Let's talk this one. None of my claws and sr using BZBs can handle a hardcore ITF solo. (Where hardcore = no insps, no temps, enemies buffed, players debuffed, Master of rules run.) None of them. It's not the builds, it's the powersets. They just aren't capable of it.
So I build a shield/em/soul tank and she pulls it off. Damage is king? It is in the meta team game. I see all the folks speed running at base diff in minutes entire TFs. But there's no challenge there specifically because they're all geared toward max damage at min difficulty for max merits. Granted, they sure as hell ain't getting max rewards that way beyond merits.
What is the best time for a hardcore ITF run with a brute? Or even a no insps standard max diff run? What AT and powerset combo has the best time right now? I honestly have no clue.
But most everyone states we can't balance around the outliers and instead they should be brought into line. ... Or at least for a long time I thought that was the prevailing opinion.
My primary question is what is the line? Should my sd/em/soul tank EVER be able to take a pylon down faster than my claws/sr scrapper? I say no, but I absolutely can beat my scrapper's time with my tank if I saturate AAO. This isn't balanced to me. This isn't logical or rational because it ignores this "rule" I've put on a hill and decided to die on.
And pushing an AT with mitigation that makes it a breeze to play from 1 to 50 compared to the blaster that WILL lag behind until it can perma clarion for even MORE damage output seems to go against what I always thought was the point of archetype balance.
Again, however, there are currently so many ridiculous cases where the supposed rule of greater mitigation means lesser damage output that I'm forced to wonder if that ship has completely sailed and I really should just STFU and GTFO of these discussions.