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Bill Z Bubba

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Bill Z Bubba last won the day on December 25

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About Bill Z Bubba

  • Birthday 06/29/1972

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  1. For my scrapper, it's followup, focus, slash, repeat for single target damage and followup, spin, shockwave, repeat for AoE. Takes a ton of recharge to get there, though. Followup, focus, slash, strike, repeat is easier to deal with.
  2. Regardless, as ALREADY STATED, it being a click with an end cost already introduces a level of balance as per PB and AD. Making it a passive removes that balance point. Hasten is a click power that does not self-stack. Precedent already exists. There is zero reason not to use that again here.
  3. I'm opposed to passive powers being too good for being passive powers. To make rage a passive power it would have to be reduced down to around 5% tohit buff and 15% damage buff? Numbers pulled from my ass based on the fact that I can't think of a single passive buff to tohit and damage in this game. Maybe Kheldian inherent? Nahh, doesn't do both. We're talking of it being about as effective as HO enhancement if one existed for tohit and damage. And to reduce Rage to that level of a buff is a nonstarter for at least 75% of the forum going populace.
  4. Dude, Gloom is gonna have to get nerfed hard before it's not a common choice for all brutes and tanks. I mean c'mon, all that DPA AND for just one more choice you get Darkest Night for another -15% tohit and -30% damage debuff? Who can pass that up for anything but RP reasons? I mean... that's the only reason BZB Brute and Tank don't have 'em.
  5. Probably. What a horrible waste of DPS and a great way of getting killed. "I'll wait until it's a problem rather than avoiding the problem." Build better so you don't have to waste time micro-managing your toggles? And toggles were once turned OFF rather than being suppressed. This was changed. Perhaps there was a reason for that change. And it was a good reason.
  6. YOU! ... For the record, Mr. Snarky Vampire, I've been dead inside for decades. Trying to feel alive is akin to attempting to solo a TinMage. Wasted Time!
  7. At least leaving it as a click means that it has SOME downside. Raise the end cost if that's not enough. It currently costs 5.2 end. PB currently costs twice that. Rage currently has a big end hit as part of the crash. It goes away with the crash. The front-end cost should be raised. I neglected to take that into account. What is the reason to not have Practiced Brawler or Active Defense active? What is the reason to turn off any single mitigation granting toggle power in this game? Why should I ever turn off Focused Fighting or Hardened Carapace or Charged Armor or Kinetic Shield or or or or or......
  8. Would I continue saying this if the damage buff was a value far less that +70%/stack? NOOOOOOPE.
  9. LOL. So you can continue not being mezzed while spending even MORE endurance to not be mezzed. BRILLIANT! At least Shield Active Defense has a REASON to get stacked for more DDR. Rage being allowed to be stacked is just farkin broken.
  10. I'm 100% on Erratic1's side on this one. The entire concept of picking and choose toggles and clicks was tossed out the window long before even CoV was a thing. It's insane to bring it up now. The got rid of Invulnerability's horsecrap for a very good reason. Let's not revisit that idiocy. I click Practiced Brawler after Hasten AutoFires because it ALSO has a 120 second duration. There's no reason SS users can't do the same. And SS/SR users? Even easier. Ya click PB after Hasten and then Rage after PB. Then Profit!
  11. Cuz leveling is supposed to make you stronger. What's wrong with a powerset having a power that makes you stronger?
  12. I don't understand why Shield Charge and Rage are even being discussed together. Shield Charge is an attack. Rage is a buff. Against all Odds is a buff. Compare Rage and Against All Odds. And then laugh at how broken Rage is. And then block Rage stacking, remove the crash, add damage to hand clap and party on. And for all those that double/triple stack rage, laugh and laugh and laugh.
  13. Yup. We'll just have to see what round 3 looks like.
  14. Not a single bit of that makes any difference. Rage can be doublestacked on a tanker for +140%, 83.33% of the time, with a dead zone where the only damage you're pushing out is proc damage for 16.67% of the time. This is a truthful, factual statement. It can be triplestacked for X amount of time for +210% but that takes some extraordinary effort. That's flatly false. Rage benefits every single damaging power that the SS user chooses to add it their build. No. That's why I think the best solution is to disable stacking, add damage to hand clap, and get rid of the crash. As already mentioned, multiple times. It'll still be the BEST damage buffing power available to any melee set, covers the rotten DPA of each SS attack, makes the crash haters happy, and stops it from being a ridiculously overpowered mistake that should have never been added to the game in its present state.
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