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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Interesting. I find that being able to solo means I'm even more valuable to a team due to not wasting time being 100% worthless while being faceplanted. The em/sd scrapper will, of course, have a much better pylon time but won't be able to survive a hardcore TF. Truth. When it comes to teams, it doesn't matter the makeup. At all. If you absolutely fail at the task, then everyone is running below level with crap builds, bad tactics and an unwillingness to get the job done.
  2. Let's talk this one. None of my claws and sr using BZBs can handle a hardcore ITF solo. (Where hardcore = no insps, no temps, enemies buffed, players debuffed, Master of rules run.) None of them. It's not the builds, it's the powersets. They just aren't capable of it. So I build a shield/em/soul tank and she pulls it off. Damage is king? It is in the meta team game. I see all the folks speed running at base diff in minutes entire TFs. But there's no challenge there specifically because they're all geared toward max damage at min difficulty for max merits. Granted, they sure as hell ain't getting max rewards that way beyond merits. What is the best time for a hardcore ITF run with a brute? Or even a no insps standard max diff run? What AT and powerset combo has the best time right now? I honestly have no clue. But most everyone states we can't balance around the outliers and instead they should be brought into line. ... Or at least for a long time I thought that was the prevailing opinion. My primary question is what is the line? Should my sd/em/soul tank EVER be able to take a pylon down faster than my claws/sr scrapper? I say no, but I absolutely can beat my scrapper's time with my tank if I saturate AAO. This isn't balanced to me. This isn't logical or rational because it ignores this "rule" I've put on a hill and decided to die on. And pushing an AT with mitigation that makes it a breeze to play from 1 to 50 compared to the blaster that WILL lag behind until it can perma clarion for even MORE damage output seems to go against what I always thought was the point of archetype balance. Again, however, there are currently so many ridiculous cases where the supposed rule of greater mitigation means lesser damage output that I'm forced to wonder if that ship has completely sailed and I really should just STFU and GTFO of these discussions.
  3. Define the range. My race against a blaster showed me not far behind and we were both using fire blast. It's the same argument I'm having about tanks being overbuffed. Heightened mitigation should mean lowered damage but more and more it seems that very few agree with this concept.
  4. Mids is right on the HP as per CoD and HC Wiki. Health pools absolutely matter but if Sents and Stalkers have the same MaxHP and Sents are getting superior versions of the armor sets AND can fight 100% from range (really, anyone stating this isn't huge for mitigation is out of their damn minds) then Sents are pretty far ahead of the game and should NOT be pulling scrapper/stalker/blaster damage numbers. At all. Ever.
  5. It's not even remotely valid. I don't. Ice armor sucks on every AT. 🙂
  6. Scrapper SR vs Sentinel SR: Sentinel with 3 toggles and 2 passives, slotted with SOs, Melee and Range are at 28.39% and AoE is at 31.12% defense. Scrapper with 3 toggles and 3 passives, slotted with SOs, 30.42% to MRA defense. The sentinel can take Master Brawler for +absorption and removes the clicking for mez protection and can get 10.92% Psi Def if you slot enduring for it. (I never would.) And unless Mids is wrong, the sentinel gets capped 75% damres at 0 health where the scrapper only gets 60%. How again, is sentinel armor inferior to scrapper armor?
  7. Which is why I've said from day 1 they should have been assault/armor instead of range/armor.
  8. Chain is Blaze, Flares, Blazing Blast, Flares, repeat. Replacing flares with Aim or Pyronic when available. That could probably be tightened up with a rebuild but it looks cool so I'm not in a hurry.
  9. I'm honestly surprised the four blasters survived. Overwhelming offense wins the day, huh?
  10. 34 minute 4 Sents MoITF run. I'll take it. Edit: This was also our first attempt and first time together as a team. And, yes, this was at +4/x8 with no temps or insps.
  11. 3:36 pylon time. 305ish DPS. Hybrid assault core and pyronic judgement were used. This place it ahead of my claws/sr brute and sr/claws tank but behind my claws/sr scrapper.
  12. I'd be interested in this. Just to get the time on the board. Feel free to ping me with a time some random night and I'll do my best to be around.
  13. @Kranikand I ran our races in the 4th mission of the ITF. Swapping paths for the second run. It went as expected with his blaster finishing first both times but what surprised all of us was that my sentinel was never that far behind him. Edit: He runs a fire/fire/mu blaster and my sent is fire/bio, as mentioned earlier.
  14. Odd since I soloed it with MoITF rules at max diff on my fire/bio sent. Granted, it was slow as fark.
  15. That and the fact that MM pets are equal level to pylons unlike 99% of the rest of the content. Total side note: I think they should be equal lvl to the MM all the time.
  16. It's amazing what one can accomplish with all the available insps, P2W cheats and base buffs.
  17. How does something that doesn't exist become weakened? As long as the new inherent provides more of a damage buff than the existing inherent, it's a buff.
  18. No reason for it to be 100% crit rate starting out.
  19. I can't get the DPS Calc in Mids to function. It keeps changing Fu-Focus-Slash into Fu-Focus-Slash-Focus and if I attempt to go manual it does nothing. Anyone know how to do this properly?
  20. Add me in for the reverse scourge squad. That sounds interesting. Moreso when it would lead more Sents into the alpha-eater role so that they could soften up fresh spawns.
  21. I find that my battlecry fits most situations in game: "The Power of Bill Compels You!"
  22. Probably. But I've not had a DB user at 50 since live. Ya kinnae expect me to remember things like that!
  23. I dig that attack chain on the scrapper.
  24. The tank AT IO chance for +damres helps SR considerably, though. Mmmmmm, layered mitigation....
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