta server. We shall see. Edit: Would someone with them please PM me the macros for target enemy near dead for Unchain Essence and Dark Extraction? Thanks, don't want to clutter the thread. Disregard! /macro UE "targetcustomnear defeated enemy$$powexecname unchain essence" /macro DE "targetcustomnear defeated enemy$$powexecname dark extraction" EDIT2: Correction on posted build. Yanked the 6th slot from sunless mire, losing the chance for KD, added to stygian circle for 50+5 end-red. Melcor - Human - Warshade (Umbral Blast - Umbral Aura).mbd
  8. I'm debating even sharing this human-only peacebringer build, but I said I would, so here it is. Some notes. No light form. No mez protection. I can't stand T9s with a crash. She's got some endurance woes even with conserve power double-slotted with lvl 50 rec-reds. Fine when it's up, not so much when it's down. EDIT: Cardiac Alpha cleared this up. She's 2.6 seconds shy of perma-hasten. She's not gonna win any damn map clearing awards at max diff. Edit: Yes, you're seeing solar flare and dawn strike correctly. Single slotted lvl 50 accuracy basic IO. More for KB mitigation than damage. But she's kinda fun anyway. Warshade up next. Celmor - Human - Peacebringer (Luminous Blast - Luminous Aura).mbd
  9. Best way to determine this, I think, is to load up Mids' Reborn, pick a power set, set it for respec, take all the powers, slot nothing, then look at the Totals. You'll best be able to see what a powerset provided. Example, here's a pic of the totals for a bio/axe tank with all the powers turned on but absolutely nothing slotted. Bio armor kinda tells you, slot for FCEN defense and SLT resistance, but it's got big holes to psi. Changed to dark armor and didn't have to turn on crap. Mids already had them enabled. Appears to be amazingly well rounded. But what Mids DOESN'T show is how Bio's three heal/absorb clicks are buffing you when you fire them off in a crowd.
  10. Ok, so there IS love for human-only Khels here on the forum. When I get them finalized and tested, I'll post my builds to the build thread. After running someone else's build for a human-only PB, I determined the following: Light Form, like every other T9 with a crash, sucks. Won't be chasing that. But the WS will have the ability for permaclipse. And three fluffies.
  11. Looking through the builds thread and now this, seems that most consider the human-only route to be nothing short of self-nerfing. Which kinda bums me out, considering that was the plan on my original Khel rebuilds. I was tri-form on live. Don't have the patience to do it again. Black_Assassin, I see what you're going for on the build you posted, but my brain seizes up any time I see proc-monster builds. I'm guessing you don't actually use Kick, Boxing and Brawl, and they're only there and slotted as they are for the recharge debuff resistance? And you would count on the +recharge from cross punch's sudden acceleration proc to keep light form truly perma? Do you you find that much recharge debuff resistance necessary for other characters you play? I've never even thought to chase it beyond using the Winter's Gift Slow Resist.
  12. It'll be fine. Permaclipse + Clarion and three Fluffies can get a lot done. Granted, it will never be an AV killer.
  13. I'll keep watchin. WS is PLed to 50 now. Just gotta work up a good human-only build, then I'll be able to run at x8 and see it more clearly. But gotta get the PB PLed to 50 first. Then I'll knock out both builds. I did triform on both on live but I don't have the reaction time or patience for that these days.
  14. Mids states the proc is a Mag 2 Confuse to Target. CoD states the same. 2.5 PPM Chance for Confuse.
  15. Kinda on topic, I've got two chance for knockdown procs, a self-heal proc and that Cupid's Crush chance for Confuse in Orbiting Death on a new warshade. The knockdowns and self heal are working fine but the confuse I haven't seen fire off at all. Anyone have info on that?
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